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* FFMPEGMediaPlayer: Add support for libav-11 and ffmpeg 2.[4-x] (Latest ↵Sven Gothel2015-02-052-2/+7
| | | | release, used in Debian 8, etc)
* Fix FFMPEGMediaPlayer: static init block issue, libavresample debian8 packagingSven Gothel2015-02-051-4/+4
| | | | | | | | | | | | - static init block issue commit 06a05d30fc026b21f59310986ea9eb7f3ff30d54 used a static final field initialized after the static {} block which was still null if called -> moved above static {} - libavresample debian8 packaging Debian8 packages a libav10 combination w/ libavresample version 2, which actually belongs to libav11 - libav10 uses libarvresample version 1. Allow libavresample and libswresample to be selectively skipped if version mismatch.
* Bug 1068 - Fix issue w/ unifying Surfaceless probing (commit ↵Sven Gothel2015-02-031-4/+4
| | | | | | | | | | | | | | | | | | | | | | 2120be14c7525ef051d105f9bb02294f78d17d28) Commit 2120be14c7525ef051d105f9bb02294f78d17d28 caused GLDrawableFactoryImpl.probeSurfacelessCtx(..) to be only called if appropriate, hence GLRendererQuirks.NoSurfacelessCtx was not set otherwise. This patch adds the required 'else' branch for the case GLDrawableFactoryImpl.probeSurfacelessCtx(..) is not called and issues GLDrawableFactoryImpl.setNoSurfacelessCtxQuirk(..). +++ Add Note to EGLDrawableFactory's shutdown: "sr.device.close() Issues eglTerminate(), which may cause SIGSEGV w/ NVIDIA 343.36 w/ TestGLProfile01NEWT" However keep this code enabled, since this seems to be a driver issue. +++
* Adapt APK install scripts for harmonized os.and.arch names, see GlueGen ↵Sven Gothel2015-02-028-71/+8
| | | | commit 3b43a223253176731567c6d8b7a67c9a6110782b
* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-0215-16/+16
| | | | | | | | | sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src` sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc` Manually edited all occurences within make/**
* Bug 1124 - Refine AArch64 Linux in ant build recipe, add Android AArch64 ↵Sven Gothel2015-01-305-3/+79
| | | | build/install scripts
* Bug 1124 - Android Build: Use SDK >= 24.0.2 (build-tools >= 21.1.2) and NDK ↵Sven Gothel2015-01-282-104/+14
| | | | >= 10d
* Bug 1120 - Refine HiDPI Support ( Part-2 ) (API CHANGE)Sven Gothel2015-01-271-2/+2
| | | | | | | | | | | | | | | | | | | | | | - Use float[2] for pixel-scale. Utilize simple integer rounding: int-pixel-units = (int) ( int-window-units * pixel-scale + 0.5f ) - Provide minimum and maximum allowed pixel-scale values to be set by platform, supporting generic pixel-scale validation. - Remove 'OSXUtil.GetPixelScale(final RectangleImmutable r, final int[] screenIndexOut)', implementation for all platforms would cause huge redundancy of Screen and MonitorDevice code (duplication of NEWT). - instead, add 'float[2] pixelScale' to NEWT's MonitorDevice - Detect change of pixel-scale and propagate accordingly. This allows GLCanvas, GLJPanel and NewtCanvasAWT instances to be dragged between monitor devices w/ different pixel-scale. - OSX: Handle native triggered reshape events off-thread to avoid EDT congestion due to locked window when consuming deferred events on EDT.
* Bug 1068 - Unify Surfaceless probing; Fix Surfaceless for OSX and Windows ↵Sven Gothel2015-01-232-3/+4
| | | | | | | | | | | | | | | | | | | (probing, etc) - Unify surfaceless probing GLDrawableFactoryImpl.probeSurfacelessCtx(..) implements surfaceless probing for all platforms - Fix Surfaceless for OSX (probing, etc) - Handle 'surfaceless' mode in MacOSXCGLContext impl - MacOSXCGLDrawableFactory.getOrCreateSharedResourceImpl adds surfaceless probing - Fix Surfaceless for Windows (probing, etc) - WindowsWGLContext.wglMakeContextCurrent(..) - Split release code into WindowsWGLContext.wglReleaseContext(..) allowing to handle zero HDC. - WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfiguration(..) - Skip HDC -> PFD handling for - WindowsWGLDrawableFactory.createSharedResource adds surfaceless probing
* Misc Fix: GLContext*; Refine DEBUG output in GLDrawableFactory's ↵Sven Gothel2015-01-231-3/+5
| | | | | | | | | | | | | | | | | | | createShareResource - Fix GLContext.makeCurrent() API doc for 'throws GLException' - Fix GLContext.makeCurrentResultToString(int): CONTEXT_CURRENT_NEW -> "CONTEXT_CURRENT_NEW" - Fix GLContextImpl.setGLDrawable(..) - Catch Throwable instead of GLException to not loose other cases - Fix GLContextImpl.makeCurrent(..) - Use const l-value in branch expression - fix semantic typo: validate -> validated - Refine DEBUG output in GLDrawableFactory's createShareResource - Enable DEBUG via GLContext.DEBUG as well to ease analysis w/o drawable DEBUG output
* Simplify GLDrawable[Impl|Factory].getGLDynamicLookupHelper(..)Sven Gothel2015-01-231-2/+3
| | | | | | | | | - Using GLDrawableFactory.getGLDynamicLookupHelper(String profileName) - Based on String GLProfile name - throws GLException if no lookup handler installed (EGL) - final implementation of GLDrawableImpl.getGLDynamicLookupHelper() using getGLProfile().getImplName()
* Bug 1120 - Add OSXUtil.GetPixelScale(final RectangleImmutable r, final int[] ↵Sven Gothel2015-01-232-6/+11
| | | | screenIndexOut) ( Part-1 )
* Bug 1107 - Refine PixelFormat, GLPixelBuffer and ↵Sven Gothel2014-12-063-6/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | DirectDataBufferInt/BufferedImageInt - PixelFormat Refine definition allowing complete format conversion by its attributes instead of static 'knowledge'. - PixelFormat has_a *new* PixelFormat.Composition - PixelFormat.Composition contains all pixel component layout information as required for inspection and conversion. Component names are enumerated via PixelFormat.CType. - PixelFormatUtil.convert(..) utilizes generic conversion based on PixelFormat.Composition rather static type mapping. However, a int32 RGBA static conversion is still supported for performance. Utilizes Bitstream for varying pixel component bit-width. - Complete w/ hashCode() and equals(..) - GLPixelBuffer - Take 'pack' mode into account when determine GLPixelAttributes, i.e. on GLES pack=true (e.g. glReadPixel) only RGBA is guaranteed to work. Hence querying GLPixelAttributes requires the GLProfile, PixelFormat and pack mode. - Complete GLPixelAttributes conversions from PixelFormat or GL format/data-type, while taking GL data-type into account, as well as pack-mode. - Complete w/ hashCode() and equals(..) - SingletonGLPixelBufferProvider queries singleton GLPixelBuffer via - PixelFormat.Composition hostPixelComp, - GLPixelAttributes pixelAttributes, - boolean pack which comprise a unique key, allowing the implementation to utilize a hash map. This is implemented in AWTSingletonGLPixelBufferProvider. This allows distinct singleton GLPixelBuffer for different host PixelFormat (conversion) and GLPixelAttributes (depending on GLProfile). - Removes field 'componentCount' which was 'hacked in' to pass information about an optional host memory layout. Implementations utilizing conversion, e.g. AWTGLPixelBuffer, can implement GLPixelBufferProvider's 'PixelFormat.Composition getHostPixelComp(final GLProfile glp, final int componentCount)' and manage such implementation details, see use-case GLJPanel. - DirectDataBufferInt/BufferedImageInt: Expose underlying NIO ByteBuffer - AWTMisc.createCursor(..) uses DirectDataBufferInt.BufferedImageInt exposed NIO ByteBuffer, allowing to use generic PixelFormatUtil.convert(..).
* Bug 1093 - NEWT PointerIcon swizzled on X11 and OSX; WindowIcon swizzled on ↵Sven Gothel2014-10-102-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OSX ([R] -> [B]) Following mistakes were made in native PixelFormat for PointerIcon and WindowIcon: PointerIcon: X11: RGBA8888 -> BGRA8888 OSX: BGRA8888 -> RGBA8888 WindowIcon: OSX: BGRA8888 -> RGBA8888 Test case: TestWindowAndPointerIconNEWT (requires visual validation) +++ Summary: PointerIcon: BGRA8888: X11, Win32 RGBA8888: OSX WindowIcon: BGRA8888: X11, Win32 RGBA8888: OSX +++ Reported by 'LT' <http://forum.jogamp.org/Mac-OSX-newt-pointer-and-window-icon-displays-incorrectly-tp4033294.html>
* FontFactory: Fix SecurityException as regression of commit ↵Sven Gothel2014-10-091-2/+2
| | | | | | bd24599b21f9787ac989e65b44dc1ba762162f22 - add missing PrivilegedAction around tempFile[0].delete()
* TestLandscapeES2NewtCanvasAWT: Enforce landscape shader to be ↵Sven Gothel2014-10-081-3/+4
| | | | compiled/linked upfront AWT migration, since it takes a long time on Mesa/AMD
* Fix windows test scripts: Add gluegen-test-util.jarSven Gothel2014-10-084-5/+6
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* TestTessellationShader01GL4NEWT: Add robustness, i.e. case where ↵Sven Gothel2014-10-081-3/+3
| | | | tessellation failed to compile/link (on unsupported platforms)
* Unit Tests: Increase minimum manual set timeout to 10sSven Gothel2014-10-081-6/+4
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* Bug 1088: Add GLRendererQuirks.NeedSharedObjectSync; Tests: Synchronize GL ↵Sven Gothel2014-10-081-3/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | objects if GLRendererQuirks.NeedSharedObjectSync is set. GLSharedContextSetter#synchronization GL Object Synchronization Usually synchronization of shared GL objects should not be required, if the shared GL objects are created and immutable before concurrent usage. However, using drivers exposing GLRendererQuirks.NeedSharedObjectSync always require the user to synchronize access of shared GL objects. Synchronization can be avoided if accessing the shared GL objects exclusively via a queue or com.jogamp.common.util.Ringbuffer, see GLMediaPlayerImpl as an example. +++ GLRendererQuirks.NeedSharedObjectSync is set for all OSX versions +++ Handle GLRendererQuirks.NeedSharedObjectSync in user code! +++ All shared context tests passed on OSX 10.9.5, and GNU/Linux w/ Nvidia + Mesa/AMD driver.
* Bug 1088: Fix ant test target 'junit.run.sharedctx': Reuse generalized ↵Sven Gothel2014-10-082-0/+6
| | | | | | | | | | | | | 'generic.junit.run.newt.headless', 'generic.junit.run.awt', .. Create generalized junit test launchers (targets) to be reused w/ different input patterns to reduce copy/paste. Since macrodef cannot be used, we use namespace properties for the new targets. The properties are unset at the end of the target. Now ''junit.run.sharedctx' utilizes the proper launch target, hence works properly on OSX as well.
* OSX build scripts: Add java6 build script, bump default to use java8Sven Gothel2014-10-022-1/+34
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* Bug 1084: Fix GLProfile Mapping regarding hardware priority, honor ↵Sven Gothel2014-10-011-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | software/hardware attribute of all profiles GLProfile's mapping code does not consider the following combination: - GL4 software - GL3 hardware and hence maps GL4-software -> [GL2ES2, GL2GL3], where GL3-hardware -> [GL2ES2, GL2GL3] is desired. This combination has recently been observed on Mac OSX 10.9.5, which includes a software GL 4.1 implementation. However, other systems could be affected as well. +++ Fix GLProfile.computeProfileImpl(..): Only use the higher profile, if hardware-accelerated or none of the lower profiles offers hardware-acceleration! This extra condition was missing for certain profiles, e.g. GL4, GL4bc, GL3, GL3bc and GL2. Conflicts: make/scripts/tests.sh
* Bug 1078, Bug 1082: Fix regression (typo), add missing assignment of ↵Sven Gothel2014-10-011-2/+2
| | | | printGLAD in NewtCanvasAWT.setupPrint()
* minor: changed windows build scriptsSven Gothel2014-10-015-3/+14
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* Bug 1081: Fix GLJPanel Regression: Honor pre-init reshape-size at ↵Sven Gothel2014-10-011-1/+2
| | | | | | | | | | | | | | initializeBackendImpl() Commit 84f367a73c5b16dcebfd877e82e1c2cb90ae74ce removed utilization of reshape-size in case panel-size is valid, even if a reshape event happened in between: - addNotify - paintComponent initializeBackendImpl() includes now uses reshape-size IFF handleReshape is set. Before it was using reshape-size only if panel-size was invalid. TestAWT03GLJPanelRecreate01 covers this issue.
* Refine Graph/Font InputStream Capabilities (commit ↵Sven Gothel2014-09-301-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | 628509b39ea7c16210315d191860511d6be4aa69) FontFactory Remove: - Font get(final URLConnection conn) - Font get(final InputStream stream) FontFactory Add: - [1] Font get(final InputStream stream, final int streamLen, final boolean closeStream) - Direct usage of font InputStream w/ determined length, may instantiate BufferedInputStream in case given stream doesn't support mark/reset! - [2] Font get(final InputStream stream, final boolean closeStream) - Copy font InputStream w/o determined length, resulting in BufferedInputStream supporting mark/reset! Security Related: - Only perform priviledged code on determine InputStream, _not_ when parsing the font stream itself! - Hence PrivilegedAction only happens in FontFactory's InputStream preparation. Misc: - Use Uri class
* Windows make scripts: Fix 64bit java version, dont use raw LIB/CLASSPATH pathSven Gothel2014-09-222-4/+4
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* Stabilize, fix regression: GLDrawable.invoke(..) and Animator* display-loop ↵Sven Gothel2014-09-222-4/+5
| | | | | | | | | | | | | | | 'closure' GLDrawable.invoke(..) regression of commit c77b8f586cb2553582a42f5b90aeee5ef85f1efe: 'wait' was not set to false, if 'deferredHere' was forced to 'false'. This could lead to the situation where GLRunnableTask will catch the exception and supresses it. Animator/FPSAnimator post exception propagation code animThread = null; notifyAll(); must be complete to finalize animator state in case of an exception. Decorate 'handleUncaughtException(..)' w/ try { } finally { } where the latter ensures the mentioned 'closure'.
* TestInitConcurrent*NEWT: Decorated tests w/ GLProfile.shutdown(), ensuring ↵Sven Gothel2014-09-201-2/+2
| | | | implicit GLProfile.initSingleton() is being tested
* Add GLJPanelsAndGLCanvasDemoGL2Applet: Simple applet test for GLJPanel/GL2 ↵Sven Gothel2014-09-201-1/+4
| | | | testing (offscreen, ..); Clean up GL2 Gears and Teapot state enable/disable
* FBObject: Fix depth- and stencil bit count selection for attachRenderbuffer(..);Sven Gothel2014-09-201-2/+2
| | | | | | | | | | | | | | | - Fix depth- and stencil bit count selection for attachRenderbuffer(..) - Add generic values: DEFAULT_BITS, REQUESTED_BITS, CHOSEN_BITS, MAXIMUM_BITS - Refactor depth- and stencil bit-count -> format into own method - Allow depth- and stencil bit-count select a higher bit-count if required (fix) - GLFBODrawable.FBOMODE_USE_DEPTH is deprecated, using GLCapabilities.[get|set]DepthBits(..) - It was an oversight to introduce the bit flag in the first place, since we should have used the capabilities depth bit-count - Graph Test: GLEventListenerButton shall use requested capabilities for FBO drawable.
* New GLRendererQuirks.BuggyColorRenderbuffer: On Mesa 7.2 software, FBO color ↵Sven Gothel2014-09-191-3/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | renderbuffer may cause a crash Workaround crash caused by Mesa 7.2 software rendering using color renderbuffer target in FBO. If Mesa < 8.0 and software - or - property 'jogl.fbo.force.nocolorrenderbuffer' is set, set quirks: - GLRendererQuirks.BuggyColorRenderbuffer - GLRendererQuirks.NoFullFBOSupport (to disable MSAA) GLFBODrawable always uses FBOMODE_USE_TEXTURE if GLRendererQuirks.BuggyColorRenderbuffer is set. +++ Crash Report: GNU C Library : 2.13 stable OpenGL : software Operating System : Linux 3.2.0-4-amd64 #1 SMP Debian 3.2.51-1 x86_64 Processor ID : x86 Family 6 Model 44 Stepping 2, GenuineIntel Abnormal termination: Segmentation violation Register State (from fault): RAX = 00000000ff1818f0 RBX = 00000000beaf8afc RCX = 0000000000000004 RDX = 00007f85ed9c9010 RSP = 00007f8252d24fd0 RBP = 00007f8252d25020 RSI = 0000000017b9b330 RDI = 0000000015bca400 R8 = 0000000000000000 R9 = 00007f81edcd3014 R10 = 00007f823565f6ce R11 = 00007f827bee49aa R12 = 0000000000001406 R13 = 0000000000000001 R14 = 00000000154d5458 R15 = 00000000154d4f10 RIP = 00007f823565f7bc EFL = 0000000000010206 CS = 0033 FS = 0000 GS = 0000 Stack Trace (from fault): [ 0] 0x00007f823565f7bc put_row_ubyte4 at /mesa/main/renderbuffer.c:665 (in /lib/libGL.so.1) [ 1] 0x00007f8235727239 _swrast_write_rgba_span at /mesa/swrast/s_span.c:1450 (in /lib/libGL.so.1) [ 2] 0x00007f823574b071 smooth_rgba_triangle at /mesa/swrast/s_tritemp.h:862 (in /lib/libGL.so.1) [ 3] 0x00007f82357155f0 _swrast_Triangle at /mesa/swrast/s_context.c:692 (in /lib/libGL.so.1) [ 4] 0x00007f8235771780 triangle_offset_twoside_rgba at /mesa/swrast_setup/ss_tritmp.h:188 (in /lib/libGL.so.1) [ 5] 0x00007f82356d2cea _tnl_render_poly_elts at /mesa/tnl/t_vb_rendertmp.h:313 (in /lib/libGL.so.1) [ 6] 0x00007f82356d335e _tnl_RenderClippedPolygon at /mesa/tnl/t_vb_render.c:244 (in /lib/libGL.so.1) [ 7] 0x00007f82356c9313 clip_tri_4 at /mesa/tnl/t_vb_cliptmp.h:230 (in /lib/libGL.so.1) [ 8] 0x00007f82356cd026 clip_render_triangles_verts at /mesa/tnl/t_vb_rendertmp.h:163 (in /lib/libGL.so.1) [ 9] 0x00007f82356d37d9 run_render at /mesa/tnl/t_vb_render.c:320 (in /lib/libGL.so.1) [ 10] 0x00007f82356c2436 _tnl_run_pipeline at /mesa/tnl/t_pipeline.c:158 (in /lib/libGL.so.1) [ 11] 0x00007f82356c37da _tnl_draw_prims at /mesa/tnl/t_draw.c:402 (in /lib/libGL.so.1) [ 12] 0x00007f82356b673a vbo_exec_DrawArrays at /mesa/vbo/vbo_exec_array.c:263 (in /lib/libGL.so.1) [ 13] 0x00007f823583e5b0 glDrawArrays at /mesa/glapi/glapitemp.h:1645 (in /lib/libGL.so.1) +++
* Tests: Util NEWTGLContext: Utilize common createWindow(..) function, switch ↵Sven Gothel2014-09-141-2/+3
| | | | | | | | | | on-/offscreen via capabilities (Fixes TestTextRendererNEWTBugXXXX) TestTextRendererNEWTBugXXXX used NEWTGLContext.createOffscreenWindow(..) which created an pbuffer based offscreen not capable of ES2 rendering etc. Offscreen tests use NEWTGLContext.createWindow(..) w/ caps.setOnscreen(false), hence favor FBO instances.
* Bug 1063: Uri adoptionSven Gothel2014-09-081-3/+3
| | | | | | | | | - ShaderCode: - Using Uri - Also encode the rel. 'includeFile' (was missing earlier) - GLMediaPlayer - Exposes Uri in API, removed URI
* Bug 1065: Handle NULL result of TISGetInputSourceProperty(keyboard, ↵v2.2.1Sven Gothel2014-09-081-2/+2
| | | | kTISPropertyUnicodeKeyLayoutData), avoiding crash
* Bug 1060 - Add GLProfile.isInitialized(): Returns true if JOGL has been ↵Sven Gothel2014-09-031-2/+2
| | | | initialized
* Bug 1059 _and_ version-compat breackage of commit ↵Sven Gothel2014-09-031-4/+4
| | | | | | | | | | | c78ceb642d0ef5bb5bf27ff8ff1495175ee2e983 Commit c78ceb642d0ef5bb5bf27ff8ff1495175ee2e983 changed: - public static final String GL4 = "GL4"; + public static final String GL4 = "GL4".intern(); which is identified by semver as incompatible, due to Bug 1059 (no more inlining of interned string references).
* Bug 1043 - Add Tessellation Control and Evaluation Shader SupportSven Gothel2014-09-021-2/+3
| | | | | - Add GL4.GL_TESS_CONTROL_SHADER and GL4.GL_TESS_EVALUATION_SHADER support for GLSL util class ShaderCode - Add unit test TestTessellationShader01GL4NEWT, testing TessellationShader01aGL4 and TessellationShader01bGL4
* Bug1044: Offscreen drawable AWT/ImageIO results in black image on ↵Sven Gothel2014-09-021-1/+2
| | | | | | | OSX/[Java7-Java8] - Using our PNGJ writer results in proper images (RGB and RGBA) on all platforms - Seems to be a bug w/ AWT/ImageIO
* Bug 1048: Add unit tests demonstrating multiple NewtCanvasAWT instances are ↵Sven Gothel2014-09-022-3/+5
| | | | | | | | | | | | | | working Enhance following performance test cases, adding NewtCanvasAWT, beside GLCanvas and GLJPanel, 25 instances: com.jogamp.opengl.test.junit.jogl.perf.TestPerf001GLJPanelInit01AWT com.jogamp.opengl.test.junit.jogl.perf.TestPerf001GLJPanelInit02AWT Adding simple com.jogamp.opengl.test.junit.newt.TestMultipleNewtCanvasAWT w/ two instances. Manually tested on GNU/Linux and OSX (java7 and java8).
* Bug 1052 - OpenGL ES 3.0 Mesa 10.1.3 Caught GLException: Not a GL4ES3 ↵Sven Gothel2014-09-021-2/+2
| | | | | | | | | | | | | | | | | | implementation - Part 1/2 Test enhancements triggering issue 'Bug 1052 - OpenGL ES 3.0 Mesa 10.1.3 Caught GLException: Not a GL4ES3 implementation' - TestGLProfile01NEWT: Complete GLProfile and GL-object and GLContext validation - On OpenGL ES 3.0 Mesa 10.1.4 it produces: 1) test06GLProfileGL4ES3(com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT) javax.media.opengl.GLException: GL4ES3 is neither GL4bc, GL4 nor GLES3 at com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.validateGLProfileGL4ES3(TestGLProfile01NEWT.java:531) at com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.validateOffline(TestGLProfile01NEWT.java:708) at com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.test06GLProfileGL4ES3(TestGLProfile01NEWT.java:948) i.e. wrong mapping of request GL4ES3 -> GL3
* Scripts: Bump to java 1.8.0_20Sven Gothel2014-08-312-4/+4
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* TestGLReadBuffer01GLJPanelAWT: Add keyFrame-wait after initSven Gothel2014-08-311-4/+5
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* Bug 1055 - Access and query shared master GLContext in a deterministic ↵Sven Gothel2014-08-301-9/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fashion ; Don't use arbitrary shared context as 'master'. GLContext* passes the shared-master to GLContextShareSet, which only creates a sets of shared contexts without differentiating the master context. GLContext*'s shared-slave attempts to lock the realized shared-master's surface at creation. Currently only an arbitrary shared context is selected due to the missing 'master' identity. The arbitrary shared context's surface is locked and its shared context handle used to create the slave context. Lacking of using the user given shared-master can lead to deadlock situations - and locking a 'wrong' surface. +++ The patch: - Allows query the user given shared-master! - Use the user given shared-master for locking and it's context handle for the slave's creation. - The shared-context mapping maps each shared-master to a shared-slave within one shared-context-set, allowing deterministic and individual shared-master queries.
* TestVersionSemantics: BACKWARD_COMPATIBLE_USER current vs 2.2.0Sven Gothel2014-08-283-3/+17
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* Scripts: Bump to java 1.7.0_67 and apache-ant 1.9.4Sven Gothel2014-08-288-22/+22
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* Bug 1021: Refine Stereo API; Fix GenericStereoDevice; Fix StereoDemo01 for ↵Sven Gothel2014-08-071-3/+3
| | | | | | | | | | | | | | | | | | | | movie playback and OSX usage (HiDPI surfaceSize) - StereoDevice.DeviceType: Add API doc - StereoDevice: Add getFactory() - GenericStereoDevice - Use common static vars for configurations for simplicity - Fix createRenderer(..)'s eyeViewport in case no post-processing is performed, i.e. needs viewport X offset. - StereoDemo01 - Use 'movie' eyePosition instead of default if: - using a movie player _and_ using lenses! - Fix NEWT window pixel-unit size after window creation!
* Bug 1039 - Specify behavior of GLEventListener Exceptions occurring while ↵Sven Gothel2014-08-061-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLAutoDrawable processing [part-3] Add GLAnimatorControl.UncaughtGLAnimatorExceptionHandler interface to optionally handle uncaught exception within an animator thread by the user. Implementation also requires to flush all enqueued GLRunnable instances via GLAutoDrawable.invoked(..) in case such exception occurs. Hence 'GLAutoDrawable.flushGLRunnables()' has been added. Only subsequent exceptions, which cannot be thrown are dumped to System.stderr. +++ Handling of exceptions during dispose() Exception in NEWT's disposeGL*() are also caught and re-thrown after the NEWT window has been destroyed in WindowImpl.destroyAction: - GLEventListener.dispose(..) - GLDrawableHelper.disposeAllGLEventListener(..) - GLDrawableHelper.disposeGL(..) - GLAutoDrawableBase.destroyImplInLock(..) - GLWindow.GLLifecycleHook.destroyActionInLock(..) - WindowImpl.destroyAction on NEWT-EDT - WindowImpl.destroy Further more, exceptions occuring in native windowing toolkit triggered destroy() are ignored: - GLAutoDrawableBase.defaultWindowDestroyNotifyOp(..) It has to be seen whether such exception handling for dispose() shall be added to AWT/SWT. +++ TestGLException01NEWT covers all GLEventListener exception cases on-thread and off-thread (via animator). +++
* Bug 1039 - Specify behavior of GLEventListener Exceptions occurring while ↵Sven Gothel2014-07-311-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLAutoDrawable processing [part-1] Implements Specification as described on 'Bug 1039 Comment 1' <https://jogamp.org/bugzilla/show_bug.cgi?id=1039#c1> TODO: - Offthread exception handler ++++ GLDrawableHelper is used in all GLAutoDrawable implementations and for most operations. GLAutoDrawable/GLDrawableHelper invoke(..) method: - invoke(..) forwards a caught exception - if blocking, it forwards an exception happening within the passed GLRunnable(s). Here the exception is caught, printed and then thrown by invoke itself. - if non-blocking, an exception happening within the passed GLRunnable(s) will be thrown in the thread issuing it's execution, i.e. display() call. Here the exception is not caught and simply thrown by the GLRunnable. GLAutoDrawable.destroy() -> GLDrawableHelper.disposeGL(..) method: - disposeAllGLEventListener() being invoked by disposeGL(..), catches exception thrown by GLEventListener.dispose(..) and prints them to stderr. The first caught exception is re-thrown at the end as an GLException. - disposeGL() catches re-thrown GLException by disposeAllGLEventListener() for GLEventListener.dispose(..) and re-throws it when operation is complete. - disposeGL() catches an exception thrown at context destruction or release and re-throws it when operation is complete. An early exception at context.makeCurrent() is _not_ caught, since it is the first operation which simply shall unwind the stack. GLAutoDrawable.display() -> GLDrawableHelper.invokeGLImpl(..) method: - invokeGLImpl(..) for display() follows disposeGL() mechanism, i.e. it catches exception thrown at GLEventListener's init(..), reshape(..) and display(..) methods and re-throws it when operation is complete. It also catches an exception thrown at context release and re-throws it when operation is complete. An early exception at context.makeCurrent() is _not_ caught, since it is the first operation which simply shall unwind the stack. ++++ None of the above thrown exception shall be caught and suppressed on the caller side. If an operation must be completed while an exception is caught, it shall be cached and re-thrown after the operations. In case multiple exception at multiple places are caught within an operation, they all shall be cached and the first one shall be re-thrown. In case of multiple exception from the same place, i.e. a loop through all GLEventListener, the first shall be cached and re-thrown after operation is completed. It has to be determined, whether we like to dump the exceptions, especially the ones who get suppressed in case of multiple exceptions.