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* Bug 599 - FBObject / Offscreen Support - Part 1Sven Gothel2012-07-191-15/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core *** while it's size and sample-count can be reconfigured on the fly. - com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject - agnostic to texture unit - separate attachments using OO hierarchy reflecting FBO - handling MSAA and blitting - no FBO destruction for reconfig (attach/detach) - New GLFBODrawableImpl impl. an FBObject based GLDrawable - Instantiated by a dummy native surface (onscreen and invisible) hooked up to a dummy GLDrawable, which is the delegation for context creation. - Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface avoiding specialization for native platforms. - TODO: Allow to utilize common surface interface as a dummy-surface to supporting API seperation of windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface) with FBO. - New OffscreenAutoDrawable (extends GLAutoDrawableDelegate) for all offscreen drawables. Shall replace GLPbuffer. - New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen, similar to isPBuffer(). Rule: if both are requested, FBO shall be favored. - GLContext adds raw FBO availability query (min. FBO avail), FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency). - Add framebuffer tracking, allowing fast querying: - GLBase/GLContext: public int getBoundFramebuffer(int target); public int getDefaultDrawFramebuffer(); public int getDefaultReadFramebuffer(); - GLContextImpl public final void setBoundFramebuffer(int target, int framebufferName) .. called by GL impl bind framebuffer - GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer() Adding default framebuffer queries being issued by GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero. This allows a transparent use of a custom FBO even in case the applications attempts to reset FBO to zero. Value flow: GL <- GLContext <- GLDrawable, - GLCapabilities handle fbo/pbuffer seperate, don't disable the other - GLContext/GL track read/write framebuffer to be queried by FBObject to determine whether to bind/unbind a framebuffer - Test cases for multiple FBO w/ and w/o MSAA Other Features: - New interface ProxySurface.UpstreamSurfaceHook, allowing to hook an upstream surface of unknown type providing lifecycle and information (size, ..) callbacks. Used for all new dummy NativeSurface impl and SWT GLCanvas. - GLContext -> GLDrawable propagation context/drawable lifecycle via ProxySurface.UpstreamSurfaceHook allowing dynamic resources to react (create, init, ..) - contextRealized() - contextMadeCurrent() - SurfaceChangeable -> MutableSurface currently only contains setting the surface handle. TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook, allowing other impl. classes (NEWT OffscreenWindow) to utilize the new upstream hookup mechanism - will allow FBO/Dummy window to work. - SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size propagation. - New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener to fetch the owning Java side UI element (NEWT, SWT, AWT, ..). - GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related - EGLDrawableFactory handles device/profile avail. mapping while actually creating context/drawable. This allows us to learn whether the ES context is software/hardware as well as FBO avail. - EGLDrawable: Removed secret buckets of EGL configs :) Employ native surface (X11, WGL, ..) to EGL 'mapping' in EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook). Other Bugs: - Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx may expose the ARB debug capability. This bug caused lack of ARB/AMD debug functionality. - Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11), dump availability information _after_ lock. - ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1. Fixes use for GL2ES2. - Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..)) Misc: - Refined alot of API doc - New GLExtensions holds commonly used GL extension strings, allows better referencing and usage lookup. - Move GL (interface) decl. to GLBase - GLBuffers: Cleanup API doc (format, types) - TextureIO: Add PAM and PPM static suffix identifier - GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural. - finalized a lot
* Fix commit dfee8c58d4915f78f57545c26a492668b2b68a87Sven Gothel2012-07-061-2/+3
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* test scripts windows: use new jogl-all.jar and jogl-test.jarSven Gothel2012-07-061-2/+2
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* Enhance Bootsrapping of JOGL around 37% - 40% (1st start in new JVM) - ↵Sven Gothel2012-07-061-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | GLProfile and GLContext* GLProfile: Enhance bootsrapping performance of loading GL*Impl class - Offthread classloading of all GL*Impl via reflection at startup reduces startup time here around 12% (800ms down to 700ms). GLContext*: Enhance bootsrapping performance of querying available GL profiles - Add PROFILE_ALIASING mode, defaults to true - can be disabled w/ property 'jogl.debug.GLContext.NoProfileAliasing' - PROFILE_ALIASING: If true (default), bootstrapping the available GL profiles will use the highest compatible GL context for each profile, hence skipping querying lower profiles if a compatible higher one is found. Linux x86_64 - Nvidia: 28%, 700ms down to 500ms Linux x86_64 - AMD : 40%, 1500ms down to 900ms - GL*Impl: - make fields final: glProfile, _context, buffer*Tracker and glStateTracker - allow null _context/glProfile in initialization (bootstrapping) - JoglVersion.getDefaultOpenGLInfo(..) - add arg: 'boolean withCapabilitiesInfo', allowing to suppres the list of caps
* GLContext adds FBO availability to profile mapping; Fix ↵Sven Gothel2012-07-051-11/+17
| | | | | | | | | | | | | | | | GL[Auto]Drawable/GLContext re-association (switch) incl. unit test. - GLContext adds FBO availability to profile mapping - GLContext added 'GLDrawable setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)' allowing to set the write GLDrawable. This method enables switching context/drawable. Fix GL[Auto]Drawable/GLContext re-association (switch) incl. unit test Commit eed8508ae1132e5f45f788e9cb3f3d5a1050ac70 impl. of GLAutoDrawable's setContext(..) enabled proper setting of the GLAutoDrawable context incl. updating the context's drawables. Test covers: - remove/set (GLContext, GLEventListener) of GL[Auto]Drawable - switch (GLContext, GLEventListener) of 2 GLAutoDrawables
* Fix Bug #589 (JAWT Offscreen-Layer resize) and Offscreen-Layer ↵Sven Gothel2012-06-301-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | setSwapInterval() deadlock; Reuse JAWT instance; Cleanup - Fixes - OSXUtil.CreateCALayer*(..): Pass layer target size (if known). This fixes Bug #589 - MacOSXWindowSystemInterface-pbuffer.m: - ALL: displayLink NULL check - setSwapInterval(..): lock only for variable setting, could deadlock when start/stop CVDisplayLink - JAWTWindow.destroy(): use 'surfaceLock' instead of 'synchronized' - Cleanup / Performance - JAWTWindow.lockSurface(): Reuse JAWT instance - MacOSXJAWTWindow: AttachJAWTSurfaceLayer0(..) -> SetJAWTRootSurfaceLayer0(..) Reflects semantic better. - DEBUG - JAWTWindow.updateBounds(..) notify of bounds change
* Bug #589 - Enhance snapshot/textIO test: Add offscreen mode; Add AWT ↵Sven Gothel2012-06-281-4/+3
| | | | onscreen/offscreen-layer resize test.
* SWT GLCanvas: Fix destroy(), Remove local concurrency hack & out-of-process ↵Sven Gothel2012-06-281-7/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | locking ; Revise threading code; Proper name for SWT unit tests. SWT GLCanvas: - Fix destroy() drawable.setRealized(false); is being called within dispose() method - Remove local concurrency hack [MT-0] The hack: 'final GLContext ctx = getContext(); a = null != ctx ? ctx.something() : 0;' is thread safe locally, however, w/o covering the hole use case of the caller it makes no sense to add thread safe code here - would be only an illusion. In case any of the methods are called outside of a locked state extra care should be added. Maybe we shall expose locking facilities to the user. However, since the user shall stick to the GLEventListener model while utilizing GLAutoDrawable implementations, she is safe due to the implicit locked state. - Removing out-of-process locking [MT-1] Claiming the recursive lock in the dispose/display/.. methods and _then_ issuing a complex off-thread GL task could lead to deadlock. The GL task could involve calling GLEventListener methods, which itself could try to manipulate the GLCanvas -> deadlock. Similar to [MT-0] we may need to either find a proper locking mechanism or simply ignore it and reduce functionality. TBH .. the number of scenarious of the mentioned deadlock are very limited and exotic. - Revise threading code [MT-2] Besides the other MT-* remarks, the logic whether to spawn off the GL task and determination which thread to use is too complex and redundant. (See isRenderThread(), runInGLThread() and runInDesignatedGLThread()) - Proper name for SWT unit tests. Reflect the semantics.
* Implement Bug #598 - JOGL ALL JAR File Change incl. it's Native Jar URL ↵Sven Gothel2012-06-261-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Derivation - Depends on GlueGen commit 9a71703904ebfec343fb2c7266343d37a2e4c3db JAR file name changes: ALL JARs: - jogl.all.jar -> jogl-all.jar - jogl.all-noawt.jar -> jogl-all-noawt.jar - jogl.all-mobile.jar -> jogl-all-mobile.jar - jogl.all-android.jar -> jogl-all-android.jar - jogl.all-android.apk -> jogl-all-android.apk Atomic JARs: - nativewindow.core.jar -> nativewindow-core.jar - nativewindow.awt.jar -> nativewindow-awt.jar - nativewindow.os.x11.jar -> nativewindow-os-x11.jar - nativewindow.os.win.jar -> nativewindow-os-win.jar - nativewindow.os.macosx.jar -> nativewindow-os-osx.jar - jogl.core.jar -> jogl-core.jar - jogl.sdk.jar -> jogl-sdk.jar - jogl.glmobile.jar -> jogl-glmobile.jar - jogl.glmobile.dbg.jar -> jogl-glmobile-dbg.jar - jogl.util.jar -> jogl-util.jar - jogl.glutess.jar -> jogl-glutess.jar - jogl.glumipmap.jar -> jogl-glumipmap.jar - jogl.util.fixedfuncemu.jar -> jogl-util-fixedfuncemu.jar - jogl.awt.jar -> jogl-awt.jar - jogl.swt.jar -> jogl-swt.jar - jogl.util.awt.jar -> jogl-util-awt.jar - jogl.os.x11.jar -> jogl-os-x11.jar - jogl.os.win.jar -> jogl-os-win.jar - jogl.os.osx.jar -> jogl-os-osx.jar - jogl.os.android.jar -> jogl-os-android.jar - jogl.gldesktop.jar -> jogl-gldesktop.jar - jogl.gldesktop.dbg.jar -> jogl-gldesktop-dbg.jar - jogl.glugldesktop.jar -> jogl-glu-gldesktop.jar - jogl.util.gldesktop.jar -> jogl-util-gldesktop.jar - jogl.omx.jar -> jogl-omx.jar - jogl.cg.jar -> jogl-cg.jar - newt.core.jar -> newt-core.jar - newt.ogl.jar -> newt-ogl.jar - newt.awt.jar -> newt-awt.jar - newt.event.jar -> newt-event.jar - newt.driver.x11.jar -> newt-driver-x11.jar - newt.driver.win.jar -> newt-driver-win.jar - newt.driver.macosx.jar -> newt-driver-osx.jar - newt.driver.android.jar -> newt-driver-android.jar - newt.driver.kd.jar -> newt-driver-kd.jar - newt.driver.intelgdl.jar -> newt-driver-intelgdl.jar - newt.driver.broadcomegl.jar -> newt-driver-broadcomegl.jar Test JARs: - jogl.test.jar -> jogl-test.jar - jogl.test-android.jar -> jogl-test-android.jar - jogl.test-android.apk -> jogl-test-android.apk
* test scriptSven Gothel2012-06-251-1/+2
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* Tests [Multisample, Offscreen, ..]: Add Snapshots and store them in current ↵Sven Gothel2012-06-251-2/+2
| | | | | | directory instead of tempdir, so they get archived (CI/jenkins). Multisample/TestGLReadBufferUtilTextureIOWrite01NEWT: Add offscreen test
* Texture Unit Tests: AWT/NEWT GL2/ES2 PNGJ/AWT-PNG-Loading and Rendering ↵Sven Gothel2012-06-181-7/+8
| | | | | | | | | | | | | | (TestPNGTextureFromFile[AWT/NEWT]) Properly test combinations of TextureIO usage w/ - NEWT / AWT usage - GL2 / ES2 usage - PNG implementations: PNGJ (internal) and AWT - adding screenshots of result for later analysis Misc: - IOUtil.getResource(..) usage CLASS.class.getClassLoader() -> this.getClass().getClassLoader()
* Unit Test: Cleanup TextureSequence Demo Code and Tests, adding AWT Test ↵Sven Gothel2012-06-171-10/+25
| | | | 'launcher'
* Graph/Font Demo: Add simple 'one-file' demo/test 'TestTextRendererNEWT10' ↵Sven Gothel2012-05-161-1/+2
| | | | w/o GLEventListener
* Graph/Font Demo: Add simple 'one-file' demo/test 'TestTextRendererNEWT00'Sven Gothel2012-05-151-1/+2
| | | | .. also adding missing (c) of other graph unit test.
* TestGLContextSurfaceLockNEWT: Add GLWindow destroy @ test endSven Gothel2012-05-131-1/+1
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* GLContext*: Remove '[set/is]Synchronized(..)' - Defaults to wait for locks: ↵Sven Gothel2012-05-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | 1. Drawable, 2. GLContext Remove deadlock situation where thread-1 (Animator Thread) holds the GLContext-Lock and acquires the Surface-Lock, while thread-2 (UI/Main/EDT) holds the Surface-Lock and attempts to create the GLContext and hence acquires the GLContext-Lock. A GLContext-Lock and hence makeing the GLContext current requires to hold the Surface-Lock. The prev. code acquired the locks in reverse order and allowed the deadlock as described above. This fix acquires the locks in the proper natural order 1 - Surface-Lock 2 - GLContext-Lock This fix also renders the use of the non-synchronized behavior invalid, since it is bogus not to wait for the GLContext lock where it waits for the Surface lock. It also seems nonsense not to wait for any of both locks and our code always waited for both (synchronized := true). The GLContext [set/is]Synchronized(..) methods are removed and waiting for the lock per default is the correct behavior.
* GLContext/Surface Deadlock: Add unit test, provoking deadlock w/ 2 threads, ↵glctx_deadlockSven Gothel2012-05-131-1/+2
| | | | one holding the surfaceLock acquiring ctxLock where ctx acquires the surfaceLock
* Add unit tests for gluUnProject fix (commit ↵Sven Gothel2012-05-121-1/+2
| | | | cbc77718f01a8190e1a8aa0e9afdc2a3a3403358)
* Fix regression of commit de2b129a56335262a44a05541a3ab2e35668cc6e: ↵Sven Gothel2012-05-111-1/+3
| | | | | | | | | | | | | | | ProjectFloat Matrix Multiplication of gluUnProject(..) impl. ProjectFloat's previous gluMultMatricesf(..) used row-major order, but the replacement multMatrixf(..) uses column-major order (like OpenGL, ..). Note: The replaced 'gluMultMatrixVecf' by multMatrixVecf() already used column-major order. Fix: Reverse the arguments of matrix multiplication m1 x m2 -> m2 x m1 Added proper API documentation in FloatUtil -> Column Major Order of Linear Matrix Layout
* Test script: Add commented-out CLASSPATH and cmd-line args for Broadcom testsSven Gothel2012-05-021-2/+5
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* NEWT/OSX: Fix occasional crash 'free of non allocated object' - change ↵v2.0-rc8Sven Gothel2012-05-021-2/+2
| | | | window order on main-thread.
* test scriptsSven Gothel2012-04-271-3/+5
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* Completing swap-interval implementation for OSX's CALayer usage. Closing Bug 555Sven Gothel2012-04-221-4/+3
| | | | | | | | | | | | - Based on Andres Colubri's initiative and commit 218d67fc0222d7709b21c45792d44501351939c4. - Reading real screen refresh rate ('stolen' from NEWT) - Properly handling swap-interval and vsync-to in native code - Increasing accuracy vsync-to to microseconds Tested manually w/ TestGearsES2AWT.
* Test: Added commented-out hacks for gdb invocation, OSX NSZombieEnabled env, ↵Sven Gothel2012-04-211-0/+3
| | | | and custom lib path; MovieCube: '-wait' to wait for debugger.
* TextureSequence Shader Support; GLMediaPlayer uses 'int' where possible; ↵Sven Gothel2012-04-161-1/+1
| | | | | | | | | | | | | General enhancments. For details about TextureSequence/GLMediaPlayer shader collaboration w/ your own shader source, see TextureSequence and TexCubeES2 / MovieSimple demo. TextureSequence allows implementations to provide their own texture lookup function which may provide color space conversion (YUV) .. or other runtime hw-accel features. Have a look at the next commit, which provides an Libav/FFMpeg implementation w/ YUV/RGB shader conversion. MovieCube adds keyboard control (Android: firm touch on display to launch keyboard, don't break it though :)
* Refine GLMediaPlayer/TextureSequence, add MovieCube demo, fix minor bug in ↵Sven Gothel2012-04-111-1/+5
| | | | | | | | | | | | | | | | | | | | Texture - Add TextureSequence, base interface of GLMediaPlayer to genralize texture streams - TextureSequence / GLMediaPlayer: Use inner classes for event and texture data - getLastTexture() shall never return 'null', initialization of TextureSequence (initGLStream(..), etc) shall provide a TextureFrame w/ the stream's dimension. - GLMediaPlayerImpl.createTexImageImpl() y-flip defaults to 'false' impl. shall define y-flip, if required. - Added MovieCube demo - Fix Texture: initialize aspectRation for 'wrapping' ctor -
* TextureIO: Add PNG TextureProvider and TextureWriter for RGB[A]/BGR[A] - ↵Sven Gothel2012-04-071-1/+2
| | | | incl. unit tests; Test/Demos: Use PNG snapshots.
* GLMediaPlayer: Add (c) tag; Add NullGLMediaPlayer (dummy texture);Sven Gothel2012-04-061-1/+2
| | | | | - Factory falls back to NullGLMediaPlayer allowing to test on platforms where no player is available. - MovieSimple (c) to JogAmp since it is no more derived from the old project.
* minor edits: test.sh and android cross build scriptSven Gothel2012-03-271-3/+4
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* Fix EGLConfig re-use w/ different EGLDisplay handle (Triggered w/ Mesa EGL/ES)Sven Gothel2012-03-251-2/+2
| | | | | | | | | Reusing the native EGLConfig handle of another EGLDisplay is invalid, hence the EGLCapabilities cfg-handle value shall be 'refreshed' using the immutable cfg-id and the new EGLDisplay. Also fix EGLError value in createSurface() exception and don't override EGLCapabilities transparency value for a given EGLConfig ID.
* edit tests.shSven Gothel2012-03-251-5/+5
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* X11GLXContext: Remove DEBUG_GLX_MAKECURRENTSven Gothel2012-03-251-5/+2
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* Enhance and generalize AWT Threading* implementation; Minor changes ..Sven Gothel2012-03-251-6/+20
| | | | | | | | | | | | | | | | | | | | | | | | | Threading*: - add invoke(..) generalizing the Therading decision GLCanvas: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - remove drawable lock, drawable is volatile instead GLJPanel: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - DEBUG: Use getThreadName() prefix GLContextImpl: - Remove GLWorkerThread idle command on makeCurrent(), no holding of context in worker thread while idle. - DEBUG: Use getThreadName() prefix X11GLXContext: - DEBUG: Use getThreadName() prefix TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!
* Adding unit test to validate proper X11 Display closing (Bug 565)Sven Gothel2012-03-191-1/+3
| | | | | Modified Daniel Balog's unit tests, covering GLWindow (NEWT), GLCanvas (AWT) and GLPBuffer to fail immediatly when more than 1 open X11 Display is open.
* Android Tests: Using JogAmp's ActivityLauncher (gluegen commit: ↵Sven Gothel2012-03-141-2/+2
| | | | | | | | 0cfc7847c58b51c9a26b50d905b592d1fc4c8578) - Remove jogl.android-launcher.apk in favor of generic jogamp.android-launcher.apk - All Android test code resides in jogl.test.apk (initial launcher and delegated 'real' one)
* Enable Android remote adb unit tests (1 Test currently / WIP)Sven Gothel2012-03-101-2/+2
| | | | | | - BOOTCLASSPATH - see gluegen commit 227ad20f6bf10d5d28073dfbd3fac363e3a09531 - Move jogl.test.apk creation in build-test.xml - Enable and fix 'junit.run.remote.adb' target
* remote unit test reorg (all, awt, newt)Sven Gothel2012-03-051-2/+3
| | | | | | | | | | | | | junit.run.remote.ssh -> junit.run.remote.ssh.all added junit.run.remote.ssh.newt added junit.run.remote.ssh.awt junit.run.tests issues 'junit.run.remote.ssh.newt' only for now. manual remote ssh unit test invocation: bash scripts/make.jogl.all.linux-armv7-cross.sh -f build-test.xml junit.manual.run.remote.ssh.newt bash scripts/make.jogl.all.linux-armv7-cross.sh -f build-test.xml junit.manual.run.remote.ssh.awt bash scripts/make.jogl.all.linux-armv7-cross.sh -f build-test.xml junit.manual.run.remote.ssh.all
* Test*ES2Newt: Add shutdown w/ type to internal loop testSven Gothel2012-03-051-2/+2
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* Fix GLWindow/SWT-GLCanvas: set context synchronized ; Misc ChangesSven Gothel2012-03-051-2/+2
| | | | | | | | | | | | Fix GLWindow/SWT-GLCanvas: set context synchronized - GLWindow fix commit a0177c8a1048683e5d43f4712f8f9e37091d4e85. Removed explicit recursive surface lock requires recursive context locking, otherwise concurrent rendering fails. The implicit recursive surface lock within context makeCurrent() is applied after the context lock itself. Misc Changes - Fix TestPBufferDeadlockAWT, which was not using the unique profile string reference
* Complete LOCK_SURFACE_CHANGED ; Introduce NativeVisualID (Daisy chaining ↵Sven Gothel2012-03-051-10/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | *GraphicsConfiguration) ; ... NativeVisualID: New interface for Capabilities implementations, allowing retrieval of the native 'visual id'. Impl. by WGL, X11 and EGL. JAWTWindow.lockSurface() - Detect surfaceHandle change an return LOCK_SURFACE_CHANGED (see: LOCK_SURFACE_CHANGED) EGLDrawable: - Impl. updateHandle() (see: LOCK_SURFACE_CHANGED) - use NativeVisualID for EGLGraphicsConfiguration selection to respect a native 'visual id' EGLContext.createContextImpl: Use NIO for attributes EGLDisplayUtil: Enhance eglGetDisplay w/ DEBUG code and NativeSurface / EGL_DEFAULT_DISPLAY variation EGL, XGL, WGL GraphicsConfiguration: - Don't set ALPHA_SIZE and STENCIL_SIZE if not requested in attribute list for context creation. - toString() shows proper identification, eg.: egl, x11, win32 .. EGLGraphicsConfigurationFactory: Daisy chain GraphicsConfigurationFactory for native device type (currently only X11). This allows choosing the EGLGraphicsConfiguration and hence native visual id based on EGL when invoked via the factory model (generic). In case EGLGraphicsConfigurationFactory is not suitable or doesn't produce a native visual id, it falls back the the original one. X11AWTGraphicsConfigurationFactory and X11Window: Use generic NativeVisualID which allows EGLGraphicsConfiguration implicit. *GraphicsConfiguration's DEBUG flag is pushed up to DefaultGraphicsConfiguration LOCK_SURFACE_CHANGED: - commit 006e9fe402a0a47b45fd2c4af51296aef895e8b5 - commit a0177c8a1048683e5d43f4712f8f9e37091d4e85 Impact: - Fixes EGL/GLES (wrapper/native) usage on X11, proper Xvisual selection w/ EGL - Fixes EGL/GLES (wrapper/native) usage on Windows, ANGLE works w/ NEWT and forced ES2
* NativeWindow: Relax Xinerama dependency / Rename Windows impl subfolder to ↵Sven Gothel2012-02-271-1/+1
| | | | | | | common name win32 (same as stub_include) Utilizing dlopen/dlsym in an efficient way relaxes the platform requirement of having Xinerama available. This allows using Nokia N9 MeeGo out of the box.
* NEWT Screen.getCurrentScreenModeIntern() !ScreenMode case: Attempt to get ↵Sven Gothel2012-02-261-3/+4
| | | | screen size if 0.
* GLContext.isCurrentContextHardwareRasterizer(): Recognize 'softpipe' ↵Sven Gothel2012-02-261-2/+2
| | | | (Gallium) as software rasterizer. Check for NULL and issue warnings (TRIAGE THIS).
* UITestCase: Gracely ignore unsupported tests (ES2) ; Ignore all ↵Sven Gothel2012-02-251-2/+3
| | | | Shared-Context and more 'known' test cases for ES.
* Include GraphicsConfigurationFactory in lifecycle (initSingleton/shutdown) - ↵Sven Gothel2012-02-251-2/+3
| | | | | | fixes recursion on fallback GraphicsConfigurationFactory .. also validate the X11 GraphicsConfigurationFactory in X11GLXGraphicsConfigurationFactory and fail fast
* Min. Graph Parameter type change: texSize/width/.. for multipass-renderer: ↵Sven Gothel2012-02-251-2/+2
| | | | | | | | | | int -> int[] "texWidth desired texture width for multipass-rendering. The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched." This allows the 'backend' to correct the texSize, ie in regards to GL_MAX_TEXTURE_SIZE .. etc. Without this write-back, it would re-create the FBO for every frame.
* Fix MultisampleDemo01 -> MultisampleDemoES1 (proper profile, remove ↵Sven Gothel2012-02-241-4/+4
| | | | immediate mode for ES1) ; Fix GLES1Impl.glOrtho()
* Fix linux armv7 non-cross script / Disable ScreenMode on linux armv7 unit ↵Sven Gothel2012-02-231-1/+2
| | | | | | | tests (build scripts) Disable ScreenMode on Linux-ARM-Omap4 for example, where XRandR calls consume up to 3s per test.
* NEWT: Add time costs in DEBUG mode. NEWT/XRandR: Reuse ↵Sven Gothel2012-02-231-3/+3
| | | | | | | | | | | XRRScreenConfiguration to reduce perf hit on Linux ARM Omap4. On Linux ARM Omap4, we experience a performance hit when using XRandR: 1st call of XRRSizes: ~ 1668 ms Each call of XRRGetScreenInfo: ~ 1109 ms Even though XRRGetScreenInfo is cached in NEWT's X11Screen initialization, overall init time is ~2s, far too expensive.