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* PMVMatrix rewrite using Matrix4f, providing SyncMatrix4f* for GLUniformData; ↵Sven Gothel2023-04-071-12/+17
| | | | | | | | | | | | | | | | | Utilize Vec3f, Recti, .. throughout API (Matrix4f, AABBox, .. Graph*) Big Easter Cleanup - Net -214 lines of code, despite new classes. - GLUniformData buffer can be synced w/ underlying data via SyncAction/SyncBuffer, e.g. SyncMatrix4f + SyncMatrices4f - PMVMatrix rewrite using Matrix4f and providing SyncMatrix4f/Matrices4f to sync w/ GLUniformData - Additional SyncMatrix4f16 + SyncMatrices4f16 covering Matrix4f sync w/ GLUniformData w/o PMVMatrix - Utilize Vec3f, Recti, .. throughout API (Matrix4f, AABBox, .. Graph*) - Moved FloatUtil -> Matrix4f, kept a few basic matrix ops for ProjectFloat - Most, if not all, float[] and int[] should have been moved to proper classes - int[] -> Recti for viewport rectangle - Matrix4f and PMVMatrix is covered by math unit tests (as was FloatUtil before) -> save Passed all unit tests on AMD64 GNU/Linux
* Matrix4f Perf: Enhance invert(), Drop (test) load on Matrix4f.mul(Matrix4f) ↵Sven Gothel2023-04-051-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | for fair and realistic numbers - Both mul() ops faster than FloatUtil Enhanced invert() of Matrix4f* and FloatUtil: Use 1f/det factor for burst scale. Enhanced Matrix4f.invert(..): Use factored-out mulScale() to deliver the scale, giving a good 10% advantage on aarch64 and amd64. Brings Matrix4f.invert(..) on par w/ FloatUtil, on aarch64 even a 14% advantage. +++ TestMatrix4f02MulNOUI added an additional Matrix4f.load() to the mul(Matrix4f) loop test, which surely is an extra burden and not realistic as the mul(Matrix4f, Matrix4f) and FloatUtil pendants also don't count loading a value. Matrix4f.mul(Matrix4f) shall be used to utilize an already stored value anyways. Matrix4f.mul(Matrix4f) didn't really exist in FloatUtil. Same is true for Matrix4f.invert(), re-grouped order, i.e. pushing the non-arg variant last. +++ Revised performance numbers from commit 15e60161787224e85172685f74dc0ac195969b51 AMD64 + OpenJDK17 - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.mul(a, b) roughly ~10% faster than FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~18% faster than FloatUtil.multMatrix(a, b, dest) (*) - Matrix4f.invert(a) roughly ~ 2% faster than FloatUtil.invertMatrix(..) - Matrix4f.invert() roughly ~ 4% slower than FloatUtil.invertMatrix(..) (*) - Launched: nice -19 scripts/tests-x64.sh RaspberryPi 4b aarch64 + OpenJDK17 - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.mul(a, b) roughly ~ 9% faster than FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~14% faster than FloatUtil.multMatrix(a, b, dest) (*) - Matrix4f.invert(a) roughly ~14% faster than FloatUtil.invertMatrix(..) - Matrix4f.invert() roughly ~12% faster than FloatUtil.invertMatrix(..) (*) - Launched: nice -19 scripts/tests-linux-aarch64.sh (*) not a true comparison in feature, as operating on 'this' matrix values for one argument, unavailable to FloatUtil. Conclusion - Matrix4f.mul(..) is considerable faster! - Matrix4f.invert(..) faster, esp on aarch64 And additional Matrix4fb tests using float[16] similar to FloatUtil also demonstrates less performance compared to Matrix4f using dedicated float fields.
* GraphUI: Adopting Vec*f API; Adding Group; Scene + Group are Container, ↵Sven Gothel2023-04-051-2/+2
| | | | | | | | | | | | | | | | traversing the PMVMatrix throughout childs (-> see TreeTool). Utilizing the Vec*f (and Matrix4f) API w/ AABBox et al renders our code more clean & safe, see commit 15e60161787224e85172685f74dc0ac195969b51. A Group allows to contain multiple Shapes, hence the PMVMatrix must be traversed accordingly using TreeTool for all operations (draw, picking, win->obj coordinates, ..). Hence Scene + Group are now implementing Container and reuse code via TreeTool and a Shape.Visitor*. This will allow further simplification of user code.
* Math: Complete Matrix4f w/ Vec[234]f and adopt it throughout Quaternion, ↵Sven Gothel2023-04-051-2/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | Ray, AABBox, Frustum, Stereo*, ... adding hook to PMVMatrix Motivation was to simplify matrix + vector math usage, ease review and avoid usage bugs. Matrix4f implementation uses dedicated float fields instead of an array. Performance didn't increase much, as JVM >= 11(?) has some optimizations to drop the array bounds check. AMD64 + OpenJDK17 - Matrix4f.mul(a, b) got a roughly ~10% enhancement over FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~3% slower than FloatUtil.multMatrix(a, b, dest) - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.invert(..) roughly ~3% slower than FloatUtil.invertMatrix(..) RaspberryPi 4b aarch64 + OpenJDK17 - Matrix4f.mul(a, b) got a roughly ~10% enhancement over FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~20% slower than FloatUtil.multMatrix(a, b) - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.invert(..) roughly ~4% slower than FloatUtil.invertMatrix(..) Conclusion - Matrix4f.mul(b) needs to be revised (esp for aarch64) - Matrix4f.invert(..) should also not be slower ..
* GraphUI: Add GlyphShape representing a single Font.Glyph as a GraphShape; ↵Sven Gothel2023-03-301-2/+2
| | | | | | | | | | | | | | | | | | Use w/ UISceneDemo03 Type Animation... A list of GlyphShape can be created via GlyphShape.processString(..), which preserves all details incl. intended original unscaled position and its kerning. Whitespace or contourless Glyphs are dropped. A GlyphShape is represented in font em-size [0..1] unscaled. +++ UISceneDemo03 Type Animation - Using GlyphShape and apply scaling via its Shape.setScale() - Recalc fontScale per used text - Refined 'arrival' criteria and smoothing out near target w/ speed-up rotation - Using GraphUIDemoArgs to parse common commandline demo options
* GraphUI: Decouple GraphShape from Shape, i.e. allow future Shape w/o ↵Sven Gothel2023-03-281-2/+4
| | | | Graph/GLRegion
* GraphUI Demos: (Text) Type Animation ...Sven Gothel2023-03-221-1/+2
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* GraphUI UISceneDemo20: Consolidate the actual implementation and main ↵Sven Gothel2023-03-211-5/+7
| | | | launcher to our new UISceneDemo naming series
* GraphUI Demos: Bring back GPUUISceneGLListener0A ..Sven Gothel2023-03-201-2/+3
| | | | | | | | | | | | | | | | | | | | - Contrary to UISceneDemo0[01], here we - Call the Scene GLEventListener methods manually - Issue glClear* ourselves - Using own PMVMatrixSetup - gluPerspective like Scene's default - no normal scale to 1, keep distance to near plane for rotation effects. We scale Shapes - translate origin to bottom-left - Scale Button not by screen-size but Scene.getBounds() dimension, hence issue setupUI() from reshape() and not from init() - GLButton: Using additional view-rotation like UISceneDemo01 - Multi-line text labels resize issues are - Supposed sticky-edge is moving (Sticky-edge are the opposites of the picked drag point)
* GraphUI: Add UISceneDemo00 for linear animation in one main function; ↵Sven Gothel2023-03-191-0/+1
| | | | UISceneDemo01 simply provides shape drag-move and -resize
* Graph UI: Apply API changes to demos *WIP* (not all working yet, but compile ↵Sven Gothel2023-03-191-2/+4
| | | | clean)
* API doc cleanup, add + refine math testsSven Gothel2023-03-191-0/+3
| | | | API doc
* GraphUI: Rename UISceneDemo00 -> UISceneDemo01Sven Gothel2023-03-151-2/+2
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* GraphUI: Add a most simple Scene demo with one Shape.Sven Gothel2023-03-141-0/+2
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* GraphUI: Shape: Add build-in resize w/ 1-pointer-click and drag in 1/4th ↵Sven Gothel2023-03-111-2/+2
| | | | bottom-left or bottom-right corner. Rename translate -> position.
* Cleanup Demos: Move demos to jogl-demos.jar (here Graph + AudioVideo), ready ↵Sven Gothel2023-03-111-24/+29
| | | | for easy deployment and test w/ junit/ant
* GraphUI: Promote API to JOGL via graphui.jar or within any jogl-all*.jar (WIP)Sven Gothel2023-03-101-9/+9
| | | | | | | | | | Root package is 'com.jogamp.graph.ui.gl', i.e. a sub-package of Graph denoting UI and OpenGL usage. Implementation will stay small, hence relative files size costs are minimal. Source and build is in parallel to nativewindow, jogl and newt and has a dependency to all of them. The NEWT dependencies are merely the input listener ..
* Misc: Add MonitorDevice.perMMToPerInch(..); Drop unused ↵Sven Gothel2023-03-091-6/+6
| | | | RegionRenderer.init(..) renderModes argument
* TestTextRendererNEWT20: Cover Graph-VBAA, Graph-MSAA, FSAA, NONE .. (have ↵Sven Gothel2023-03-081-2/+1
| | | | proper filenames for screenshots)
* [GL]Capabilities*: Enhance identity-check in root Capabilities.equals(..), ↵Sven Gothel2023-03-081-1/+3
| | | | | | | | | | comparing the VisualID first; Added VisualIDHolder.isVisualIDSupported(VIDType) We cannot accept 2 capabilities with different VisualID but same attributes otherwise accepted as equal, since the underlying windowing system uniquely identifies them via their VisualID. Such comparison is used in certail GLAutoDrawable implementations like AWT GLCanvas to determine a configuration change etc.
* scripts/tests.sh: Refine uncommented section about 'Flight Recorder' setupSven Gothel2023-03-071-1/+5
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* Graph Perf Test: {Test->Perf}TextRendererNEWT00: Drop junit, ... (WIP)Sven Gothel2023-03-071-3/+3
| | | | | | | | Also tested w/ alternative JVM (Azul) .. works well, no big difference (but slower startup time, but might be OpenJDK 17->19 related as well). Printing usual system infos to make the test record useful. Cmdline is: com.jogamp.opengl.test.junit.graph.PerfTextRendererNEWT00 -es2 -Nperf -long_text -loop 40
* Graph Perf Counter: Use GlueGen's Clock.currentNanos() to ease on ↵Sven Gothel2023-03-071-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | performance-hit measuring performance. This was mostly notable on a Raspberry-Pi 4 arm64, where perfromance degragated around 3x using high-freq counter. Using our well determined Clock.currentNanos() removes this overhead, back to 'easy measuring' and having a well defined 'currentNanos()' since module start. TestTextRendererNEWT00 can enable Region and Font perf-counter w/ '-perf', w/o it only uses its own counter and hence reduce the high-freq burden (64% perf win on raspi4). +++ Below numbers show that Region.addOutlineShape() perhaps needs a little performance work to allow long text to be processed in 'real time' on embedded platform. Hower, usually we cache the Region for long text and can have at least one liner to be renderer within 60fps fast, i.e. Region produced in ~26ms for a 81 char line instead of ~130ms for 664 chars. +++ Raspberry Pi 4b, OpenJDK17, Debian 11: Using current medium sized text_1 w/ 664 chars, w/o '-perf' and after having passed 40 frames, we have following durations: - process the OutlineShape -> Region: 129ms (text) - Render the Region: 53ms Startup Times: - loading GlueGen - loading test 0 [ms] - loading GlueGen - start test 1,910 [ms] - loading test - start test 1,910 [ms] - loading test - gl 2,631 [ms] - loading test - graph 2,636 [ms] - loading test - txt 2,844 [ms] - loading test - draw 3,062 [ms] Perf .. 1 / 1: Perf Launch: Total: graph 5, txt 207, draw 218, txt+draw 425 [ms] 1 / 1: Perf Launch: PerLoop: graph 5,505,740, txt 207,530,736, draw 218,393,680, txt+draw 425,924,416 [ns] 20 / 20: Perf Frame20: Total: graph 16, txt 376, draw 281, txt+draw 657 [ms] 20 / 20: Perf Frame20: PerLoop: graph 807,055, txt 18,820,824, draw 14,075,146, txt+draw 32,895,970 [ns] 20 / 40: Perf Frame40: Total: graph 3, txt 129, draw 53, txt+draw 182 [ms] 20 / 40: Perf Frame40: PerLoop: graph 176,670, txt 6,451,330, draw 2,658,217, txt+draw 9,109,547 [ns] +++ On a modern desktop (~2y old), GNU/Linux Debian 11, AMD GPU on Mesa3D: Using current medium sized text_1 w/ 664 chars, w/o '-perf' and after having passed 40 frames, we have following durations: - process the OutlineShape -> Region: 42ms (text) - Render the Region: 5ms Startup Times: - loading GlueGen - loading test 0 [ms] - loading GlueGen - start test 310 [ms] - loading test - start test 309 [ms] - loading test - gl 459 [ms] - loading test - graph 460 [ms] - loading test - txt 490 [ms] - loading test - draw 506 [ms] Perf .. 1 / 1: Perf Launch: Total: graph 1, txt 29, draw 15, txt+draw 45 [ms] 1 / 1: Perf Launch: PerLoop: graph 1,191,096, txt 29,868,436, draw 15,519,445, txt+draw 45,387,881 [ns] 20 / 20: Perf Frame20: Total: graph 240, txt 68, draw 21, txt+draw 89 [ms] 20 / 20: Perf Frame20: PerLoop: graph 12,045,651, txt 3,415,402, draw 1,069,348, txt+draw 4,484,750 [ns] 20 / 40: Perf Frame40: Total: graph 283, txt 42, draw 5, txt+draw 47 [ms] 20 / 40: Perf Frame40: PerLoop: graph 14,152,395, txt 2,116,114, draw 265,292, txt+draw 2,381,406 [ns]
* scripts/tests.sh: add testmobile launch w/ JOGAMP_MOBILE_CLASSPATHSven Gothel2023-03-061-20/+34
| | | | Also add commented-out FlightRecording, not yet usefull - lacking depth for our methods.
* NEWT Screen: Allow injection of global (single) monitor size in [mm] via ↵Sven Gothel2023-03-051-1/+5
| | | | | | | | newt.ws.mmwidth and newt.ws.mmheight property This is essential on bare-metal devices where the screen DRM/GBM driver does not provide the screen-size (in mm). Otherwise we would have resolution/(size_mm=0) infinity density and none of our graph font demos would work, as we compute pixel-em-size based using dpi and pixel-pt-size.
* make/scripts/tests.sh: Update for my personal unit-test runsSven Gothel2023-03-041-35/+25
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* Windows test scripts: Inject FFmpeg 5.1.2 and Mesa3D (disabled ↵Sven Gothel2023-02-261-2/+2
| | | | C:\Windows\System32\opengl32.dll)
* Graph Region: Address overflow issue using GL2ES3 integer indices (WIP...); ↵Sven Gothel2023-02-241-2/+2
| | | | | | | | | | | | | | | Ease GLArrayData* buffer growth. Using integer indices, i.e. GL_UNSIGNED_INT, requires us to pass a GLProfile 'hint' to the GLRegion ctor. Region.max_indices is computed in this regard and used in Region.addOutlineShape(). TODO: If exceeding max_indices, the code path needs some work. Buffer growth is eased via GLArrayData using its golden growth ratio and manually triggering growth before processing all triangles in Region.addOutlineShape(). +++ TextRegionUtil static drawText() won't clear passed Region anymore, caller has to do this if so intended.
* FFMPEGMediaPlayer: Add implementation update for FFmpeg version 4.* (Debian ↵Sven Gothel2023-02-231-8/+9
| | | | | | | | | | | | | | | | | | | | | | | 11), 5.* (Debian 12) and 6.* (Current Development trunk) From here on, libav support has been dropped. Required FFmpeg libraries to be fully matched by their major runtime- and compiletime-versions are: - avcodec - avformat - avutil - swresample Library avdevice is optional and only used for video input devices (camera). Library avresample has been removed, since FFmpeg dropped it as well in version 6.* and swresample is preferred for lower versions. The matching major-versions of each library to the FFmpeg version is documented within FFMPEGMediaPlayer class API-doc. Each implementation version uses the non-deprecated FFmpeg code-path and compilation using matching header files is warning-free.
* Graph Overflow Bug: Reorder TestTextRendererNEWT* tests from simple to ↵Sven Gothel2023-02-171-3/+4
| | | | complex example code, ascending
* Graph UI: Fix UIShape's PMVMatrix handling of getSurfaceSize, objToWinCoord ↵Sven Gothel2023-02-171-2/+2
| | | | and winToObjCoord (expect all set, no doubling); GLEventListenerButton: Resize FBO to screen-size for proper 1:1 quality
* Graph: Fix Loop.initFromPolyline()'s Winding determination, document Winding ↵Sven Gothel2023-02-171-3/+6
| | | | | | | | | | | | | | | | | | | | | | | rules for OutlineShape and add get/setWinding in Outline Loop.initFromPolyline()'s Winding determination used a 3-point triangle-area method, which is insufficent for complex shapes like serif 'g' or 'æ'. Solved by using the whole area over the Outline shape. Note: Loop.initFromPolyline()'s Winding determination is used to convert the inner shape or holes to CW only. Therefor the outter bondary shapes must be CCW. This details has been documented within OutlineShape, anchor 'windingrules'. Since the conversion of 'CCW -> CW' for inner shapes or holes is covered, a safe user path would be to completely create CCW shapes. However, this has not been hardcoded and is left to the user. Impact: Fixes rendering serif 'g' or 'æ'. The enhanced unit test TestTextRendererNEWT01 produces snapshots for all fonts within FontSet01. While it shows proper rendering of the single Glyphs it exposes another Region/Curve Renderer bug, i.e. sort-of a Region overflow crossing over from the box-end to the start.
* Graph Type Rendering: Drop pixelSize and use font em-size [0..1] throughout ↵Sven Gothel2023-02-131-3/+3
| | | | | | | | | system. - All pixelSize metrics methods are dropped in Font* - TypecastGlyph.Advance dropped, i.e. dropping prescales glyph advance based on pixelSize - TextRegionUtil produces OutlineShape in font em-size [0..1] added to GLRegion - Adjusted demos
* Graph font/typecast: Adopt to our Typecast updates (see below); Fix kerning; ↵Sven Gothel2023-02-121-2/+2
| | | | | | | | | Use TestTextRendererNEWT01 to produce validation snaps - Move kerning handling from Font to Font.Glyph using binary-search for right-glyph-id on kerning subset from this instance (left) - TextRegionUtil: Kerning must be added before translation as it applies before the current right-glyph. - TestTextRendererNEWT01 produces validation snapshots against LibreOffice print-preview snapshots - GPUTextRendererListenerBase01 added another text for kerning validation, show more font-size details (pt, px, mm)
* Graph: TypecastRenderer: Add comment about TTF Glyph's having Winding.CWSven Gothel2023-02-061-2/+2
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* Graph: Path2D -> self-contained Path2D (w/ Iterator) fixed; OutlineShape: ↵Sven Gothel2023-02-061-5/+5
| | | | | | Add Path2F addPath(..), emphasize required Winding.CW GPURegionGLListener01 used by TestRegionRendererNEWT01 covers Path2F CCW and CW (reverse add) methods.
* NEWT Soft-PixelScale (p6): Implement Soft-PixelScale for X11 and Windows ... ↵Sven Gothel2023-01-311-3/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (working state) Both: - Using Soft-PixelScale mode, i.e. converting all given window-units to pixel-units for native GDI/X11 ops - Using scaled pixel-sized surface - Adjusting NEWT's Monitor's window-unit viewport value to pixel-scale For X11: - Using global scale factor from environment variable, either: "GDK_SCALE", "QT_SCALE_FACTOR" or "SOFT_SCALE". The latter is for testing only. See https://wiki.archlinux.org/title/HiDPI For Windows: - Using actual monitor's pixel-scale via native SHC API (Shellscaling API, shcore.dll) Misc: - SurfaceScaleUtils.getGlobalPixelScaleEnv() reads a float value from given env names, first come, first serve - MonitorModeProps.streamInMonitorDevice(..): Add `invscale_wuviewport` argument to scale wuvieport for soft-pixel-scale - TestGearsNEWT: Enhance GL2 demo to be suitable for manual tests, this since my Windows KVM machine doesn't support ES2 - TestGLContextDrawableSwitch10NEWT: Add a few more test constraints .. working Tested: - Manually on a Windows virtual machine (KVM) using - 2 virtualized 'Video QXL' cards and - and 'remote-viewer' to see the 2 monitors since `Virtual Machine Manager` build-in doesn't support - remote-viewer spice://localhost:5917 - Manually on a Linux machine w/ SOFT_SCALE - Both, X11 and Windows - Place window on each monitor - Move window across monitors w/ pixel-scale change (or not) - TODO: Test and fix utilization with AWT, i.e. NewtCanvasAWT
* TestDisplayLifecycle01NEWT: Invisible window might have been moved away ↵Sven Gothel2023-01-231-1/+2
| | | | (Windows 10)
* Execute AWT's Frame.setTitle() on AWT-EDT if already visible (avoid rare ↵Sven Gothel2023-01-221-1/+3
| | | | deadlock)
* Workaround MacOS + SWT 4.26: java.lang.NullPointerException: Cannot invoke ↵Sven Gothel2023-01-221-3/+8
| | | | | | | | | | | | | | | | | | | | | | | | | "org.eclipse.swt.internal.cocoa.NSGraphicsContext.saveGraphicsState()" because "context" is null On MacOS 12+ and SWT 4.26 while not using AWT (-Djava.awt.headless=true, -XstartOnFirstThread), we recently get the following Exception from SWT (suppressed): java.lang.NullPointerException: Cannot invoke "org.eclipse.swt.internal.cocoa.NSGraphicsContext.saveGraphicsState()" because "context" is null at org.eclipse.swt.widgets.Widget.drawRect(Widget.java:764) at org.eclipse.swt.widgets.Canvas.drawRect(Canvas.java:170) at org.eclipse.swt.widgets.Display.windowProc(Display.java:6287) at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method) at org.eclipse.swt.widgets.Display.applicationNextEventMatchingMask(Display.java:5565) at org.eclipse.swt.widgets.Display.applicationProc(Display.java:5965) at org.eclipse.swt.internal.cocoa.OS.objc_msgSend(Native Method) at org.eclipse.swt.internal.cocoa.NSApplication.nextEventMatchingMask(NSApplication.java:92) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3983) at com.jogamp.opengl.test.junit.util.SWTTestUtil$WaitAction$1.run(SWTTestUtil.java:52) at org.eclipse.swt.widgets.Synchronizer.syncExec(Synchronizer.java:183) at org.eclipse.swt.widgets.Display.syncExec(Display.java:5250) at com.jogamp.opengl.test.junit.util.SWTTestUtil$WaitAction.run(SWTTestUtil.java:63) at com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2SWT3.test02AsyncEachAnimator(TestSharedContextVBOES2SWT3.java:376) This is not observed if running using AWT (-Djava.awt.headless=false).
* scripts/tests*.sh: Put 'ulimit -c unlimited' in root scriptSven Gothel2023-01-221-2/+5
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* TestSharedContextVBOES2NEWT5: Try harder having the objects destroyed and ↵Sven Gothel2023-01-211-6/+10
| | | | | | taken from the GLContextShareSet map The objects were more sticky on my MacOS 12 x86_64 machine, this double GC w/ sleep 100ms resolved it.
* Update test scripts: Use Java17 module jvm args: --add-opens ↵Sven Gothel2023-01-171-7/+17
| | | | java.desktop/sun.awt=ALL-UNNAMED --add-opens java.desktop/sun.java2d=ALL-UNNAMED
* SWT tests on MacOS (w/o AWT) require '-XstartOnFirstThread' JVM argument, ↵Sven Gothel2023-01-161-0/+3
| | | | else they crash.
* SWT 4.26: Add cocoa-maxosx-aarch64 blob w/o src; Add ↵Sven Gothel2023-01-161-3/+3
| | | | scripts/tests-osx-aarch64.sh
* MacOS: Prepare build + test on aarch64 w/o ffmpeg and SWTSven Gothel2023-01-141-4/+4
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* Bug 1398: Adding TestBug1398Deadlock02AWT to manual testing tests.shSven Gothel2020-04-061-2/+5
| | | | | See commits 9e8a24933e9f396406f895ec137d18aefb1c2fe8 and 348d2ab9a20a3b339e2cb1ff4250c3de76c79c2a
* Bug 1398: Ensure CGLContext lock will be acquired before leaving user ↵Sven Gothel2020-03-051-7/+6
| | | | | | | | | | | | | | | | | | | | | | | | makeCurrent() call Command SetNSViewCmd sets NSOpenGLContext's NSView via [NSOpenGLContext setView:] on the main-thread as enforced since XCode 11 using SDK macosx10.15, see Bug 1398. This command is injected into OSX's main-thread @ NSOpenGLImpl.makeCurrent(long) only if required, i.e. issued only for a newly bound NSView and skipped for surface-less or offscreen 'surfaces'. This operation must be performed w/o blocking other tasks locking the NativeSurface on main-thread to complete. Since [NSOpenGLContext setView:] acquires the CGLContext lock on the main-thread, it can't be locked by the calling thread until this task has been completed. Command issuer NSOpenGLImpl.makeCurrent(long) will not acquire the CGLContext lock if this command is pending. contextMadeCurrent(true) cures the potential unlocked CGLContext by issuing a whole GLContext.release() and GLContext.makeCurrent() cycle while waiting for this command to be completed in-between. This GLContext cycle also ensures an unlocked NativeSurface.getLock() in-between, allowing potentially blocked other tasks on the main-thread to complete and hence this queued command to execute. Notable test provoking critical multithreading issues is com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT. Notable test exposing issues with an unlocked CGLContext is com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.
* OSX/SWT Testing: Drop using 'com.jogamp.newt.util.MainThread' enforcing ↵Sven Gothel2020-03-041-26/+8
| | | | | | | | | | | | | | | | | | | default test behavior SWT and OSX's UI TK have their strict threading policy we require to comply with, e.g. see Bug 1398 lately. It doesn't help using our own MainThread vehicle to move the unit test on the OS main thread, as this removes potential causes of deadlocks - which we intend to find and resolve. This patch removed using MainThread altogether from our ant unit testing recipe as well from our manual test scripts. Unit tests are no more executed on the 'main thread'. SWT tests are patched to comply with SWT's UI threading policy. We also catch violations within NewtCanvasSWT and our SWT GLCanvas to provide same behavior on all platforms.
* Bug 1398: MacOS: Perform [NSOpenGLContext setView:] on main-thread async w/o ↵Sven Gothel2020-02-241-2/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | blocking Set NSOpenGLContext's NSView via [NSOpenGLContext setView:] on the main-thread as enforced since XCode 11 using SDL macosx10.15, using Runnable SetNSViewCmd. This operation must be performed async w/o blocking to allow other tasks locking the NativeSurface on main-thread to complete. Further, since [NSOpenGLContext setView:] acquired the CGLContext lock, it can't be locked until this task has been completed. Worst case scenario for a late [NSOpenGLContext setView:] issuance might be corrupt initial frame(s) displayed. Since all concurrent locking is performed within JOGL, the unlocked CGLContext window risk is only academic. However, if native 3rd party toolkits take share control, we might have a situation. +++ SetNSViewCmd is issued @ makeCurrent() now as opposed to createContext(..) and associateDrawable(true). The latter was actually late as well, as it also happened after makeCurrent when updating the drawable association. It also missed setting a null NSView when detached! release() will also set a null NSView if called after associateDrawable(false). SetNSViewCmd will only be issued if the NSView has been changed, i.e. first makeCurrent() or changing the drawable. If issued, makeCurrent() will not lock the underlying CGLContext and hence allow SetNSViewCmd to perform - see above. +++ NSViewDescriptor class structure replaces the less convenient method 'getNSViewHandle(..)', exposing all collected drawable characteristics as fields. NSViewDescriptor also respects a ProxySurface's OPT_UPSTREAM_SURFACELESS mode, which results in not using any underlying NSView - similar to OPT_UPSTREAM_WINDOW_INVISIBLE. This change ensures that all surfaceless GL operations will not use any NSView.