Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Filled out EGLContext, EGLDrawable, and EGLDrawableFactory | Kenneth Russel | 2008-05-28 | 1 | -3/+6 |
| | | | | | | | | | | | | | | | implementations on top of autogenerated EGL binding. Added GLDrawableFactory.initialize(String) taking the profile name (PROFILE_GL_20, PROFILE_GLES1, and PROFILE_GLES2 defined in GLDrawableFactory) to bootstrap the system and allow run-time selection of the window system binding. Modified eglplatform.h to extend EGLNativeDisplayType to pointer size. Changed egl.cfg to change most EGL types to opaque longs. Still missing pieces include the function pointer lookup and autogeneration of the EGL binding in all situations. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1643 232f8b59-042b-4e1e-8c03-345bb8c30851 | ||||
* | Added glue code generation for the EGL class when building either the | Kenneth Russel | 2008-05-26 | 4 | -0/+625 |
OpenGL ES 1 or OpenGL ES 2 binding. Required changes to GlueGen to support the outgoing EGLConfig* array in eglChooseConfig, and to the EGL headers to produce StructAccessor types for the EGLConfig and other types. (At some point, should upgrade GlueGen's type system and code generation to support treating these types as opaque longs.) Changed generation for EGL, OpenGL ES 1 and OpenGL ES 2 to use dynamic function lookup exclusively so that either an emulation library on the desktop or an import library for a particular device is not needed to compile the generated code. Generated code compiles but will not run yet; needs hookup to dynamically-opened OpenGL ES libraries. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1641 232f8b59-042b-4e1e-8c03-345bb8c30851 |