| Commit message (Collapse) | Author | Age | Files | Lines |
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KeyListener handling (Bug 526)
NativeWindow:
- expose 'hasFocus()'
Window:
- 'protected enqueueRequestFocus(..)' -> 'public requestFocus(boolean wait)'
- New: 'setKeyboardFocusHandler(KeyListener)' allowing focus traversal co-op w/ covered TK (AWT)
WindowImpl:
- Impl Window changes (see above)
- Impl 'consumedTag' see commit 3b38957f36d4f89b85730755a41c00892ac70591
NewtCanvasAWT:
- FocusAction only removes the global AWT focus owner.
This fixes a deadlock on the Windows platform of AWT's native peer requestFocus impl,
since it's no more called at this point.
- NEW FocusTraversalKeyListener is set as the newtChild's KeyboardFocusHandler,
allowing traversal to the next/previous AWT component.
AWTParentWindowAdapter:
- focusGained(..) clears AWT focus and propagates focus to Newt child,
non blocking w/ 'requestFocus(false)' (see above)
KeyEvent:
- Document limitations of getKeyChar() (Bug 526)
MacWindow:
- only deliver keyChar on key Typed events, harmonizing platform behavior (Bug 526)
WindowsWindow:
- regenerate the keyCode for EVENT_KEY_TYPED (Bug 526)
X11Windows:
- complete keyCode mapping X11 -> Newt - X11KeySym2NewtVKey()
- only deliver keyChar on key Typed events, harmonizing platform behavior (Bug 526)
Tests:
- GearsES2: Make focus visible
- TestParentingFocusTraversal01AWT: unit test for keyboard focus traversal w/ NewtCanvasAWT
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Better JAWT* name for offscreen layer surface:
- MacOSXCGLDrawableFactory, JAWTUtil, JAWTWindow, MacOSXJAWTWindow
- FIXME: Need to get rid of the cached JAWT instance,
in case we like to have dual usage of offscreenLayerSurface and onscreen.
This would be done implicit by using NEWT .. hence low prio.
AWTGraphicsConfiguration:
- Fix create(): Use capsRequested for AWT aligned caps if capsChosen is null.
(was capsChosen .. which is null)
- Add updateGraphicsConfiguration() which allows to update the AWTGraphicsConfiguration.
NewtFactoryAWT:
- Add updateGraphicsConfiguration() .. entrypoint for AWTGraphicsConfiguration.updateGraphicsConfiguration()
NSOpenGLLayer Impl:
- For 'some reason' the layer's position is initially negative, fix it @ 1st 'draw'
- Re-add CVDisplayLink OpenGL setting .. for what it's worth .. I don't know
JAWTWindow:
- Remove test setting: Only enable offscreenLayerSurface for applets if avail.
(New unit test enables it seperatly)
NewtCanvasAWT:
- If NEWT child is offscreen, attach AWTMouseAdapter and AWTKeyAdapter
to route these AWT input events to NEWT.
- Don't loose-focus if NEWT child is offscreen.
- Impl. NativeSurfaceHolder, NativeWindowHolder
- NativeWindow is created at construction
and it's GraphicsConfiguration updated at addNotify(..).
- At addNotify/reparent: try harder to determine proper NEWT child size:
- use preferred size if set
- use minimum size if set
- subtract insets from container size
OffscreenWindow/WindowImpl:
- Allow setSize() .. currently NOP for offscreen.
- WindowImpl: Commented out recreate case for offscreen-setSize ..
TEST: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01AWT
Passed tests:
- GLCanvas
- NewtCanvasAWT/OffscreenWindow
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- attributes +NSOpenGLPFANoRecovery +NSOpenGLPFAAccelerated
- use SurfaceUpdateListener() to notify layer
- swapBufferImpl() adapt to 0038e2d41825c22bdd18a7b86a8229a3fab674a3
- pbuffer: don't enforce POT tex-size to surface size, but pbuffer only
- FIXME: Check POT pbuffer/tex-size for X11/Win32/.. !
-
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usage and FBOMRT
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for SWT access/calls
Adding OSXUtil: RunOnMainThread(), IsMainThread()
- Issuing a native call where the user Runnable is to be performed on the main thread
- Enable query if we are on the main thread.
Utilizing those for SWT access/calls
- Using the above to call all SWT functions on the main thread if required (incomplete)
TODO/Issues:
- JOGL OSX CGL Context fails, ie expecting NS, but having CGL
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Graph Shader Simplification
- remove enable factor and 2nd 'discard' branch
- use build-in 'max'/'clamp' functions, supposed to be faster
Graph Shader 'a'/'b' redefined
- 'a' is 1-pass shader only
- 'b' is 2-pass incl. (1st pass + 2nd pass)
- Works well on ARM Mali-400 MP (Galaxy S2).
- Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's),
however 2-pass on mobile seems to be overkill for now.
We may create a workaround (switch shader ..).
GraphUI 2-pass demo;
- Propagate renderModes and texSize to UIShape's render(..)
- TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model
- Adding GarpUI 2-pass launcher (Android and Standalone)
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add/remove)
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Launching activity is in: jogl.android-launcher.apk
and directly derives from NewtLauncherActivity.
It daisy chains apk's via ClassLoaderUtil:
- gluegen-rt.apk
- jogl.all-android.apk
- jogl.test.apk (*)
(*) This has to made configurable so the generic NewtLauncherActivity
can be reused by any user application.
After preparing the ClassLoader (see above),
NewtLauncherActivity instanciates the configurable
user Activity and passes all it's activity calls down to it.
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parent,
a white window rectangle remains.
.. we also need to understand the absolute screen position better,
ie. when required and when not (at window creation currently).
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for native libs.
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documentation purposes
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changed ; Enhanced tests; Catch NV/XRANDR/GL bug
X11 fixes
- X11Screen properly uses it's display's connection
decorated in lock/unlock (for ScreenMode etc)
Ensure Screen's size is set if screenMode changed
- ScreenImpl's ScreenModeListener updates it's screen size
so 'external' changes will be detected.
Enhanced tests
- Verify more data rel. ScreenMode
Catch NV/XRANDR/GL bug
- Read TestScreenMode01NEWT/TestScreenMode01bNEWT comments
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DefaultGLCapabilitiesChooser:
- Add penalty for opaque mismatch: dbl-buf > opaq > stencil
GLGraphicsConfigurationFactory:
- Case no-chooser && has-recommended-idx:
- Only use recommended index if caps is opaque,
otherwise use default chooser to validate translucency
NativeWindow Capabilities:
- transparent default values -> 0
Added NEWT Test: TestTranslucencyNEWT
Added command line translucency/undecorated options for TestGearsES2NEWT
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ctrl-c) ; Generics Coding
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GLDataArrayHandler throws an exception in cstr if not VBO, but VBO usage is determined later
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VBO/attribute binding wasn't updated (VBO data written, shader change/switch attribute on same location) ; Optimized interleaved GLSL VBO binding, hence split up GLArrayHandler syncData/enableState
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NativeWindow/Newt Version since we use *all* targets
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