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* OS X Layered View: Part5 NEWT/AWT Interaction ; Fix NSOpenGLLayer pos ; CleanupSven Gothel2011-11-091-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Better JAWT* name for offscreen layer surface: - MacOSXCGLDrawableFactory, JAWTUtil, JAWTWindow, MacOSXJAWTWindow - FIXME: Need to get rid of the cached JAWT instance, in case we like to have dual usage of offscreenLayerSurface and onscreen. This would be done implicit by using NEWT .. hence low prio. AWTGraphicsConfiguration: - Fix create(): Use capsRequested for AWT aligned caps if capsChosen is null. (was capsChosen .. which is null) - Add updateGraphicsConfiguration() which allows to update the AWTGraphicsConfiguration. NewtFactoryAWT: - Add updateGraphicsConfiguration() .. entrypoint for AWTGraphicsConfiguration.updateGraphicsConfiguration() NSOpenGLLayer Impl: - For 'some reason' the layer's position is initially negative, fix it @ 1st 'draw' - Re-add CVDisplayLink OpenGL setting .. for what it's worth .. I don't know JAWTWindow: - Remove test setting: Only enable offscreenLayerSurface for applets if avail. (New unit test enables it seperatly) NewtCanvasAWT: - If NEWT child is offscreen, attach AWTMouseAdapter and AWTKeyAdapter to route these AWT input events to NEWT. - Don't loose-focus if NEWT child is offscreen. - Impl. NativeSurfaceHolder, NativeWindowHolder - NativeWindow is created at construction and it's GraphicsConfiguration updated at addNotify(..). - At addNotify/reparent: try harder to determine proper NEWT child size: - use preferred size if set - use minimum size if set - subtract insets from container size OffscreenWindow/WindowImpl: - Allow setSize() .. currently NOP for offscreen. - WindowImpl: Commented out recreate case for offscreen-setSize .. TEST: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01AWT Passed tests: - GLCanvas - NewtCanvasAWT/OffscreenWindow
* OS X Layered View: Part2 Java/Native MacOSXCGLContext / MacOSXPbufferCGLContextSven Gothel2011-11-091-1/+3
| | | | | | | | | | | | | | | | | | | | | | | Undo 368cbf4462d7f3635c1ef4497424c360b5ccc203: - "use SurfaceUpdateListener() to notify layer", simply use MacOSXCGLContext's swap impl. MacOSXCGLContext: - NSOpenGLImpl.create(): - issues createNSOpenGLLayer() using tex-size (maybe POT) as args - attaches the NSOpenGLLayer to the JAWT layered surface host - NSOpenGLImpl.setSwapInterval() propagates interval to our NSOpenGLLayer impl. - NSOpenGLImpl.swapBuffer() (layer case): - waits for v-sync if enabled (v-sync), or until native 'draw' is finished (tearing) using our pthread/ NSOpenGLLayer synchronization. The latter uses CADisplayLink or CVDisplayLinkRef for v-sync synchronization. - flushes our local ctx - triggers our NSOpenGLLayer to 'draw' - MacOSXPbufferCGLContext create() sets the texture size independently of pbuffer size (POT/NPOT)
* JOGL: GLBase Add 'isNPOTTextureAvailable()' for convenienceSven Gothel2011-11-081-0/+5
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* JOGL: Add 'struct timespec' (POSIX) utils for native time handlingSven Gothel2011-11-081-0/+4
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* OS X Layered View: Use pbuffer method (pbuffer w/ dbl buffer)Sven Gothel2011-11-064-6/+9
| | | | | | | | | - attributes +NSOpenGLPFANoRecovery +NSOpenGLPFAAccelerated - use SurfaceUpdateListener() to notify layer - swapBufferImpl() adapt to 0038e2d41825c22bdd18a7b86a8229a3fab674a3 - pbuffer: don't enforce POT tex-size to surface size, but pbuffer only - FIXME: Check POT pbuffer/tex-size for X11/Win32/.. ! -
* Cleanup ; JAWT* version flag setting based whetherSven Gothel2011-11-052-16/+21
| | | | | | | | | | Cleanup - use Platform OS_TYPE - .. JAWT* version flag - if JAWTWindow is Applet, attempt offscreenLayer if avail - ..
* OSX: CGL type cleanup ; layeredSurface impl.Sven Gothel2011-11-059-46/+76
| | | | | | | | | - Use proper OSX types for NS/CGL prototypes (gluegen) and impl. - Impl layeredSurface (native): - OSXUtil: NSView backing creation - OSXUtil: AttachJAWTSurfaceLayer - CGL: NSOpenGLLayer type impl. and hook
* Merge branch 'master' into osx_jawt_calayersSven Gothel2011-10-291-3/+7
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| * test scriptSven Gothel2011-10-291-3/+7
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* | MacOsX/JAWT_SurfaceLayers/CALayers: Kick off / JAWT_getAWT() CALAYER version ↵Sven Gothel2011-10-294-5/+61
|/ | | | support.
* OSX: Enable OpenGL profile support, ie OpenGL 3.2 -> GL3 for OSX >= 10.7Sven Gothel2011-10-261-1/+11
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* MacOSX: Pull down (and fix releaseContext) NSOPENGL/CGL mode/impl, fixes SWT ↵Sven Gothel2011-10-251-14/+16
| | | | usage and FBOMRT
* Proper self containing NV Cg locationSven Gothel2011-10-2210-8/+9
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* test scriptSven Gothel2011-10-221-4/+2
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* Cleanup JARs: Add jogl_cg native jar (atomic only); Move newt.event.jar to ↵Sven Gothel2011-10-212-9/+18
| | | | atomic.
* Only revert ScreenMode (destroy/shutdown) if owner (Screen) changed itSven Gothel2011-10-191-2/+2
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* Exclude SWT tests on platforms w/o SWT runtimeSven Gothel2011-10-182-4/+17
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* bump swt to version 3.7.1Sven Gothel2011-10-1810-1/+3
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* use jvmDataModel.arg set by gluegenSven Gothel2011-10-181-10/+8
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* Fix Solaris gcc args ; Cleanup dependencies and linker args; Adding JVM arch ↵Sven Gothel2011-10-189-57/+184
| | | | | | | | flags (-d32/-d64) ; glxext.h uses 'gl-64bit-types.h' Cleanup dependencies and linker args - JOGL/NEWT: remove Xxf86vm dependency - NativeWindow Solaris: Use std 'Xinerama' and 'xf86vmode'
* NEWT/OSX: Send events direct w/o EDT queue (like X11 and Win32)Sven Gothel2011-10-161-2/+2
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* test scriptSven Gothel2011-10-161-2/+2
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* Tests/OSX: NEWT is supported. Disable swt.awt for OSX, test currently freezes.Sven Gothel2011-10-131-6/+4
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* OSX/SWT: Adding OSXUtil: RunOnMainThread(), IsMainThread() / Utilizing those ↵Sven Gothel2011-10-132-7/+16
| | | | | | | | | | | | | | for SWT access/calls Adding OSXUtil: RunOnMainThread(), IsMainThread() - Issuing a native call where the user Runnable is to be performed on the main thread - Enable query if we are on the main thread. Utilizing those for SWT access/calls - Using the above to call all SWT functions on the main thread if required (incomplete) TODO/Issues: - JOGL OSX CGL Context fails, ie expecting NS, but having CGL
* MacOSX: Fix shared ctx release [onMainThread]; Make GLContextShareSet ↵Sven Gothel2011-10-131-1/+1
| | | | | | | | | | | | | | | | | lifecycle deterministic; Remove warnings Fix shared ctx release [onMainThread] - Releasing the shared contexts caused a freeze of about 10s from one of the shared release operations. [NSOpenGLContext release] - Thorough triage concluded the workaround to release the shared ctx on the main thread. - Using enhanced GLContextShareSet, see below Make GLContextShareSet lifecycle deterministic - Programmatically control the lifecycle of tracked shared ctx allows us using 'hard' references. - Features queries for isShared() and ofc unregister a share set if all are destroyed. Remove warnings - MacOSXWindowSystemInterface.m used 'long', where 'GLint' was requested.
* JOGL/OSX: Properly utilize NSOpenGLContext update() via ContextUpdater, ↵Sven Gothel2011-10-131-0/+1
| | | | | | | | | | | | | | | which only holds the 'update' state now. Avoid calling updater() for every makeCurrent(), but if view's frame has changed only. This solves the pixel flickering experienced on OSX. - GLContextImpl:update() -> drawableUpdatedNotify() w/ comments - ContextUpdater holds context, view, old view frame and the update state. It doesn't issue NSOpenGLContext update() by itself, but allows querying and clearing the update flag. - MacOSXOnscreenCGLContext impl drawableUpdatedNotify() - register via ContextUpdater, and use it if available.
* NEWT Pointer Feature: Add Windows impl. ; Fix test (warp action) ; Minor ↵Sven Gothel2011-10-101-2/+2
| | | | cleanup in X11
* Android Demos GearsES2 + RedSquareES2: Add tracing .. and no vsync (doesn't ↵Sven Gothel2011-10-071-0/+4
| | | | work)
* Android Elektron/RedSquare use bpp 5/6/5Sven Gothel2011-10-072-2/+3
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* Android test launcher manifest: add external storrage permission for traceSven Gothel2011-10-071-0/+2
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* NEWT/Android: Add TRANSLUCENT feature / Demo: 'GearsES2T'Sven Gothel2011-10-064-0/+42
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* test scriptSven Gothel2011-10-061-2/+2
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* Android: launcher manifest: adding INTERNET permission for NV's perfhudSven Gothel2011-10-061-0/+1
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* adb scripts: pass through '$*' for device naming, ie '-s device00:5555' or ↵tegra-graph-shader_dosplit_nodiscard-okSven Gothel2011-10-043-10/+10
| | | | '-s 390adf8383'
* Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;Sven Gothel2011-10-043-8/+24
| | | | | | | | | | | | | | | | | | | | | | | Graph Shader Simplification - remove enable factor and 2nd 'discard' branch - use build-in 'max'/'clamp' functions, supposed to be faster Graph Shader 'a'/'b' redefined - 'a' is 1-pass shader only - 'b' is 2-pass incl. (1st pass + 2nd pass) - Works well on ARM Mali-400 MP (Galaxy S2). - Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's), however 2-pass on mobile seems to be overkill for now. We may create a workaround (switch shader ..). GraphUI 2-pass demo; - Propagate renderModes and texSize to UIShape's render(..) - TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model - Adding GarpUI 2-pass launcher (Android and Standalone)
* Graph: Reflect shader name change in impl. TODO: Use/switch to 2nd pass shaderSven Gothel2011-10-021-2/+2
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* scripts ..Sven Gothel2011-10-012-2/+2
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* Android launcher manifest: Commented out feature glEsVersion per applicationSven Gothel2011-09-301-0/+4
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* Merge branch 'android-tegra-playground' of git://github.com/sgothel/jogl ↵Rami Santina2011-09-301-1/+5
|\ | | | | | | into android-tegra-playground
| * test scriptsSven Gothel2011-09-301-1/+5
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* | Android manifest add uses es2Rami Santina2011-09-301-0/+2
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* | Merge branch 'android-tegra-playground' of git://github.com/sgothel/jogl ↵Rami Santina2011-09-303-0/+32
|\| | | | | | | into android-tegra-playground
| * Android: Use standard launch mode; Add default actions to NewtBaseActivity; ↵Sven Gothel2011-09-302-4/+32
| | | | | | | | Add RedSquare ES1 + ES2
| * scriptsSven Gothel2011-09-301-0/+4
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* | Allow Android activity launch from another app.Rami Santina2011-09-301-4/+8
|/ | | | | | | android:exported tag allows activity to be launched from another applications and other user id. launch mode standard allows multiple instances.
* test scriptSven Gothel2011-09-301-2/+2
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* Android/Demos: Add ElektronenMultiplizierer (fix shader and keylistener ↵Sven Gothel2011-09-285-5/+19
| | | | add/remove)
* Android: Add jogl-test manifest. APK scriptsSven Gothel2011-09-283-0/+25
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* Android Activity Launching (jogl.test)Sven Gothel2011-09-284-28/+62
| | | | | | | | | | | | | | | | Launching activity is in: jogl.android-launcher.apk and directly derives from NewtLauncherActivity. It daisy chains apk's via ClassLoaderUtil: - gluegen-rt.apk - jogl.all-android.apk - jogl.test.apk (*) (*) This has to made configurable so the generic NewtLauncherActivity can be reused by any user application. After preparing the ClassLoader (see above), NewtLauncherActivity instanciates the configurable user Activity and passes all it's activity calls down to it.
* NEWT/OSX: Enable OSXSven Gothel2011-09-271-4/+3
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