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* Fix ScreenMode ; Add FatalError to NewtCommon.c ; Fix Windows BuildSven Gothel2010-10-294-7/+7
| | | | | | | | Fix ScreenMode - Avoid NPE/Out-of-memory: Return zero sized NewIntArrays instead of NULL. Fix Windows Build - ScreenMode still has a regression
* WindowImpl/GLWindow LifecycleHook:Sven Gothel2010-10-271-1/+1
| | | | | | | | | | | - 'destroyAction' -> 'destroyActionPreLock' 'destroyActionInLock', to be able to stop animation before locking. GLDrawableHelper.invokeGL() dispose case (initAction == null): - pause animator if animating before makeCurrent (locking) GLCanvas/GLJPanel dispose: recreate case - resume animator if was animating
* Merge branch 'master' of http://github.com/sgothel/joglRami Santina2010-10-213-5/+36
|\ | | | | | | | | | | | | | | | | | | | | 18bf27fa86da1f26fd085565f501736816d2f2e9 Conflicts resolved: src/newt/classes/com/jogamp/newt/impl/WindowImpl.java src/newt/classes/com/jogamp/newt/impl/windows/WindowsWindow.java src/newt/classes/com/jogamp/newt/impl/x11/X11Window.java src/newt/native/WindowsWindow.c src/newt/native/X11Window.c
| * NEWT: Fix / Stabilize Fullscreen/Decoration/Reparenting Mode ChangesSven Gothel2010-10-213-4/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - setSizeImpl/setPositionImpl/reparent -> reconfigureWindowImpl - setVisible(boolean) is state checked (500ms) for better reliability on resource creation. Guarantees valid surface. - reparentWindow: start pos of child -> top is current position on screen - reparentWindow: Recheck success (setVisible), if failed fall back to recreate, which gets rid of a lost child windows (1/20) .. - reparentWindow: if size failed, reconfigure for size again - add toggle decoration - unify nfs_ size/pos state - WindowsWindow.c/X11Window.c: Unify size/pos settings - X11Window.c: - NewtWindows_setFullscreen: use 'root of screen' instead of 'default root of display' - Adding SubstructureNotifyMask incl event semantics - Parse ReparentNotify (debugging of reparenting) Misc: - Add native getLocationOnScreen() impl to avoid possible AWT deadlock - setSize/setPosition/setFullScreen -> EDT - More documentation on expected native implementation semantics
* | Added Windows Impl for ScreenMode and rotation change; Windows Fullscreen HintRami Santina2010-10-203-6/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added windows implemenation for screen mode change lifecycle and screen rotation screen modes. +++++++++++ Added getHighestAvailableRate() to Screen mode as a helper function which loops over the available rates of this screen mode and returns the highest available. Added toString impl to ScreenMode. +++++++++++ Unit Tests: TestScreenMode01NEWT,TestScreenMode02NEWT are modified adding the gears as GL event listeners. +++++++++++ Notes: 1- Screen modes with bits per pixel values not same as current are currently filtered out. 2- Since windows stores the Display settings differently you will see some duplicate values which the documentation says is usual. These modes are not filtered out in getScreenModes(). Keeping values same as provided from windows enum. 3- BitsPerPixel is currently natively read on windows only.
* | Added Screen Rotation manipulation API (with X11 impl)Rami Santina2010-10-181-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added screen rotation change capability with impl for X11 (using Xrandr) com.jogamp.newt.Screen: added 2 methods which cover screen roation lifecycle setScreenRotation(int rot): Change the Screen Rotation to one of the rotations defined in ScreenMode, namely: ROTATE_0, ROTATE_90, ROTATE_180, ROTATE_270 int getCurrentScreenRotation(): Get the Current screen rotation returns -1 if not implemented natively. +++++++++++++++++++++++++ Notes: 1- At init the original rotation is called natively and cached, when screen is destroyed the rotation is reverted. 2- On X11 with Nvidia: you need to edit /etc/X11/xorg.conf: Add the following line: Option "RandRRotation" "on" in Section "Device" after BoardName. +++++++++++++++ Added TestScreenMode02NEWT which includes 4 tests 1- Rotate 90 2- Rotate 180 3- Rotate 270 4- Rotate with screen mode change should fail if screen rotation not implemented natively. (4) withh fail if screen mode not impl natively as well.
* | Screen Mode manipulation API (with X11 impl) ; X11 Fullscreen implRami Santina2010-10-171-2/+6
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added screen mode change capability with impl for X11 (using Xrandr) com.jogamp.newt.Screen: added 4 methods which cover screen mode lifecycle ScreenMode[] getScreenModes(): Get list of available screen modes returns null if not natively implemented. On first call will fetch the list thru a set of native calls and stores them in the ScreenModeState. Consequent calls will retreive the data from the ScreenModeStatus object. Native calls are done on creation stage, so subsequent API calls will return cached data. int getDesktopScreenModeIndex(): Get the Current Desktop Screen mode index returns -1 if functionality not natively implemented. The index returned refers to the screen mode location in the ScreenMode array. Used to get initial mode for reverting back. Initial call will retreive the mode thru a native call (done on initialization), subsequent API calls will retreive it from the ScreenModeStatus object. Note: If Window is closed without reverting back and screen is set to unreachable. The api will revert the screen. A call to destoy(unreachable) is needed for revert to take place on close windowDestroyNotify(WindowEvent e) { ... window.destroy(true); } short getCurrentScreenRate(): Get the current screen rate returns -1 if not natively implemented. Used along with getDesktopScreenModeIndex You can identify the current screen mode (w x h) and the rate. Initial call will retreive the mode thru a native call (done on initialization), subsequent API calls will retreive it from the ScreenModeStatus object. void setScreenMode(int modeIndex, short rate): change the screen mode to the mode index which refers to one of the screen modes retreived by getScreenModes() and a rate which can be one of screenModes.getRates(). If the rate provided doesnt belong to the list of available rates the first rate is chosen. build-newt.xml: Added header files generation for Screen and Display Added Xrandr syslink to x11 based builds. +++++++++++++ Fullscreen for X11Window: Added Fullscreen WM Hint for X11Window. Event of Fullscreen is sent to the display root. When changing to fullscreen the request is send after configuring the window otherwize before decoration. Not Stable yet, needs tweeking on other Linux dist. Window looses focus after switching to fullscreen mode. +++++++++++++++ Added TestScreenMode01NEWT which includes 4 tests 1- Fullscreen change mode 2- Screen mode change 3- Screen change with fullscreen (revert screenmode then revert fullscreen) 4- Screen change with fullscreen (revert fullscreen then revert screenmode) should fail if not screenmode not implemented on platform. +++++++++++++++ Cleaned up some unused imports
* JOGL: Reenable Applet/Webstart/RCP support for JOGL + AWT + X11Sven Gothel2010-10-145-19/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changed GLProfile/NativeWindowFactory/.. initialization methodology: GLProfile: public static synchronized void initSingleton(final boolean firstUIActionOnProcess); NativeWindowFactory: public static synchronized void initSingleton(final boolean firstUIActionOnProcess); +++ Introducing NativeWindow ToolkitLock, implementations are NullToolkitLock JAWTToolkitLock X11JAWTToolkitLock X11ToolkitLock AbstractGraphicsDevice provides generic global toolkit locking methods, implemented by the ToolkitLock interface. ToolkitLock's are aggregated in NativeWindow's DefaultGraphicsDevice to implement it's superclass lock()/unlock() methods. This enables a device specific locking strategy, ie on X11/AWT utilizing JAWT && X11 locking, and maybe none for others (NEWT). No locking is required for X11 / AWT, in case the above mentioned initialization happened as a 'firstUIActionOnProcess'. The ToolkitLock factory is currently a hardcoded part of NativeWindowFactory. We may have to allow 3rd party NativeWindow implementations to register custom ones. +++ com.jogamp.opengl.impl.GLDrawableImpl cleanup: Dealing with all locking code, providing all public methods. Exceptions are commented. Specializations x11/windows/.. only contains platform code. Pulled down access qualifiers if possible public -> protected. com.jogamp.nativewindow.impl.x11.X11Util Wrapping all X11Lib method with the new locking code. com.jogamp.nativewindow.impl.jawt.JAWTUtil Utilize global SunToolkit.awtLock() is available, the fallback to global JAWT.lock(). The latter just invokes the first. javax.media.nativewindow.awt.AWTGraphicsDevice setHandle(long handle) -> setSubType(String type, long handle) which also resets the ToolkitLock respecting the new type. This ensures correct locking after the sub type has been determined, ie AWT using an X11 peer. +++ Misc Changes done on the way .. GLCanvas: Fixed inversed this.drawableHelper.isExternalAnimatorAnimating() condition, which disabled normal repaint. GLJPanel: Removed drawableHelper.isExternalAnimatorAnimating() condition, which disabled painting, since the animation thread just updates the source image. NEWT WindowImpl: When reparenting back to parent and 'refit' child if it's size exceeds it's parent. More 'Fix: Memory consumption' commit 6ced17f0325d5719e992b246ffd156e5b39694b4. NEWTEvent: Removed code to evaluate the 'system event' attribute, need to find a better approach.
* Harmonize all runtime properties, see doc/Implementation/runtime-properties.txtSven Gothel2010-10-112-3/+3
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* NEWT: WindowImpl/GLWindow add zero size fast path; Reparent: Zero size -> ↵Sven Gothel2010-10-091-0/+2
| | | | | | pending creation NEWT/AWT: TestParenting03AWT use Container and add delay in addNotify(2nd-gl-element);
* Relocated RecursiveToolkitLock -> gluegen ; NEWT AWTParentWindowAdapter fix ↵Sven Gothel2010-10-091-3/+4
| | | | | | | | | | | | | | | | | | & WindowImpl debug change ; Add NEWT/AWT unit test 1 frame - 2 NewtCanvasAWT Relocated RecursiveToolkitLock -> gluegen com.jogamp.nativewindow.impl.RecursiveToolkitLock -> com.jogamp.common.util.RecursiveToolkitLock NEWT AWTParentWindowAdapter fix - minimize action if status unchanged - added missing isValid() condition before runOnEDT.. NEWT WindowImpl: - debug output only if action triggered (resize/visible) Add NEWT/AWT unit test 1 frame - 2 NewtCanvasAWT - Testing case where AWTParentWindowAdapter provokes both GLWindow instances to resize/visible
* Fix: JOGL GLContextLock starvation; Tighten NEWT/AWT focus unit testsSven Gothel2010-10-083-4/+16
| | | | | | | | | | Fix: JOGL GLContextLock starvation - Apply changes made in RecursiveToolkitLock (c8a9c59e4838cd43090378a7ed60544449472801), ie notifyAll() -> notify(), plus sync (flow/mem) usage. Fix: Tighten NEWT/AWT focus unit tests - AWTRobotUtil.requestFocusAndWait() waits for EventCountAdapter gain and lost focus as well. - In case of NewtCanvasAWT, additionally wait for it's lost focus
* Fix: NEWT/AWT Focus unit testsSven Gothel2010-10-071-2/+2
| | | | | | - Added reset() to EventCountAdapter, to ensure a unqiue start state - Removed 'lost focus' assertion, since this event might be pending and we don't poll on it or have a barrier
* Fix: NativeWindow RecursiveToolkitLock, GLWindow lockSurface/unlockSurfaceSven Gothel2010-10-073-3/+8
| | | | | | | | | | | | Fix: NativeWindow RecursiveToolkitLock - Use notify(), instead of notifyAll(), so only one thread is being awakened for the single resource. Otherwise starvation and timeout happen, since the oldest thread might not get waken up (earlier than other threads) within timeout. - Inner class for all synchronized (flow/mem) fields for easier fine grained sync/lock. Fix: GLWindow lockSurface/unlockSurface - Enter locked surface block only if surface lock could be acquired
* NativeWindow/NativeSurface Refactoring ; Added mouseClick NEWT/AWT unit testSven Gothel2010-10-061-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | NativeWindow/NativeSurface Refactoring - Using NativeSurface interface - NativeWindow extends NativeSurface, adds getLocationOnScreen(Point) - NativeWindow add: getParent() - NativeWindow/Surface: Removed 'invalidate()', use 'destroy()' if you must. - NullWindow -> ProxySurface impl NativeSurface - JOGL: Uses NativeSurface only. - GLDrawable.getNativeWindow() -> GLDrawable.getNativeSurface() Added mouseClick NEWT/AWT unit test JOGL: - GLAnimatorControl add: resetCounter() - NEWT: - GLWindow counters: return GLWindow counters always - WindowImpl - requestFocus() wait until done - reparent: readded requestFocusImpl(true), native impl skips java focusAction if reparented - X11Window: Add XRaiseWindow() in requestFocus()
* NEWT/AWT Jnit: Add Robot Mouse Click testSven Gothel2010-10-021-3/+3
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* Newt/AWT Reparenting: Remove error prone requestFocus in critical pathSven Gothel2010-10-011-9/+2
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* Newt/AWT: Add singleton test instance lock for all AWT Robot tests, ↵Sven Gothel2010-09-301-1/+2
| | | | otherwise multiple parallel tests will render the result invalid
* NEWT: Newt/AWT Rollback AWTParentWindowAdapter changesSven Gothel2010-09-281-0/+2
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* NEWT Focus fixes / out.println -> err.printlnSven Gothel2010-09-282-1/+6
| | | | | | | | NEWT Focus fixes: WindowImpl.setFocusAction(): fix (was never set) NewtCanvasAWT.FocusActionImpl: KeyboardFocusManager.clearGlobalFocusOwner() after requestFocusAWTParent()
* NEWT Unit Focus Test: Use AWT permanent focus check on request.Sven Gothel2010-09-281-3/+3
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* NEWT Robot Unit Tests: Bring Window to Front and position mouseSven Gothel2010-09-271-3/+3
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* NEWT/AWT focus tests: Enhance, use robot and programatic. Start with a focus ↵Sven Gothel2010-09-261-2/+3
| | | | on an AWT device. Wait until TO or event received.
* NEWT: Add Window.hasFocus() ; Test cleanup ..Sven Gothel2010-09-262-1/+4
| | | | | | - Window add focus tracking and query via hasFocus() - TestTransformFeedbackVeryingsBug407NEWT allow fail if no GL3 is available - TestFocus01SwingAWT check on NEWTChild focus
* Add main() to TestFocus01SwingAWTSven Gothel2010-09-261-1/+3
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* RecursiveToolkitLock default TO 5sSven Gothel2010-09-261-3/+3
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* Unit test for Bug 411 (Pre AWT/Swing Usage, Mixed usage with JOGL) - ↵Sven Gothel2010-09-253-2/+5
| | | | | | | | | | | | | GLCanvas NPE fix - NewtCanvasAWT added destroy(..) Unit test for Bug 411 (Pre AWT/Swing Usage, Mixed usage with JOGL): Added exhausting Pre AWT/Swing usage test utilizing a later JOGL init with GLCanvas and NEWTCanvasAWT. This works for NV+X11+Ubuntu+64bit, have to do more testing. GLCanvas NPE fix at destroy/dispose, check if already destroyed, ie context==null NewtCanvasAWT: Add destroy() and destroy(boolean unrecoverable)
* NEWT: Changed Lifecycle of Display/Screen (part 4) - Reparenting - TestsSven Gothel2010-09-235-4/+63
| | | | | | | | | | | | | | | - Adapted tests to API changes - Notably new Display lifecycle / Reparenting tests: - TestDisplayLifecycle01NEWT - Tests display lifecycle - TestParenting01NEWT - Tests various reparenting cases (native/recreate) - TestParenting01bAWT - Tests Animator/FPSAnimator with reparenting (AWT/Newt) - Other changes: - TestGearsNEWT: Added 'on-the-fly' KeyAdapter inducing a GLRunnable into the GLWindow for fullscreen toggle. -
* NEWT: Changed Lifecycle of Display/Screen (part 2)Sven Gothel2010-09-157-19/+19
| | | | | | | | | | | | | | | | | | | | | Window Reparenting (unification): On the fly Display/Screen creation resides in NewtFactory. Reparenting logic within Window. Handles all reparenting cases now: ACTION_NONE, ACTION_SOFT_REPARENTING, ACTION_NATIVE_REPARENTING, ACTION_NATIVE_CREATION - out.println -> err.println ++++ - Bumbed windows bat scripts to 1.6.0_21 and ant 1.8.1 - Debug: /RecursiveToolkitLock.java TO is 300s for now, while not finished. - +++ Needs more testing. Deadlocks: AWT/NEWT parenting.
* NEWT: Changed Lifecycle of Display/ScreenSven Gothel2010-09-101-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Display/Screen: - Removed Display reusage by unique TLS key: type + name, instead use user-responsibility or Destroy-When-Unused (usage reference count). - Removed X11 Display TLS pool usage - Display creation means i, incl the later native one (X11). - Added reference counting as follows: - Display's refCount: number it is referenced by Screen: display.addReference()/display.removeReference() - Screen's refCount: number it is referenced by Window: screen.addReference()/screen.removeReference() - Lazy creation using refcount 0 -> 1 All resources are created when they are needed. This also removes redundant native Display/Screen objects, ie in case of [AWT] reparenting. - Default lifecycle is user-responsibility, ie no Destroy-When-Unused, where Window may be destroyed unrecoverable, which removes the Screen reference only. - If using optional Destroy-When-Unused a Window may be destroyed unrecoverable, which removes the Screen reference: Screen.removeReference(); IF Screen.refCount == 0 THEN Screen.destroy(); Display.removeReference(); IF Display.refCount == 0 THEN Display.destroy(); - Use Destroy-When-Unused lifecycle for all automatic created Display/Screen instances (GLWindow, NewtCanvasAWT,..) - Display/Screen destroy/create cycles valid, ie you can reuse destroyed Display/Screen's - EDTUtil: - Created right away. - Started always via invoke, if not running. - DefaultEDTUtil: - Simplified locking a bit locking on: - edtLock for start/stop - edtTasks for tasks queue - invoke-wait doubles check shouldStop - invoke-wait 'waiting' outside of edtLock +++ NEWT: Cleanup - Window.destroy/invalidate: deep -> unrecoverable - Window.isNativeWindowValid() -> Window.isNativeValid() to unify with Display/Screen - Window.isDestroyed() -> Window.isValid() to unify and simplify logic. Returns false if destroy(true) has been called. - NewtFactory.wrapDisplay(.. handle) -> NewtFactory.createDisplay(.. handle), since it actually creates a compatible display. +++ NativeWindow X11Util: Added non TLS createDisplay()/closeDisplay() +++ TODO: - Stabilize (many tests fail) - OSX
* Add OpenGL 3.3, 4.0 and 4.1 language mapping.Sven Gothel2010-08-245-5/+104
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Update header: - GL/glext.h to khronos 2010-08-03 - GL3/gl3.h to khronos 2010-08-03 - Move platform code to GL/glplatform.h GL3/glplatform.h - Unify 64bit typedefs: gl-64bit-types.h - Move GL 3.[123] and 4.[01] complete subsumed extension enums and functions into their extension spec and just reference them. This ensures proper extension availability via lower OpenGL profiles, hence a proper GL2GL3 interface. - GL3/GL4 cleanup: - make-glextension-depignore.sh: determine required GL version for extensions for proper positioning, ie GL2GL3 or GL3 or GL4 via gluegen IgnoreExtension commands. - use ARB_ES2_compatibility for common GL2ES2 methods, if available - consolidated gl2-gl4 subsumed extension to gl-common.cfg - Missing GL3/GL4 Functions: glMultiDrawElementsBaseVertex glDebugMessageCallbackARB glDebugMessageCallbackAMD - TODO (new feature integration): - ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie - store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader* - query supported binary formats (enums ?) - optional prio binaries - ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available - ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie - swizzle vertex/fragment shader in programs - ..
* Add hudson-archive-jars-latest.sh script; Simplify default value of ↵Sven Gothel2010-07-271-0/+149
| | | | product.build.number
* Newt: Remove static MacDisplay usageSven Gothel2010-07-261-1/+3
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* Newt: X11 ICC window properties ; Still bugs with composite manager and Newt ↵Sven Gothel2010-07-171-1/+1
| | | | | | | | | reparenting Set _NET_WM_WINDOW_TYPE to specify decoration etc. On KDE4 having compositing enabled the reparent window is sometimes made invisible (UnmapWindow happened). FIXME.
* Fix file modesSven Gothel2010-07-0723-0/+0
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* GLAutoDrawable: setAnimator/getAnimator/invoke/display changes; NEWT: Adding ↵Sven Gothel2010-07-071-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | native repaint; Fix reparent/fullscreen New: NEWT Native Repaint ========================= Support for native repaint, which shall call display() in case no animator is running. GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread, or no animator thread is running (issueing a display() call). The impl resides in GLDrawableHelper. The Animator un-/registers itself at the GLAutoDrawable via setAnimator. New: NEWT AWT/NEWT Parenting Focus Handling ============================================ Introducing Window.FocusRunnable, to be registered at the NEWT Window, which will be executed before the native focus claim. Window.FocusRunnable's run method returns a boolean, which determines whether the native implementation shall proceed claiming the native focus. This API focus hook is necessary to allow an optional underlying windowing toolkit, ie AWT (see usage NewtCanvasAWT), to make the focus traversal transparent. Fix: GLEventListener / GLDrawableHelper ======================================== GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display() and after a dispose() call. It could miss the 1st display() call if added after the setVisible(true) call - due to the native repainting. The impl resides in GLDrawableHelper. Fix: Misc NEWT ============== Window reparent issues a resize() and display() call, if it is visible. native Window uses direct send.*Event for input events (again), instead of enqueueing it for performance. Window impl all status change native event Java callbacks, instead of having duplicated code in all implementations. Fullscreen, reposition at zero. Reparent/Fullscreen repaint if visible. Native reparent/fullscreen, fix glitches on Windows (visibility while reparenting)
* GLAutoDrawable: setAnimator/getAnimator/invoke/display changes; NEWT: Adding ↵Sven Gothel2010-06-263-4/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | native repaint; NewtCanvasAWT focus fix Support for native repaint, which shall call display() in case no animator is running. GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread, or no animator thread is running (issueing a display() call). The impl resides in GLDrawableHelper. GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display() and after a dispose() call. It could miss the 1st display() call if added after the setVisible(true) call - due to the native repainting. The impl resides in GLDrawableHelper. The Animator un-/registers itself at the GLAutoDrawable via setAnimator. NEWT Window reparent always issues a resize() and display() call. NEWT native Window uses direct send.*Event for input events (again), instead of enqueueing it for performance. NEWT Window implements all status change and Java native event callbacks, instead of having duplicated code in all implementations. NewtCanvasAWT if the Newt window is focused, the AWT/Swing component[s] will loose the focus.
* Fix: Locking/Threading; Common IntIntHashMap and Buffers; Fix: ↵Sven Gothel2010-06-106-14/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | glMap*Buffer*; GLX/WGL/CgGL: All runtime dynamic; Misc .. TODO: Compile and test on MacOSX .. Fix: ===== Multithreading/Locking: See jogl/doc/Implementation/MultiThreading.txt - Locking layer is not platform agnostic, ie GLContextImpl, GLDrawableImpl, .. and NEWT: Window/Display - No more use of JAWT global lock necessary, removed. - No need for X11 Display lock, on the contrary, this made the NV driver hang. - Use common window/surface lock - All NativeWindow surfaceLock's are recursive now glMapBuffer: If size is 0, don't do cont with the native call. glMapBufferRange: Fix capacity. glNamedBufferDataEXT: Track the size. glMapNamedBufferEXT: Manual impl. - use the tracked size glXGetVisualFromFBConfig, glXChooseFBConfig, glXChooseVisual: Instead of ignoring and implement a renamed version (*Copied), we just use ManualImplementation for the proper copy-result code. DesktopGLDynamicLookupHelper: Initialize _hasGLBinding* attributes in the determing loadGLJNILibrary() method, which is called by super(). Otherwise static init will overwrite them after the super() call. X11GLXDrawableFactory: Don't release anything at shutdown (removed sharedContext.destroy()), since this caused a freeze/SEGV sometimes. Fixed NEWT's reparentWindow() functionality incl NewtCanvasAWT usage. - Native: if not visible, don't focus, etc - NewtCanvasAWT: Use the container size to start with - Run the command on the EDT Using GlueGen's new DynamicLibraryBundle utility: - X11, Windows and MacOSX OpenGL adapted to DynamicLibraryBundleInfo. - X11GLXDynamicLookupHelper -> X11GLXDynamicLibraryBundleInfo - Remove all path from lib names. - GL order: libGL.so.1, libGL.so, GL - shallLinkGlobal: true -> to server some 'old' DRI systems -> http://dri.sourceforge.net/doc/DRIuserguide.html - shallLookupGlobal: false - Try both : glXGetProcAddressARB and glXGetProcAddress - Using bootstrap: GLX.glXGetProcAddress(long glxGetProcAddressHandle, String glFuncName) Found the issue with LIBGL_DRIVERS_PATH, ie if not set no valid GL instance can be found (ie ATI fglrx/DRI). This may happen if using a differen user than the desktop user for whom the env var is set within some /etc/X11/Xsession.d/ script. Enhancements: ============= GLBufferSizeTracker: Use IntIntHashMap and add DirectState size tracking. GLBufferStateTracker: Use IntIntHashMap. GLStateTracker: Use IntIntHashMap. GLDynamicLookupHelper: More generic (global loading/lookup and GetProcAddress function name list), remove redundant code. FIXME: MacOSXCGLDynamicLookupHelper: - Not tested - Not using NSImage lookup anymore as recommended by OSX API Doc, so dlsym is used always (to be tested) WindowsWGLDynamicLookupHelper: - Not tested GLX/WGL/CgGL is all runtime-dynamic as now, ie loaded and looked-up at runtime, no compile time dependencies to GL anymore, nor a need to specify CgGL. Split up WGL in GDI and WGL, to allow proper dynamic runtime linkage of OpenGL32 while using static binding to GDI32 NEWT events generated by native code are enqueued and not send directly. This should ease locking mechanisms .. if any are necessary. NEWT: More platform specific code moved to *Impl method, simplifying the generic code of the superclass and impl protocol. Cleanup: ========= Replace all InternalBufferUtil's with com.jogamp.common.nio.Buffers Removed all InternalBufferUtil's from repository Removed GLContextImpl notion of 'optimized' surface locking, where the surface gets unlocked during makeCurrent/release. This just makes no sense and would impact multithreading in a horrible way.
* JOGL: Unify library loading (impl and binding), incl. lookup ; ↵Sven Gothel2010-06-043-5/+3
| | | | | | | | | | | | | | | | | | | | | | | | | GLAutoDrawable: dispose() calls only with created context. - Using the EGL approach of DynamicLookupHelper, now generalized in abstract GLDynamicLookupHelper, DesktopGLDynamicLookupHelper and EGLGLDynamicLookupHelper. The implementation of these are self contained. - Sharing common code. - Unifying implementation and binding loading, as well as the function lookup within the impl libs. - Removed DRIHack, since its no more required due to the new DesktopGLDynamicLookupHelper. - Removed compile time link to GL and GLU libs - Removed redundant library OS functions from X11/WGL bindings, GlueGen's common code is being used now. - GLAutoDrawable: dispose() calls only with created context. This cleans up stack traces in case of eventual bugs, where context creation is not successful.
* JOGL: Sanity check in GLDrawableHelper (Context creation and initAction) ; ↵Sven Gothel2010-06-022-0/+6
| | | | Add Platform info in test
* NEWT: Simplified LockingSven Gothel2010-06-021-0/+1
| | | | | | | | | - Using Display.getEDTUtil() and Display.runCreateAndDestroyOnEDT() to determine the NEWT EDT behavior, which may be specialized by the implementation. - AWTWrapper and Newt/AWT Parenting deadlock fix. - Misc fixes in test cases
* NEWT: Fix AWT Parenting ; Multithreading Issues ; Semantics: destroy(), .. ; ↵Sven Gothel2010-05-282-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Misc. Due to incapabilities of the previous AWT/NEWT reparenting the implementation and spec had to be changed to support this feature. See the first 2 comments below. - Tested on GNU/Linux (OK), Windows (a few bugs left) - TODO: - Clarify the size/layout issue, ie who is responsible etc In the test, incl AWT/NEWT, we set the size on the GLWindow and ie pack the AWT Frame. - Fix remaining [Windows] bugs .. - Fix/Implement MacOSX port .. Fix AWT/NEWT reparenting: =========================== - Now NewtFactory's createWindow() method for parenting handles NativeWindow only and is no more responsible for creating a child window upon an AWT Component. See class com.jogamp.newt.awt.NewtCanvasAWT for NEWT/AWT parenting. - New com.jogamp.newt.awt.NewtCanvasAWT, responsible for handling AWT's reparent events via addNotify/removeNotify. Reparenting is implemented via the new NEWT Window's reparentWindow() method. Also sets the background erase to false, if supported. - Fix zero size semantics in Window (setSize/setVisible) Since a zero size window is not supported by many compoenent (Windowing system, OpenGL, ..) we use the visibility methodology to not show a 0x0 window. See Javadoc. AWT components may start with zero size. - New NEWT Window: reparentWindow(NativeWindow newParent, Screen newScreen) Allowing to change the parent of a window. Similar with the fullscreen toggle, but without size/position change. Native reparenting allows to keep alive the native window while changing the container, hence it is preferred to a destroy/create cycle. To benefit from the native reparenting, a NEWT implementation has to implement 'protected boolean reparentWindowImpl(long newWindowHandle)' and return true, otherwise reparenting will be 'emulated' via the expensive destroy/create cycle. - NEWT's Window references all of it's children, if any - NEWT's Window propagates setVisible/destroy actions to it's children. - Fix NEWT's destroy() semantics. A call of destroy() or destroy(false) shall only result in the destruction of the native window (handle) nothing more. A subsequent setVisible(true) shall allow the complete recreation of the Window into a usable state. A call of destroy(true) destroys all resources the Window holds, may include Screen/Display and OpenGL resources in case of GLWindow. This is necessary to allow proper reparenting, where a native window may become destroyed, but should be recreated via setVisible(true) later on. - Fix NEWT set[Size|Position|Fullscreen|Visible] synchronization. Use a recursive lock instead of the Window instance, otherwise arbitrary Window access via AWT's EDT, NEWT's EDT or other threads can block. Also removed a use pattern like: key.lock() try { EDT.invoke(action()); } finally { key.unlock(); } Where action() itself uses the same lock object (here key), the result is a deadlock. NativeWindow Changes: ====================== - We can use XInitThreads() now (concurrent threading support) in combination with AWT. Might have been some async in our NEWT locking in regards to AWT (sync()), and the X11 Display changes made in c787f50d77e2491eb0d8201d534a6fa4885a929e. - NativeWindow's window handle is _not_ transient like surface handle, fixed documentation. JOGL Changes: ============= - New 'isRealized()' method in GLDrawable. - Misc Fixes ============ - Fix NEWT set[Size|Position|Fullscreen|Visible] duplicate code Due to pure abstract signatures, the set[Size|Position|Fullscreen|Visible] implementations of X11, OSX, .. contained duplicate code and state handling (size, pos, ..). These are now decoupled, ie generic set[Size|Position|Fullscreen|Visible] implementations calling simple set[Size|Position|Fullscreen|Visible]Impl implementations. - Fix NEWT: Renamed setAutoDrawableClient(boolean) to setHandleDestroyNotify(boolean) The semantic of setAutoDrawableClient(boolean) defaults to false was too complicated and specific, hence changed to setHandleDestroyNotify(boolean) defaults to true since its more clear and the name refers the window itself.. - Fix NEWT: Removed GLWindow's unused global window list - Fix NEWT: Remove Window's unused event mask - Rename com.jogamp.newt.impl.awt.AWTNewtFactory -> com.jogamp.newt.awt.NewtFactoryAWT
* Changed NEWT NativeWindow creation contract - AWT/NEWT Parenting - Misc FixesSven Gothel2010-05-211-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +++++ Changed NEWT NativeWindow creation contract Original contract: (1) A native window was created as soon as possible, ie when NEWTFactory.createWindow(..) was called - if possible. (2) A valid native window has to be created at least after setVisible(true) has been called. Problems: Not all implementation are able to create the native window that early, but at setVisible(true) only (e.g: KD and EGL). Due to window parenting especially the new AWT/NEWT parenting, the native window can only be created in case the parent native window is valid. New contract: (1) A native window is created at setVisible(true), if it's a top level window or the native parent window is valid. (2) A valid native window may not be created after setVisible(true) has been called. Subsequent setVisible(true) calls shall be made in case the creation has not been done yet. This is demonstrated in GLWindow.display() for example. The new contract implements a lazy native window creation. +++++ AWT/NEWT Parenting - HierarchyListener and ComponentListener ensure that the NEWT child window will be setVisible according to the AWT parent window. - Lazy native window creation relaxes requirements to the parent window's state. - Attachment of the child window and setVisible() may be called after NEWT child window creation. - GLWindow supports NEWT child window creation directly The test case TestParenting01AWT.java reflect this new contract and demonstrates more simplified and more flexible use cases. +++++ NEWT Fixes: - All NEWT implementation's native code method names end with 0. - GLWindow: don't issue the actual 'init'/'display' call to GLEventListeners in case the window is not visible. - NEWT setSize/setPosition: if native-window call native-window action and let the attributes being set by the feedback call, which issues more action, ie RESIZE. else set the attributes directly, no feedback call/action is necessary. +++++ X11 Fixes: - X11GLContext MakeContextCurrent: Use MakeCurrent in case write and read drawable are equal, otherwise SEGV happens on ATI with heavy multithreading involved! Even XLockDisplay and XSync didn't help here .. - X11GLXDrawableFactory shared resource: Removed the resource holder thread to simplify code, hence proper release is no more desired and it could become a cause for deadlock. - Moved XInitThreads() from NEWT X11Window -> NativeWindow X11Util, since NativeWindow is loaded first (essential for XInitThreads()) and it is the more basic lib. - Made call to XInitThreads() conditional, ie it's spared if AWT could be used - which causes SEGV .. (AWT bug). See X11Util.java +++++ JOGL Fixes: - GLProfile.isAWTAvailable() -> NativeWindowFactory.isAWTAvailable() - GLProfile.isAWTJOGLAvailable() -> GLProfile.isAWTAvailable()
* scripts sin64: remove native debug build flagSven Gothel2010-05-161-1/+1
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* GlueGen/JOGL Windows x86 x86_64 MingW BuildsSven Gothel2010-05-164-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | Property change to allow multilib with same property file: - windows.cg.lib -> windows.cg.lib32 windows.cg.lib64 - x11.cg.lib -> x11.cg.lib32 x11.cg.lib64 Fix windows build/test scripts .. ++++ - mingw linker option: --enable-auto-import - mingw now links against DLLs not libs, due to a runtime error while linking against JAWT ++++ x86: Using mingw 20100514, gcc 4.5.0 - clean - passed all junit.run tests x86_64: Using mingw-w64-bin_x86_64-mingw_20100515_sezero.zip, gcc 4.4.5 20100513 - clean - passed all junit.run tests
* GlueGen/JOGL Windows x86 x86_64 BuildsSven Gothel2010-05-161-2/+2
| | | | | | | | | | x86: Using mingw 20100514, gcc 4.5.0 - clean - passed all junit.run tests x86_64: Using mingw-w64-bin_x86_64-mingw_20100515_sezero.zip, gcc 4.4.5 20100513 - clean - passed most junit.run tests, still buggy
* Use gluegen's junit.jar and antlr.jar if not specified otherwise in ↵Sven Gothel2010-05-125-5/+5
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* Missing comment for last commit 6798fc1fb008eff4179f64775a7bf33cfbfd1981:Sven Gothel2010-05-111-0/+1
| | | | | | | | | | | | | | | | | | | | | | | - zip Javadocs, moved to build* dir - re-enable WGL ARB GetContext (buggy) - relaxed junit tests: src/junit/com/jogamp/test/junit/jogl/awt/TestAWT01GLn.java - GL3bc/GL4bc + AWT doesn't work with ATI currently, driver bug src/junit/com/jogamp/test/junit/jogl/offscreen/TestOffscreen01NEWT.java - All test cases, ie pbuffer detection may fail, no pixmap detection - Fix Windows ARG CreateContext - GLContext - GLVersion mapping functions: use profile bit - Fix isGL*() queries { compat|core, ..} - Pass through the profile bit (COMPAT, CORE, ES), only one can be set - GLProfile - glAvailabilityToString() add the queried HW Context info -
* Add JOGL_ALLALL profile for scripting, to use the <module>.all.jar bundlesSven Gothel2010-05-053-6/+54
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* NEWT Fixes (Windows/child-win):Sven Gothel2010-05-045-4/+5
| | | | | | | | | | | | | - Clarify NEWT setSize/setPosition in regards to fullscreen state - Windows: Allow child win to receive keyboard events - requestFocus: calls SetForegroundWindow and SetFocus - requestFocus when mouse clicked - add WS_TABSTOP - Windows: Allow child win to set position - TODO: child-win fullscreen as in X11 ..