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* test.sh ..Sven Gothel2011-08-221-2/+2
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* Fix regression of commit 6c346d98f04e2355210960fe9ffde47432f04d62, where ↵Sven Gothel2011-08-221-2/+2
| | | | GLDataArrayHandler throws an exception in cstr if not VBO, but VBO usage is determined later
* Fix regression of commit 6c346d98f04e2355210960fe9ffde47432f04d62, where ↵Sven Gothel2011-08-222-5/+5
| | | | VBO/attribute binding wasn't updated (VBO data written, shader change/switch attribute on same location) ; Optimized interleaved GLSL VBO binding, hence split up GLArrayHandler syncData/enableState
* test scripts: use new demos.gl2 locationSven Gothel2011-08-221-5/+5
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* win32 test scripts: use new *all* locationsSven Gothel2011-08-226-11/+14
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* NewtVersionActivity: Remove 'gears' test; Version Info: Drop ↵Sven Gothel2011-08-223-9/+11
| | | | NativeWindow/Newt Version since we use *all* targets
* set env TARGET_PLATFORM_LIBS (linux arm cross)Sven Gothel2011-08-091-0/+1
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* incr. debug output (tests)Sven Gothel2011-08-071-0/+2
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* Android hacks: ClassLoaderUtil (vie Dex.., w/ native libs) ; Merged big jar ↵Sven Gothel2011-08-051-0/+17
| | | | ; eglGetDevice(0) fails
* add/fix: cross/egl test scriptsSven Gothel2011-08-053-6/+77
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* fix jogl.all-mobile.jar/jogl_mobile configurationSven Gothel2011-08-052-8/+10
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* Complete Android cleanup (compile/apk launch)Sven Gothel2011-08-051-0/+111
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* deployment resturcturing: combine nativewindow/jogl/newt ; newt: 'driver' ↵Sven Gothel2011-08-058-79/+37
| | | | | | | | | | | | | | | | | | | | | separation ; android cleanup remaining all-in-one jnlp's / jars: jogl-all-awt.jnlp -> jogl.all.jar jogl-all-noawt.jnlp -> jogl.all-noawt.jar jogl-all-mobile.jnlp -> jogl.all-mobile.jar native for all above: jogl-all-natives-linux-amd64.jar jogl.all-android.apk jogl.all-android.jar more may follow for each supported platfrom ++++ - newt: proper 'driver' separation - all drivers reside now in jogamp.newt.driver.* - remove intptr.cfg / use gluegen's
* Adapt latest gluegen changes for crossplatform.Sven Gothel2011-08-022-16/+4
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* Enable EGL/ES1/ES2 detection/test on desktop (using mesa's libraries)Sven Gothel2011-08-011-12/+13
| | | | | Ubuntu: sudo apt-get install mesa-utils-extra libegl1-mesa libegl1-mesa-drivers libgles1-mesa libgles2-mesa
* test script cleanupSven Gothel2011-08-012-11/+16
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* Cross Test linux/armv7 script: Use es1 and es2 classesSven Gothel2011-08-011-10/+15
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* Add egl es test script for host (emu)Sven Gothel2011-07-311-0/+37
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* Add crosstest script for linux/armSven Gothel2011-07-311-0/+52
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* add linux/armv7 scripts [[cross] compile clean]Sven Gothel2011-07-283-0/+60
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* test case GLWindowSven Gothel2011-07-281-2/+2
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* script: no need for custom linux-x86 on multilib platformSven Gothel2011-07-281-1/+3
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* Use GlueGen Platform's OSType enumSven Gothel2011-07-211-5/+5
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* Fix NEWT GL ctx/offscreen (GPUMemSec..) tests: Use pbuffer (i.e. hw accel GL ↵Sven Gothel2011-06-263-4/+7
| | | | driver)
* add property 'nativewindow.x11.mt-bug' to test script ..Sven Gothel2011-06-261-5/+10
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* Minor editing (compile script, X11Window.c - cleanups)Sven Gothel2011-06-121-1/+1
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* test bat/sh files edit ..Sven Gothel2011-06-113-4/+10
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* windows batch files: bump to 6u26Sven Gothel2011-06-099-16/+16
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* GLBuffers fix ; GL imageSizeInBytes fix / unit tests.Sven Gothel2011-06-091-1/+3
| | | | | | | | | | - Moved implementation of prev GL imageSizeInBytes(..) -> GLBuffers.sizeof() for all GL profiles - GLBuffers.*: Added missing formats and types (GL2.1, GL3.3 and GL4.1) - GLBuffers.sizeof(): Fail fast if format/type is unhandled, or alignment invalid - Added unit test for GLBuffers.sizeof()
* Locator moved to GlueGen's IOUtil (gluegen ↵Sven Gothel2011-06-081-5/+3
| | | | a87c56c95099de5b6cbc9bd8bf6f1924a3dd6387)
* NEWT/GLContext (unit test): Wait for visibility/realized ; Add clean scriptsSven Gothel2011-05-173-2/+11
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* GLSL unit tests: cleanup shader state testsSven Gothel2011-05-172-2/+4
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* JUnit Test: Add 'ruler' testcase using monitor mode's mm/pixel size.Sven Gothel2011-05-161-1/+2
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* build: Query git branch/sha1 and use it if not set and tools are available; ↵Sven Gothel2011-05-161-1/+1
| | | | | | | | | | Add Java source zip file. Query git branch/sha1 and use it if not set and tools are available. This shall improve tracking of manual generated binaries/bundles. Add Java source zip file. Contains all Java source code (incl. generated ones) enhancing IDE usage, where API doc and source browsing of libs is supported (NB/Eclipse/etc).
* Merging OutlineShape.VerticesState enum type (John Pritchard ↵Sven Gothel2011-05-051-2/+2
| | | | <[email protected]> https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60#L0R59)
* UI Tests/Robot: Attempt to stabilize UI tests (focus/input)Sven Gothel2011-05-011-3/+3
| | | | | | | | Focus: Always programmatic, clear global focus state upfront Key/Mouse Input: Retry w/ optional focus request if lost .. Dropped redundant robot delays, ie between keypress/release.
* Fix GLDebugMessages synchronous setting ↵Sven Gothel2011-04-291-3/+3
| | | | 39a8ca392d7302831f5689979c4ce89145b732af, only set if ARB
* GLContext GLDebugMessages: Add synchronous status/dumpStack; Remove length ↵Sven Gothel2011-04-283-6/+13
| | | | | | | | in aliased glDebugMessageInsert. - GLDebugMessages add synchronous status - defaults to true - GLContext/GLDebugMessages add dumpStack() if jogl.debug.DebugGL is set - Remove param length in aliased glDebugMessageInsert.
* Fix glsl unit tests: NV needs to have explicitly turn off vsync / Fix 'sed' ↵Sven Gothel2011-04-283-9/+13
| | | | havoc: gcu_ -> mgl_ uniform names
* test scriptSven Gothel2011-04-261-1/+1
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* ShaderState: 'Update' vertexAttribMap on enableSven Gothel2011-04-251-3/+4
| | | | | | | | | | | | | | | | | | ShaderProgram: - shaderCode's HashMap -> HashSet - adding HashSet for attached ShaderCode - link: allow relink, attachShader only if not yet attached - new add(gl, ShaderCode, ..) method, allowing compile/attach pre linkage - remove boxing of integer 'id', use generics style (warnings) - rename: glReplaceShader -> replaceShader, glUseProgram -> useProgram - fix: replaceShader - hashCode _is_ 'id' ShaderCode: - remove boxing of integer 'id', use generics style (warnings) - hashCode _is_ 'id' ShaderUtil: Use generics style (warnings), static names
* test scriptsSven Gothel2011-04-252-5/+15
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* Add unified support for GL_ARB_debug_output and GL_AMD_debug_output.Sven Gothel2011-04-241-1/+5
| | | | | | | | | | | | | | | | | | | | | | If GL_ARB_debug_output is not available, but GL_AMD_debug_output exist, fallback to the latter, offering generic aliased methods translating the delta (AMD category <-> ARB source/type). Generic aliased methods reside in GLContext* Enable/Disable via GLContext and GLAutoDrawable. To enable the GLDebugOutput feature GLContext.enableGLDebugMessage(true) or GLContext.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be called _before_ context creation via GLContext.makeCurrent()! In case GLAutoDrawable is being used, GLAutoDrawable.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be issued before context creation via GLContext.makeCurrent()!. After context creation, the GLDebugOutput feature may be enabled or disabled at any time using this method. Verify both unit tests for usability.
* ShaderState: Validated impl./state-handling / Added commentsSven Gothel2011-04-221-4/+8
| | | | | | Capable of glBinAttribLocation(..) Proper state check (has program, linked program, ..) for attrib/uniform methods.
* resolve conflictsSven Gothel2011-04-081-0/+1
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* Added demo GPU Resolution Indep UI - Button;Rami Santina2011-04-081-1/+2
| | | | | | | | | RIButton - resolution independent vector based button UINewtDemo01 --> shows a testcase of a button rendered on scene. controls: 1/2: zoom in/out 4/5: increase/decrease shape/text spacing 6/7: increase/decrease corner size 0/9: rotate.
* Graph Unit tests must have NEWT in the name / Also added UI lockingSven Gothel2011-04-011-3/+3
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* Add graph shaders and fonts ..Sven Gothel2011-04-011-1/+8
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* tests for native SWTSven Gothel2011-03-012-2/+9
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* Fix TestSharedContextListAWT: Use in-thread simple frame construction, which ↵Sven Gothel2011-03-012-0/+2
| | | | somehow solves the problem on Windows having no height