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* GLMediaPlayer: Add camera input / FFMPEG: Fix 'av_packet' leak and add ↵Sven Gothel2013-08-271-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | missing symbol 'av_realloc'. - Add camera input - Use URI w/ scheme 'camera' to determine camera input is desired, use URI host as camera id. E.g. 'camera://0' for 1st camera. - AndroidGLMediaPlayerAPI14: Via 'Camera' - FFMPEG*: Via libavdevice, device name and input format - TODO: Add controls to manipulate camera if available - FFMPEG* - Add symbols - avcodec_register_all - av_realloc (was missing) - avdevice_register_all - Load libavdevice (opt) - Camera: - Use <ID> (windows) and /dev/video<ID> other OS - simply find the input format in native code - Support YUYV422 (used in video4linux2, etc.) - Stuff 2x 16bpp (YUYV) into one RGBA pixel! - Add texture format for 16bpp - Add texture lookup shader - Fix av_packet leak in readNextImpl(..) - Restore orig pointer and size values, we may have moved along within packet. Then call av_free_packet(). - Use null AudioSink if audio-id is NONE
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-6) - DONESven Gothel2013-08-241-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Multithreaded decoding and API should be considered stable by now, minor changes may apply if Android/OMX impl. requires it. We still need to solve TODO's as listed below, copied from 474ce65081ecd452215bc07ab866666cb11ca8b1. +++ - *TextureFrame OO changes: - TextureFrame extends TimeFrameI - GLMediaPlayerImpl* - Adapt to Ringbuffer changes of GlueGen commit f9f881e59c78e3036cb3f956bc97cfc3197f620d - Fix impl. method's API doc - getNextTextureImpl(..) returns video PTS - Fix audio-only playback - frame dropping shall only happen if: - previous frame has not been dropped - frame is too later - one decoded frame is already available - Don't block for decoder anymore: - nextFrame = "videoFramesDecoded.getBlocking() -> videoFramesDecoded.get()"; No 'next decoded frame avail' only could mean: - slow decoding/hardware - slow transport hence we shall not block rendering. - Add DEBUG output if using last frame - Add integer property 'jogl.debug.GLMediaPlayer.StreamWorker.delay' in milliseconds to simulate slow decoding, i.e. delay is added in StreamWorker after decoding before pushing new frame to Ringbuffer. - FFMPEGMediaPlayer: - audioFrameLimitWithVideo 128 -> 64 - audioFrameLimitAudioOnly 128 -> 32 - uses AudioSink's 'enqueueData(int pts, ByteBuffer bytes, int byteCount)' - fixes for audio-only playback +++ Working Tests: MovieSimple and MovieCube TODO-1: Fix - Android - OMXGLMediaPlayer TODO-2: - Fix issue where async audio frames arrive much later than 1st video frame, i.e. around 300ms. - Default TextureCount .. maybe 3 ? - Adding Audio synchronization ? - Find 'truth' about correlation of audio and video PTS values, currently, we assume both to be unrelated ?
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-5) - WIPSven Gothel2013-08-231-4/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Update/fix GLMediaPlayer API doc - GLMediaEventListener: Add event bits for all state changes to be delivered via attributesChanged(..) - StreamWorker / Decoder Thread: - Use StreamWorker only ! - Handle exceptions on StreamWorker via StreamException - Handles stream initialization and decoding (-> initStream(..)) - Split initGLStream(..) -> initStream(..) + initGL(GL) - allow initStream(..)'s implementation being executed on StreamWorker - allow GL initialization to be 'postponed' when stream is read, i.e. non blocking stream initialization (UI .. etc) - Handle EOS via END_OF_STREAM_PTS -> pause/event - Video: Use lock-free LFRingbuffer, similar to ALAudioSink (commit f18a94b3defef16e98badd6d99f2422609aa56c5) +++ - FFMPEGDynamicLibraryBundleInfo - Add avcodec's: - avcodec_get_frame_defaults, avcodec_free_frame (54.28.0), avcodec_flush_buffers, - Add avutil's: - av_frame_unref (55.0.0) - Add avformat's: - avformat_seek_file (??) +++ - FFMPEGMediaPlayer Native: - add 'snoop' video frames for a/v frame count relation. disabled per default, since no more needed due to ALAudioSink's grow-buffer usage of LFRingbuffer. - use sp_avcodec_free_frame if available - 'useRefCountedFrames=1' for libav 55.0 to cache more than one audio frame, not used since ALAudioSink's OpenAL usage does not require it (copies data once). Note: the above snooped-video frame count is used here. - use only one cached audio-frame (-> see above, OpenAL copies data once), while reusing the NIO buffer! - Perform OpenGL sync (glFinish) in native code! - find proper PTS value, i.e. either frame's PTS or DTS, see 'PTSStats'. - FFMPEGMediaPlayer Java: - use private fields - simplified code due to above changes. +++ Working Tests: MovieSimple and MovieCube TODO-1: Fix - Android - OMXGLMediaPlayer TODO-2: - Fix issue where async audio frames arrive much later than 1st video frame, i.e. around 300ms. - Default TextureCount .. maybe 3 ? - Adding Audio synchronization ? - Find 'truth' about correlation of audio and video PTS values, currently, we assume both to be unrelated ?
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-4) - WIPSven Gothel2013-08-161-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Use Platform.currentTimeMillis() for accurate timing! - GLMediaPlayer / GLMediaPlayerImpl - Add DEBUG_NATIVE property jogl.debug.GLMediaPlayer.Native for verbose impl. messages, i.e. ffmpeg/libav - Add 'synchronization' section in GLMediaPlayer API doc (WIP) - Use passive non-blocking video synchronization, i.e. repeat frames instead of 'sleep'. Thx to Xerxes's suggestion. - Add flushing of cached decoded frames, allowing to remove complicated 'videoSCR_reset_latch' - FramePusher (threaded decoding): - Always create a shared context! - Release context while pausing - Pre/post 'getNextTextureImpl()' actions only at makeCurrent/release. - newFrameAvailable(..) signal after decoded frame is enqueued - FFMPEGDynamicLibraryBundleInfo - Bind add. functions of libavcodec: + "av_init_packet", + "av_new_packet", + "av_destruct_packet", - Bind add. functions of libavformat: + "avformat_seek_file", + "av_read_play", + "av_read_pause", - DEBUG property := FFMPEGMediaPlayer.DEBUG || DynamicLibraryBundleInfo.DEBUG; - FFMPEGMediaPlayer - Use libavformat's 'av_read_play()' and 'av_read_pause()', which may get utilized for network streams, e.g. RTSP - getNextTextureImpl(..): - Fix retry loop - Use postNextTextureImpl/preNextTextureImpl if desired (PSM) - Native: - Use fixed my_av_q2i32(..) macro (again) - Use INVALID_PTS marker (synced w/ Java code) - DEBUG: Dump more detailed frame information - TODO: Consider passing frame_delay, especially for repeated frames! - Tests (MovieSimple, MovieCube): - Refine KeyEvents control for seek and speed. - TODO: - Proper audio clock calculation - difficult w/ OpenAL ! - Video / Audio sync: - seek ! - streams w/ very async A/V frames - Test Streams: - Five-minute-sync-test.mp4 - Audio-Video-Sync-Test-Calibration-23.98fps-24fps.mp4 - sound_in_sync_test.mp4 - big_buck_bunny_1080p_surround.avi
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-3) - WIPSven Gothel2013-08-141-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLMediaPlayer - Remove State.Stopped and method stop() - redundant, use pause() / destroy() - Add notion of stream IDs - Add API doc: State / Stream-ID incl. html-anchor - Expose video/audio PTS, .. - Expose optional AudioSink - Min multithreaded textureCount is 4 (EGL* and FFMPEG*) - GLMediaPlayerImpl - Move AudioSink rel. impl. to this class, allowing a tight video implementation reusing logic. - Remove 'synchronized' methods, synchronize on State where applicable - implement new methods (see above) - playSpeed is handled partially in AudioSink. If it exeeds AudioSink's capabilities, drop audio and rely solely on video sync. - video sync (WIP) - video pts delay based on geometric weight - reset video SCR if 'out of range', resync w/ PTS - - FramePusher - allow interruption when pausing/stopping, while waiting for next avail free frame to decode. - FFMPEGMediaPlayer - Add proper AudioDataFormat negotiation AudioSink <-> libav - Parse libav's SampleFormat - Remove AudioSink interaction (moved to GLMediaPlayerImpl) - Tests (MovieSimple, MovieCube): - Add aid/vid selection - Add KeyListener for actions: seek(..), play()/pause(), setPlaySpeed(..) - Dump perf-string each 2s - TODO: - Add audio sync in AudioSink, similar to GLMediaPlayer's weighted video delay, here: drop audio frames.
* GLMediaPlayer: Add multithreaded decoding w/ textureCount > 2 where ↵Sven Gothel2013-08-101-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | available EGL/FFMPeg. WIP! Off-thread decoding: If validated (impl) textureCount > 2, decoding happens on extra thread. If decoding requires GL context, a shared context is created for decoding thread. API Changes: - initGLStream(..): Adds 'textureCount' as argument. - TextureSequence.TexSeqEventListener.newFrameAvailable(..) exposes the new frame available - TextureSequence.TextureFrame exposes the PTS (video) Implementation: - 'int validateTextureCount(int)': implementation decides whether textureCount can be > 2, i.e. off-thread decoding allowed, default is NO w/ textureCount==2! - 'boolean requiresOffthreadGLCtx()': implementation decides whether shared context is required for off-thread decoding - 'syncFrame2Audio(TextureFrame frame)': implementation shall handle a/v sync, due to audio stream details (pts, buffered frames) - FFMPEGMediaPlayer extends GLMediaPlayerImpl, no more EGLMediaPlayerImpl (redundant) +++ - SyncedRingbuffer: Expose T[] array +++ TODO: - syncAV! - test Android
* FFMPEGMediaPlayer: Cleanup AudioPusher 'usage', i.e. disabled for now ↵Sven Gothel2013-07-201-2/+2
| | | | (subject to be removed).
* FFMPEGPlayer Audio Sink Refactoring ..Sven Gothel2013-07-191-12/+3
| | | | | | | | | | | | | | | | - AudioSink w/ AudioFrame and formats public - ALAudioSink uses a circular buffer now, hence relaxes the one-threaded player mode - FFMPEGMediaPlayer uses multiple audio frames (equal to the ALAudioSink number) and wraps data to NIO buffer w/o copy. - FFMPEGMediaPlayer audio threading currently disabled: distorted sound Seems that the ALAudioSink's circular buffer usage is good enough for now. - Verbosity only w/ DEBUG flag - New SyncedRingbuffer for effcient synced buffering
* More shader fixes for core (GLSL 150): texture2D -> texture, texture3D is ↵Sven Gothel2013-07-171-2/+2
| | | | deprecated in 130 and removed in 150.
* Fix OSX GL-core lack of pbuffer: GLDrawableFactory.canCreateGLPbuffer(..) ↵Sven Gothel2013-07-171-1/+12
| | | | | | add GLProfile argument, similar to canCreateFBO(..) In case a compatible non-core profile is requests, canCreateGLPbuffer(..) returns false on OSX.
* Fix FFMPEGMediaPlayer: Only use RED for GL3ES3 profiles, otherwise stick w/ ↵Sven Gothel2013-07-161-2/+2
| | | | | | ALPHA (regression of e92e561df9673ce77783d6fa3815a942a39a53c0) GLES2 does not and GL2 may not support RED!
* Tests: Cleanup for GL core usage p2 - (Proper GLSL version number)Sven Gothel2013-07-161-9/+1
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* Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)Sven Gothel2013-07-151-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ES3 / GL4.3: - Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version. - GL3/gl3* -> GL/glcorearb* - Explicitly preserve ES2_compatibility and ES3_compatibility in header, most extension grouping was removed in new headers. - Always load all GLHeader to ensure proper extension association across all profiles. - Unified method signatures - Added GL_EXT_map_buffer_range to core - Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl. - Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist. This allows removing initialization checks, i.e. for all buffer validations. - BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs. - GLJavaMethodBindingEmitter: Simply print the - No GL duplication due to new intermediate interfaces, see below - OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates): GLBase - GL - GL2ES2 - GLES2 GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ] - Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext via is*() and get*(). - GLContext*: - isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3) - Added ctxProfile argument to allow handling ES versions: - getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..) - mapGLVersions(..) prepared for ES ARB/KHR validation - EGLContext checks ES3 (via old ctx's GL_VERSION) - ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES. - Prelim tests w/ Mesa 9.1.3 GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)] - TODO: - Use KHR_create_context in EGLContext.createContextARBImpl(..) - More tests (Mobile, ..) +++ Misc: - GLContext*: - Complete glAllocateMemoryNV w/ glFreeMemoryNV.
* TestMainVersionGLWindowNEWT: Add 'manual' version get/print for verification.Sven Gothel2013-07-101-2/+2
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* TestGLWindows02NEWTAnimated: Give animator a chance to become paused after ↵Sven Gothel2013-07-101-2/+2
| | | | pulling GLAD from it.
* UITestCase.resetXRandRIfX11(): Iterate through all outputs and sets the ↵Sven Gothel2013-07-091-2/+2
| | | | | | preferred mode and normal rotation using RandR 1.3 .. using commandline processing w/ 'xrandr'
* PNGJ: Bump to git sha1 a0b1101ba2d37de39428ed55c8189502e24a3125 of ↵Sven Gothel2013-07-091-2/+2
| | | | | | https://code.google.com/p/pngj Part 2/2 - Started w/ 51427b92a2d9cd3fc619854e26536c9c6adad947 Missed rejected patches ..
* NEWT MonitorMode test cases: Add X11 XRandR commandline reset to ↵Sven Gothel2013-07-091-2/+3
| | | | | | | | UITestCase's AfterClass if available (X11). In case a MonitorMode test case fails, force XRandR reset '-s 0 -o normal' at end of test class if X11. Unit Test: TestScreenMode00cNEWT
* NEWT EDTUtil: Exposed weakness of EDTUtil usage due to usage of ↵Sven Gothel2013-07-091-3/+3
| | | | | | | | | | | | | | | | | | | | | WeakReference, i.e. higher retention of Display instances. - WeakReference Change 99479bf3197cde8e89c5b499d135417863d521c7 - Refines commits: feb352145af1643a57eaae99c0342e6f5e0f2a2e dec4b02fe4b93028c85de6a56b6af79601042d6e 433e3914324b90c910b018bb7d9d80e814c67123 Reviews EDTUtil API and usage: - less confusing / more determined EDTUtil API - EDTUtil's thread shall only be reset and started when required (-> lazy) - EDTUtil's instance in Display shall be handled thread safe w/o extra blocking - EDTUtil's implementations (Default, SWT and AWT) shall be aligned / similar as much as possible Further note: SWT's EDTUtil (NewtCanvasSWT) shall not use a reused Display instance due to it's custom SWTEDTUtil. We may need to disable the ref. cache if custom EDTUtil (setEDTUtil) is intended (used).
* Fix SWTEDTUtil regression caused by ↵Sven Gothel2013-07-051-3/+3
| | | | | | | | | | | | dec4b02fe4b93028c85de6a56b6af79601042d6e, ensuring EDT is running for reused Display instances. Refine EDTUtil semantics of: - reset() - waitUntilStopped() AWTEDTUtil/SWTEDTUtil: Properly signal !running when shutdown SWTEDTUtil: Take SWT isDisposed() into account.
* NEWT Display.create: If reusing an existing instance, ensure EDT is running!Sven Gothel2013-07-051-3/+4
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* NEWT: Using WeakReferences for global cache of Display, Screen and Window ↵Sven Gothel2013-07-041-2/+3
| | | | | | | | | | | | | instances; Removing ref. at API destroy() is wrong ; Allow GC to clear .. - Removing ref. at API destroy() is wrong - Since all instances can be recreated, removing ref at destroy() is simply wrong. - Keep weak references until GC collects, i.e. user does not claim them anymore. - Safe for Display, since it holds it's EDT thread. - Window/Screen .. if user abandons reference .. nothing we can do here. - Allow GC to clear .. No need to hold ref loonger than user.
* TestScreenMode*: Be more verbose setting screen mode.Sven Gothel2013-07-041-3/+3
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* X11Window FullScreen: Toggle _NET_WM_BYPASS_COMPOSITOR not only for ABOVE .. ↵Sven Gothel2013-07-041-2/+2
| | | | but also for FULLSCREEN WM state.
* Revisit Bug 770 and Bug 771: Only use FLAG_IS_FULLSCREEN_SPAN if required; ↵Sven Gothel2013-07-041-2/+2
| | | | | | | | | | | | | At MonitoMode change, reset fullscreen if FLAG_IS_FULLSCREEN_SPAN is supported. - Bug 770: Only use FLAG_IS_FULLSCREEN_SPAN if required - If X11 WindowDriver _and_ virtual-screen-size > fullscreenViewport, - else we still use _NET_WM_STATE_FULLSCREEN on X11! - Bug 771: At MonitoMode change, reset fullscreen if FLAG_IS_FULLSCREEN_SPAN is supported - Since we may still use _NET_WM_STATE_FULLSCREEN on X11: - Pause fullscreen at monitorModeChangeNotify(..) - Resume fullscreen at monitorModeChanged(..)
* TestScreenMode* Cleanup (reset)Sven Gothel2013-07-041-4/+4
| | | | | | | | | | - TestScreenMode01aNEWT and TestScreenMode01dNEWT test auto-reset (destroying last Screen ref. reinstates orig MonitorMode) - Other tests do manual reset. - Add ant test target 'junit.run.newt.monitormode' to test only monitor-mode / fullscreen cases
* Revise commit 4c34f5980bddcdc84b10cb3bcbb96b365b9d471e (Bug 767): TAB, BS ↵Sven Gothel2013-07-031-4/+4
| | | | | | | | | and CR/ENTER are printable for NEWT KeyEvent and font handling. Fix regression. - Original behavior was treating CR/ENTER them as printable, lets keep it this way. - KeyEvent: Query these 3 whitespaces upfront, no need to incl. them in 'nonPrintableKeys'. - Fix regression: Native VK_ENTER was not change in commit 4c34f5980bddcdc84b10cb3bcbb96b365b9d471e.
* Bug 724: Add manual unit test, incr. PNGImage verbosity.Sven Gothel2013-07-021-3/+4
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* Bug 734: Bug could not be reproduced w/ TestScreenMode02bNEWT, however on ↵Sven Gothel2013-07-021-2/+2
| | | | | | | some X11 tests systems, artifacts could be experienced. X11 Test systems w/ AMD fglrx and Intel Mesa, the rotated height is cut off .. probably due to bug of driver code and rotation.
* Fix Bug 770 and 771Sven Gothel2013-07-021-4/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bug 770: X11Window.c: - Request focus _before_ enabling EWMH flags (fullscreen or above) after resize and temporary invisibility. This actually allows us to keep the focus after resize and repositioning! - Set _NET_WM_BYPASS_COMPOSITOR implicit analog to _NET_WM_STATE_FLAG_ABOVE - Clean up _NET_WM_* flag names, avoiding name space collisions, i.e. adding FLAG! - Remove dead _NET_WM_STATE setting via direct window property (not working anyways) - Remove dead code: FS_GRAB_KEYBOARD X11/WindowDriver.java: - Enable _NET_WM_STATE_FLAG_ABOVE temporarily if FLAG_IS_FULLSCREEN && !FLAG_IS_ALWAYSONTOP - Override focusChanged(..) to react on focus lost/gained in case of temporarily enabled _NET_WM_STATE_FLAG_ABOVE. If focus is lost, disable _NET_WM_STATE_FLAG_ABOVE, otherwise re-enable it. WindowImpl.java: - FullscreenAction.run: Always use 'FLAG_IS_FULLSCREEN_SPAN' +++ Bug 771: WindowImpl.java: - Keep fullscreenMonitors and fullscreenUseMainMonitor values intact, allowing them to be tracked. Remove duplicates in FullscreenAction class. - MonitorModeListenerImpl.monitorModeChanged: Add fullscreen path: If the changed monitor is part of fullscreenMonitors, recalculate the viewport union and reset position and fullscreen-size. - MonitorModeListenerImpl: Try to regain focus after successful mode change.
* Add Comparable<?>: Point*, Dimension*, Rectangle*, SurfaceSize* and ↵Sven Gothel2013-06-301-2/+3
| | | | | | | | | | | MonitorMode* ; Sort List<MonitorMode> in descending order to be well determined. Add Comparable<?>: Point*, Dimension*, Rectangle*, SurfaceSize* and MonitorMode*: - Compare square values - See API doc for order of special semantics (flags, rotation, ..) Sort List<MonitorMode> in descending order to be well determined: - Removes order by native mode id, give user a reliable natural order.
* Tests: Put monitor/screen mode tests to own subpackageSven Gothel2013-06-291-9/+9
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* Tests: Fix enumeration of monitor/screen mode tests, add tests description ↵Sven Gothel2013-06-291-9/+9
| | | | to class header.
* Disable TestNewtEventModifiersNewtCanvasSWTAWT: Causes sporadic freezes on ↵v2.0.2-rc12v2.0-rc12Sven Gothel2013-06-251-2/+2
| | | | Window/Linux ..
* NEWT: Don't invoke external keyboardFocusHandler for auto-repeat keys ↵Sven Gothel2013-06-241-2/+2
| | | | | | (NewtCanvasAWT, ..) .. otherwise an auto repeated key would cause fast focus traversal, not intended.
* TestFocus0[12]SwingAWTRobot: Fix Java7 'changed behavior': Relax focus ↵Sven Gothel2013-06-241-2/+2
| | | | | | | traversal validation checks. - Remove Frame lost detection - Allow to have NEWT and it's NewtCanvasAWT claiming to have the focus
* Workaroung a Java7 AWT EDT/Robot bug: Validate whether AWT-EDT is alive ↵Sven Gothel2013-06-241-2/+2
| | | | | | | | | | | | | | | | | | | | | before certain robot ops. We have experienced that w/o utilizing AWT components, i.e. NEWT tests, the AWT-EDT 'sometimes' dies. Performing AWT robot's waitForIdle() in this situation causes a deadlock, since the call will never complete it's EventQueue.invokeAndWait() call. While analyzing this issue, we created a test tool whether the the AWT EDT is still alive. This test issues EventQueue.invokeLater( .. { flag=true; } ); and polls up until 2s for the result. Turns out that the sporadic AWT-EDT issues are solved by this test itself, i.e. it probably cause it to be reinstated. (?!) We have to observe this behavior. Another proof that quantum mechanic rules also apply in the macro cosmos :)
* TestSWTAccessor03AWTGLn: Fix SWT deadlock on Java7/Windows: Must perform AWT ↵Sven Gothel2013-06-241-3/+3
| | | | frame close on current thread ..
* Fix NewtCanvasAWT focus traversal for Java7: All unit tests fail w/ Java7, ↵Sven Gothel2013-06-231-5/+4
| | | | | | | | i.e. AWT Component's transferFocus() does nothing if component does not hold the focus. .. this seems to be violating the AWT 'spec' .. however. Workaround: Request focus before transfering it to the next/previous element.
* Fix Bug 761 (part 2/2): NEWT registers one customShutdownHook @ ↵Sven Gothel2013-06-231-3/+3
| | | | | | | | | | | | | | | | | | | | | | | NativeWindowFactory.shutdownHook head, allowing proper resource cleanup. 1 WindowImpl.shutdownAll(): - For all instances: - mark invalid (causes any user thread to disregard the window) 2 ScreenImpl.shutdownAll(): - Removed own shutdown-hook! - For all instances: - Reset ScreenMonitorState 3 DisplayImpl.shutdownAll(): - For all instances: - Remove EDT - closeNativeImpl Manually tested on X11 w/ NV and ATI Catalyst (fglrx) - DFLAGS="-Djogl.debug.GLDrawable -Dnativewindow.debug.X11Util -Dnativewindow.debug.NativeWindow -Dnewt.debug.Display -Dnewt.debug.Screen -Dnewt.debug.Window" - java $DFLAGS com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT -time 2000 -sysExit testExit - valid arguments for sysExit: testExit, testError, displayExit, displayError
* GL*ProcAddressTable: Fix regressions: getField(..) -> getDeclaredField(..), ↵Sven Gothel2013-06-211-3/+4
| | | | incl. access check; Move getAddressFor() from ctx -> private dbg-handler (sec); FFMPEGMediaPlayer: Missed fetching func-ptr 'glTexSubImage2D'.
* Scripts: Fix new windows single unit test scripts ..Sven Gothel2013-06-211-2/+2
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* Bug 758: Fix scripts and ant build files to work w/ Java7 (default now) ↵Sven Gothel2013-06-211-2/+2
| | | | producing Java6 bytecode ; Apply JAR Manifest tags: Sealed, Permissions and Codebase
* Bug 757 (URL / URI conversion for file scheme, encoded path): Make certain ↵new_gl_headersSven Gothel2013-06-191-7/+7
| | | | core scripts capable of allowing a SPACE character.
* Add optional JOAL dependency, enabling JOAL usage for our 'av' package. ↵Sven Gothel2013-06-181-3/+8
| | | | | | | | | | | | | | | | | Note: May be relocated to external project later! Assumption: gluegen/ joal/ jogl/ For OpenAL / JOAL code: - use the package jogamp.opengl.openal (like jogamp.opengl.android) - will be build _before_ the other 2nd pass java files - do not expose OpenAL/JOAL APIs, if being used by other packages, since only this package is being compiled w/ JOAL jar files!
* Fix Bug 735: GLAutoDrawable must issue glViewport(..) even w/o ↵Sven Gothel2013-06-171-1/+7
| | | | | | | | | | | GLEventListener ; Optimize GLDrawableHelper's glViewportCall(..) GLAutoDrawable must issue glViewport(..) even w/o GLEventListener - Same behavior w/ or w/o GLEventListener requires to issue glViewport, always. Optimize GLDrawableHelper's glViewportCall(..) - 'private void init(..)' receives 'setViewport' argument to be passed to 'private void reshape(..)' allowing to only the the viewport once @ 'public void init(..)' and display.
* Fix TestNewtKeyEventAutoRepeatAWT (Bug 688): Reduce head/tail event check to ↵Sven Gothel2013-06-171-2/+2
| | | | 2 events (Windows can't produce AR)
* Fix Bug 688: Removal of NEWT KeyEvent.EVENT_KEY_TYPED and ↵Sven Gothel2013-06-171-10/+3
| | | | KeyListener.keyTyped(KeyEvent)
* Solve Bug 735 Mystery: glViewport(..) was missing - duh :)Sven Gothel2013-06-171-2/+2
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* Fix Bug 753: Stuttering caused by lack of GL resource synchronization ↵Sven Gothel2013-06-171-2/+3
| | | | | | | | | | | | | | | | | | | | | between Java GL- and CALayer thread ; Simplify / Fix waitUntilRenderSignal(). Stuttering caused by lack of GL resource synchronization between Java GL- and CALayer thread + // Required(?) to finish previous GL rendering to give CALayer proper result, + // i.e. synchronize both threads each w/ their GLContext sharing same resources. + // + // FIXME: IMHO this synchronization should be implicitly performed via 'CGL.flushBuffer(contextHandle)' above, + // in case this will be determined a driver bug - use a QUIRK entry in GLRendererQuirks! + gl.glFinish(); Simplify / Fix waitUntilRenderSignal() - remove loop and 'ready' condition -> nonsense - if too later, i.e. lastWaitTime+TO < now, use now+TO as max. vsync waiting time Bug735 Tests: - Make vsync, wait and ECT (exclusive context thread) configurable via main args. - Inv2*, Inv3* and Inv4*: Fluent Animation - Works w/ ECT