| Commit message (Collapse) | Author | Age | Files | Lines |
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d78bb1be0a6290cb94918b21865a023c01825048
- Skip relative lookup for IOUtil.ClassResources using 'asset' only (from JAR file)
- Tested w/ jar file and build-dir, see scripts/tests.sh 'USE_BUILDDIR'
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Adding 'imageTarget', i.e. GL target for this texture or its sub-components if cubemap
The imageTarget preserves the used 2D image type
for the 2D Texture coordinates.
Note: 'Texture.updateImage(final GL gl, final TextureData data, final int targetOverride)'
needs an overhaul targeted for 2.4.0.
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Translucency Windows >= 8
Reverting 'clear backrgound' portion of commit f607c0148736fa198fb91b60123824e53366022e.
It has been identified, that Windows does initialize onscreen windows (i.e. w/ white/DESKTOP color).
This is also required for allowing translucent windows,
since clearing the background intefers on Windows >= 8 (undecorated windows).
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visibility (Windows Onscreen)
WindowsWindow.c:
- WindowUserData.isInCreation set while window at initizalization,
i.e. before final size/pos/visibility.
Also no visibility until final NewtWindow_setVisiblePosSize(..) call.
This is possible since even w/o ShowWindow upfront,
UpdateInsets(..) is able to gather accurate values.
- Suppress any Java callback while WindowUserData.isInCreation,
issue one callback when window is final.
Use newly accumulated callback WindowImpl.sizePosInsetsFocusVisibleChanged(..)
- While WindowUserData.isInCreation, WM_PAINT triggers WM_ERASEBKGND
and WM_ERASEBKGND actually erases background w/ window background color.
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continued rendering of AWT and GLCanvas
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(Lack of Aero / Blur )
- Wrap GDI::DwmIsCompositionEnabled() in GDIUtil,
so it always returns true if Windows >= 8 (even if not manifested)
- Nothing we seem to be able to do about the lack of Aero,
i.e. blur effect of decorated windows
- Undecorated windows work well though ..
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- The NSWindow level must be set at window creation
- Levels are
- aontop: kCGMaximumWindowLevel
- aonbottom: kCGDesktopIconWindowLevel (w/ input)
- normal: NSNormalWindowLevel
- Hence we need to recreate the NSWindow if toggling the state,
similar to opaque .. etc.
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setMaximized(..) isReconfigureMaskSupported(..) was using the state bit-number
instead of the state bit-mask!
Fixed.
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screenPositionChanged(..) in size[Screen]PosInsetsChanged(..) on OSX; Cleanup OSX Code
- Fix Deadlock in screenPositionChanged(..)
Defer requires to spawn whole child-window action to another thread
since we may come from native 'NewtWindow::windowDidMove()' on MainThread.
- Use screenPositionChanged(..) in size[Screen]PosInsetsChanged(..) on OSX
Move callback WindowImpl::sizePosInsetsChanged(..)
to OSX's WindowDriver::sizeScreenPosInsetsChanged(..),
since we need to use screenPositionChanged(..) to calculate
child window relative position to parent.
I.e. we receive the location on screen.
- Cleanup OSX Code
- Native JNI entries shall handle NULL windowHandle -> return
- Clarify usage of 'getWindowHandle()' and use 'isNativeValid()'
if appropriate.
- Don't re-use cached getWindowHandle()
for non-blocking off-thread actions, since handle may become invalid.
- Clarify getLocationOnScreen*(..) implementation code,
i.e. separate getLocationOnScreenByParent(..) semantics.
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screen
- On OSX (similar to X11) a created window with size > screen
will get resized to fit screen size implicitly.
- Fix detects insets, position and size after onscreen window creation.
- Patch also merges insets and size change java callback
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throwing an exception, it is OK not to have ffmpeg/libav
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- NEWTDemoListener.createPointerIcons(..)
- Use Display instance
- Simplify PointerIcon creation using a list,
skipping all non-found resources.
- JOGLNewtAppletBase
- Bring back reparent action via key 'r'
- Drop redundant PointerIcon, using NEWTDemoListener
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68c8e39fa8d6e700f0a99241c1a01a435b7f6284
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DefaultEDTUtil.invokeImpl(..) wait interruption
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Java 1.8.0_60
- OSX 10.10.5
- Java 1.8.0_60
Crash using CALayer at UnsetJAWTRootSurfaceLayer0(..)
as called within MacOSXJAWTWindow.invalidateNative() (caller: destroy())
on the MainThread.
It has been observed that the
JAWT_SurfaceLayers protocol instance 'surfaceLayers' has been pulled beforehand.
'surfaceLayers' is fetched from the locked JAWT instance
via JAWT_DrawingSurfaceInfo's platformInfo.
It now seems required to retain the instance
at GetJAWTSurfaceLayersHandle0 and release it
at UnsetJAWTRootSurfaceLayer0 to keep it alive.
+++
Manually executed 'ant junit.run' on OSX, no failures or errors.
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On OSX using CALayer for onscreen rendering,
the drawable is utilizing an offscreen FBO.
Hence we need to move the vsync-skip-operation criteria,
i.e. skip if offscreen, down to the implementation.
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generated version
- XRenderDirectFormat XVisual2XRenderMask(..):
- Move from JOGL's X11GLXGraphicsConfiguration -> Nativewindow X11GraphicsConfiguration
- Always use manual impl. of XRenderFindVisualFormat
Additionally:
- Add X11GraphicsConfiguration.XVisualInfo2X11Capabilities(..)
allowing to properly setup the resulting Capabilities instance
as used in X11GraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(..)
- XVisualInfo:
- Add 'String toString()'
- 'XVisualInfo create(XVisualInfo s)' uses source buffer size!
- XGetVisualInfo: Use returned buffer-capacity/count for element-size
and also bail out if count<=0
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Bail out if GL ES is requested ; Fix test case
*GLContext.createImpl(..) shall throw an GLException:
*GLContext.createContextARBImpl(..) shall return 0:
- Desktop implementation: if GL ES is requested
- EGL implementation: if GL Desktop is requested, but not available
Otherwise GLContextImpl may mistake a desktop context for an ES one.
+++
Fix unit test TestGLAutoDrawableFactoryGLProfileDeviceNEWT.test11ES2OnDesktop():
We have to query the factory by desired profile,
since the desktop factory cannot produce an GL ES context.
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profile
GL_KHR_debug <https://www.opengl.org/registry/specs/KHR/debug.txt>
GL_KHR_debug shall be favorized before
- GL_ARB_debug_output
- GL_AMD_debug_output
Allow GL_KHR_debug for GL2GL3 and GL2ES2 profiles,
i.e. including ES profiles: GLES2, GLES3.
GL_ARB_debug_output and GL_AMD_debug_output
are only allowed for desktop GL2GL3 profiles.
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EGL and Desktop GLDrawableFactory
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- STATE_BIT_FULLSCREEN_SPAN is private and used for reconfigure,
hence STATE_BIT_COUNT_RECONFIG is needed.
- STATE_BIT_FULLSCREEN_SPAN is added at the end of public state bits
- PSTATE_BIT_MINMAXSIZE_SET is unused.
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test.
- ImageIOUtil -> ImageType + ImageType.Util
- ImageType.Util.getFileSuffix(..):
- Fix byte type conversion, i.e. 'b == (byte)0x89',
cast is required to avoid byte -> int conversion.
Note: signed byte -128 - +128
- Parse in O(1), i.e. lexicographical parsing
- FIXME: We seem to have at least three type collisions, validate!
- ImageType:
- Complete T_* w/ API doc -> FIXME/TODO missing type references!
- ImageType instancing via InputStream or manual type definition.
- TextureData
- Contains optional source ImageType
- TextureProvider:
- Deprecate newTextureData(..) variants other than InputStream
simplifying TextureIO.
- TextureProvider.SupportsImageTypes:
- Added interface, allowing mapping ImageType -> provider
- Tested standalone ImageType (TestImageTypeNEWT) and
via TextureIO (TestTextureIONEWT) utilizing list of all
test data (ImageTstFiles), i.e. PNG, JPG, TGA and DDS.
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WindowImpl
- remove updateMinMaxSize(..) - unused info
- fix appendStateToString: show all maximized state changes if reconfig
- add sizePosMaxInsetsChanged(..) and sendMouseEventRequestFocus(..)
accumulating multiple callbacks from impl.
- add: maximizedChanged(..) notification from native impl.
- refine manual maximized mode
used for OSX and Windows (single extent)
- reconfigMaximizedManual(..)
- resetMaximizedManual(..)
X11 WindowDriver:
- Update maximized at xreconfig, read from _NET_WM_STATE
- Use less Java callbacks from JNI
Windows WindowDriver:
- Use native maximized, if HORZ && VERT,
otherwise use manual maximized for single extent.
- Invisible of top-window -> MINIMIZED/ICONIFY
showing the app in task-bar.
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alwaysOnBottom and sticky/all-desktop (Part 1)
Change also implements Bug 1186: 'NEWT Window: Use a Bitfield holding all state flags and expose it accordingly',
since it is essential for an efficient implementation.
Part 1:
- Bug 1186
- Using Bitfield, holding public (Window) and private state bits/mask
- Bug 1188
- Window adds:
- [is|set]AlwaysOnBottom(..),
- [is|set]Resizable(..),
- [is|set]Sticky(..),
- [is|set]Maximized(..),
- isChildWindow(),
- Full implementation for X11
- TODO: Implement for OSX and Windows
- Manual tests:
- TestGearsES2NEWT, TestGearsES2NEWTSimple and TestGearsES2NewtCanvasAWT
utilize new NewtDemoListener, which has a key-listener to perform
all [new] actions. See source code of NewtDemoListener.
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throwing a RuntimeException
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when reconfigured.
JOGL AWT Components, e.g. GLCanvas or NewtCanvasAWT,
may be reconfigured by moving them to another display/monitor
or by other means.
Since AWT has no means to notify the user code via an event,
JOGL components usually determine the reconfiguration via
the override 'GraphicsConfiguration getGraphicsConfiguration()'.
GLCanvas is sensible to this reconfiguration,
however its AWTGraphicsConfiguration (owned via JAWTWindow)
is not changed.
Implement reconfiguration detection for all JOGL AWT Components
and update the AWTGraphicsConfiguration if required.
For now, constraint reconfiguration on GraphicsDevice change
as currently implemented in GLCanvas.
The updated AWTGraphicsConfiguration allows using the updated
GraphicsDevice as it might be required for further information,
e.g. pixel-scale on OSX.
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assertion checks and latter test uses FloatBuffer
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BUTTON1_MASK instead of BUTTON1_DOWN_MASK
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tool-tip within JDialog
Test passes on GNU/Linux X11 and Windows - both using NVidia driver.
Unit test is based on Robin Provost's code as attached in Bug 1158.
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Note: The ovrd server must run, otherwise no device is being detected.
General Stereo API Changes:
- EyePose -> ViewerPose
- We only use the viewer pose and derive the pupile position
via EyeParameter.
- Hence we reduce complexity.
- A single ViewerPose will be maintained by StereoDeviceRenderer
- position is in meter, allowing StereoGLEventListener to scale
device independent.
- StereoDevice receives knowledge of certain sensors,
to be queried and used for start-sensors.
OVR:
- Simply apply the above general changes
- Build: Remove [more] unused API entries for SDK rendering
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shader
On GNU/Linux NVidia 340.76 the test TestGLPointsNEWT failed otherwise:
error: precision mismatch between shaders for uniform (named mgl_PointParams[0])
error: precision mismatch between shaders for uniform (named mgl_PointParams[1])
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(*) Version v230 -> v23x
Violates the semantic versioning spec a bit, i.e.
minor API change within 'com/jogamp/opengl/util/stereo/' !
2/ 11: com.jogamp.opengl.util.stereo.StereoDevice.Config : Remove 1, Change 0, Deprecate 0, Add 0
4/ 11: com.jogamp.opengl.util.stereo.StereoDeviceFactory : Remove 1, Change 0, Deprecate 0, Add 4
6/ 11: com.jogamp.opengl.util.stereo.StereoDeviceRenderer : Remove 1, Change 0, Deprecate 0, Add 1
Class com.jogamp.opengl.util.stereo.StereoDevice.Config
Removed Class , access public super synchronized
Class com.jogamp.opengl.util.stereo.StereoDeviceFactory
Removed Method createDevice, desc (ILcom/jogamp/opengl/util/stereo/StereoDevice$Config;Z)Lcom/jogamp/opengl/util/stereo/StereoDevice;, access abstract public
Class com.jogamp.opengl.util.stereo.StereoDeviceRenderer
Removed Method getSingleSurfaceSize, desc ()Lcom/jogamp/nativewindow/util/DimensionImmutable;, access abstract public
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rotation. Add verbosity.
Allowing user to permanently rotate the device ..
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adapt to new SDK API
- Tested on Windows and working StereoDemo01 w/ DK2!
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>= 3.1' issues
This fix solves the described issues below.
Test cases added for onscreen and offscreen drawables,
the latter includes Window's bitmap special case.
GLContextImpl.createImpl(..): Fix NoARBCreateContext and '!ARB GL >= 3.1' issues:
=================================================================================
GLContextImpl.createImpl(..) implementation of X11GLXContext and WindowsWGLContext
wrongly handles the case of NoARBCreateContext.
Here the !ARB created context shall allow GL >= 3.1,
since ARB context creation is disabled and 'no mix' can occur.
The latter was already intended due to failure criteris 'createContextARBTried'
in:
if( glCaps.getGLProfile().isGL3() && createContextARBTried ) {
failure("createImpl ctx !ARB but ARB is used, profile > GL2 requested");
}
Further, WindowsWGLContext treats glCaps.isBitmap()
within the 'createContextARBTried=true' case, but it shall never
tried using the ARB context creation method.
This even lead to the issue of creating a 1.1 context,
but having the ProcAddressTable being still on the GL > 2 cached table.
This is due to 'setGLFunctionAvailability(..)'.
Ensure 'setGLFunctionAvailability(..)' is functional
====================================================
Caller shall either throws an exception if method returns false
or issues a state reset.
In case 'setGLFunctionAvailability(..)' throws an exception itself,
the states are no issue.
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- DK2's screen on X11 (at least) starts in rotated mode,
detect and apply MonitorDevice rotation via NEWT's OpenGL StereoDeviceUtil
- Move StereoDevice.Config -> StereoDeviceConfig
- Expose generic StereoDevice to public: GenericStereoDeviceConfig + GenericStereoDeviceFactory
- GenericStereoDeviceFactory exposes public GenericStereoDeviceConfig creation
for mono, sbs-stereo and lense-sbs-stereo w/ diff. parameters.
- Pass eye surface/texture size for each eye from device to renderer,
instead of assuming unified values.
- Unify GenericStereoDevice.createRenderer(..) and OVRStereoDevice.createRenderer(..) code
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ids, ..
RandR 1.3 XRRSetCrtcConfig related:
- X11RandR13 now sets the new screen size via XRRSetScreenSize(..)
- X11RandR13 now propagates RRScreenChangeNotify events
via XRRUpdateConfiguration(event).
Hence reporting virtual desktop size now.
- X11RandR13 now disables the CRTC before XRRSetCrtcConfig(..)
to avoid invalid configuration (see spec)!
RandR 1.3 General:
- Uses unique id named instead of unstable index
for modes and CRTC.
This allows proper identification even for 'swizzled' devices.
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DelegateImplementation) due to new GlueGen Semantics
GlueGen would usually use the original native C method name
for proc-address or direct call.
GLEmitter however uses the renamed method name,
assuming it is shorter and resulted from a 'RenameExtensionIntoCore' directive.
GLUgl2 native usage was broken since 2.2.4
GLUgl2 and CGL use RenameJavaSymbol w/ the intention of delegation,
hence resolve the issue using the new DelegateImplementation directive
which preserves the original function name for the native call.
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DelegateImplementation/ReturnsOpaque (Bug 1144)
Using GlueGen's new DelegateImplementation/ReturnsOpaque feature (Bug 1144)
allows us to drop manually C implementation stubs, while simply delegating
into the renamed private generated variant using the manual stub.
Completed glBufferStorage and glNamedBufferStorage for GL 4.4
while subsuming DSA's of GL 4.5 and GL_EXT_direct_state_access
(only the single functions, otherwise extension is not compatible).
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Support added for
- Windows
- X11 XRandR 1.3
- OSX
Note: Our whole MonitorMode association handling is currently _not_ dynamic.
- only on Windows we actually use native unique ID,
which might not change (adapter and monitor idx)
- On OSX and X11 we simply use indices,
but if monitor setup changes - they refer to different instances.
In case it is desired to cover dynamic monitor setup change,
we need to address this issue in a new bug entry.
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'ProcAddrTypedef' validation
Include GL header for in generated native code,
since we need the public 'ProcAddrTypedef' to be validated
against the GlueGen generated variant by the c-compiler.
The 'ProcAddrTypedef' validation semantic has been
introduced in GlueGen w/ commit 10060b091b76bee35246c5165d49ab546ebc4e37.
Originally the GL header were always included,
however, JOGL commit 0d59bd4c655ef9a27f127000848aae7f07f240ae
removed the inclusion to simplify handling GL extension collisions
mitigated via gl*-supplement.h. The latter produces 'redefine'
errors via c-compiler.
The 'redefine' issue above is resolved
by conditional code (#ifdef __GLUEGEN__ ..)
in glext-supplement.h.
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adding support for Android x86 platforms
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