| Commit message (Collapse) | Author | Age | Files | Lines |
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button/pointer', i.e. button == 0, pointer-ID == -1
doPointerEvent:
- allow id==-1 -> button==0 for no button, i.e. mouse move
doMouseEvent:
- keep button 0 value, i.e. map to pointer-ID -1
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a05b87a369441d9ef38f97929f866b3d4ced0e57: NULL printGLAD of GLCanvas and NewtCanvasAWT
We have to pre-init printGLAD w/ current GLAD (similiar w/ GLJPanel).
Also properly define reqNewGLAD:
reqNewGLAD = !caps.getSampleBuffers() && ( reqNewGLADOnscrn || reqNewGLADSamples || reqNewGLADSize );
where '!caps.getSampleBuffers() && ( .. )' is due to Bug 830,
swapGLContextAndAllGLEventListener and onscreen MSAA w/ NV/GLX does not work.
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LBUTTON[DOWN|UP] issues
- w/ TOUCH, Win8 may steal focus (KILLFOCUS), quickly grab FOCUS again when on TOUCH operation
- track 'touchDownLastUp', and don't act on LBUTTON[UP|DOWN] and MOUSEMOVE if just lifted last finger
- don't use GetMessageExtraInfo() to distinguish MOUSE/TOUCH, simply use tracked touchDownCount
- Also track mouseInside in TOUCH operation, i.e. true if _all_ fingers are inside,
otherwise don't send TOUCH event
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consumePointerEvent(..) - Unifies native mouse and Android's pointer event, ready for Win7 touch
Unify event processing in new doPointerEvent(..), which is also invoked from doMouseEvent(..),
and consumePointerEvent().
doPointerEvent(..): Validates and modifies event data and finally creates the event,
where consumePointerEvent(..) calls gesture handlers and may synthesize events.
Unifies native mouse and Android's pointer event, ready for Win7 touch.
AndroidNewtEventFactory calls doPointerEvent(..) directly.
Removed lots of duplicated pointer event handling code.
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allowing user to set custom tile size for performance evaluation/tweak
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We processed MouseEvents within NEWT as follows:
sendMouseEvent/enqueueMouseEvent -> doMouseEvent,
- called by native code to be delivered via consumeMouseEvent (now or later)
- events are validated (move/drag, boundaries)
- missing events are synthesized (click, enter, ..)
as well as in several factories, i.e.:
- AWTNewtEventFactory (1:1)
- AndroidNewtEventFactory
- synthesized events .. (click, ..)
- android typed gesture detection (drag -> 1 finger scroll..)
The latter enqueues events do Window/Display directly to be consumed by WindowImpl.
Then users may have their own gesture detection etc.
+++
This change unifies mouse/pointer event processing within NEWT within consumeEvent(..)
which represents a common entry point.
Gesture processing is now realized w/ a public API
- GestureHandler
- GestureHandler.GestureListener
- GestureHandler.GesureEvent
which supplies:
- default impl. of optional gesture handlers (scroll, .. - default: enabled)
- public API to add/remove gesture-handler and -listener
+++
This allows our impl. to scale better in support of
more multiple pointer devices (-> Win7/Win8, X11, ..).
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functions for a single column image.
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rectangle of the scaled double precision clipping rect
AWTTilePainter simply rounds the scaled double precision clipping rectangle
to receive the integer rectangle.
This leads to uncovered drawing areas, since the integer rectangle position
could be greater - and the size could be smaller than the double precision source.
To get the enclosing rectangle, we need to use
iPos = floor(position)
iSize = ceil(position+size) - floor(position)
.. turns our that the double precision 'Rectangle Rectangle2D.getBounds()'
already performs this math.
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beginTile() throws an EOT IllegalStateException to avoid division by zero
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GLContext: isCPUSourcedAvail() -> isCPUDataSourcingAvail()
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from fullscreen; JOGLNewtAppletBase: Reparent to pos 32/32, trying to avoid browser window focus/top stealing on X11.
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appletviewer) when move horizontal slider (vertical: ok)
Moving horizontal slider if run as applet (Firefox, Safari - not appletviewer)
doesn't move the GLCanvas even though it is resized.
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Add reparentWindow(..) top-level position arguments; Misc
- Fixes X11 unsuccessful return to parent window
On X11 when returning to parent window (-> CHILD),
we have to set the window invisible and wait for the result.
Otherwise it sometimes happens that the WM's reparent operation fails,
i.e. the window won't become a child of desired parent and is positioned randomly.
- Add reparentWindow(..) top-level position arguments
.. allows bringing the child-window to top-level w/ a desired position.
Otherwise the window would be positioned elsewhere as a top-level
as the plain reparenting operation.
X11 needs to set position and size _after_ making the window visible,
otherwise WM may ignore the XConfigureWindow request.
- Reparent recreate shall always store the desired position and size
On OSX/CALayer when recreation is being used, we need to store the pos/size
for later creation.
- Tests: Use 'NewtAWTReparentingKeyAdapter' where possible (reparent/fullscreen)
instead of duplicating such code.
NewtAWTReparentingKeyAdapter: Performs reparenting and fullscreen operations
off-thread (i.e. not on AWT/NEW EDT) while decorating the action w/
revoking/restoring the ExclusiveContextThread (ECT).
Manually tested 'TestGearsES2NewtCanvasAWT' reparenting and fullscreen
on X11, Windows and OSX/CALayer w/ JDK 7u40 successful.
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[invisible-exit-visible] (-> like reparent); Always force focus; X11: Always use ALWAYSONTOP.
- Remove unused 'fullscreenUseSpanningMode' state
- Exit re-parenting fullscreen w/ [invisible-exit-visible] (-> like reparent)
solves X11 issue, where the NEWT window doesn't 'return to it's parent'.
Probably also fixes Bug 836!
- Always force focus when enter and exit FS
- X11: Always use ALWAYSONTOP
No reason to behave different (spanning and normal-fs)
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JAWTWindow snoops HierarchyEvents for SHOWING_CHANGED to
track local component's visibility state as well as it's global visibility state.
The later is determined by it's parent's visibility change.
If 'removeNotify()' is called, component's visibility is reset to it's local visibility state.
Fixes OSX CALayer component's visibility if parent's visibility changes (Bug 729).
Fixes continuous GL rendering if parent is invisible (Bug 849).
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component.
Completes commit 3b02a219b1b9e446e87df1beb7da4266f74824fa
See unit test: TestBug816OSXCALayerPos03AWT
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top-level heavyweight Window, fixes [J]Dialog use case.
Top-level heavyweight Window's position is it's position on screen, hence stop traversing.
Thx to Emmanuel Puybaret for pointing this out.
Adding Dialog and JDialog unit tests as inspired by Emmanuel Puybaret.
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identity tranform in such case.
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GLJPanel: Don't use GLSL flip if quirk GLSLNonCompliant is present.
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BorderLayout w/ Checkbox North, GLCanvas Center)
Thx to Emmanuel Puybaret
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row-stride (regression of b33bdf41cf53f37203643a8551bf5d94b42a8fab)
SingleAWTGLPixelBufferProvider w/ allowing row-stride reuses the AWTGLPixelBuffer and it's BufferedImage
even w/ different width.
This leads to distortion if using the BufferedImage unhandled.
GLJPanel also set GL_PACK_ROW_LENGTH to pixelBuffer.width, which leads to an 'out-of-bounds'
exception if ReadPixels is used w/ panelwidth and panelHeight.
++
Introduce AWTGLPixelBuffer.getAlignedImage(width, height) which returns an aligned
BufferedImage while reusing the DataBuffer.
GLJPanel fetches a new alignedImage if required.
This allows a more efficient single buffer usage as intended, w/o the need of copying data.
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resized; Add unit test for resize while printing.
Perform immediatly reshape at releasePrint on AWT-EDT:
- sendReshape = handleReshape(); // reshapeSize -> panelSize, backend reshape w/ GL reshape
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c8abb9d2c9a8c92f0c5c42aba13e3e80c69739dc: Test isSetup() _after_ running glEventListenerPre.
glEventListenerPre may be utilized to setup the TileRenderer.
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JRootPane for last position offset; AWTMisc.getInsets(..) add special JRootPane case.
Please note that we use JAWTWindow.getLocationOnScreenNonBlocking(..) to determine the
location on the screen 'only' b/c we cannot allow AWT to aquire the tree-lock!
The latter would be the case if using AWT's 'getLocationOnScreen()'.
If anybody has a more reliable implementation to achieve the same .. please provide your patch!
The following fix has been performed to fix the last issue w/ vZome.
- JAWTWindow.getLocationOnScreenNonBlocking(..) shall use JRootPane for last position offset
- w/ vZome, the frame's position was 0/0 (invalid), instead JRootPane's position is good.
Use JRootPane's position and stop traversing here (LW top-level).
- AWTMisc.getInsets(..) add special JRootPane case.
+ * Exception is JRootPane.
+ * Return it's parent's Window component's insets if available,
+ * otherwise return JRootPane's insets.<br>
+ * This is due to <i>experience</i> that <i>some</i> JRootPane's
+ * do not expose valid insets value.
-
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Only force TEXT AA print-rendering hint.
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position from AWT component's location on screen. Track fixedFrame size of root CALayer; Add Split layout to unit test, add [manual] Applet tests.
- Fix JAWTWindow's getLocationOnScreenNonBlocking()
Skip JRootPane while traversing up to root Container.
JRootPane would duplicate the top-level container's offset (Window insets).
- Derive CALayer position from AWT component's location on screen. Add Split layout to unit test, add [manual] Applet tests.
AWT >= 7u40:
- AWT position is top-left w/ insets, where CALayer position is bottom/left from root CALayer w/o insets.
- Use getLocationOnScreenNonBlocking() to get location-on-screen w/o insets.
- Native code: flip origin
AWT < 7u40 still uses fixed position 0/0 for root and sub layer.
- Track fixedFrame size of root CALayer - MyCALayer:
- Override layoutSublayers to validate root and sub-layer pos/size
- Override setFrame to use fixedFrame, if set (similar to MyNSOpenGLLayer)
- Add Split layout to unit test, add [manual] Applet tests.
- Thx to 'jimthev' and 'Manu' for providing Applet unit tests
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instead of component-count, support all int types ; Add type 'BufferedImageInt' preserving the custom image-type, add note about TYPE_CUSTOM
- createBufferedImage(..) use BufferedImage type value instead of component-count, support all int types
- Support all integer data image-type, hence we need to pass image-type instead of component count (collision).
- Also pass 'properties' to allow configuring all BufferedImage parameters (just in case)
- Return BufferedImageInt to allow user to query the used image-type, see below.
- Add type 'BufferedImageInt' preserving the custom image-type, add note about TYPE_CUSTOM
- Simply extends BufferedImage w/ custom image-type, since BufferedImage's type is TYPE_CUSTOM
due to our custom storage type (see API doc comment).
Unit tests:
- Testing all integer image-type's in
- TestTiledPrintingGearsSwingAWT
- TestTiledPrintingNIOImageSwingAWT
- Disable all AA print-hints, all AWT text visible on X11.
Probably has a regression on Windows / OSX .. TBD.
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'isInit' flag.
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upper area, cleanup.
TestTiledPrintingGearsSwingAWT2: Provoked !flipped bug where top-row was positioned too low
due to using full size tile-height.
Cutting of the unused top-row's upper area corrects this issue.
vertical-flip mode does not expose this situation, since flipping
shifts the payload to the upper tile area.
TestTiledPrintingGearsSwingAWT2: Also tests an alternative transparent overlapping mode
without layout.
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In FBO mode save TextureState of current texture-unit,
as well as for the fbo texture-unit if the latter is a different.
In glslTextureRaster mode for verical flip (using FBO),
set the viewport to drawable size if before flipping and restore afterward - if equired.
TestGLJPanelTextureStateAWT fully tests use cases:
- Keep texture bound w/ same or other texture-unit
- Use 2 viewports within one drawable and keep it
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location and destination must follow same math as w/ vertical-flip.
.. clipping and tile-height was not considered.
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- Contains convenient method to create an NIO backed BufferedImage
'BufferedImage createBufferedImage(int width, int height, int numComponents, Point location)'
Standalone test TestTiledPrintingNIOImageSwingAWT 'prints', i.e. renders offscreen,
the Frame into
- a traditional array-backed BufferedImage
- an NIO-backed backed BufferedImage
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it's working/scaling well; Adding TileRendererBase.TileRendererNotify to RedAquareES2 having a 3rd demo case.
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Note: Same bug existing as w/ GLCanvas, i.e.
'GLDrawableUtil.swapGLContextAndAllGLEventListener(gladPre, gladNew)':
If 'gladPre' is onscreen and using MSAA (on NV/GLX),
the ctx cannot be made current in it's new 'gladNew' location.
Same workaround applied, i.e. use onscreen drawable while printing.
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and convenient AWT container traversal context; GLCanvas/GLJPanel properly handle existing MSAA and req. AA;
- Test: Don't resize frame, tweek print-matrix
- Use scaleComp72 to scale the frame to fit on page,
i.e. global print matrix
- Use scaleGLMatXY = 72.0 / glDPI
to locally scale on the GL drawable as being passed to AWTPrintLifecycle.setup(..)
- Hence frame stays untouched/stable, no need for 'offscreen' print test,
which is removed.
- AWTPrintLifecycle: Add scale and convenient AWT container traversal context
Use a simple decoration for all AWTPrintLifecycle impl. components within a container:
final AWTPrintLifecycle.Context ctx = AWTPrintLifecycle.Context.setupPrint(frame, g2d, scaleGLMatXY, scaleGLMatXY);
try {
} finally {
ctx.releasePrint();
}
- GLCanvas/GLJPanel properly handle existing MSAA and req. AA;
- GLCanvas: Workaround bug where onscreen MSAA cannot switch to offscreen FBO,
i.e. stay 'onscreen'
- GLJPanel: Use new offscreen FBO if MSAA is requested and not yet used.
- GLJPanel.Offscreen.postGL(): always swapBufer(), was missing for !GLSL swapping
Results GLCanvas / GLJPanel:
- Good scaling
- Stable behavior / visibility
- High DPI mode works
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RenderingHints test; setupPrint(Graphics2D): Query RenderingHints to use MSAA rendering
- AWTPrintLifecycle.setupPrint(Graphics2D): Query RenderingHints to use MSAA rendering
- Impl. in GLCanvas
- TODO GLJPanel (would need a new offscreen buffer)
- TiledPrintingAWTBase:
- Fix scaling - Fit frame to page
- add MSAA RenderingHints test
- GLCanvas: Remove dumpStack() DEBUG output
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print(Graphics): Don't force on AWT-EDT -> Deadlock; releasePrint(): perform reshape/display!
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print(..); Test: Add auto-print w/o UI 72dpi and 300dpi
NOTE: Tile raster is added at print plus lots of debug output - WIP!
- Swap to offscreen at setupPrint()
- Swap GLEventListener (GLEL) and GLContext to fixed size offscreen GLAutoDrawable (GLAD)
- Destroy onscreen drawable/context
- Setup TileRenderer w/ offscreen GLAD
- @ releasePrint() restore onscreen ..
This shall ensure we don't hog the GPU resources when
resizing the AWT component (upscaling).
- Use TileRenderer @ print(..)
The clip-rect will be used as the TileRenderer's image-size
and we perform a whole tile-rendering loop.
This helps to limit resources, see above.
- Test: Add auto-print w/o UI 72dpi and 300dpi
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GLOffscreenAutoDrawable switch, forth & back
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GLEventListener about attached/detached TileRenderer
.. since GLEventListener's reshape(..) method must query certain tile renderer attributes (tile pos and image size),
they have to be aware of the TileRendererBase.
To simplify such awareness and hence automate this attachement and passing over the tile renderer reference,
they should implement this new interface.
Gears example implements the new interface,
which caches the TR reference and pauses rotation.
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for UI agnostic (no-awt tests).
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GLEventListener reshape(..) or manual reshape after beginTile(..) method.
GLEventListener reshape(..) method should be aware of TileRenderer usage
and get the missing tile position and image size from it (-> see Gears example).
TestRandomTiledRendering3GL2AWT demos AWT GLCanvas onscreen
being used for random tile rendering to produce a PNG file.
TestTiledRendering1GL2 is now GLAutoDrawable/GLEventListener agnostic,
hence demos plain GLDrawable tile rendering usage.
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GLPixelBuffer, and pre/post GLEventListener)
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may lead to a JVM freeze ..
.. on ATI fglrx driver 32bit on 64bit w/ a frozen shared GL context involved.
Hence we have to rely on the driver cleanup when JVM hits 'exit',
equal to the Windows implementation.
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windows, 2 more pixel formats, fail-safe data handling
- add support for ffmpeg 2 / libav 10 -> lavc55_lavf55_lavu52_lavr01
- add support for ffmpeg libswresample (similar to libavresample)
- handle BGRA (GL type) and BGR24 (texture shader)
- Change Camera URI semantics, drop 'host' and use 'path' for camera ID
and use 'query' for options.
- add support for Window's DShow camera selection
- our camera id -> index of list of video-input devices,
this gives us same behavior as w/ Linux
- requires windows libs: strmiids, uuid, ole32, oleaut32
- Compiles w/ MingW64, works w/ libav/ffmpeg
- TODO: test compilation w/ MingW 32bit !
- don't push data to texture if (linesize <= 0)
this may happen due to buggy decoder / setup ..
Tested manually on GNU/Linux x64 and Windows x64:
- GNU/Linux libav 0.8, libav 9, libav 10, ffmpeg 1.2, ffmpeg 2.0
- Windows libav 0.8, libav 9, ffmpeg 2.0
- videos and camera
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