| Commit message (Collapse) | Author | Age | Files | Lines |
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WGL and EGL)
- GLDrawableFactory exposes:
public final List/*GLCapabilitiesImmutable*/ getAvailableCapabilities(AbstractGraphicsDevice device)
- GLCapabilities platform specialization containing native ids (XVisual/FBConfig, PFD, EGLConfig, ..)
- GLCapabilities setPbuffer(true) disables onscreen
- Capabilities setOnscreen(true) disables pbuffer
- Capabilities implements Comparable
- *Capabilities: enhanced 'toString(..)'
- CapabilitiesChooser.chooseCapabilities:
'CapabilitiesImmutable[] available' -> 'List /*<CapabilitiesImmutable>*/ available'
- VersionApplet, GLCanvas.main, GLWindow.main, GLProfile/debug: dumps all available GLCaps
- WGLGLCapabilities: proper non-displayeble (pbuffer) pfdid handling
TODO: ES/EGL test with emulation
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Similar to JFrame's closing behavior,
the following components window closing follow the new WindowClosingProtocol:
- GLCanvas
- GLJPanel
- NEWT Window, GLWindow
- NEWT NewtCanvasAWT
The implementation obeys either
1) the user value set by this interface,
2) an underlying toolkit set user value (JFrame, ..)
3) or it's default, eg. {@link #DO_NOTHING_ON_CLOSE DO_NOTHING_ON_CLOSE} within an AWT environment.
If none of the above determines the operation,
this protocol default behavior {@link #DISPOSE_ON_CLOSE DISPOSE_ON_CLOSE} shall be used.
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In conjunction with the gluegen investigation (gluegen: fbdedff789077b5ffa07811590f771b6f9a4f3a7),
on Windows the type LONG is always 32bit, hence we have to declare:
typedef __int32 LONG;
Besides, WGL_DRAW_TO_PBUFFER_ARB and WGL_DRAW_TO_BITMAP_ARB were missing in the
WGL/ARB attribute query, and the latter was not set in caps -> attributes.
Added fail safe exception for null chosen caps, if X11/WGL algo fails to determine.
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Compile posted Issue* Bug* snippets
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(X11 error on nvidia); reenable GLJPanel test
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Read Drawable feature reflects the make context current API
having a seperate read drawable next to the write drawable (default).
glXMakeContextCurrent(write, read, ..)
On X11 a ready drawable is only supported for GLX >= 1.3,
on Windows only if extension WGL_ARB_make_current_read is available,
on EGL it's always supported, on OSX not at all.
API cleanup GLContext:
changes: setGLDrawableRead(GLDrawable) -> setGLReadDrawable(GLDrawable)
new: isGLReadDrawableAvailable()
new: getGLExtensionsString();
Access qualifier cleanup.
GLContextImpl: GLVersionNumber moved out.
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robust, doc Java2D/AWT properties.
On X11 disableBackgroundErase() must happen before native peer creation,
this patch issues it before and after super.addNotify().
Make drawable creation more robust, ie only create a drawable in case the size is > 0x0
and do this check/create at display/paint in case size it not yet determined.
Add documentation about Java2D/AWT properties impact on GLCanvas.
Make JUnit tests on AWT/GLProfile's more robust, while adding frame validate()
ensuring 1st paint will have a size, hence will create the drawable.
This is necessary for eg. AMD GPU's and GL context > 3.
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pause()/resume() so it becomes a non critical to multithreading, hence display() or state change needs to be synced
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Consider use cases with many drawables and no drawables at start,
this had to be reflected all over this patch set, implementation,
usage and test cases.
- GLAnimatorControl
- refine API doc / states
- add 'void remove(GLAutoDrawable drawable);'
- Animator*:
- using RecursiveLock 'stateSync' for all actions out of the big synchronized (animator) block:
- get status methods (thread, isPaused, ..), hence no more synchronized
- display drawables change, utilizing synced ArrayList swap
This removes the need for volatiles usage shouldPause/shouldStop within the display method.
- added blocking wait for state change for add(GLAutoDrawable)/remove(GLAutoDrawable) method
- remove flawed double checked locking in anim thread (pause/idle condition)
- thread is now a daemon thread, hence it won't hinder the JVM from shutdown
-
- Animator use change:
- Always resume after pause, except in case of final destroy -> NEWT invalidate / GLCanvas,
this considers use cases with many drawables and no drawables at start.
- GLDrawableHelper: Don't pause at implicit dispose()
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for Canvas. ; Adding FSAA test.
Canvas/X11:
The Canvas GraphicsConfiguraton should be chosen before the native peer is being created.
Choosing AWT GraphicsConfiguration (all platforms):
Don't filter our capabilities with 'AWTGraphicsConfiguration.setupCapabilitiesRGBABits(capsChosen, gc)',
not necessary (see above) and it would remove ourrequired alpha channel.
Canvas display():
Don't render if drawable is not realized (yet).
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NEWT WindowsWindow GetRelativeLocation() native implementation to GDI as well.
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NEWT's removed:
Window: destoy(boolean unrecoverable)
Display/Screen: get/set DestroyWhenUnused(boolean)
We behave as follows:
- Window.destroy() always decr Screen's reference counter,
which issues destruction when reached zero.
Then Screen does the same for Display ..
- Window.destroy() keeps alive all references,
hence it can be always recreated via setVisible(true).
- Window.destroy() ensures Display's EDT is stopped
if display is destroyed.
- Window.invalidate() actually removes all Object reference,
hence it cannot be recreated or used after it.
This method exist to support a way to cleanup memory, GC.
All test passed on Linux/X11 and Windows
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AWT wait period.
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(visibility, displayed)
Ensure that at least one frame has been rendered after returning from the functions.
This removes the hack of polling a while for a rendered frame.
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device.
AbstractGraphicsDevice's 'connection' and 'type' attribute is used as a unique key
to map GLProfiles and GLContext's major/profile -> major/minor/profile mapping.
Eager initialiaztion as well as lazy is supported to maintain a simple API.
This is currently tested on X11, where one app display NEWT/GL window and content
on the local and remote device.
See TestRemoteWindow01NEWT.java and TestRemoteGLWindows01NEWT.java
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comments
Seperated unit tests (newt/awt/headless)
- no more *CORE* tests
- junit.run.newt.headless: all NEWT headless (no-AWT) tests,
without any AWT classes and with -Djava.awt.headless=true.
Disabled for 'isOSX'.
- junit.run.newt: all NEWT non AWT tests (same as above),
but with full AWT. This test is not enabled via junit.run.
Disabled for 'isOSX'.
- junit.run.awt: all AWT tests without NEWT
- using newt.event.jar to add AWT agnostic NEWT event adapter
- junit.run.newt.awt: all NEWT + AWT tests
- junit.run: junit.run.newt.headless,junit.run.awt,junit.run.newt.awt
- swizzling around a few tests to achieve the above:
TEST rules:
- A runnable unit test must start with 'Test'
- Only pure NEWT tests must have 'NEWT' in their name
- AWT tests must have 'AWT' in their name.
- AWT + NEWT tests must have '.newt.' in their package name, hence
- Pure AWT tests (without NEWT) must not have '.newt.' in their package name
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Lifecycle.reparentActionPre()/reparentActionPost() -> pauseRenderingAction()/resumeRenderingAction()
for a more generic use, ie reparenting and screen mode change.
ScreenMode change: No more visibility/fullscreen changes, no more locking,
just pause/resume animation.
X11 ScreenMode set: move from thread/wait to simple polling over time (timeout)
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DEBUG strings w/ thread name
nativewindow.TraceLock -> nativewindow.debug.ToolkitLock.TraceLock
Sync Xmisc (DummyWindow) with NEWT's creation
test scripts: awt and non-awt usage
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focus click won't be counted
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Fix ScreenMode
- Avoid NPE/Out-of-memory: Return zero sized NewIntArrays instead of NULL.
Fix Windows Build
- ScreenMode still has a regression
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- 'destroyAction' -> 'destroyActionPreLock' 'destroyActionInLock',
to be able to stop animation before locking.
GLDrawableHelper.invokeGL() dispose case (initAction == null):
- pause animator if animating before makeCurrent (locking)
GLCanvas/GLJPanel dispose: recreate case
- resume animator if was animating
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18bf27fa86da1f26fd085565f501736816d2f2e9
Conflicts resolved:
src/newt/classes/com/jogamp/newt/impl/WindowImpl.java
src/newt/classes/com/jogamp/newt/impl/windows/WindowsWindow.java
src/newt/classes/com/jogamp/newt/impl/x11/X11Window.java
src/newt/native/WindowsWindow.c
src/newt/native/X11Window.c
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- setSizeImpl/setPositionImpl/reparent -> reconfigureWindowImpl
- setVisible(boolean) is state checked (500ms) for better reliability
on resource creation. Guarantees valid surface.
- reparentWindow: start pos of child -> top is current position on screen
- reparentWindow: Recheck success (setVisible), if failed fall back to recreate,
which gets rid of a lost child windows (1/20) ..
- reparentWindow: if size failed, reconfigure for size again
- add toggle decoration
- unify nfs_ size/pos state
- WindowsWindow.c/X11Window.c: Unify size/pos settings
- X11Window.c:
- NewtWindows_setFullscreen: use 'root of screen' instead of 'default root of display'
- Adding SubstructureNotifyMask incl event semantics
- Parse ReparentNotify (debugging of reparenting)
Misc:
- Add native getLocationOnScreen() impl to avoid possible AWT deadlock
- setSize/setPosition/setFullScreen -> EDT
- More documentation on expected native implementation semantics
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Added windows implemenation for screen mode change lifecycle and screen rotation
screen modes.
+++++++++++
Added getHighestAvailableRate() to Screen mode as a helper function
which loops over the available rates of this screen mode and returns the
highest available.
Added toString impl to ScreenMode.
+++++++++++
Unit Tests: TestScreenMode01NEWT,TestScreenMode02NEWT are modified adding the gears as GL
event listeners.
+++++++++++
Notes:
1- Screen modes with bits per pixel values not same as current are currently filtered out.
2- Since windows stores the Display settings differently you will see some duplicate values
which the documentation says is usual. These modes are not filtered out in getScreenModes().
Keeping values same as provided from windows enum.
3- BitsPerPixel is currently natively read on windows only.
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