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* Min. Graph Parameter type change: texSize/width/.. for multipass-renderer: ↵Sven Gothel2012-02-251-2/+2
| | | | | | | | | | int -> int[] "texWidth desired texture width for multipass-rendering. The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched." This allows the 'backend' to correct the texSize, ie in regards to GL_MAX_TEXTURE_SIZE .. etc. Without this write-back, it would re-create the FBO for every frame.
* Introduce environment-var/property to disable unit tests (per node) -> ↵Sven Gothel2012-02-241-0/+1
| | | | gluegen commit 0dce3191754bd73138ff6a72e576a2af05f850ba
* Add NODE_LABEL in unit testSven Gothel2012-02-241-0/+2
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* Fix ↵Sven Gothel2012-02-241-1/+1
| | | | GLUEGEN_CPPTASKS_FILE="../../gluegen/make/lib/gluegen-cpptasks-linux-armv7.xml"
* fix targetcommand.sh name on target ; Use ↵Sven Gothel2012-02-241-8/+4
| | | | | | | GLUEGEN_CPPTASKS_FILE="lib/gluegen-cpptasks-linux-armv7.xml make.jogl.all.linux-armv7-cross.sh: Use GLUEGEN_CPPTASKS_FILE="lib/gluegen-cpptasks-linux-armv7.xml
* Fix MultisampleDemo01 -> MultisampleDemoES1 (proper profile, remove ↵Sven Gothel2012-02-242-9/+9
| | | | immediate mode for ES1) ; Fix GLES1Impl.glOrtho()
* Fix linux armv7 non-cross script / Disable ScreenMode on linux armv7 unit ↵Sven Gothel2012-02-235-8/+9
| | | | | | | tests (build scripts) Disable ScreenMode on Linux-ARM-Omap4 for example, where XRandR calls consume up to 3s per test.
* NEWT: Add time costs in DEBUG mode. NEWT/XRandR: Reuse ↵Sven Gothel2012-02-232-6/+8
| | | | | | | | | | | XRRScreenConfiguration to reduce perf hit on Linux ARM Omap4. On Linux ARM Omap4, we experience a performance hit when using XRandR: 1st call of XRRSizes: ~ 1668 ms Each call of XRRGetScreenInfo: ~ 1109 ms Even though XRRGetScreenInfo is cached in NEWT's X11Screen initialization, overall init time is ~2s, far too expensive.
* Fine tune unit tests for ES platformsSven Gothel2012-02-222-6/+7
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* EGL Display Lifecycle Robustness Patch (impl. workaround)Sven Gothel2012-02-222-9/+9
| | | | | | | | | | Added EGLDisplayUtil helper class managing the lifecycle of the EGL display handle recursively. This class is required, due to implementation bugs within EGL where EGL.eglTerminate(long) does not mark the resource for deletion when still in use, bug releases them immediatly. This fixes unit test com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT on Linux ARM w/ Omap4 and Tegra2.
* test scriptsSven Gothel2012-02-223-2/+115
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* Enable remote ssh unit test invocation [1] (testing w/ linux armv7)Sven Gothel2012-02-201-2/+4
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* Update linux armv7 scriptsSven Gothel2012-02-192-3/+9
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* Add make/scripts/make.jogl.all.linux-armv7.sh for native ARM-linux builds.Xerxes Rånby2012-02-181-0/+28
| | | | Signed-off-by: Xerxes Rånby <[email protected]>
* OpenGL EGL, ES1 and ES2 Header Sync incl. subsuming common extensions.Sven Gothel2012-02-151-0/+93
| | | | | | | | | | | | | | | | | | | | | - New EGL/ES headers from 2012-01-xx - Subsuming ES extensions to core, allowing aliasing of more enums/funcs to GL or GL2ES1/GL2ES2: GL_EXT_color_buffer_half_float GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_ARB_robustness GL_EXT_separate_shader_objects GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_array GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_NV_draw_buffers GL_NV_fbo_color_attachments GL_EXT_packed_float GL_EXT_texture_storage
* Simplify TestTransformFeedbackVaryingsBug407NEWT: Use 'in thread' ctx flow ↵Sven Gothel2012-02-143-6/+5
| | | | and debug context.
* OSX CALayer fix for Java7 (force CALayer to 0/0, always remove all animations)Sven Gothel2012-02-131-2/+2
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* OpenGL ES/EGL OverhaulSven Gothel2012-02-137-16/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* GLDynamicLibraryBundleInfo: Remove 'nativewindow_x11' preload lib ↵Sven Gothel2012-01-231-2/+2
| | | | (implicitly loaded by NativeWindowFactory)
* Bug 551 validation.Sven Gothel2012-01-233-5/+8
| | | | | | Turns out, that the culprit (at least on my Win7 NVidia machine) is the runtime property "-Dsun.java2d.opengl=false". When _not_ setting this prop. the test runs fine.
* Add verification script for compiled-in Java version; Add osx 32bit test script.Sven Gothel2012-01-222-0/+34
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* Fix Bug 516 (Determine Java Version) / Fix OS X 10.5 linkage (weak ↵Sven Gothel2012-01-222-0/+16
| | | | | | | | | | | | | | | framework, NEWT) - Fix Bug 516 (Determine Java Version). See gluegen: 64639b805a32338385421f168e12c1ef7f749d00 - Fix OS X 10.5 linkage (weak framework, NEWT) - Use weak framework linkage for all modules and frameworks: AppKit, QuartzCore, Cocoa, OpenGL, JavaNativeFoundation - NEWT: Handle NS exception while calling OS X >= 10.6 only methods: - 'setAllowsConcurrentViewDrawing()' - 'setCanDrawConcurrently()'
* test scriptsSven Gothel2012-01-192-5/+27
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* UI Test / AWTRobotUtil: Relax and fix focus testsSven Gothel2012-01-183-7/+8
| | | | | | | | | | | | | | | | | - toFront*(..) uses the AWT Window focus state, instead of our AWTWindowFocusAdapter, which removes false negatives. Often the focus is already hold on the Window where no focus change will be recognized by our AWTWindowFocusAdapter. - assertRequestFocusAndWait(..) recovers from lack of focus-lost event (if received focus-gained) and only dumps the case - returns success. - Since assertRequestFocusAndWait(..) implicitly tests the passed FocusAdapter and relaxes the constraints (see above) no more post-call assertions on the FocusAdapter is being performed (removed). - assertRequestFocusAndWait(..) is no more used on AWT Window or Frame, see 1st note above!
* test scriptsSven Gothel2012-01-143-17/+65
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* OSX Fixes: bug 548 (another regression: pixelfmt), ctx creation failure -> ↵Sven Gothel2012-01-131-3/+3
| | | | | | | | | | no exception, - bug 548: Another regression: pixelfmt failed for 10.6.7 and/or software OpenGL - enforcing accelerated leads to no pixelformat, - using the NSOpenGLView defaultPixelFormat causes to SIGSEGV - ctx creation failure shall just lead to return null, no immediate exception
* Add JOGL SWT GLCanvas unit testSven Gothel2012-01-091-3/+8
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* Dispatch the '5' GDI/WGL functions and allow using their 'wgl' variants. GDI ↵Sven Gothel2012-01-091-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | is the default. The following 5 GDI functions have their 'wgl' counterparts which 'shall' being used in case the OpenGL DLL is being loaded dynamically. (So reads the documentation & FAQ). This seems to be required only in case the std. opengl32.dll is not being used. This use case is called GDI/ICD. If using a non std. OpenGL DLL, is called MCD. We dynamically load the OpenGL DLL and fetch the address pointer. Since we generally use the std. opengl32.dll, our use of the GDI callbacks seems to be legal. However, to test using the 'wgl' method WGLUtil is introduced. You can test using the 'wgl' variants by defining the property: 'jogl.windows.useWGLVersionOf5WGLGDIFuncSet'. In case you have troubles, ie crashes within pixelformat setup etc, it might be interesting if this may impact your behavior. - ChoosePixelFormat(long, PIXELFORMATDESCRIPTOR) - DescribePixelFormat(long, int, int, PIXELFORMATDESCRIPTOR) - GetPixelFormat(long) - SetPixelFormat(long, int, PIXELFORMATDESCRIPTOR) - SwapBuffers(long)
* TestAWTCardLayoutAnimatorStartStopBug532: Refine, add 'continue' mode, ..Sven Gothel2012-01-083-6/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previous commit 098398c2a9145447da5314eed9792b3738c2d515 cleaned up and fixed context/drawable lock/unlock for makeCurrent()/release()/destroy() and consistency is looks much better now in this regard. However, on Intel HD 3000 / Windows7, our AnimatorControl start/stop still let the 2nd switch to GLCanvas within the CardPanel not showing rendering results. One interesting artefact though: 1st switch 2 GLCanvas (rendering visible): *** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] -> alternating HDC's 2nd switch 2 GLCanvas (rendering _not_ visible): *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] -> fixed HDC Maybe this is a hint for what is going wrong in JAWTWindow locking, which aquires the frame's HDC. Verifying the recursive lock shows proper lock/unlock actions though.
* Added Unit-Test for Bug 532 to test Animator behavior w/ CardLayout and ↵Sven Gothel2012-01-061-1/+4
| | | | diff. Platforms
* NEWT/OSX MacWindow.close(): More conservative closing approach.Sven Gothel2011-12-231-1/+3
| | | | | | | | | | | Closing: - Java: Set handle to null - Native: - Don't release the NSView explicit, but rely on NSWindow's release - Don't use NSWindow close() but simply call release() instead. The latter doesn't produce a crash SIGSEGV on exit in some cases. OSX 10.7.2, NV GPU
* Screen: width/height reflects virtual Screen size (-> big-desktop)Sven Gothel2011-12-231-2/+2
| | | | | | | | | | Add updateScreenSize() utilizing new getNativeScreenSizeImpl() to set/update the virtual Screen size. This replaces setScreenSize() where the ScreenMode dimension was being used which doesn't reflect the virtual size. ScreenMode Test Impact: We cannot assertEquals(sm.getRotatedWidth(), screen.getWidth()), since ScreenMode size != virtual size.
* NEWT Multi-Monitor 1/2: Allow negative window position; Validate Screen-Index;Sven Gothel2011-12-236-20/+22
| | | | | | | | | | | | | | | | - Allow negative window position, using flag 'autoPosition' to mark a custom user position. This impacts Windows and X11 window creation code, which supports native auto positioning. - Screen: Validate Screen-Index. In 'big-desktop' mode the Screen index is always 0. This is true for X11 with Xinerama enabled and MS-Windows in general. Platforms w/o multiple Screen support always use index 0. - X11: Separate X11 Display/Screen/Window native code in their respective C files - Windows test scripts: use '%*' to catch all arguments - Add missing (c)
* win make scripts - bump to 6u30Sven Gothel2011-12-217-13/+13
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* NEWT OSX: Add native ScreenMode impl. - TODO: Programmatically set the ↵Sven Gothel2011-12-201-2/+3
| | | | | | | rotation! (How to ?) Get/Set ScreenMode impl on OSX. Set is limited to resolution and size, since I don't know how to change the rotation.
* refine 32/64 bit unit tests run (OSX)Sven Gothel2011-12-181-21/+32
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* TestInitConcurrentNEWT: Nice window layout - don't wait/sync for start ↵Sven Gothel2011-12-181-2/+2
| | | | thread, only for shutdown.
* Fix regression of commit 47dc069104723f3d2e8d9ebdd700182e067163d0: Lock ↵Sven Gothel2011-12-182-3/+4
| | | | shared surface before using it's HDC for pbuffer creation
* No GLCanvas offscreen surface (as in NEWT) - test disabledSven Gothel2011-12-181-2/+2
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* test scripts: add argument for java data-type (32 or 64 bit) ; Add OSX 32/64 ↵Sven Gothel2011-12-188-20/+21
| | | | bit test script.
* test scriptsSven Gothel2011-12-172-4/+4
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* New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and ↵Sven Gothel2011-12-171-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | NewtCanvasAWT/GLCanvas (delegation) ; Fix GLCanvas OffscreenLayerSurface usage. JAWTWindow.destroy(): - No more getGraphicsConfiguration().getScreen().getDevice().close() call, since the configuration (hence the device) is passed @ creation and owned by the caller. New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and NewtCanvasAWT/GLCanvas (delegation) - Abstract offscreenLayer option to be delegated by using classes - Allow offscreen testing of GLCanvas as well (like NewtCanvasAWT) Fix GLCanvas OffscreenLayerSurface usage - common 'createDrawableAndContext()' for context and drawable instance creation - addNotify() calls createDrawableAndContext() after super.addNotify() to be able to lock the surface (JAWTWindow) and hence to determine offscreen usage. - reshape(...) issues recreation 'dispose(true)' in case of using an offscreen layer - dispose() explicitly destroys the JAWTWindow NewtCanvasAWT: - explicitly close the device of the JAWTWindow (as GLCanvas does) Tests: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT
* GLDebugMessageHandler: Disable Windows 32bit due to 32bit on 64bit ↵Sven Gothel2011-12-133-4/+8
| | | | JVM/OpenGL-Driver issues
* Fix GLDrawableFactory lack of GLProfile initialization in case get*Factory() ↵Sven Gothel2011-12-131-4/+6
| | | | is called 1st, add tests. Add performance numbers of init/shutdown in tests.
* Fix concurrency bug of GLProfile initialization ; Fix SharedResourceRunner ↵Sven Gothel2011-12-111-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'dead' thread (Applets) GLDrawableFactory: - clarify: public getWasSharedContextCreated(..) -> protected createSharedResource(..) - add: getSharesResourceThread() GLProfile: - proper locking of initSingletion(..) path: - Use RecursiveThreadGroupLock and add/remove GLDrawableFactory's sharesResourceThread while creating it's the sharedResource. This simplifies and fixes GLProfile's locking code. - Fix and simplify initSingleton(boolean) API doc - mark it deprecated. - Add initSingleton() for controlled initialization only, pairing w/ shutdown(..) Remove initSingleton(boolean) calls in code and test! +++ Fix SharedResourceRunner 'dead' thread (Applets) In Applets, stopping an Applet makes the browser Java plugin interrupting and killing all related threads, including our SharedResourceRunner thread. - Validate whether the shared resource thread is alive - Catch interruption in shared resource thread and assume it's a kill signal - releaseSharedResource: clear devicesTried set
* Test AWT Translucency: Use ReflectionUtil to use com.sun.awt.AWTUtilities, ↵Sven Gothel2011-12-021-2/+2
| | | | n/a on some AWT impl.
* More AWT-EDT invokeAndWait-wrapping for Frame show/disposeSven Gothel2011-12-021-3/+3
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* New GLProfile.ShutdownType: SHARED_ONLY / COMPLETE - Enhance/Fix Lifecycle ↵Sven Gothel2011-12-011-1/+6
| | | | | | | | | | | | | | | | | | | | | Management - Leave Platform, .. TempJarCache untouched. - GLDrawableFactoryImpl*: Leave DynamicLibraryBundle(lib-binding) untouched, for NativeLibrary, JNILibLoaderBase (JNI libs), .. consistency. - SHARED_ONLY: shutdown shared GLDrawableFactoryImpl* resources and NativeWindowFactory - COMPLETE: additionally shutdown GLContext* Clear all cached GL/GLX proc-address and device/context mappings. - Use new "GLProfile.shutdown(GLProfile.ShutdownType.SHARED_ONLY)" in Applets - X11GLXDrawableFactory Shutdown: Uncomment close/destroy of shared resources. - JAWTWindow.destroy(): Close the delegated device. In case it's X11 this closes the exclusive opened X11 Display.
* Windows: Bump JVM to 6u29Sven Gothel2011-11-307-13/+13
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* GLContextImpl*: createImpl() / makeCurrentImpl() refinement / robostnessSven Gothel2011-11-291-1/+2
| | | | | | | | | | | | | | | createImpl(): If successful must leave context current. makeCurrentImpl(): Is only called if context is not just created, hence the boolean parameter 'boolean newCreatedContext' is removed. This clearifies and actually cleans up the native makeContextCurrent/releaseContext call pairs. MacOSXCGLContext: CGL and NS impl. of native makeContextCurrent/releaseContext uses CGL locking to provide a thread safety. This is recommended in OS X OpenGL documentation on [shared context] multithreaded use cases. Post creation code, as seen in some pbuffer cases is moved to overriden createImpl() methods.