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* Expose provided SWT jars to SWT_CLASSPATH for test scriptsSven Gothel2011-02-037-7/+11
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* unit test for Bug464 added (cleaned CRLF/merged version; own text subpackage)Domokun2011-02-011-2/+3
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* test scripts..Sven Gothel2011-01-312-4/+4
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* GLCapabilities enhancements: Choosing, All-Available, Data Handling (X11, ↵Sven Gothel2011-01-313-12/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | WGL and EGL) - GLDrawableFactory exposes: public final List/*GLCapabilitiesImmutable*/ getAvailableCapabilities(AbstractGraphicsDevice device) - GLCapabilities platform specialization containing native ids (XVisual/FBConfig, PFD, EGLConfig, ..) - GLCapabilities setPbuffer(true) disables onscreen - Capabilities setOnscreen(true) disables pbuffer - Capabilities implements Comparable - *Capabilities: enhanced 'toString(..)' - CapabilitiesChooser.chooseCapabilities: 'CapabilitiesImmutable[] available' -> 'List /*<CapabilitiesImmutable>*/ available' - VersionApplet, GLCanvas.main, GLWindow.main, GLProfile/debug: dumps all available GLCaps - WGLGLCapabilities: proper non-displayeble (pbuffer) pfdid handling TODO: ES/EGL test with emulation
* version bump: j2se 1.6.0_23, ant 1.8.2Sven Gothel2011-01-317-20/+20
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* scripts: add new testsSven Gothel2010-12-232-8/+13
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* JOGL/NEWT: Introduce WindowClosingProtocol (solves Bug/Request 444)Sven Gothel2010-12-191-3/+7
| | | | | | | | | | | | | | | | | Similar to JFrame's closing behavior, the following components window closing follow the new WindowClosingProtocol: - GLCanvas - GLJPanel - NEWT Window, GLWindow - NEWT NewtCanvasAWT The implementation obeys either 1) the user value set by this interface, 2) an underlying toolkit set user value (JFrame, ..) 3) or it's default, eg. {@link #DO_NOTHING_ON_CLOSE DO_NOTHING_ON_CLOSE} within an AWT environment. If none of the above determines the operation, this protocol default behavior {@link #DISPOSE_ON_CLOSE DISPOSE_ON_CLOSE} shall be used.
* test scripts .. VersionAppletSven Gothel2010-12-192-3/+5
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* Fix WGL Bitmap Offscreen DrawableSven Gothel2010-12-164-5/+12
| | | | | | | | | | | In conjunction with the gluegen investigation (gluegen: fbdedff789077b5ffa07811590f771b6f9a4f3a7), on Windows the type LONG is always 32bit, hence we have to declare: typedef __int32 LONG; Besides, WGL_DRAW_TO_PBUFFER_ARB and WGL_DRAW_TO_BITMAP_ARB were missing in the WGL/ARB attribute query, and the latter was not set in caps -> attributes. Added fail safe exception for null chosen caps, if X11/WGL algo fails to determine.
* Cleanup test/junit structure. com.jogamp.test -> com.jogamp.opengl.text; ↵Sven Gothel2010-12-133-111/+111
| | | | Compile posted Issue* Bug* snippets
* Fix API doc: firstUIActionOnProcessSven Gothel2010-12-121-2/+2
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* GLJPanel/GLPbufferImpl: destroy pbuffer reentrance fix; disable device close ↵Sven Gothel2010-12-122-4/+4
| | | | (X11 error on nvidia); reenable GLJPanel test
* script updatesSven Gothel2010-12-127-12/+49
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* Add javaws test scriptsSven Gothel2010-12-112-0/+17
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* JOGL: Proper handling of Read Drawable Support (if not supported), add query.Sven Gothel2010-11-283-6/+7
| | | | | | | | | | | | | | | | | | | Read Drawable feature reflects the make context current API having a seperate read drawable next to the write drawable (default). glXMakeContextCurrent(write, read, ..) On X11 a ready drawable is only supported for GLX >= 1.3, on Windows only if extension WGL_ARB_make_current_read is available, on EGL it's always supported, on OSX not at all. API cleanup GLContext: changes: setGLDrawableRead(GLDrawable) -> setGLReadDrawable(GLDrawable) new: isGLReadDrawableAvailable() new: getGLExtensionsString(); Access qualifier cleanup. GLContextImpl: GLVersionNumber moved out.
* GLCanvas: Fix disableBackgroundErase/X11, make drawable creation more ↵Sven Gothel2010-11-272-9/+11
| | | | | | | | | | | | | | | | robust, doc Java2D/AWT properties. On X11 disableBackgroundErase() must happen before native peer creation, this patch issues it before and after super.addNotify(). Make drawable creation more robust, ie only create a drawable in case the size is > 0x0 and do this check/create at display/paint in case size it not yet determined. Add documentation about Java2D/AWT properties impact on GLCanvas. Make JUnit tests on AWT/GLProfile's more robust, while adding frame validate() ensuring 1st paint will have a size, hence will create the drawable. This is necessary for eg. AMD GPU's and GL context > 3.
* Refined VersionInfo usageSven Gothel2010-11-251-8/+16
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* test scripts: add new AWT recreation testSven Gothel2010-11-252-2/+5
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* AnimatorBase: add()/remove() - decorate change of drawables with ↵Sven Gothel2010-11-231-3/+3
| | | | pause()/resume() so it becomes a non critical to multithreading, hence display() or state change needs to be synced
* Add GLJPanel test (works better in jogl-demos though, need to copy)Sven Gothel2010-11-232-4/+6
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* Fix TestTransformFeedbackVaryingsBug407NEWT GLContext makeCurrent race conditionSven Gothel2010-11-231-2/+2
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* Fix TestTransformFeedbackVaryingsBug407NEWT GLContext makeCurrent race conditionSven Gothel2010-11-231-2/+2
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* Scripts: bump to 6u22; distinguish windows test batch x64/x32Sven Gothel2010-11-239-18/+55
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* JOGL/NEWT: Animator fixesSven Gothel2010-11-211-3/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Consider use cases with many drawables and no drawables at start, this had to be reflected all over this patch set, implementation, usage and test cases. - GLAnimatorControl - refine API doc / states - add 'void remove(GLAutoDrawable drawable);' - Animator*: - using RecursiveLock 'stateSync' for all actions out of the big synchronized (animator) block: - get status methods (thread, isPaused, ..), hence no more synchronized - display drawables change, utilizing synced ArrayList swap This removes the need for volatiles usage shouldPause/shouldStop within the display method. - added blocking wait for state change for add(GLAutoDrawable)/remove(GLAutoDrawable) method - remove flawed double checked locking in anim thread (pause/idle condition) - thread is now a daemon thread, hence it won't hinder the JVM from shutdown - - Animator use change: - Always resume after pause, except in case of final destroy -> NEWT invalidate / GLCanvas, this considers use cases with many drawables and no drawables at start. - GLDrawableHelper: Don't pause at implicit dispose()
* JOGL/AWT: Fix ~ 2 year old regressions: Choose & Use GraphicsConfiguration ↵Sven Gothel2010-11-184-5/+9
| | | | | | | | | | | | | | for Canvas. ; Adding FSAA test. Canvas/X11: The Canvas GraphicsConfiguraton should be chosen before the native peer is being created. Choosing AWT GraphicsConfiguration (all platforms): Don't filter our capabilities with 'AWTGraphicsConfiguration.setupCapabilitiesRGBABits(capsChosen, gc)', not necessary (see above) and it would remove ourrequired alpha channel. Canvas display(): Don't render if drawable is not realized (yet).
* Finishing Immutable changes including GLCapabiltiesImmutable.Sven Gothel2010-11-171-1/+2
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* Move GDI GlueGen wrapping from JOGL -> NativeWindow (following X11). Moving ↵Sven Gothel2010-11-172-4/+6
| | | | NEWT WindowsWindow GetRelativeLocation() native implementation to GDI as well.
* NEWT Lifecycle remodel: Window destroy() !Sven Gothel2010-11-161-0/+2
| | | | | | | | | | | | | | | | | | | | | | | NEWT's removed: Window: destoy(boolean unrecoverable) Display/Screen: get/set DestroyWhenUnused(boolean) We behave as follows: - Window.destroy() always decr Screen's reference counter, which issues destruction when reached zero. Then Screen does the same for Display .. - Window.destroy() keeps alive all references, hence it can be always recreated via setVisible(true). - Window.destroy() ensures Display's EDT is stopped if display is destroyed. - Window.invalidate() actually removes all Object reference, hence it cannot be recreated or used after it. This method exist to support a way to cleanup memory, GC. All test passed on Linux/X11 and Windows
* NEWT: Cleanup reparent (window resize/display) ; AWT Focus Tests: Bring back ↵Sven Gothel2010-11-151-1/+1
| | | | AWT wait period.
* NEWT: Make setVisible/reparentWindow return status more reliable ↵Sven Gothel2010-11-151-3/+3
| | | | | | | (visibility, displayed) Ensure that at least one frame has been rendered after returning from the functions. This removes the hack of polling a while for a rendered frame.
* JOGL: Complete eager and lazy mapping of GLProfiles in respect to multiple ↵Sven Gothel2010-11-144-6/+22
| | | | | | | | | | | | | | device. AbstractGraphicsDevice's 'connection' and 'type' attribute is used as a unique key to map GLProfiles and GLContext's major/profile -> major/minor/profile mapping. Eager initialiaztion as well as lazy is supported to maintain a simple API. This is currently tested on X11, where one app display NEWT/GL window and content on the local and remote device. See TestRemoteWindow01NEWT.java and TestRemoteGLWindows01NEWT.java
* updated runtime-properties.txt docSven Gothel2010-11-131-2/+5
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* JavaDoc: Use GlueGen offline link, javadoc_public -> javadocSven Gothel2010-11-092-4/+4
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* Archive: New common zip archive folder structure. Drop source archive, use gitSven Gothel2010-11-091-1/+0
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* Relocated some deployment script to jogamp-scripting repoSven Gothel2010-11-0910-532/+0
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* archive script: use jogl-demos from masterSven Gothel2010-11-081-9/+9
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* Reformated license tag; Added Khronos licenseSven Gothel2010-11-081-0/+23
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* Fix CG header, according to PCPP fixSven Gothel2010-11-071-2/+2
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* NEWT DisplayImpl: Use ArrayList and index, no Iterator ; Misc cleanupSven Gothel2010-11-041-4/+4
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* Seperated unit tests (newt/awt/headless) and cleaned up some imports and ↵Sven Gothel2010-11-045-127/+164
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | comments Seperated unit tests (newt/awt/headless) - no more *CORE* tests - junit.run.newt.headless: all NEWT headless (no-AWT) tests, without any AWT classes and with -Djava.awt.headless=true. Disabled for 'isOSX'. - junit.run.newt: all NEWT non AWT tests (same as above), but with full AWT. This test is not enabled via junit.run. Disabled for 'isOSX'. - junit.run.awt: all AWT tests without NEWT - using newt.event.jar to add AWT agnostic NEWT event adapter - junit.run.newt.awt: all NEWT + AWT tests - junit.run: junit.run.newt.headless,junit.run.awt,junit.run.newt.awt - swizzling around a few tests to achieve the above: TEST rules: - A runnable unit test must start with 'Test' - Only pure NEWT tests must have 'NEWT' in their name - AWT tests must have 'AWT' in their name. - AWT + NEWT tests must have '.newt.' in their package name, hence - Pure AWT tests (without NEWT) must not have '.newt.' in their package name
* NEWT Window Lifecycle / ScreenMode:Sven Gothel2010-11-031-5/+6
| | | | | | | | | | Lifecycle.reparentActionPre()/reparentActionPost() -> pauseRenderingAction()/resumeRenderingAction() for a more generic use, ie reparenting and screen mode change. ScreenMode change: No more visibility/fullscreen changes, no more locking, just pause/resume animation. X11 ScreenMode set: move from thread/wait to simple polling over time (timeout)
* Minor cleanup: strings, unused vars, ..Sven Gothel2010-11-023-9/+17
| | | | | | | | | | DEBUG strings w/ thread name nativewindow.TraceLock -> nativewindow.debug.ToolkitLock.TraceLock Sync Xmisc (DummyWindow) with NEWT's creation test scripts: awt and non-awt usage
* Fix focus test for windows: increase mouse click start delay, so previous ↵Sven Gothel2010-11-022-5/+6
| | | | focus click won't be counted
* ScreenMode: Ignore modes < 15bppSven Gothel2010-11-021-2/+2
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* Added Rotation testSven Gothel2010-11-012-1/+76
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* Fix: Move windows build scripts to ant 1.8.0 as well (1.8.1 is buggy)Sven Gothel2010-11-016-7/+7
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* Fix ScreenMode ; Add FatalError to NewtCommon.c ; Fix Windows BuildSven Gothel2010-10-294-7/+7
| | | | | | | | Fix ScreenMode - Avoid NPE/Out-of-memory: Return zero sized NewIntArrays instead of NULL. Fix Windows Build - ScreenMode still has a regression
* WindowImpl/GLWindow LifecycleHook:Sven Gothel2010-10-271-1/+1
| | | | | | | | | | | - 'destroyAction' -> 'destroyActionPreLock' 'destroyActionInLock', to be able to stop animation before locking. GLDrawableHelper.invokeGL() dispose case (initAction == null): - pause animator if animating before makeCurrent (locking) GLCanvas/GLJPanel dispose: recreate case - resume animator if was animating
* Merge branch 'master' of http://github.com/sgothel/joglRami Santina2010-10-213-5/+36
|\ | | | | | | | | | | | | | | | | | | | | 18bf27fa86da1f26fd085565f501736816d2f2e9 Conflicts resolved: src/newt/classes/com/jogamp/newt/impl/WindowImpl.java src/newt/classes/com/jogamp/newt/impl/windows/WindowsWindow.java src/newt/classes/com/jogamp/newt/impl/x11/X11Window.java src/newt/native/WindowsWindow.c src/newt/native/X11Window.c
| * NEWT: Fix / Stabilize Fullscreen/Decoration/Reparenting Mode ChangesSven Gothel2010-10-213-4/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - setSizeImpl/setPositionImpl/reparent -> reconfigureWindowImpl - setVisible(boolean) is state checked (500ms) for better reliability on resource creation. Guarantees valid surface. - reparentWindow: start pos of child -> top is current position on screen - reparentWindow: Recheck success (setVisible), if failed fall back to recreate, which gets rid of a lost child windows (1/20) .. - reparentWindow: if size failed, reconfigure for size again - add toggle decoration - unify nfs_ size/pos state - WindowsWindow.c/X11Window.c: Unify size/pos settings - X11Window.c: - NewtWindows_setFullscreen: use 'root of screen' instead of 'default root of display' - Adding SubstructureNotifyMask incl event semantics - Parse ReparentNotify (debugging of reparenting) Misc: - Add native getLocationOnScreen() impl to avoid possible AWT deadlock - setSize/setPosition/setFullScreen -> EDT - More documentation on expected native implementation semantics