| Commit message (Collapse) | Author | Age | Files | Lines |
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main thread, deferred w/o wait (MacOS >= 13)
updateContextRegister() stays in current thread.
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blocking
Set NSOpenGLContext's NSView via [NSOpenGLContext setView:]
on the main-thread as enforced since XCode 11 using SDL macosx10.15, using Runnable SetNSViewCmd.
This operation must be performed async w/o blocking to allow
other tasks locking the NativeSurface on main-thread to complete.
Further, since [NSOpenGLContext setView:] acquired the CGLContext lock,
it can't be locked until this task has been completed.
Worst case scenario for a late [NSOpenGLContext setView:] issuance
might be corrupt initial frame(s) displayed.
Since all concurrent locking is performed within JOGL,
the unlocked CGLContext window risk is only academic.
However, if native 3rd party toolkits take share control,
we might have a situation.
+++
SetNSViewCmd is issued @ makeCurrent() now as opposed to createContext(..)
and associateDrawable(true). The latter was actually late as well,
as it also happened after makeCurrent when updating the drawable
association. It also missed setting a null NSView when detached!
release() will also set a null NSView if called after associateDrawable(false).
SetNSViewCmd will only be issued if the NSView has been changed,
i.e. first makeCurrent() or changing the drawable.
If issued, makeCurrent() will not lock the underlying CGLContext
and hence allow SetNSViewCmd to perform - see above.
+++
NSViewDescriptor class structure replaces the less convenient method 'getNSViewHandle(..)',
exposing all collected drawable characteristics as fields.
NSViewDescriptor also respects a ProxySurface's OPT_UPSTREAM_SURFACELESS mode,
which results in not using any underlying NSView - similar to OPT_UPSTREAM_WINDOW_INVISIBLE.
This change ensures that all surfaceless GL operations will not use any NSView.
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using our OpenJFK 9 x86_64 and arm64 build.
Test demo class is 'com.jogamp.opengl.demos.ios.Hello',
residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'.
This commit does not yet include a working NEWT
specialization for iOS, but it shall followup soon.
Instead this commit demonstrates JOGL operating on
native UIWindow, UIView and CAEAGLLayer as provided by
Nativewindow's IOSUtil.
Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI
+++
Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER
memory resources with CAEAGLLayer to be displayed in the UIView
seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24
or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation).
Therefor the default demo GLEventListener chosen here
don't require a depth buffer ;-)
This issue can hopefully be mitigated with other means
than using a flat FBO sink similar to FBO multisampling.
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OpenIndiana w/ old'ish gcc
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Update Khronos Headers
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'ProcAddrTypedef' validation
Include GL header for in generated native code,
since we need the public 'ProcAddrTypedef' to be validated
against the GlueGen generated variant by the c-compiler.
The 'ProcAddrTypedef' validation semantic has been
introduced in GlueGen w/ commit 10060b091b76bee35246c5165d49ab546ebc4e37.
Originally the GL header were always included,
however, JOGL commit 0d59bd4c655ef9a27f127000848aae7f07f240ae
removed the inclusion to simplify handling GL extension collisions
mitigated via gl*-supplement.h. The latter produces 'redefine'
errors via c-compiler.
The 'redefine' issue above is resolved
by conditional code (#ifdef __GLUEGEN__ ..)
in glext-supplement.h.
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certain extensions
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GL 4.5
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- GL/gl.h: remove added gl-types.h include, which causes 'redefined' warnings or errors.
- GLES/glext.h: Use vanilla 'typedef void* GLeglImageOES'
- opengl/gl-types.h: Complete all GL types
- Fix windows.h and all its related header
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vanilla GL headers (Fix last patch)
Last patch of vanilla header, commit 47713518e3317b2621ee7ff1bbf8223fbce7fdc4,
added gl-types.h include, which causes 'redefined' warnings or errors.
Removed.
- GL/glcorearb.h 2015-02-02 - #include "gl-types.h"
- GL/glext.h 2015-02-02 - #include "gl-types.h"
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vanilla GL headers
New vanilla GL headers were dropped w/ commit 6b05c6919f3df20ce0b55d5ac7dda7b14068568e.
- egl/EGL/eglplatform.h: 2013-10-09 +generic void pointer for EGLNative*Type
- khr/KHR/khrplatform.h: 2013-09-30 +using 'our' GlueGen stdint types, hence reduced
- GL/glcorearb.h: 2015-02-02 +using 'our' stdint- and platform types
- GL/glext.h: 2015-02-02 +using 'our' stdint- and platform types
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latest version
- khr/KHR/khrplatform.h: 2013-09-30 vanilla
- opengl/GLES3/khrplatform.h *removed* -> khr/KHR/khrplatform.h
- egl/EGL/egl.h: 2015-01-02 vanilla
- egl/EGL/eglext.h: 2015-01-02 vanilla
- egl/EGL/eglplatform.h: 2013-10-09 vanilla
- opengl/GLES2/gl2.h: 2015-01-22 vanilla
- opengl/GLES2/gl2ext.h 2015-01-26 vanilla
- opengl/GLES2/gl2platform.h 2013-10-02 vanilla
- opengl/GLES3/gl3.h *removed* -> opengl/GLES3/gl31.h
- opengl/GLES3/gl31.h 2015-01-22 vanilla
- opengl/GLES3/gl3platform.h 2013-10-02 vanilla
- opengl/GL/glcorearb.h 2015-02-02 vanilla
- opengl/GL/glext.h 2015-02-02 vanilla
- opengl/GL/glxext.h 2014-09-18 vanilla
- opengl/GL/wglext.h 2014-08-11 vanilla
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Add HiDPI for AWT GLCanvas w/ OSX CALayer
Core API Change:
To support HiDPI thoroughly in JOGL (NativeWindow, JOGL, NEWT)
we need to separate window- and pixel units.
NativeWindow and NativeSurface now have distinguished
access methods for window units and pixel units.
NativeWindow: Using window units
- getWindowWidth() * NEW Method *
- getWindowHeight() * NEW Method *
- getX(), getY(), ...
NativeSurface: Using pixel units
- getWidth() -> getSurfaceWidth() * RENAMED *
- getHeight() -> getSurfaceHeight() * RENAMED *
GLDrawable: Using pixel units
- getWidth() -> getSurfaceWidth() * RENAMED, aligned w/ NativeSurface *
- getHeight() -> getSurfaceHeight() * RENAMED, aligned w/ NativeSurface *
Above changes also removes API collision w/ other windowing TK,
e.g. AWT's getWidth()/getHeight() in GLCanvas
and the same method names in GLDrawable before this change.
+++
Now preliminary 'working':
- AWT GLCanvas
- AWT GLJPanel
Tested manually on OSX w/ and w/o HiDPI Retina:
java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT -manual -noanim -time 1000000
java com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT -manual -noanim -time 1000000
+++
TODO:
- NEWT
- Change Window.setSize(..) to use pixel units ?
- OSX HiDPI support
- Testing ..
- API refinement
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Fix GL* API doc header, align w/ spec-overview.
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CPP redefinitions
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ES3 / GL4.3:
- Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version.
- GL3/gl3* -> GL/glcorearb*
- Explicitly preserve ES2_compatibility and ES3_compatibility in header,
most extension grouping was removed in new headers.
- Always load all GLHeader to ensure proper extension association across all profiles.
- Unified method signatures
- Added GL_EXT_map_buffer_range to core
- Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl.
- Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist.
This allows removing initialization checks, i.e. for all buffer validations.
- BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs.
- GLJavaMethodBindingEmitter: Simply print the
- No GL duplication due to new intermediate interfaces, see below
- OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates):
GLBase - GL - GL2ES2 - GLES2
GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ]
- Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext
via is*() and get*().
- GLContext*:
- isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3)
- Added ctxProfile argument to allow handling ES versions:
- getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..)
- mapGLVersions(..) prepared for ES ARB/KHR validation
- EGLContext checks ES3 (via old ctx's GL_VERSION)
- ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES.
- Prelim tests w/ Mesa 9.1.3
GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)]
- TODO:
- Use KHR_create_context in EGLContext.createContextARBImpl(..)
- More tests (Mobile, ..)
+++
Misc:
- GLContext*:
- Complete glAllocateMemoryNV w/ glFreeMemoryNV.
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which were added to spec post release.
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setView: view] which breaks pbuffer; Add [NSOpenGLContext clearDrawable].
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main-thread deadlock'ed due to locked shared context
NSOpenGLLayer::openGLContextForPixelFormat(..) is performed on main-thread at 1st NSOpenGLLayer display method.
This happened irregulary, i.e. sometimes (T0) right after NSOpenGLLayer creation and attachSurfaceLayer()/AddCASublayer(..),
sometimes later (T1).
NSOpenGLLayer::openGLContextForPixelFormat(..) uses the passed shared user context.
The shared user context is locked at NSOpenGLLayer's creation (T0) and if performed at this early time
the call deadlocks due to pthread_mutex wait for the shared user context.
This fix performs NSOpenGLLayer creation and layer attachment while the shared user context
is kept unlocked and enforces NSOpenGLLayer display and hence NSOpenGLLayer::openGLContextForPixelFormat(..).
Added CGL.setNSOpenGLLayerEnabled(..) to enable/disable NSOpenGLLayer - currently not used.
- Passed AddRemove tests for GLCanvas/Swing and GLWindow/NewtCanvasAWT w/ 100 loops on Java6 and Java7 on OSX.
- Passed Instruments Leaks test w/ 10 loops on Java6 and Java7
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Propagate drawable change to MacOSXCGLContext where either context/NSView or context/NSOpenGLLayer
association needs to get updated.
Fixes drawable/context switch.
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(GL3), use GL3.2 compatible shader; Use VBO in general.
Covered by:
Auto unit tests: TestOffscreenLayer01GLCanvasAWT, TestOffscreenLayer02NewtCanvasAWT
Manual: TestGearsES2AWT '-gl3 -layered'
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commented out GLX_MESA_swap_control; native test of Mesa context-retarget bug, cannot reproduce yet.
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pbuffer/FBO revalidation/redraw; Don't sync @ needsDisplay
Simplified pbuffer replacement:
Simply keep holding the pbuffer reference in native code
until receiving newPBuffer @ swap.
The newPBuffer will be established @draw method.
This allows removing interaction at destroy pbuffer,
which caused garbage and crash.
Remove pbuffer swap garbage
See above.
Split pbuffer/FBO revalidation/redraw
Don't sync @ needsDisplay
- No need to sync @ repaint command setNSOpenGLLayerNeedsDisplay*
since we use volatiles and all lifecycle action is
done @draw -> faster
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NSOpenGLContext::setView(NULL || incomplete-view) ; Add missing [ctx release] in MyNSOpenGLLayer ; Misc
NSOpenGLContext::setView(NULL || incomplete-view) was called on 2 occasions:
[1] - MacOSXCGLContext native createContext
[2] - NSOpenGLLayer internals
For [1], we simply don't call setView(..) ourselfs in case view is NULL or incomplete (invisible)
For [2], we need to wrap the class 'MyNSOpenGLContext:NSOpenGLContext' and capture setView(NULL)
++
Add missing [ctx release] in MyNSOpenGLLayer, otherwise resource won't get dealloc'ed
+++
Misc:
- MacOSXCGLContext. contextRealized(true): set pbuffer -> ctx, otherwise 1st makeCurrent call will not catch it
- MacOSXOnscreenCGLContext: don't add ContextUpdater to invisible ProxySurface's (dummy window)
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GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599
Summary:
=========
The new FBObject based GLFBODrawable implementation allows the seamless utilization of
FBO offscreen rendering in single buffer, double buffer and MSAA mode.
The GLFBODrawable uses a parent drawable based on a
dummy surface to allow a GLOffscreenAutoDrawable.FBO creation
or a mutable surface supporting an existing offscreen layer surface (OSX CALayer).
Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the
GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap,
the factory will automatically choose regarding availability:
FBO > PBuffer > Bitmap
Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA.
It is preferred when delivering resources (texture id's or framebuffer names)
to a shared GLContext.
This is demonstrated in (emulates our OSX CALayer implementation):
TestFBOOffThreadSharedContextMix2DemosES2NEWT,
TestFBOOnThreadSharedContext1DemoES2NEWT
and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice.
+++
Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable).
Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize.
Common implementation in GLDrawableHelper is used in the implementations
(NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas).
+++
Tested:
=======
Manually run all unit tests on:
- Linux x86_64 NVidia/AMD/Mesa3d(ES)
- OSX x86_64 NVidia
- Windows x86_64 NVidia
- Android arm Mali-400/Tegra-2
No regressions.
Disclaimer:
===========
This feature is committed almost in one patch.
Both previous commits were introducing / fixing the capabilities behavior:
90d45928186f2be99999461cfe45f76a783cc961
9036376b7806a5fc61590bf49404eb71830de92f
I have to appologize for the huge size and impact (files and platforms) of this commit
however, I could not find a better way to inject this feature in one sane piece.
NativeWindow Details:
=====================
Complete decoupling of platform impl. detail of surfaces
implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces
on top of a native platform surface.
- ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook
- abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl
- Misc. implementations
JOGL Details:
=====================
FBOObject: API Change / Simplification & Usability
- Removed reference counter to remove complexity, allow user to choose.
- Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive
- Fix equals operation of Attachment
- Check pre-exising GL errors
- Interface Colobuffer gets lifecycle methods
- Add static factory methods to create Attachments w/o FBObject instance
- Reset:
- Clip min size to 1
- Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..).
It gets called at syncFramebuffer()/use(..) later on before actual usage.
This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap.
- misc bugfixes
GLOffscreenAutoDrawable: API Change
- Reloc and interfacing
- class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.*
interfaces GLOffscreenAutoDrawable extends GLAutoDrawable
GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable
- Added general implementation and FBO specialization
- Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory
GLAutoDrawable:
- Add 'GLDrawable getDelegatedDrawable()'
- Refine documentation of setContext(..), remove disclaimer and fixme tags
GLDrawableFactory:
- Refine API doc and it's selection mechanism for offscreen.
- Add createOffscreenDrawable(..)
- Add createOffscreenAutoDrawable(..)
- Add canCreateFBO(..)
- Mark createGLPbuffer(..) deprectated
Mark GLPBuffer deprecated
New: GLFBODrawable extends GLDrawable
GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation
GLAutoDrawableBase .. GLWindow:
- Add offscreen resize support w/o GLContext recreation
- Remove double swapBuffer call
-
GLBase/GLContext:
- Add:
- boolean hasBasicFBOSupport()
- boolean hasFullFBOSupport()
- int getMaxRenderbufferSamples()
- boolean isTextureFormatBGRA8888Available()
GLContext: Fix version detection and hasGLSL()
- Version detection in setGLFunctionAvailability(..)
- Query GL_VERSION ASAP and parse it and compare w/ given major/minor
- Use parsed version if valid and lower than given _or_ given is invalid.
- Use validated version for caching (procaddr, ..), version number, etc.
- Fix hasGLSL()
Since 'isGL2ES2()' is true if 'isGL2()'
and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0
on desktops. FIXME: May consider GL 1.5 w/ extensions.
- return isGL2ES2();
+ return isGLES2() ||
+ isGL3() ||
+ isGL2() && ctxMajorVersion>1 ;
GLDrawableImpl:
- Add 'associateContext(GLContext, boolean)' allowing impl.
to have a (weak) reference list of bound context.
This is was pulled up from the OSX specific drawable impl.
- swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered)
and call it regardless of single buffering.
This is required to propagate this event to impl. properly,
i.e. FBODrawable requires a swap notification.
- Clarify 'contextMadeCurrent(..)' protocol
GLDrawableHelper:
- Add resize and recreate offscreen drawable util method
- Simplify required init/reshape calls for GLEventListener
-
GLGraphicsConfigurationUtil:
- fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits
- OSX has no offscreen bitmap, use pbuffer
- use proper offscreen auto selection if offscreen and no modes are set
EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes
- Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..)
lifecycle - in case the EGL resource is hooked up on it.
Invisible dummy surfaces: All platforms
- size is now reduced to 64x64 and decoupled of actual generic mutable size
- fix device lifecycle, no more leaks
+++
OSX
====
Enable support for GLFBODrawableImpl in offscreen CALayer mode
- NSOpenGLImpl: hooks to calayer native code
- calayer code:
- allows pbuffer and texures (FBO)
- decouple size and draw calls avoiding flickering
- enable auto resize of calayer tree
MacOSXCGLContext:
- NSOpenGLImpl:
- Fix false pbuffer 'usage', validate the pointer
- If !pbuffer, copy other window mode bits of caps
-
MacOSXCGLGraphicsConfiguration:
- Only assume pbuffer if !onscreen
- Remove reference of native pixelformat pointer
Native code:
- use 'respondsToSelector:' query before calling 'new' methods
avoiding an error message where unsuported (prev. OSX versions)
- if monitor refresh-rate is queried 0, set to default 60hz
- add missing NSAutoreleasePool decoration
+++
Android / NEWT:
===============
Issue setVisible(..) w/o wait, i.e. queue on EDT,
@Android surfaceChanged() callback. Otherwise we could deadlock:
setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'.
the latter may may cause havoc while Android-EDT is blocked [until it's return].
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- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core ***
while it's size and sample-count can be reconfigured on the fly.
- com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject
- agnostic to texture unit
- separate attachments using OO hierarchy reflecting FBO
- handling MSAA and blitting
- no FBO destruction for reconfig (attach/detach)
- New GLFBODrawableImpl impl. an FBObject based GLDrawable
- Instantiated by a dummy native surface (onscreen and invisible)
hooked up to a dummy GLDrawable, which is the delegation for context creation.
- Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface
avoiding specialization for native platforms.
- TODO: Allow to utilize common surface interface as a
dummy-surface to supporting API seperation of
windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface)
with FBO.
- New OffscreenAutoDrawable (extends GLAutoDrawableDelegate)
for all offscreen drawables. Shall replace GLPbuffer.
- New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen,
similar to isPBuffer(). Rule: if both are requested, FBO shall be favored.
- GLContext adds raw FBO availability query (min. FBO avail),
FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency).
- Add framebuffer tracking, allowing fast querying:
- GLBase/GLContext:
public int getBoundFramebuffer(int target);
public int getDefaultDrawFramebuffer();
public int getDefaultReadFramebuffer();
- GLContextImpl
public final void setBoundFramebuffer(int target, int framebufferName)
.. called by GL impl bind framebuffer
- GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer()
Adding default framebuffer queries being issued by
GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero.
This allows a transparent use of a custom FBO even in case the applications
attempts to reset FBO to zero.
Value flow: GL <- GLContext <- GLDrawable,
- GLCapabilities handle fbo/pbuffer seperate, don't disable the other
- GLContext/GL track read/write framebuffer to be queried by FBObject
to determine whether to bind/unbind a framebuffer
- Test cases for multiple FBO w/ and w/o MSAA
Other Features:
- New interface ProxySurface.UpstreamSurfaceHook,
allowing to hook an upstream surface of unknown type
providing lifecycle and information (size, ..) callbacks.
Used for all new dummy NativeSurface impl and SWT GLCanvas.
- GLContext -> GLDrawable propagation context/drawable lifecycle
via ProxySurface.UpstreamSurfaceHook allowing dynamic resources
to react (create, init, ..)
- contextRealized()
- contextMadeCurrent()
- SurfaceChangeable -> MutableSurface
currently only contains setting the surface handle.
TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook,
allowing other impl. classes (NEWT OffscreenWindow) to utilize the new
upstream hookup mechanism - will allow FBO/Dummy window to work.
- SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size
propagation.
- New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener
to fetch the owning Java side UI element (NEWT, SWT, AWT, ..).
- GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related
- EGLDrawableFactory handles device/profile avail. mapping
while actually creating context/drawable.
This allows us to learn whether the ES context is software/hardware as well as FBO avail.
- EGLDrawable: Removed secret buckets of EGL configs :)
Employ native surface (X11, WGL, ..) to EGL 'mapping' in
EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook).
Other Bugs:
- Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx
may expose the ARB debug capability.
This bug caused lack of ARB/AMD debug functionality.
- Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11),
dump availability information _after_ lock.
- ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1.
Fixes use for GL2ES2.
- Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..))
Misc:
- Refined alot of API doc
- New GLExtensions holds commonly used GL extension strings,
allows better referencing and usage lookup.
- Move GL (interface) decl. to GLBase
- GLBuffers: Cleanup API doc (format, types)
- TextureIO: Add PAM and PPM static suffix identifier
- GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural.
- finalized a lot
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- Based on Andres Colubri's initiative and commit 218d67fc0222d7709b21c45792d44501351939c4.
- Reading real screen refresh rate ('stolen' from NEWT)
- Properly handling swap-interval and vsync-to in native code
- Increasing accuracy vsync-to to microseconds
Tested manually w/ TestGearsES2AWT.
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functions: eglCreateImageKHR, eglCreatePbufferFromClientBuffer
Unique typedef for: EGLConfig, EGLContext, EGLDisplay, EGLSurface,
EGLNativeDisplayType, EGLNativeWindowType, EGLNativePixmapType,
EGLImageKHR, GLeglImageOES and EGLSyncKHR
allowing to render them individually opaque (long) and keep EGLClientBuffer as NIO buffer.
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- New EGL/ES headers from 2012-01-xx
- Subsuming ES extensions to core,
allowing aliasing of more enums/funcs to GL or GL2ES1/GL2ES2:
GL_EXT_color_buffer_half_float
GL_EXT_occlusion_query_boolean
GL_EXT_robustness
GL_ARB_robustness
GL_EXT_separate_shader_objects
GL_EXT_shadow_samplers
GL_EXT_sRGB
GL_EXT_texture_array
GL_EXT_texture_rg
GL_EXT_texture_type_2_10_10_10_REV
GL_NV_draw_buffers
GL_NV_fbo_color_attachments
GL_EXT_packed_float
GL_EXT_texture_storage
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Note: EXT_shader_image_load_store is dropped to favor ARB_shader_image_load_store
Since no new (4.2) extension still does not require >= 3.1
all extensions are visible within the common profile GL2GL3.
Please review!
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Undo 368cbf4462d7f3635c1ef4497424c360b5ccc203:
- "use SurfaceUpdateListener() to notify layer", simply use MacOSXCGLContext's swap impl.
MacOSXCGLContext:
- NSOpenGLImpl.create():
- issues createNSOpenGLLayer() using tex-size (maybe POT) as args
- attaches the NSOpenGLLayer to the JAWT layered surface host
- NSOpenGLImpl.setSwapInterval() propagates interval to our NSOpenGLLayer impl.
- NSOpenGLImpl.swapBuffer() (layer case):
- waits for v-sync if enabled (v-sync), or until native 'draw' is finished (tearing)
using our pthread/ NSOpenGLLayer synchronization.
The latter uses CADisplayLink or CVDisplayLinkRef for v-sync synchronization.
- flushes our local ctx
- triggers our NSOpenGLLayer to 'draw'
- MacOSXPbufferCGLContext create() sets the texture size independently of pbuffer size (POT/NPOT)
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- attributes +NSOpenGLPFANoRecovery +NSOpenGLPFAAccelerated
- use SurfaceUpdateListener() to notify layer
- swapBufferImpl() adapt to 0038e2d41825c22bdd18a7b86a8229a3fab674a3
- pbuffer: don't enforce POT tex-size to surface size, but pbuffer only
- FIXME: Check POT pbuffer/tex-size for X11/Win32/.. !
-
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- Use proper OSX types for NS/CGL prototypes (gluegen) and impl.
- Impl layeredSurface (native):
- OSXUtil: NSView backing creation
- OSXUtil: AttachJAWTSurfaceLayer
- CGL: NSOpenGLLayer type impl. and hook
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flags (-d32/-d64) ; glxext.h uses 'gl-64bit-types.h'
Cleanup dependencies and linker args
- JOGL/NEWT: remove Xxf86vm dependency
- NativeWindow Solaris: Use std 'Xinerama' and 'xf86vmode'
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lifecycle deterministic; Remove warnings
Fix shared ctx release [onMainThread]
- Releasing the shared contexts caused a freeze of about 10s from one of the shared release operations.
[NSOpenGLContext release]
- Thorough triage concluded the workaround to release the shared ctx on the main thread.
- Using enhanced GLContextShareSet, see below
Make GLContextShareSet lifecycle deterministic
- Programmatically control the lifecycle of tracked shared ctx allows us using 'hard' references.
- Features queries for isShared() and ofc unregister a share set if all are destroyed.
Remove warnings
- MacOSXWindowSystemInterface.m used 'long', where 'GLint' was requested.
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which only holds the 'update' state now.
Avoid calling updater() for every makeCurrent(), but if view's frame has changed only.
This solves the pixel flickering experienced on OSX.
- GLContextImpl:update() -> drawableUpdatedNotify() w/ comments
- ContextUpdater holds context, view, old view frame and the update state.
It doesn't issue NSOpenGLContext update() by itself, but allows querying and clearing the update flag.
- MacOSXOnscreenCGLContext impl drawableUpdatedNotify()
- register via ContextUpdater, and use it if available.
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Feature related:
- Added always-on-top
- Added translucency
- Child Window Position
- AWT parent: manual traverse up the tree and calc position on screen
(Problem: the parent view rect is not at the proper position,
but covers the whole frame)
EDTUtil related:
- Works now w/ AWT ot headless (again)
- OSX native JNI callbacks gathering JNIEnv properly
and attaches/detaches thread.
- AWT case: using AWT-Event which properly dispatches our cocoa events
- MainThread (headless) case: Fork off thread w/ main class
and kick off NSApp run().
This leads to same behavior as w/ AWT case.
- Using DefaultEDTUtil
- Cleanup MainThread (implements EDTUtil)
- Currently not used as EDTUtil (osx), just as launcher
- Removed EDTUtil impl code, reuse DefaultEDTUtil
- Cleanup AWTEDTUtil (implements EDTUtil)
- Currently not used as EDTUtil (osx)
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package's mingw64/x86_64-w64-mingw32/include/wingdi.h (Public Domain) ; Fix wglext.h RECT
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- ifndef GLAPI
- GLES2/gl2ext.h add a few basic extensions
- gl-64bit-types.h: use khronos 64bit types
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- gl2.h: adding ifndef core extension and profiles for gluegen
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2010-03-04, gl2ext.h 2010-11-03
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- all: changed 'TYPE name[3]' -> 'TYPE * name' for gluegen
- gl.h: adding ifndef core extension and profiles for gluegen
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2010-03-04, glext.h 2010-07-27
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extension related details of the GL_VERSION_x_y blocks into their extension block
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