| Commit message (Collapse) | Author | Age | Files | Lines |
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Better JAWT* name for offscreen layer surface:
- MacOSXCGLDrawableFactory, JAWTUtil, JAWTWindow, MacOSXJAWTWindow
- FIXME: Need to get rid of the cached JAWT instance,
in case we like to have dual usage of offscreenLayerSurface and onscreen.
This would be done implicit by using NEWT .. hence low prio.
AWTGraphicsConfiguration:
- Fix create(): Use capsRequested for AWT aligned caps if capsChosen is null.
(was capsChosen .. which is null)
- Add updateGraphicsConfiguration() which allows to update the AWTGraphicsConfiguration.
NewtFactoryAWT:
- Add updateGraphicsConfiguration() .. entrypoint for AWTGraphicsConfiguration.updateGraphicsConfiguration()
NSOpenGLLayer Impl:
- For 'some reason' the layer's position is initially negative, fix it @ 1st 'draw'
- Re-add CVDisplayLink OpenGL setting .. for what it's worth .. I don't know
JAWTWindow:
- Remove test setting: Only enable offscreenLayerSurface for applets if avail.
(New unit test enables it seperatly)
NewtCanvasAWT:
- If NEWT child is offscreen, attach AWTMouseAdapter and AWTKeyAdapter
to route these AWT input events to NEWT.
- Don't loose-focus if NEWT child is offscreen.
- Impl. NativeSurfaceHolder, NativeWindowHolder
- NativeWindow is created at construction
and it's GraphicsConfiguration updated at addNotify(..).
- At addNotify/reparent: try harder to determine proper NEWT child size:
- use preferred size if set
- use minimum size if set
- subtract insets from container size
OffscreenWindow/WindowImpl:
- Allow setSize() .. currently NOP for offscreen.
- WindowImpl: Commented out recreate case for offscreen-setSize ..
TEST: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01AWT
Passed tests:
- GLCanvas
- NewtCanvasAWT/OffscreenWindow
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Undo 368cbf4462d7f3635c1ef4497424c360b5ccc203:
- "use SurfaceUpdateListener() to notify layer", simply use MacOSXCGLContext's swap impl.
MacOSXCGLContext:
- NSOpenGLImpl.create():
- issues createNSOpenGLLayer() using tex-size (maybe POT) as args
- attaches the NSOpenGLLayer to the JAWT layered surface host
- NSOpenGLImpl.setSwapInterval() propagates interval to our NSOpenGLLayer impl.
- NSOpenGLImpl.swapBuffer() (layer case):
- waits for v-sync if enabled (v-sync), or until native 'draw' is finished (tearing)
using our pthread/ NSOpenGLLayer synchronization.
The latter uses CADisplayLink or CVDisplayLinkRef for v-sync synchronization.
- flushes our local ctx
- triggers our NSOpenGLLayer to 'draw'
- MacOSXPbufferCGLContext create() sets the texture size independently of pbuffer size (POT/NPOT)
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- attributes +NSOpenGLPFANoRecovery +NSOpenGLPFAAccelerated
- use SurfaceUpdateListener() to notify layer
- swapBufferImpl() adapt to 0038e2d41825c22bdd18a7b86a8229a3fab674a3
- pbuffer: don't enforce POT tex-size to surface size, but pbuffer only
- FIXME: Check POT pbuffer/tex-size for X11/Win32/.. !
-
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Cleanup
- use Platform OS_TYPE
- ..
JAWT* version flag
- if JAWTWindow is Applet, attempt offscreenLayer if avail
- ..
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- Use proper OSX types for NS/CGL prototypes (gluegen) and impl.
- Impl layeredSurface (native):
- OSXUtil: NSView backing creation
- OSXUtil: AttachJAWTSurfaceLayer
- CGL: NSOpenGLLayer type impl. and hook
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support.
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usage and FBOMRT
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atomic.
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flags (-d32/-d64) ; glxext.h uses 'gl-64bit-types.h'
Cleanup dependencies and linker args
- JOGL/NEWT: remove Xxf86vm dependency
- NativeWindow Solaris: Use std 'Xinerama' and 'xf86vmode'
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for SWT access/calls
Adding OSXUtil: RunOnMainThread(), IsMainThread()
- Issuing a native call where the user Runnable is to be performed on the main thread
- Enable query if we are on the main thread.
Utilizing those for SWT access/calls
- Using the above to call all SWT functions on the main thread if required (incomplete)
TODO/Issues:
- JOGL OSX CGL Context fails, ie expecting NS, but having CGL
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lifecycle deterministic; Remove warnings
Fix shared ctx release [onMainThread]
- Releasing the shared contexts caused a freeze of about 10s from one of the shared release operations.
[NSOpenGLContext release]
- Thorough triage concluded the workaround to release the shared ctx on the main thread.
- Using enhanced GLContextShareSet, see below
Make GLContextShareSet lifecycle deterministic
- Programmatically control the lifecycle of tracked shared ctx allows us using 'hard' references.
- Features queries for isShared() and ofc unregister a share set if all are destroyed.
Remove warnings
- MacOSXWindowSystemInterface.m used 'long', where 'GLint' was requested.
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which only holds the 'update' state now.
Avoid calling updater() for every makeCurrent(), but if view's frame has changed only.
This solves the pixel flickering experienced on OSX.
- GLContextImpl:update() -> drawableUpdatedNotify() w/ comments
- ContextUpdater holds context, view, old view frame and the update state.
It doesn't issue NSOpenGLContext update() by itself, but allows querying and clearing the update flag.
- MacOSXOnscreenCGLContext impl drawableUpdatedNotify()
- register via ContextUpdater, and use it if available.
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cleanup in X11
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work)
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'-s 390adf8383'
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Graph Shader Simplification
- remove enable factor and 2nd 'discard' branch
- use build-in 'max'/'clamp' functions, supposed to be faster
Graph Shader 'a'/'b' redefined
- 'a' is 1-pass shader only
- 'b' is 2-pass incl. (1st pass + 2nd pass)
- Works well on ARM Mali-400 MP (Galaxy S2).
- Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's),
however 2-pass on mobile seems to be overkill for now.
We may create a workaround (switch shader ..).
GraphUI 2-pass demo;
- Propagate renderModes and texSize to UIShape's render(..)
- TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model
- Adding GarpUI 2-pass launcher (Android and Standalone)
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into android-tegra-playground
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into android-tegra-playground
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Add RedSquare ES1 + ES2
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android:exported tag allows activity to be launched from another applications and other
user id.
launch mode standard allows multiple instances.
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add/remove)
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Launching activity is in: jogl.android-launcher.apk
and directly derives from NewtLauncherActivity.
It daisy chains apk's via ClassLoaderUtil:
- gluegen-rt.apk
- jogl.all-android.apk
- jogl.test.apk (*)
(*) This has to made configurable so the generic NewtLauncherActivity
can be reused by any user application.
After preparing the ClassLoader (see above),
NewtLauncherActivity instanciates the configurable
user Activity and passes all it's activity calls down to it.
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