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* Fix Bug 590: Wrong GL2 and GLES2 aliasing of ↵Sven Gothel2012-06-161-2/+2
| | | | | | | | | | | | | | | | GL_ARB_half_float_pixel/GL_ARB_half_float_vertex and GL_OES_texture_half_float extensions We mistakenly aliase the GL2 and GLES2 extensions: - GL_ARB_half_float_pixel - GL_HALF_FLOAT_ARB 0x140B - GL_ARB_half_float_vertex - GL_HALF_FLOAT 0x140B - GL_OES_texture_half_float extensions - GL_HALF_FLOAT_OES 0x8D61 This also leads to adding GL_HALF_FLOAT_OES to com.jogamp.opengl.util.GLBuffers.sizeof(..).
* Fix Bug 583: Remove Android compile-time dependencies and exclude Android ↵Sven Gothel2012-06-153-7/+7
| | | | | | | | | | | | | | specific classes for non Android platforms. Adapt to GlueGen commits: b3c9951006f9bd863244f1db3d54ac7866d66f0a, 86c1df6fdca183454ff544857f4236b646c4730d Ensure same Java JAR content regardless of build target (fix). Separate Android compilation results: jogl.all-android.jar and jogl.test-android.jar avoiding generating different content w/ non android builds. Adding ${android.abi} to APK target name (jogl.all-android.apk -> jogl.all-android-armeabi-v7a.apk) if not generic.
* Graph/Font Demo: Add simple 'one-file' demo/test 'TestTextRendererNEWT10' ↵Sven Gothel2012-05-161-1/+2
| | | | w/o GLEventListener
* Graph/Font Demo: Add simple 'one-file' demo/test 'TestTextRendererNEWT00'Sven Gothel2012-05-151-1/+2
| | | | .. also adding missing (c) of other graph unit test.
* TestGLContextSurfaceLockNEWT: Add GLWindow destroy @ test endSven Gothel2012-05-131-1/+1
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* GLContext*: Remove '[set/is]Synchronized(..)' - Defaults to wait for locks: ↵Sven Gothel2012-05-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | 1. Drawable, 2. GLContext Remove deadlock situation where thread-1 (Animator Thread) holds the GLContext-Lock and acquires the Surface-Lock, while thread-2 (UI/Main/EDT) holds the Surface-Lock and attempts to create the GLContext and hence acquires the GLContext-Lock. A GLContext-Lock and hence makeing the GLContext current requires to hold the Surface-Lock. The prev. code acquired the locks in reverse order and allowed the deadlock as described above. This fix acquires the locks in the proper natural order 1 - Surface-Lock 2 - GLContext-Lock This fix also renders the use of the non-synchronized behavior invalid, since it is bogus not to wait for the GLContext lock where it waits for the Surface lock. It also seems nonsense not to wait for any of both locks and our code always waited for both (synchronized := true). The GLContext [set/is]Synchronized(..) methods are removed and waiting for the lock per default is the correct behavior.
* GLContext/Surface Deadlock: Add unit test, provoking deadlock w/ 2 threads, ↵glctx_deadlockSven Gothel2012-05-131-1/+2
| | | | one holding the surfaceLock acquiring ctxLock where ctx acquires the surfaceLock
* Add unit tests for gluUnProject fix (commit ↵Sven Gothel2012-05-121-1/+2
| | | | cbc77718f01a8190e1a8aa0e9afdc2a3a3403358)
* Fix regression of commit de2b129a56335262a44a05541a3ab2e35668cc6e: ↵Sven Gothel2012-05-111-1/+3
| | | | | | | | | | | | | | | ProjectFloat Matrix Multiplication of gluUnProject(..) impl. ProjectFloat's previous gluMultMatricesf(..) used row-major order, but the replacement multMatrixf(..) uses column-major order (like OpenGL, ..). Note: The replaced 'gluMultMatrixVecf' by multMatrixVecf() already used column-major order. Fix: Reverse the arguments of matrix multiplication m1 x m2 -> m2 x m1 Added proper API documentation in FloatUtil -> Column Major Order of Linear Matrix Layout
* Android Unit Test (incomplete): Manually test new GlueGen's MainLauncherSven Gothel2012-05-031-12/+20
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* Test script: Add commented-out CLASSPATH and cmd-line args for Broadcom testsSven Gothel2012-05-021-2/+5
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* NEWT/OSX: Fix occasional crash 'free of non allocated object' - change ↵v2.0-rc8Sven Gothel2012-05-021-2/+2
| | | | window order on main-thread.
* test scriptsSven Gothel2012-04-271-3/+5
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* Completing swap-interval implementation for OSX's CALayer usage. Closing Bug 555Sven Gothel2012-04-221-4/+3
| | | | | | | | | | | | - Based on Andres Colubri's initiative and commit 218d67fc0222d7709b21c45792d44501351939c4. - Reading real screen refresh rate ('stolen' from NEWT) - Properly handling swap-interval and vsync-to in native code - Increasing accuracy vsync-to to microseconds Tested manually w/ TestGearsES2AWT.
* Test: Added commented-out hacks for gdb invocation, OSX NSZombieEnabled env, ↵Sven Gothel2012-04-213-0/+7
| | | | and custom lib path; MovieCube: '-wait' to wait for debugger.
* Linux ARMel eabi: Use armv6t, soft-float - low profile to target more ↵Sven Gothel2012-04-182-1/+3
| | | | devices. Our ARMhf build is high profile.
* Adding initial Libav/FFMpeg GLMediaPlayer implementationSven Gothel2012-04-162-5/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | The Java classes already slipped through in commit 10935e1ec0d8ed677bc3fddfaa8cd73898a3bcbf - oops. Since we cannot provide a Libav binary (even though Google does in Android and Chrome) due to legal uncertainities .. we dynamically link to an existing Libav / FFmpeg library in a 'relaxed' manner. Ie. we allow certain recent functions to be absent to be able to run on a wider range of Libav versions. Currently tested on Debian Linux and Windows7 64bit/32bit Binaries for Win/OSX: - Windows http://ffmpeg.zeranoe.com/builds/ - OSX http://www.ffmpegx.com/ Features: - Dynamic relaxed linking to Libav (see above) - YUV420P texture lookup function shader stub (conversion to RGB) - 1-copy only (decoder buffer to texture) - simple - uses libavformat's network streaming - fixes some odd PTS values TODO: - Audio output (Should use OpenAL, duh) - Seek works poorly - Offthread multi-texture fetching for smoother animation - Maybe more pixelformat conversions
* TextureSequence Shader Support; GLMediaPlayer uses 'int' where possible; ↵Sven Gothel2012-04-163-3/+11
| | | | | | | | | | | | | General enhancments. For details about TextureSequence/GLMediaPlayer shader collaboration w/ your own shader source, see TextureSequence and TexCubeES2 / MovieSimple demo. TextureSequence allows implementations to provide their own texture lookup function which may provide color space conversion (YUV) .. or other runtime hw-accel features. Have a look at the next commit, which provides an Libav/FFMpeg implementation w/ YUV/RGB shader conversion. MovieCube adds keyboard control (Android: firm touch on display to launch keyboard, don't break it though :)
* Refine GLMediaPlayer/TextureSequence, add MovieCube demo, fix minor bug in ↵Sven Gothel2012-04-111-1/+5
| | | | | | | | | | | | | | | | | | | | Texture - Add TextureSequence, base interface of GLMediaPlayer to genralize texture streams - TextureSequence / GLMediaPlayer: Use inner classes for event and texture data - getLastTexture() shall never return 'null', initialization of TextureSequence (initGLStream(..), etc) shall provide a TextureFrame w/ the stream's dimension. - GLMediaPlayerImpl.createTexImageImpl() y-flip defaults to 'false' impl. shall define y-flip, if required. - Added MovieCube demo - Fix Texture: initialize aspectRation for 'wrapping' ctor -
* TextureIO: Add PNG TextureProvider and TextureWriter for RGB[A]/BGR[A] - ↵Sven Gothel2012-04-071-1/+2
| | | | incl. unit tests; Test/Demos: Use PNG snapshots.
* GLMediaPlayer: Add (c) tag; Add NullGLMediaPlayer (dummy texture);Sven Gothel2012-04-061-1/+2
| | | | | - Factory falls back to NullGLMediaPlayer allowing to test on platforms where no player is available. - MovieSimple (c) to JogAmp since it is no more derived from the old project.
* Add Android API 14 GLMediaPlayer demo: MovieSimpleSven Gothel2012-04-031-0/+3
| | | | | | | | | | | | | | | | | Activity adds 2 NEWT GLWindow's in a ViewGroup, one main view and one small HUD view. Both GLWindow contain one GLEventListener playing the same stream using GLMediaPlayer one with no effect, one w/ a gradient color effect. The stream's URL is currently hardcoded 'file:///mnt/sdcard/Movies/BigBuckBunny_320x180.mp4'. Upper half of main window: - click start/pause video - drag rotate video Lower half of main window: - drag bwd/fwd in the stream (seek)
* Add armhf cross build/test scriptsSven Gothel2012-03-283-0/+65
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* minor edits: test.sh and android cross build scriptSven Gothel2012-03-272-3/+5
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* Fix EGLConfig re-use w/ different EGLDisplay handle (Triggered w/ Mesa EGL/ES)Sven Gothel2012-03-251-2/+2
| | | | | | | | | Reusing the native EGLConfig handle of another EGLDisplay is invalid, hence the EGLCapabilities cfg-handle value shall be 'refreshed' using the immutable cfg-id and the new EGLDisplay. Also fix EGLError value in createSurface() exception and don't override EGLCapabilities transparency value for a given EGLConfig ID.
* edit tests.shSven Gothel2012-03-251-5/+5
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* X11GLXContext: Remove DEBUG_GLX_MAKECURRENTSven Gothel2012-03-251-5/+2
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* Enhance and generalize AWT Threading* implementation; Minor changes ..Sven Gothel2012-03-251-6/+20
| | | | | | | | | | | | | | | | | | | | | | | | | Threading*: - add invoke(..) generalizing the Therading decision GLCanvas: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - remove drawable lock, drawable is volatile instead GLJPanel: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - DEBUG: Use getThreadName() prefix GLContextImpl: - Remove GLWorkerThread idle command on makeCurrent(), no holding of context in worker thread while idle. - DEBUG: Use getThreadName() prefix X11GLXContext: - DEBUG: Use getThreadName() prefix TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!
* Adding unit test to validate proper X11 Display closing (Bug 565)Sven Gothel2012-03-191-1/+3
| | | | | Modified Daniel Balog's unit tests, covering GLWindow (NEWT), GLCanvas (AWT) and GLPBuffer to fail immediatly when more than 1 open X11 Display is open.
* Android Tests: Using JogAmp's ActivityLauncher (gluegen commit: ↵Sven Gothel2012-03-147-90/+84
| | | | | | | | 0cfc7847c58b51c9a26b50d905b592d1fc4c8578) - Remove jogl.android-launcher.apk in favor of generic jogamp.android-launcher.apk - All Android test code resides in jogl.test.apk (initial launcher and delegated 'real' one)
* Merge branch 'master' of github.com:sgothel/joglSven Gothel2012-03-101-0/+1
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| * Update make.jogl.all.linux-armv7.sh script: Set TARGET_PLATFORM_ROOT=/Xerxes Rånby2012-03-081-0/+1
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* | Enable Android remote adb unit tests (1 Test currently / WIP)Sven Gothel2012-03-102-4/+4
|/ | | | | | - BOOTCLASSPATH - see gluegen commit 227ad20f6bf10d5d28073dfbd3fac363e3a09531 - Move jogl.test.apk creation in build-test.xml - Enable and fix 'junit.run.remote.adb' target
* Update android armv7 cross build/test scriptSven Gothel2012-03-071-26/+40
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* Merge branch 'pulled'Sven Gothel2012-03-073-49/+13
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| * Merge remote-tracking branch 'remotes/revane/master' into pulledSven Gothel2012-02-293-49/+13
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| | * Get JOGL to build with NDK r7Edwin Vane2012-02-283-49/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Most of the android build work is done by gluegen ant files. Changes made to gluegen in support of NDK r7 need to be reflected here: - New/fewer environment variables. - Specifying android.abi for packaging. - Cross-compilation script cleaned up to look like gluegen's cross compile script for consistency. - Renamed install/re-install adb helper scripts to be ARM specific.
* | | remote unit test reorg (all, awt, newt)Sven Gothel2012-03-052-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | junit.run.remote.ssh -> junit.run.remote.ssh.all added junit.run.remote.ssh.newt added junit.run.remote.ssh.awt junit.run.tests issues 'junit.run.remote.ssh.newt' only for now. manual remote ssh unit test invocation: bash scripts/make.jogl.all.linux-armv7-cross.sh -f build-test.xml junit.manual.run.remote.ssh.newt bash scripts/make.jogl.all.linux-armv7-cross.sh -f build-test.xml junit.manual.run.remote.ssh.awt bash scripts/make.jogl.all.linux-armv7-cross.sh -f build-test.xml junit.manual.run.remote.ssh.all
* | | linux-armv7-cross script: Introduce TARGET_PLATFORM_ROOTSven Gothel2012-03-051-1/+2
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* | | Test*ES2Newt: Add shutdown w/ type to internal loop testSven Gothel2012-03-051-2/+2
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* | | Fix GLWindow/SWT-GLCanvas: set context synchronized ; Misc ChangesSven Gothel2012-03-051-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix GLWindow/SWT-GLCanvas: set context synchronized - GLWindow fix commit a0177c8a1048683e5d43f4712f8f9e37091d4e85. Removed explicit recursive surface lock requires recursive context locking, otherwise concurrent rendering fails. The implicit recursive surface lock within context makeCurrent() is applied after the context lock itself. Misc Changes - Fix TestPBufferDeadlockAWT, which was not using the unique profile string reference
* | | Complete LOCK_SURFACE_CHANGED ; Introduce NativeVisualID (Daisy chaining ↵Sven Gothel2012-03-057-21/+36
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | *GraphicsConfiguration) ; ... NativeVisualID: New interface for Capabilities implementations, allowing retrieval of the native 'visual id'. Impl. by WGL, X11 and EGL. JAWTWindow.lockSurface() - Detect surfaceHandle change an return LOCK_SURFACE_CHANGED (see: LOCK_SURFACE_CHANGED) EGLDrawable: - Impl. updateHandle() (see: LOCK_SURFACE_CHANGED) - use NativeVisualID for EGLGraphicsConfiguration selection to respect a native 'visual id' EGLContext.createContextImpl: Use NIO for attributes EGLDisplayUtil: Enhance eglGetDisplay w/ DEBUG code and NativeSurface / EGL_DEFAULT_DISPLAY variation EGL, XGL, WGL GraphicsConfiguration: - Don't set ALPHA_SIZE and STENCIL_SIZE if not requested in attribute list for context creation. - toString() shows proper identification, eg.: egl, x11, win32 .. EGLGraphicsConfigurationFactory: Daisy chain GraphicsConfigurationFactory for native device type (currently only X11). This allows choosing the EGLGraphicsConfiguration and hence native visual id based on EGL when invoked via the factory model (generic). In case EGLGraphicsConfigurationFactory is not suitable or doesn't produce a native visual id, it falls back the the original one. X11AWTGraphicsConfigurationFactory and X11Window: Use generic NativeVisualID which allows EGLGraphicsConfiguration implicit. *GraphicsConfiguration's DEBUG flag is pushed up to DefaultGraphicsConfiguration LOCK_SURFACE_CHANGED: - commit 006e9fe402a0a47b45fd2c4af51296aef895e8b5 - commit a0177c8a1048683e5d43f4712f8f9e37091d4e85 Impact: - Fixes EGL/GLES (wrapper/native) usage on X11, proper Xvisual selection w/ EGL - Fixes EGL/GLES (wrapper/native) usage on Windows, ANGLE works w/ NEWT and forced ES2
* / CrossTest: Add AWT Unit-Test. Unit-Tests: Refine GLProfile request where we ↵Sven Gothel2012-02-292-0/+59
|/ | | | favor a more detailed request than getDefault().
* NativeWindow: Relax Xinerama dependency / Rename Windows impl subfolder to ↵Sven Gothel2012-02-271-1/+1
| | | | | | | common name win32 (same as stub_include) Utilizing dlopen/dlsym in an efficient way relaxes the platform requirement of having Xinerama available. This allows using Nokia N9 MeeGo out of the box.
* NEWT Screen.getCurrentScreenModeIntern() !ScreenMode case: Attempt to get ↵Sven Gothel2012-02-261-3/+4
| | | | screen size if 0.
* GLContext.isCurrentContextHardwareRasterizer(): Recognize 'softpipe' ↵Sven Gothel2012-02-261-2/+2
| | | | (Gallium) as software rasterizer. Check for NULL and issue warnings (TRIAGE THIS).
* UITestCase: Gracely ignore unsupported tests (ES2) ; Ignore all ↵Sven Gothel2012-02-252-6/+8
| | | | Shared-Context and more 'known' test cases for ES.
* Include GraphicsConfigurationFactory in lifecycle (initSingleton/shutdown) - ↵Sven Gothel2012-02-251-2/+3
| | | | | | fixes recursion on fallback GraphicsConfigurationFactory .. also validate the X11 GraphicsConfigurationFactory in X11GLXGraphicsConfigurationFactory and fail fast
* Min. Graph Parameter type change: texSize/width/.. for multipass-renderer: ↵Sven Gothel2012-02-251-2/+2
| | | | | | | | | | int -> int[] "texWidth desired texture width for multipass-rendering. The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched." This allows the 'backend' to correct the texSize, ie in regards to GL_MAX_TEXTURE_SIZE .. etc. Without this write-back, it would re-create the FBO for every frame.
* Introduce environment-var/property to disable unit tests (per node) -> ↵Sven Gothel2012-02-241-0/+1
| | | | gluegen commit 0dce3191754bd73138ff6a72e576a2af05f850ba