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* NEWT Soft-PixelScale (p6): Implement Soft-PixelScale for X11 and Windows ... ↵Sven Gothel2023-01-313-7/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (working state) Both: - Using Soft-PixelScale mode, i.e. converting all given window-units to pixel-units for native GDI/X11 ops - Using scaled pixel-sized surface - Adjusting NEWT's Monitor's window-unit viewport value to pixel-scale For X11: - Using global scale factor from environment variable, either: "GDK_SCALE", "QT_SCALE_FACTOR" or "SOFT_SCALE". The latter is for testing only. See https://wiki.archlinux.org/title/HiDPI For Windows: - Using actual monitor's pixel-scale via native SHC API (Shellscaling API, shcore.dll) Misc: - SurfaceScaleUtils.getGlobalPixelScaleEnv() reads a float value from given env names, first come, first serve - MonitorModeProps.streamInMonitorDevice(..): Add `invscale_wuviewport` argument to scale wuvieport for soft-pixel-scale - TestGearsNEWT: Enhance GL2 demo to be suitable for manual tests, this since my Windows KVM machine doesn't support ES2 - TestGLContextDrawableSwitch10NEWT: Add a few more test constraints .. working Tested: - Manually on a Windows virtual machine (KVM) using - 2 virtualized 'Video QXL' cards and - and 'remote-viewer' to see the 2 monitors since `Virtual Machine Manager` build-in doesn't support - remote-viewer spice://localhost:5917 - Manually on a Linux machine w/ SOFT_SCALE - Both, X11 and Windows - Place window on each monitor - Move window across monitors w/ pixel-scale change (or not) - TODO: Test and fix utilization with AWT, i.e. NewtCanvasAWT
* GDIUtil: Add GetMonitor*() variants incl. PixelScale (Part-2, adding missing ↵Sven Gothel2023-01-313-0/+25
| | | | | | native header and code files) Part-1 in commit e96aeb6e9acd2b1435f5fad244a1488e74a3a6d6
* GDIUtil: Add GetMonitor*() variants incl. PixelScale; NEWT MonitorDevice: ↵Sven Gothel2023-01-293-0/+5
| | | | Add 64-bit nativeHandle (Windows HMONITOR), add PixelScale for Windows
* TestDisplayLifecycle01NEWT: Invisible window might have been moved away ↵Sven Gothel2023-01-232-4/+5
| | | | (Windows 10)
* tests-x64.bat: Use absolute path for LIB_DIR (commented out, using jars)Sven Gothel2023-01-231-1/+1
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* Remove Windows dll-rename, adopting to cpptasks.jar changeSven Gothel2023-01-234-44/+0
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* Execute AWT's Frame.setTitle() on AWT-EDT if already visible (avoid rare ↵Sven Gothel2023-01-221-1/+3
| | | | deadlock)
* build-test.xml junit.run.swt.awt: Add missing 'jvmarg.generic'Sven Gothel2023-01-221-0/+1
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* Workaround MacOS + SWT 4.26: java.lang.NullPointerException: Cannot invoke ↵Sven Gothel2023-01-221-3/+8
| | | | | | | | | | | | | | | | | | | | | | | | | "org.eclipse.swt.internal.cocoa.NSGraphicsContext.saveGraphicsState()" because "context" is null On MacOS 12+ and SWT 4.26 while not using AWT (-Djava.awt.headless=true, -XstartOnFirstThread), we recently get the following Exception from SWT (suppressed): java.lang.NullPointerException: Cannot invoke "org.eclipse.swt.internal.cocoa.NSGraphicsContext.saveGraphicsState()" because "context" is null at org.eclipse.swt.widgets.Widget.drawRect(Widget.java:764) at org.eclipse.swt.widgets.Canvas.drawRect(Canvas.java:170) at org.eclipse.swt.widgets.Display.windowProc(Display.java:6287) at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method) at org.eclipse.swt.widgets.Display.applicationNextEventMatchingMask(Display.java:5565) at org.eclipse.swt.widgets.Display.applicationProc(Display.java:5965) at org.eclipse.swt.internal.cocoa.OS.objc_msgSend(Native Method) at org.eclipse.swt.internal.cocoa.NSApplication.nextEventMatchingMask(NSApplication.java:92) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3983) at com.jogamp.opengl.test.junit.util.SWTTestUtil$WaitAction$1.run(SWTTestUtil.java:52) at org.eclipse.swt.widgets.Synchronizer.syncExec(Synchronizer.java:183) at org.eclipse.swt.widgets.Display.syncExec(Display.java:5250) at com.jogamp.opengl.test.junit.util.SWTTestUtil$WaitAction.run(SWTTestUtil.java:63) at com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2SWT3.test02AsyncEachAnimator(TestSharedContextVBOES2SWT3.java:376) This is not observed if running using AWT (-Djava.awt.headless=false).
* Add scripts/run-test-until-crash.sh: Used to stress test one unit test (for ↵Sven Gothel2023-01-221-0/+54
| | | | sporadic crashes)
* scripts/tests*.sh: Put 'ulimit -c unlimited' in root scriptSven Gothel2023-01-223-6/+5
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* TestSharedContextVBOES2NEWT5: Try harder having the objects destroyed and ↵Sven Gothel2023-01-211-6/+10
| | | | | | taken from the GLContextShareSet map The objects were more sticky on my MacOS 12 x86_64 machine, this double GC w/ sleep 100ms resolved it.
* Isolate SWT from core nativewindow; Android apk shall only include core ↵Sven Gothel2023-01-204-7/+19
| | | | nativewindow and the android specific jogl parts (make d8 'dex'ing' happy)
* check-java-major-version.sh: Use unique output to validate one class version ↵Sven Gothel2023-01-201-3/+4
| | | | used (52 for Java8)
* Disable oculusvr-sdk for MacOS aarch64, fails to buildSven Gothel2023-01-181-2/+2
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* build-test: Add jvmarg.modules for jvm [11..17) and jvm>=17Sven Gothel2023-01-171-0/+30
| | | | | jvm11: --illegal-access=warn jvm17: --add-opens java.desktop/sun.awt=ALL-UNNAMED --add-opens java.desktop/sun.java2d=ALL-UNNAMED
* MacOS build-oculusvr: Add arm64Sven Gothel2023-01-171-0/+2
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* JAR: Add Jar module parameter 'Add-Opens: java.desktop/sun.awt ↵Sven Gothel2023-01-179-0/+9
| | | | java.desktop/sun.java2d', preparation for potential future Java17+ Jar Module
* Update test scripts: Use Java17 module jvm args: --add-opens ↵Sven Gothel2023-01-1715-176/+37
| | | | java.desktop/sun.awt=ALL-UNNAMED --add-opens java.desktop/sun.java2d=ALL-UNNAMED
* Build: Add swt.jar definition for MacOS aarch64Sven Gothel2023-01-171-8/+3
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* SWT tests on MacOS (w/o AWT) require '-XstartOnFirstThread' JVM argument, ↵Sven Gothel2023-01-162-1/+9
| | | | else they crash.
* SWT 4.26: Add cocoa-maxosx-aarch64 blob w/o src; Add ↵Sven Gothel2023-01-168-6/+1442
| | | | scripts/tests-osx-aarch64.sh
* Bump make/lib/swt to SWT 4.26Sven Gothel2023-01-1614-381/+832
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* Build scripts: MacOS + Windows: Use JDK-17 to build our Java-1.8 APISven Gothel2023-01-155-12/+7
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* build script: Add comment setting JDK-11, since default build is JDK-17 for ↵Sven Gothel2023-01-151-0/+3
| | | | Java-1.8 API.
* Replace AccessController.doPrivileged() w/ SecurityUtil.doPrivileged()Sven Gothel2023-01-149-7/+9
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* MacOS: MacOSXCGLContext.drawableUpdatedNotify(): Issue updateContext() on ↵Sven Gothel2023-01-141-2/+2
| | | | | | main thread, deferred w/o wait (MacOS >= 13) updateContextRegister() stays in current thread.
* MacOS: Prepare build + test on aarch64 w/o ffmpeg and SWTSven Gothel2023-01-143-8/+11
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* Bug 1398: Adding TestBug1398Deadlock02AWT to manual testing tests.shSven Gothel2020-04-061-2/+5
| | | | | See commits 9e8a24933e9f396406f895ec137d18aefb1c2fe8 and 348d2ab9a20a3b339e2cb1ff4250c3de76c79c2a
* Bug 1398: Ensure CGLContext lock will be acquired before leaving user ↵Sven Gothel2020-03-051-7/+6
| | | | | | | | | | | | | | | | | | | | | | | | makeCurrent() call Command SetNSViewCmd sets NSOpenGLContext's NSView via [NSOpenGLContext setView:] on the main-thread as enforced since XCode 11 using SDK macosx10.15, see Bug 1398. This command is injected into OSX's main-thread @ NSOpenGLImpl.makeCurrent(long) only if required, i.e. issued only for a newly bound NSView and skipped for surface-less or offscreen 'surfaces'. This operation must be performed w/o blocking other tasks locking the NativeSurface on main-thread to complete. Since [NSOpenGLContext setView:] acquires the CGLContext lock on the main-thread, it can't be locked by the calling thread until this task has been completed. Command issuer NSOpenGLImpl.makeCurrent(long) will not acquire the CGLContext lock if this command is pending. contextMadeCurrent(true) cures the potential unlocked CGLContext by issuing a whole GLContext.release() and GLContext.makeCurrent() cycle while waiting for this command to be completed in-between. This GLContext cycle also ensures an unlocked NativeSurface.getLock() in-between, allowing potentially blocked other tasks on the main-thread to complete and hence this queued command to execute. Notable test provoking critical multithreading issues is com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT. Notable test exposing issues with an unlocked CGLContext is com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.
* OSX/SWT Testing: Drop using 'com.jogamp.newt.util.MainThread' enforcing ↵Sven Gothel2020-03-042-41/+11
| | | | | | | | | | | | | | | | | | | default test behavior SWT and OSX's UI TK have their strict threading policy we require to comply with, e.g. see Bug 1398 lately. It doesn't help using our own MainThread vehicle to move the unit test on the OS main thread, as this removes potential causes of deadlocks - which we intend to find and resolve. This patch removed using MainThread altogether from our ant unit testing recipe as well from our manual test scripts. Unit tests are no more executed on the 'main thread'. SWT tests are patched to comply with SWT's UI threading policy. We also catch violations within NewtCanvasSWT and our SWT GLCanvas to provide same behavior on all platforms.
* Bug 1398: MacOS: Perform [NSOpenGLContext setView:] on main-thread async w/o ↵Sven Gothel2020-02-244-8/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | blocking Set NSOpenGLContext's NSView via [NSOpenGLContext setView:] on the main-thread as enforced since XCode 11 using SDL macosx10.15, using Runnable SetNSViewCmd. This operation must be performed async w/o blocking to allow other tasks locking the NativeSurface on main-thread to complete. Further, since [NSOpenGLContext setView:] acquired the CGLContext lock, it can't be locked until this task has been completed. Worst case scenario for a late [NSOpenGLContext setView:] issuance might be corrupt initial frame(s) displayed. Since all concurrent locking is performed within JOGL, the unlocked CGLContext window risk is only academic. However, if native 3rd party toolkits take share control, we might have a situation. +++ SetNSViewCmd is issued @ makeCurrent() now as opposed to createContext(..) and associateDrawable(true). The latter was actually late as well, as it also happened after makeCurrent when updating the drawable association. It also missed setting a null NSView when detached! release() will also set a null NSView if called after associateDrawable(false). SetNSViewCmd will only be issued if the NSView has been changed, i.e. first makeCurrent() or changing the drawable. If issued, makeCurrent() will not lock the underlying CGLContext and hence allow SetNSViewCmd to perform - see above. +++ NSViewDescriptor class structure replaces the less convenient method 'getNSViewHandle(..)', exposing all collected drawable characteristics as fields. NSViewDescriptor also respects a ProxySurface's OPT_UPSTREAM_SURFACELESS mode, which results in not using any underlying NSView - similar to OPT_UPSTREAM_WINDOW_INVISIBLE. This change ensures that all surfaceless GL operations will not use any NSView.
* When explicitly generating native header, avoid implicit referenced classes.Sven Gothel2020-02-023-0/+18
| | | | | | | | | | | | | | | | | | | | Thanks to Phil Jordan, who is debating certain build issues of JOGL with me, we figured that certain generated header files ended up in the wrong build folder. E.g. on GNU/Linux, jogamp_nativewindow_windows_GDI.h ended up in build-x86_64/nativewindow/gensrc/native/drm/ This happens due to the new java11 way of generating header files using javac. Per default, all referenced files are being compiled and header files were generated in this case for all of them using the given '-h location' argument. Since nativewindow generates headers for the new drm functionality first (where available), all headers of all included referenced classes ended up in this drm build location. Subsequent javac was skipped 'thanks' to the already existing class files ;-) This patch disables implicit class file creation when explicitly generating headers only using the javac argument '-implicit:none'. This is done for the whole JOGL project (nativewindow, jogl and newt). Other JogAmp modules should not be concerned due to the lack of overspecific platform parts ..
* Bug 1422: Windows test*.bat: Add C:\temp to PATH, allowing picking up custom ↵Sven Gothel2020-01-172-2/+5
| | | | | | | | | | libraries for testing Used for testing Bug 1422 on Windows via qemu-kvm using Mesa 19.3.2 <https://github.com/pal1000/mesa-dist-win/releases>. Here I dropped the native libs to C:\temp and moved the C:\Windows\System32\OpenGL32.dll out of sight by renaming it.
* Bug 1374: NEWT/AWT: Annotation regarding general High-DPI for even non ↵Sven Gothel2020-01-172-3/+4
| | | | | | | | | | | | | | | native DPI toolkit aware platforms (Linux, Windows) NEWT + NewtCanvasAWT: Maybe create "interface ScalableSurface.Upstream { void pixelScaleChangeNotify(final float[] curPixelScale, final float[] minPixelScale, final float[] maxPixelScale); }" to allow downstream to notify upstream ScalableSurface implementations like NEWT's Window to act accordingly. +++ AWT GLCanvas: Add remark where to add the potential pixel scale.
* NEWT: Enhance FullScreen.run DEBUG output a bit; NEWTDemoListener ignore ↵Sven Gothel2020-01-161-3/+2
| | | | input if not visible.
* Bug 1422: Use own deviceZoomScaleUp(..) disregarding higher-toolkit's ↵Sven Gothel2020-01-161-0/+2
| | | | | | | | | | | | | | | | | | | compensation like 'DPIUtil.useCairoAutoScale()' We can't use DPIUtil's 'autoScaleUp(..)' method on non-native DPI scaling platforms as it uses a scale-factor of 1f if the higher toolkit compensates, i.e. 'DPIUtil.useCairoAutoScale()'. Since NEWT uses X11 and GDI directly, which are not DPI scale-aware, we have to drop the semnatics of 'DPIUtil.useCairoAutoScale()' and merely use the actual 'deviceZoom'. This was proposed by Marcel Au in the first place. At least I understand these semantics by now. +++ Additionally NewtCanvasSWT.SWTNativeWindow needs to return the 'deviceZoomScaleUp(..)' values for returning its size in window- and pixel-units (surface).
* Bug 1421: NEWT OSX Invisible: Refining child window visibility setting, ↵Sven Gothel2020-01-141-3/+3
| | | | | | | | | | | | | | | | | | | commenting on child-window orderOut Actual small change is to have child-NSWindow to use '[myWindow orderWindow: NSWindowAbove relativeTo:..' instead of 'orderFront' in creation and use the simple 'orderFront' to set a top-level NSWindow visible. Adding comment why we can't use 'orderOut' on child-NSWindow setting it invisible, this is due to OSX 10.7 changes and testing detaching the child-window from its parent causes havoc w/ SWT at least. Hence we only issue 'mWin orderWindow: NSWindowOut relativeTo:..]' and the result is having the child-NSWindow below the application. This in turn will make it visible again when moving the application around, as this child-NSWindow will no more follow the position. Suggestion is to have this 'fake invisible' child-NSWindow to be moved out of the overal viewport (all screens).
* NewtCanvasSWT Tests: Add NEWTDemoListener giving weight to toolkit ↵Sven Gothel2020-01-131-2/+2
| | | | independent UI interaction coding
* TestSWTAccessor02NewtGLWindow: Setup SWT EDTUtil for NEWT, avoiding ↵Sven Gothel2020-01-132-7/+7
| | | | | | deadlocks on OSX and Windows Essentially same code path as NewtCanvasSWT
* build-test.xml: FIX usage of generic.junit.run.swt.headless.include.pattern ↵Sven Gothel2020-01-131-1/+1
| | | | | | (its a property!) Missed the SWT headless unit tests altogether ;-)
* build-test.xml: *generic* tests: unset temp vars and be more verbose on used ↵Sven Gothel2020-01-131-0/+40
| | | | pattern
* Bug 1421, Bug 1358, Bug 969, Bug 672: Fix NEWT's coordinate conversion on ↵Sven Gothel2020-01-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | MacOS (fixes NewtCanvasSWT on SWT positioning) Newt's OSX Window consist out of NSView wrapped up within its own NSWindow. It's position is being set via its NSWindow's client-area position on screen (frame), which we derive from NSView's client-area position. When NEWT reparents into a new 'window', on OSX it uses the parent's NSView and its NSWindow to attach its own NSView and NSWindow as a subview and childwindow. SWT's OSX implementation uses NSView's for each Compositor, but an individual NSWindow is only established for the Shell (Window). An oversight in Nativewindow and NEWT's coordinate translation: 'top-left view <-> top-left screen' by missing the 'view <-> window' translation caused this whole issue. The oversight occured as NEWT's 'view <-> window' translation had no impact due to its 1-view to 1-window mapping. Fixing the coordinate translation resolves the mess for SWT and for potential other toolkits on OSX. NewtCanvasSWT behaves same on OSX as on X11 etc finally.
* Bump SWT to Release 4.14-201912100610 (jogl/make/lib/swt)Sven Gothel2020-01-068-748/+748
| | | | Due to issues on MacOS, added the src.zip for MacOS as well.
* Bug 1421, Bug 1358, Bug 969, Bug 672: Deleting merged tests (obsolete)Sven Gothel2020-01-062-5/+1
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* Bug 1421, Bug 1358, Bug 969, Bug 672: Generalization of test case ↵Sven Gothel2020-01-061-4/+3
| | | | | | TestGLCanvasSWTNewtCanvasSWTPosInTabs (2/2) Complete merging unit tests.
* Bug 1421: NewtCanvasSWT child on layouted SWT parent only occurs on MacOS, ↵Sven Gothel2020-01-053-3/+6
| | | | regardless of High-DPI
* Bug 1421: Demo wrong NEWT Child window position within an SWT TabFolder ↵Sven Gothel2020-01-051-1/+2
| | | | layout using NewtCanvasSWT on MacOSX with High-DPI Retina
* linker.cfg.linux.*.nativewindow: Specialize for x86 and amd64 allowing ↵Sven Gothel2020-01-041-2/+12
| | | | cross-compilation 32bit on 64bit
* scripts: use gluegen's renamed setenv-build-jogl-* -> setenv-build-jogamp-*Sven Gothel2020-01-0420-40/+40
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