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* Fix Bug 691 (part-3): NSOpenGLLayer::openGLContextForPixelFormat(..) on ↵Sven Gothel2013-02-161-2/+2
| | | | | | | | | | | | | | | | | | | | main-thread deadlock'ed due to locked shared context NSOpenGLLayer::openGLContextForPixelFormat(..) is performed on main-thread at 1st NSOpenGLLayer display method. This happened irregulary, i.e. sometimes (T0) right after NSOpenGLLayer creation and attachSurfaceLayer()/AddCASublayer(..), sometimes later (T1). NSOpenGLLayer::openGLContextForPixelFormat(..) uses the passed shared user context. The shared user context is locked at NSOpenGLLayer's creation (T0) and if performed at this early time the call deadlocks due to pthread_mutex wait for the shared user context. This fix performs NSOpenGLLayer creation and layer attachment while the shared user context is kept unlocked and enforces NSOpenGLLayer display and hence NSOpenGLLayer::openGLContextForPixelFormat(..). Added CGL.setNSOpenGLLayerEnabled(..) to enable/disable NSOpenGLLayer - currently not used. - Passed AddRemove tests for GLCanvas/Swing and GLWindow/NewtCanvasAWT w/ 100 loops on Java6 and Java7 on OSX. - Passed Instruments Leaks test w/ 10 loops on Java6 and Java7
* Refine unit test for Bug 691: Add onscreen/offscreen tests [if available] ; ↵Sven Gothel2013-02-151-3/+3
| | | | Move tests to 'acore'.
* Fix Bug 675: NPE w/ Beans.setDesignTime(true) ; Fix GLCanvas.destroy(): ↵Sven Gothel2013-02-151-5/+5
| | | | | | | | | | | | | | | Don't issue removeNotify(), delete drawable and context only! - Fix Bug 675: NPE w/ Beans.setDesignTime(true) - Carefully consider Beans.isDesginTime() fixes NPE - added unit test - Fix GLCanvas.destroy(): Don't issue removeNotify(), delete drawable and context only! - AWT removeNotify() shall only be issued via AWT itself, not manually - Add 'destroyImpl(boolean destroyJAWTWindowAndAWTDevice)' to be called by - GLCanvas.destroy(): destroyImpl( false ); - GLCanvas.removeNotify(): destroyImpl( true ); - Ensures JAWTWindow and AWTDevice are created and destroyed via the AWT callbacks addNotify() and removeNotify() only.
* Fix Bug 691 (part-2): Extra '[subLayer release]' is wrong, since ↵Sven Gothel2013-02-151-7/+4
| | | | | | | | | | | | | | | | | | | | 'CGL.releaseNSOpenGLLayer' triggers release - but very late w/ AWT usage. OSXUtil_RemoveCASublayer0's added '[subLayer release]' in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 is wrong, since 'CGL.releaseNSOpenGLLayer' actually does trigger it's release. This was not seen w/ AWT tests, since it happens very later. A NewtCanvasAWT test disclosed this error -> removed that extra release call. The culprit for the late release w/ AWT usage was CGL.createNSOpenGLLayer's call in the current thread. Moving it to the Main-Thread fixed the problem. All CALayer lifecycle calls are issued on the Main-Thread now. NSOpenGLLayer's CVDisplayLink OpenGL fitting via 'CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext' is now performed at it's context creation in 'NSOpenGLLayer::openGLContextForPixelFormat'. The 'extra' release of the NSOpenGLLayer's NSOpenGLContext as introduced in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 is still valid.
* Fix OSX CALayer Bug 690 and Bug 691: Occasional Freeze on CVDisplayLinkStop; ↵Sven Gothel2013-02-141-4/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Layers and native GL-Context are _not_ Released ; Java Side wait for Main-Thread - Fix Bug 690: Occasional Freeze on CVDisplayLinkStop - NSOpenGLLayer.disableAnimation() shall not claim the renderLock mutex, since the CVDisplayLink callback could be waiting for the lock. This waiting callback could freeze the call to CVDisplayLinkStop. - Fix Bug 691: Layers and native GL-Context are _not_ Released - Following proper release cycle: Context unrealized: - JAWTWindow.detachSurfaceLayer() -> OSXUtil.RemoveCASublayer(..) - CGL.releaseNSOpenGLLayer(..) JAWTWindow.destroy() - MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..) - OSXUtil.DestroyCALayer(..) - 'Magic' CALayer release calls (w/o manual retain beforehand) at: - OSXUtil.RemoveCASublayer(..): [subLayer release] - MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..): [rootLayer release] - OSXUtil.DestroyCALayer(..): [rootLayer release] - 'Magic' NSOpenGLLayer's NSOpenGLContext dealloc: - [NSOpenGLContext clearDrawable] - CGLDestroyContext( [NSOpenGLContext CGLContextObj] ) - Java Side wait for Main-Thread - Waiting for the delegated Main-Thread on the Java side eases debugging and won't block the Main-Thread in native code. - Utilizing this for all CALayer calls Test case: TestGLCanvasAddRemove01SwingAWT
* Fix Animator resume() wait-condition (drawablesEmpty didn't wait for ↵Sven Gothel2013-02-011-4/+11
| | | | pausedIssued); Update TestGLWindows02NEWTAnimated (isPaused())
* Fix AWTKeyAdapter: Reorder AWT events to NEWT order - also ensuring TYPED is ↵Sven Gothel2013-01-301-3/+5
| | | | | | | always sent. This foremost fixes an issue w/ OSX/Java7 and NewtCanvasAWT offscreen CALayer usage, which utilizes AWTKeyAdapter and AWTNewtEventFactory (AWT -> NEWT) key events.
* Fix Bug 678: Deliver key-char value for printable chars on all ↵Sven Gothel2013-01-291-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | KeyEventListener (-> On Windows as well) The following is observed, where t0 and t1 refer to subsequent different timestamps: NEWT delivery order: PRESSED (t0), RELEASED (t1) and TYPED (t1) WINDOWS delivery order: PRESSED (t0), TYPED (t0) and RELEASED (t1) Windows Auto-Repeat: PRESSED (t0), TYPED (t0) Hence we changed the event reorder-code in NEWT to trigger NEWT-PRESSED on Windows-TYPED for printable chars, assuring key-char values on all listener callbacks. - KeyEvent.getKeyChar(): Removed disclaimer dedicated for Windows - Keyevent.isActionKey(): Completed for all NEWT non-printable action keys; Added static variant - Keyevent.isPrintableKey(): NEW: returns !isModifierKey(keyCode) && !isActionKey(keyCode) ; With static variant - Windows WindowDriver: - EVENT_KEY_PRESSED handles non-printable chars only - EVENT_KEY_TYPE handles printable chars only - Native: VK_DELETE passes keyCode - Unit tests: Wait for completion 1s -> 2s
* Bug 665 (part 1) - Allow dis-association of GLContext's GLDrawable ..Sven Gothel2013-01-241-2/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changes allowing re-association (incl. null) of GLContext/GLDrawable: - GLAutoDrawable: Refine API doc 'setContext(..)' - GLContext: Refine API doc: 'setGLDrawable(..)' 'getGLDrawable()' - GLContextImpl.setGLDrawable(): Handle null drawable - GLAutoDrawableDelegate/GLAutoDrawableBase: Allow null GLContext - GLDrawableHelper.switchContext(..)/recreateGLDrawable(): Balance GLContext.setGLDrawable(..) calls - New GLEventListenerState, holding state vector [GLEventListener, GLContext, .. ] impl. relocation of all components from/to GLAutoDrawable. - GLDrawableUtil - Using GLEventListenerState for swapGLContextAndAllGLEventListener(..) +++ NEWT Window*: - getDisplayHandle() is 'final', no more 'shortcut' code allowed due to re-association incl. display handle. - close*: - close config's device (was missing) - null config +++ Changes allowing reconfig of Display handle as required to re-associate pre-existing GLContext to a 'window': - AbstractGraphicsDevice: Add isHandleOwner() / clearHandleOwner() - Impl. in X11GraphicsDevice and EGLGraphicsDevice, NOP in DefaultGraphicsDevice - DefaultGraphicsConfiguration add 'setScreen(..)' - MutableGraphicsConfiguration - Make DefaultGraphicsConfiguration.setScreen(..) public - NativeWindowFactory add 'createScreen(String type, AbstractGraphicsDevice device, int screen)' - Refactored from SWTAccessor - NativeWindow x11ErrorHandler: Dump Stack Trace in DEBUG mode, always.
* TestSwingAWTRobotUsageBeforeJOGLInitBug411: Fix 'chicken egg' init problem ↵Sven Gothel2013-01-191-2/+2
| | | | | | w/ AWTRobot, i.e. NativeWindow not yet initialized. Regression since: 50f997557b91a2f014ef0c2ea848c5c326d0cfb2
* Adapt to change 5060b728b26a89a14367f8fca9f4eb7968f719ca: ↵Sven Gothel2013-01-191-2/+2
| | | | ShaderState.uniform(..) returns false if no location available.
* NEWT/Android: Full Lifecycle for WindowDriver; Using static ViewGroup; ↵Sven Gothel2013-01-191-2/+2
| | | | | | | | | | | | | | | | AWTRobotUtil: More tolerant for non AWT env.; Fix adb-launch-* - NEWT/Android WindowDriver - Full Lifecycle, remove refs on closeNative() - Respect isFullscreen() - Using static ViewGroup if available and surface not ready, allows running from main() - AWTRobotUtil: More tolerant for non AWT env. - Check for NEWT first - Only use AWT iff available, which allows running on Android - Fix adb-launch-* - Launch main/junit tests
* Fix Bug 669: Recursive GLContext makeCurrent()/release()Sven Gothel2013-01-181-1/+4
| | | | | | | | | | | | | | | | | | | | | | Culprit: GLContext's makeCurrent() didn't clear the boolean flag 'unlockContextAndSurface' in case the context is already current (-> recursion). Above case was detected within a code block tailed by a finally block, which acted on mentioned flag, i.e. called lock.unlock() and hence decremented the lock count even though the method return w/ successful state. Fixed. Added debug code: GLContext.release() debug code (DEBUG | TRACE_SWITCH), recording stack trace of last release() call, which is dumped in case no current was current. Added 2 unit tests: - Simple recursive GLContext makeCurrent()/release() from within GLEventListener's display(). Test also validates lock count and lock ownership. - GLAutoDrawable display() of another GLAutoDrawable from within GLEventListener's display(..).
* ShaderState: Reduce hash-map utilization at shader switch (reset ↵Sven Gothel2013-01-151-3/+3
| | | | uniforms/attributes); Refine API doc.
* NEWT-MouseEvent getWheelRotation() API Update - Fixes Bug 659: NEWT ↵Sven Gothel2013-01-141-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Horizontal Scrolling Behavior (OSX, X11, Win32); Bug 639: High-Res Mouse-Wheel - API update 'float getWheelRotation()': Usually a wheel rotation of > 0.0f is up, and < 0.0f is down. Usually a wheel rotations is considered a vertical scroll. If isShiftDown(), a wheel rotations is considered a horizontal scroll, where shift-up = left = > 0.0f, and shift-down = right = < 0.0f. However, on some OS this might be flipped due to the OS default behavior. The latter is true for OS X 10.7 (Lion) for example. The events will be send usually in steps of one, ie. -1.0f and 1.0f. Higher values may result due to fast scrolling. Fractional values may result due to slow scrolling with high resolution devices. The button number refers to the wheel number. - Fix Bug 659: NEWT Horizontal Scrolling Behavior (OSX, X11, Win32) - See new API doc above - X11/Horiz: Keep using button1 and set SHIFT modifier - OSX/Horiz: - PAD: Use highes absolute scrolling value (Axis1/Axis2) and set SHIFT modifier for horizontal scrolling (Axis2) - XXX: Use deltaX for horizontal scrolling, detected by SHIFT modifier. (traditional) - Windows/Horiz: - Add WM_MOUSEHWHEEL support (-> set SHIFT modifier), but it's rarely impl. for trackpads! - Add exp. WM_HSCROLL, but it will only be delivered if windows has WS_HSCROLL, hence dead code! - Android: - Add ACTION_SCROLL (API Level 12), only used if layout is a scroll layout - Using GestureDetector to detect scroll even w/ pointerCount > 2, while: - skipping 1st scroll event (value too high) - skipping other events while in-scroll mode - waiting until all pointers were released before cont. normally - using View config's 1/touchSlope as scale factor - Fix Bug 639: High-Res Mouse-Wheel - getWheelRotation() return value changed: int -> float allowing fractions, see API doc changes above. - Fractions are currently supported natively (API) on - Windows - OSX - Android - AndroidNewtEventFactory ir refactored (requires an instance now) and AndroidNewtEventTranslator (event listener) is pulled our of Android WindowDriver.
* Move all Exclusive Context Thread (ECT) tests to it's own package to ↵Sven Gothel2013-01-121-7/+7
| | | | de-clutter core test package
* Adding GEOMETRY_SHADER support in ShaderCode, adding core ↵Sven Gothel2013-01-121-1/+3
| | | | | | | | | | | | | | | | | | | GL3/GEOMETRY_SHADER unit tests. ; Simplified GLContext version number - Adding GEOMETRY_SHADER support in ShaderCode, adding core GL3/GEOMETRY_SHADER unit tests Chuck Ritola reported in December 2012 that we lack support of GEOMETRY_SHADER and he provided a test case. The latter is cleaned up to use GL3 core profile features only tesing a pass-through and the flip-XYZ geometry shader. ShaderUtil is fixed. - Simplified GLContext version number The OpenGL major/minor version is now hold in a VersionNumber instance to simplify usage. Also expose it via getGLVersionNumber() while marking getGLVersionMajor() and getGLVersionMinor() deprecated.
* GLAutoDrawable/AnimatorBase: Add ExclusiveContextThread (ECT) feature; ↵Sven Gothel2013-01-111-4/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD; FPSAnimator: Make transactions deterministic. ExclusiveContextThread (ECT) allows user to dedicate a GLContext to a given thread. Only the ECT will be allowed to claim the GLContext, hence releasing must be done on the ECT itself. The core feature is accessible via GLAutoDrawable, while it can be conveniently enabled and disabled via an AnimatorBase implementation. The latter ensures it's being released on the ECT and waits for the result. Note that ECT cannot be guaranteed to work correctly w/ native (heavyweight) AWT components due to resource locking and AWT-EDT access. This is disabled in all new tests per default and noted on the API doc. Note: 'Animator transaction' == start(), stop(), pause(), resume(). - Add ExclusiveContextThread (ECT) feature - GLAutoDrawable NEW: - Thread setExclusiveContextThread(Thread t) - Thread getExclusiveContextThread() - AnimatorBase NEW: - Thread setExclusiveContext(Thread t) - boolean setExclusiveContext(boolean enable) - boolean isExclusiveContextEnabled() - Thread getExclusiveContextThread() - AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD Allows user to pre-determine whether AWT rendering is expected before starting the animator. If AWT is excluded, a more simple and transaction correct impl. will be used. - FPSAnimator: Make transactions deterministic. FPSAnimator previously did not ensure whether a transaction was completed. A deterministic transaction is required to utilize ECT. FPSAnimator now uses same mechanism like Animator to ensure completeness, i.e. Condition and 'finishLifecycleAction(..)'. Both are moved to AnimatorBase. Tested manually on Linux/NV, Linux/AMD, Windows/NV and OSX/NV. - All new tests validated correctness. - All new tests shows an performance increase of ~3x w/ single GLWindow, where multiple GLWindows don't show a perf. increase.
* Update PNGJ 0.85 -> 1.12 (w/ interlace read support) ; Added PNG Interlace ↵Sven Gothel2012-12-311-2/+2
| | | | read tests (TestPNGTextureFromFileNEWT)
* Enhance PMVMatrix: Use FloatStack to implement PushMatrix and PopMatrix (Bug ↵Sven Gothel2012-12-311-3/+3
| | | | | | | | | | | | | 657) One FloatStack for each, MV, P and T, with initialialSize zero to save memore and growSizes: MV = 16 arrays, P = 2 arrays, T = 2 arrays, with array = 16 floats. This shall save performance due to the preallocated stack when used and growing only in the above mentioned grow intervals. We may finetune the growSize, if required.
* Bug632: Test NEWT Child Window Translucency (X11/Windows) ..Sven Gothel2012-12-301-23/+24
| | | | | | | | | | | | | - Windows: Child window is not translucent at all - X11: Child window is translucent to parent's background, however - parents content is _not_ 'composed in'. - TODO: Find whether there is a solution or not. - Note: The child window does not change it's rel. position if parent moves! This is a feature, since we don't have impl. a layout.
* Cleanup / Simplify: setGLFunctionAvailability(..) / ↵Sven Gothel2012-12-301-1/+1
| | | | | | | | | | createContextARBVersions(..) GL Version Validation String or integer based GL version validation now happens in setGLFunctionAvailability(..) depending on the requested profile. Due to the 'strictMatch' argument the method fails early when unsatisfied also allowing to simplify createContextARBVersions(..) implementation.
* Fix Bug 658 (Mesa 9.0 3.1 Intel compat quirk, 3.1 core only) ; No ↵Sven Gothel2012-12-291-2/+4
| | | | | | | | | | | | | | | | | | | PROFILE_ALIASING compat -> core ; Fix setGLFunctionAvailability(..) failure path @ profile query - Add GLRendererQuirks.GLNonCompliant, marking a GL context/profile non compliant. Currently: 'Mesa DRI Intel(R) Sandybridge Desktop' && 3.1 compat profile - Fix Bug 658 (Mesa 9.0 3.1 Intel compat quirk, 3.1 core only) Detect case using new GLRendererQuirks.GLNonCompliant in setGLFunctionAvailability() and return 'false'. - No PROFILE_ALIASING compat -> core Use true core GL profiles / context if available to ensure proper API behavior across platforms due to different functionality. E.g. don't use GL3bc if GL3 is requested. - Fix setGLFunctionAvailability(..) failure path @ profile query Destroy temp context & zero result to cont. iterating through GL versions. This missing cleanup lead to returning the faulty GL context handle and it's mapping/usage.
* Adapt change of commit d93c5d23e304ea20e868595748f92a5bef4f5703 to unit test ↵Sven Gothel2012-12-291-2/+2
| | | | (GLCanvas realization point)
* Misc OSX/SWT: OSXUtil.RunOnMainThread(..) refinement; Fix ↵Sven Gothel2012-12-251-1/+1
| | | | | | | | | | | | | | | | | Test*NewtEventModifiers for SWT (TestNewtEventModifiersNewtCanvasSWT) - Misc OSX/SWT: OSXUtil.RunOnMainThread(..) refinement - 'waitUntilDone' is implemented on Java site via lock/wait on RunnableTask to not freeze OSX main thread. - Fix Test*NewtEventModifiers for SWT (TestNewtEventModifiersNewtCanvasSWT) - Deal with SWT's requirement to run the SWT event dispatch on the TK thread, which must be the main thread on OSX. We spawn off the actual test-action into another thread, while dispatching the events until the test-action is completed. - AWTRobot: Add 'void requestFocus(Robot robot, Object obj, int x, int y)' - Use waitForIdle() only if programmed in Robot (Deadlock w/ OSX SWT) - Required for SWT usage (see above)
* WT-NEWT Modifier mapping and test: part-4 (Fix unit tests): ↵Sven Gothel2012-12-241-2/+2
| | | | BaseNewtEventModifiers ignore more events (clicked, wheel, entered, exited); Fix TestNewtEventModifiersNewtCanvasSWT SWT-Display thread.
* AWT-NEWT Modifier mapping and test: part-3 (NEWT BUTTON MASK always, ..)Sven Gothel2012-12-241-6/+10
| | | | | | | | | | | | | | | | - AWTNewtEventFactory's awtModifiers2Newt: - always include NEWT BUTTON_MASK (press, release, ..) where AWT doesn't include them at release (it's only a DOWN_MASK). - Test BaseNewtEventModifiers, .. - No need to call super class Before, BeforeClass, .. manually - Use RedSquareES2 as GL demo - Adapt to AWTNewtEventFactory's modifier change above (NEWT BUTTON MASK even at release) - More descriptive error/log text - Added _mandatory_ TestNewtEventModifiersNEWTWindowAWT to test native NEWT behavior. This shall be the golden behavior all translated events shall compare w/.
* Bug 642 / Refine 1ae0737f34143a5ed655bd9c4d5fe9b0437c7774: ↵Sven Gothel2012-12-221-2/+2
| | | | | | | GLCanvas.displayOnEDT: Also check null!=drawable As for 1ae0737f34143a5ed655bd9c4d5fe9b0437c7774, an animator may inject a display Runnable on the EDT before AWT destruction. In case this Runnable is executed after destruction on the EDT - it would fail.
* Fix regression of commit b8a8fc24a3afb0cb06a31504bdea1a98b8f00ef4: Cache ↵Sven Gothel2012-12-221-3/+3
| | | | ShaderState for share ctor.
* Fix Bug 642 TestJSplitPaneMixHwLw01AWT (AWT-GLCanvas); Robustness ↵Sven Gothel2012-12-221-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | GLContext/GLDrawable - Fix Bug 642 TestJSplitPaneMixHwLw01AWT On Windows platform when mixing hw/lw JSplitPanel, the GLCanvas is removed and added when splitter is moved. The lack of robustness (see below) lead to an exception. Note: Only w/ GLJPanel (no hw/lw mixing) the splitter can be moved in both direction. Only here it is guaranteed that the GL component will survive the action. - Fix AWT-GLCanvas EDT Runnable: swapBuffer().. / display(..) - Check drawable.isRealized() within the lock on the performing thread. This is not possible before issuing the EDT Runnable action since we cannot hold the lock beforehand. - Robustness GLDrawableImpl - boolean realized -> volatile boolean realized - remove 'synchronized' on isRealized() and setRealized(..) - Use dbl-checked locking on 'realized' test for swapBuffers() and setRealized(..) - Robustness GLContextImpl - Catch createImpl(..) exception and properly return CONTEXT_NOT_CURRENT
* GLContextImpl: Make createContextARBImpl/setGLFunctionAvailability more ↵Sven Gothel2012-12-211-3/+3
| | | | robost while detecting erroneous queried GL version
* Bug 651: Mesa3D: GL_INVALID_ENUM in ↵Sven Gothel2012-12-201-17/+25
| | | | | | | | | | glGetIntegerv(pname=GL_MAX_TEXTURE_IMAGE_UNITS) ; Add unit test / bisect Mesa3D This bug lies within Mesa3D (any renderer) and is fixed in commit 8dc79ae7d73cf6711c2182ff9a5d37ef6c989d23. Mesa3D Version 9.0 still exposes this bug, where 9.0.1 has it fixed w/ above commit.
* test scriptSven Gothel2012-12-161-4/+4
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* Cleanup GLContext special entries: getOffscreenContextPixelDataType(), ↵Sven Gothel2012-12-151-7/+15
| | | | | | | | | | | | | | | | | | | | | | | getOffscreenContextReadBuffer(), .. ; Add GLFBODrawable API entries for multi buffering (no impl. yet); GLJPanel 1st simplification using offscreen drawable - Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; - add: getDefaultReadBuffer() (-> exposed via GLBase as well) - add: isGLOrientationFlippedVertical() - add: getDefaultPixelDataType() - removed impl: getOffscreenContextPixelDataType() - removed impl: getOffscreenContextReadBuffer() - removed impl: offscreenImageNeedsVerticalFlip() - Add GLFBODrawable API entries for multi buffering (no impl. yet); - TODO: Add implementation code in GLFBODrawableImpl - GLJPanel 1st simplification using FBO - Use above new GL/GLContext entries - Fix: getNativeSurface() and getHandle() - TODO: - Remove distinction of 'pbuffer' and 'software', - Use GLDrawableFactory.createOffscreenDrawable(..) - Use GL for FBO swapping
* SWT GLCanvas: Fix sporadic drop of redraw on X11 _and_ allow using custom ↵Sven Gothel2012-12-041-3/+3
| | | | | | | | | | | | | | | | | | GLCapabilities on X11 (feature complete) To allow custom GLCapabilities, we had to use native parenting on X11 w/ a new child window. The desired visualID chosen by the users GLCapabilities is passed to the new child window. The redraw drops must be caused by the original GDK or the new child GDK window. Now we use a plain X11 child window similar to NEWT's X11 window and NewtCanvasSWT, which doesn't expose this bug. (Note: SWTAccessor/GLCanvas still contains the uncommented GDK code path for further inspection, if desired) Also added SWTNewtEventFactory to test event handling on the SWT GLCanvas w/ GearsES2. TestSWTJOGLGLCanvas01GLn tests custom GLCapabilities now. SWTEDTUtil has been moved to private: com.jogamp.newt.swt -> jogamp.newt.swt.
* Bug628: Adding unit-test 'TestNewtCanvasSWTBug628ResizeDeadlock' exposing ↵Sven Gothel2012-11-291-1/+2
| | | | | | | | | | | NewtCanvasSWT asyncExec(..) bug w/ native parenting The unit test shows, that while using JOGL's SWT GLCanvas Display's asyncExec(..) works properly, but w/ NewtCanvasSWT on Windows does not. NewtCanvasSWT differs w/: - Using native parenting [Newt GLWindow to SWT Canvas] - Processing native events in own NEWT EDT, w/ own Windows dispatch hook [For the child GLWindow only]
* SWT GLCanvas: Fix dispose bug, check for isDisposed() and add ↵Sven Gothel2012-11-291-2/+2
| | | | | | | | | | | | | | DisposeListener; Run GL tasks on current thread w/o restrictions Fix dispose bug, check for isDisposed() and add DisposeListener - Don't issue SWTAccessor.setRealized(..), since it's called implicit via super.dispose() - Check isDisposed() .. - add DisposeListener to act on parent's disposal (Shell, Composition, ..) Run GL tasks on current thread w/o restrictions + * The current thread seems to be valid for all platforms, + * since no SWT lifecycle tasks are being performed w/ this call. + * Only GL task, which are independent from the SWT threading model.
* Fix SWTEDTUtil Bug628: Perform NEWT event dispatching on SWT-EDT, due to ↵Sven Gothel2012-11-231-1/+2
| | | | | | possible triggered locking action, i.e. display(). Do the same for AWTEDTUtil. This fix actually clarifies the annotated FIXME :)
* OSX CALayer Stencil/.. Fix: In case of FBO CALayer usage, use default ↵Sven Gothel2012-11-211-5/+6
| | | | | | | | | | caps/pixelformat w/ chosen GLProfile only Using a pixelformat w/ chosen stencil for CALayer does corrupt rendering for an unknown reason, probably due to incompatible pixelformat w/ CALayer composition. This patch simply discards any special chosen caps, while only recognizing the desired GLProfile for the FBO CALayer pixelformat.
* PMVMatrix: Add 'Frustum glGetFrustum()' adding same dirty/request ↵Sven Gothel2012-11-111-2/+2
| | | | | | | | | methodology as for Mvi and Mvit Allows user to derive Frustum from updated P + MV Clarify method name for clearing all update request: - disableMviMvitUpdate() -> clearAllUpdateRequests()
* Fix GLAutoDrawable.dispose(): Dispose drawable even w/o context; ↵Sven Gothel2012-11-081-11/+12
| | | | | | | | | | | | | | | | | | | JAWTWindow.lockSurface(): Check AWT component's native peer - Fix GLAutoDrawable.dispose(): Dispose drawable even w/o context - It is possible to have the GLContext not being created (not made current), so drawable shall be disposed independent. - Merge Runnable 'postDisposeOnEDTAction' to dispose Runnable for clarity - GLDrawableHelper: Split disposeGL from invokeGLImpl for clarity - JAWTWindow.lockSurface(): Check AWT component's native peer - W/o a native peer (!isDisplayable()), JAWT locking cannot succeed. - On OSX OpenJDK 1.7, attempting to JAWT lock a peer-less component crashes the VM - MacOSXJAWTWindow.lockSurfaceImpl(): Remove redundant null checks
* Fix GLDrawableHelper.recreateGLDrawable(..): Sync GL command stream before ↵Sven Gothel2012-11-061-2/+2
| | | | | | | destruction of drawable Lack of finishing the GL command stream lead to a SIGSEGV on Windows w/ Nvidia driver where probably pending GL commands were still being processed concurrently.
* GLAutoDrawable: Refine API change of commit ↵Sven Gothel2012-11-051-2/+2
| | | | | | | | | | c002e04f848116922a1ed7bd96ead54961649bbd As suggested by Julien Gouesse, align 'enqueue(..)' method w/ 'invoke(..)': - public void enqueue(GLRunnable glRunnable); + public boolean invoke(boolean wait, List<GLRunnable> glRunnables);
* Analyzed OSX Deadlock w/ AWT Applet & CALayer: Andres Colubri's Test Case, ↵Sven Gothel2012-11-051-3/+3
| | | | | | | | | | | | | | | | | | | | | | Commit 77db6a5c22cb4a53cf911b4caf57127770c70968 [1] - The AWT/Applet test case on OSX utilized offscreen CALayer, which is correct. [2] - the GLEventListener.display(..) method calls Frame.setTitle(".."); which is correct, but freezes when called right after GLEventListener.init(..) BUG on OSX/CALayer: If frame.setTitle() is issued right after initialization the call hangs in at apple.awt.CWindow._setTitle(Native Method) at apple.awt.CWindow.setTitle(CWindow.java:765) [1.6.0_37, build 1.6.0_37-b06-434-11M3909] Happens w/ Oracle's JRE7u9 as well! Workaround: - Set 'justInitialized' flag in GLEventListener.init(..) - Clear 'justInitialized' flag in GLEventListener.display(..) at the end - Skip Frame.setTitle(..) in GLEventListener.display(..) if 'true == justInitialized' Somebody may send a bugreport to Oracle / OpenJDK.
* TestGLCanvasAWTActionDeadlock01AWT: Reproducing OSX deadlock variation, ↵Sven Gothel2012-11-041-1/+2
| | | | using Applet as component which provokes offscreen FBO layer.
* Adding Andres Colubri's Test Case (junit'fyed), which provokes a Deadlock on ↵Sven Gothel2012-11-041-2/+2
| | | | | | | | | | | | | | | OSX - Adding a similar one w/o deadlock and less framework bits. Andres Colubri reported a test case in the forum: <http://forum.jogamp.org/Thread-blocking-issue-with-AWT-but-not-NEWT-on-OSX-td4026674.html> Which is now included as TestGLCanvasAWTActionDeadlock01AWT. A similar w/ less framework bits and w/o dealock is also included as TestGLCanvasAWTActionDeadlock00AWT. A followup commit will incl. a fix after further analysis. A commit at this point where TestGLCanvasAWTActionDeadlock01AWT still freezes on OSX is done to be able to reproduce the bug and see the fix as a patch.
* GLAutoDrawable: Fix GLEventListener lifecycle and expose more user control ↵Sven Gothel2012-11-041-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (API Change) ; Added GLDrawableUtil A GLEventListener resides in two states, initialized and uninitialized. When added to a GLAutoDrawable, it is uninitialized. A first 'display()' will issue GLEventListener's 'init(..)' which renders it initialized. This is usually accompanied by 'reshape(..)' propagating the drawable's dimension. Destruction of the GLAutoDrawable will issue GLEventListener's 'dispose(..)' which renders it uninitialized. It turns our these means of GLEventListener controls are not sufficient in case the user requires to remove and add them during the lifecycle and rendering of their GLAutoDrawable host. GLAutoDrawable 'removeGLEventListener(..)' merely removes the GLEventListener from the list, but does not complete it's lifecycle, i.e. issues 'dispose(..)' if initialized to realease GL related resources. Hence the following essential API changes are made to complete the lifecycle: + public GLEventListener disposeGLEventListener(GLEventListener listener, boolean remove); disposing a single GLEventListener, allowing it's removal from the list being optional This is demonstrated via GLDrawableUtil.swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b), see below. ++++++++ Further more the following API changes were made to expose complete control of GLEventListener to the user: - public void removeGLEventListener(GLEventListener listener); + public GLEventListener removeGLEventListener(GLEventListener listener); The return value allows simple pipelining, and also delivers information whether the passed listener was actually removed. - public GLEventListener removeGLEventListener(int index) throws IndexOutOfBoundsException; + public int getGLEventListenerCount(); + public GLEventListener getGLEventListener(int index) throws IndexOutOfBoundsException; Dropping the redundant removal by index, while adding count and get methods. + public boolean getGLEventListenerInitState(GLEventListener listener); + public void setGLEventListenerInitState(GLEventListener listener, boolean initialized); Allows retrieving and setting of listener states. All in all these API changes allows a user to experience all freedoms in dealing w/ GLEventListeners hosted by GLAutoDrawable impl. and shall be future proof. Note that we have avoided the Iterator pattern due to it's overhead of temporal objects creation. The simple indexed access allows us to implement each method as an atomic operation. +++++++++++ Further more a simple enqueue(..) method has been added, allowing to just enqueue a GLRunnable w/o provoking it's execution - as invoke(..) does. This method pleases a use case where GLRunnables are batched and shall be executed later on.. public boolean invoke(boolean wait, GLRunnable glRunnable); + public void enqueue(GLRunnable glRunnable); +++++++++++ Added GLDrawableUtil, exposes utility function to rearrange GLEventListener, modifiy GLAutoDrawable, etc. GLDrawableUtil.swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b) is tested and demonstrated w/ TestGLContextDrawableSwitchNEWT. Manually tested on X11, OSX and Windows.
* NEWT Windows KeyEvent: We have to store the keyChar for typed events, since ↵Sven Gothel2012-10-311-2/+2
| | | | | | keyChar from pressed/released may be wrong (Uppercase: SHIFT-1, etc ..) Partially reverts commit: b62e1d027c289877686d6008ea8dd40e4e1541ec
* MacOSXCGLContext: Fix ShaderCode instantiation .. (duh!) ; Tested via ↵Sven Gothel2012-10-311-1/+2
| | | | reparenting TestParentingFocusTraversal01AWT
* Fix Unit Tests regarding commit 55f4405dbf9253e6ca686e44c50b2cfc1af7f3eb: ↵Sven Gothel2012-10-311-2/+2
| | | | Shader program name is valid if non-zero.