| Commit message (Collapse) | Author | Age | Files | Lines |
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Fix regression of commit cf1163fc88976e7087d3a17524a49139e35a4708,
i.e. missing function calling convention and return type qualifier
for 'Java_com_jogamp_opengl_egl_EGL_dispatch_1eglGetConfigAttributes':
JNIEXPORT void JNICALL
This lead to its exclusion in the resulting Windows dll.
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- Use float[2] for pixel-scale.
Utilize simple integer rounding:
int-pixel-units = (int) ( int-window-units * pixel-scale + 0.5f )
- Provide minimum and maximum allowed pixel-scale values
to be set by platform, supporting generic pixel-scale validation.
- Remove 'OSXUtil.GetPixelScale(final RectangleImmutable r, final int[] screenIndexOut)',
implementation for all platforms would cause huge redundancy of
Screen and MonitorDevice code (duplication of NEWT).
- instead, add 'float[2] pixelScale' to NEWT's MonitorDevice
- Detect change of pixel-scale and propagate accordingly.
This allows GLCanvas, GLJPanel and NewtCanvasAWT instances
to be dragged between monitor devices w/ different pixel-scale.
- OSX: Handle native triggered reshape events off-thread to avoid EDT congestion
due to locked window when consuming deferred events on EDT.
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(probing, etc)
- Unify surfaceless probing
GLDrawableFactoryImpl.probeSurfacelessCtx(..) implements surfaceless probing for all platforms
- Fix Surfaceless for OSX (probing, etc)
- Handle 'surfaceless' mode in MacOSXCGLContext impl
- MacOSXCGLDrawableFactory.getOrCreateSharedResourceImpl adds surfaceless probing
- Fix Surfaceless for Windows (probing, etc)
- WindowsWGLContext.wglMakeContextCurrent(..)
- Split release code into WindowsWGLContext.wglReleaseContext(..)
allowing to handle zero HDC.
- WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfiguration(..)
- Skip HDC -> PFD handling for
- WindowsWGLDrawableFactory.createSharedResource adds surfaceless probing
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createShareResource
- Fix GLContext.makeCurrent() API doc for 'throws GLException'
- Fix GLContext.makeCurrentResultToString(int): CONTEXT_CURRENT_NEW -> "CONTEXT_CURRENT_NEW"
- Fix GLContextImpl.setGLDrawable(..)
- Catch Throwable instead of GLException to not loose other cases
- Fix GLContextImpl.makeCurrent(..)
- Use const l-value in branch expression
- fix semantic typo: validate -> validated
- Refine DEBUG output in GLDrawableFactory's createShareResource
- Enable DEBUG via GLContext.DEBUG as well
to ease analysis w/o drawable DEBUG output
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- Using GLDrawableFactory.getGLDynamicLookupHelper(String profileName)
- Based on String GLProfile name
- throws GLException if no lookup handler installed (EGL)
- final implementation of GLDrawableImpl.getGLDynamicLookupHelper()
using getGLProfile().getImplName()
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Fix the build on Fedora 17
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screenIndexOut) ( Part-1 )
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EGLDrawableFactory: Validate static EGL func-ptr, probe EGL/ES2 first
- Move EGL to public package
jogamp.opengl.egl.EGL -> com.jogamp.opengl.egl.EGL
- EGLDrawableFactory
- Validate static EGL func-ptr against EGL/ES2,
ignoring EGL/[ES|GL] collisions w/ diff. native EGL implementations
due to static EGL usage.
- Probe EGL/ES2 first
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framebuffer (Part 2); Bug 896: EGL_KHR_create_context (Part 1)
Bug 1068 - Allow GLContext creation and makeCurrent without default framebuffer (Part 2)
Implement surfaceless context on EGL and GLX/X11
utilizing *UpstreamSurfacelessHook as introduced in
commit 9ea218a5990b908e04235c407c0951c60df6ffba.
Surfaceless context is probed during GL profile probing by default.
If available, it will be used for offscreen FBO drawables.
If probing fails, or is disabled,
the new GLRendererQuirks.NoSurfacelessCtx is set.
- GLProfile.disableSurfacelessContext disables
surfaceless context probing, set property 'jogl.disable.surfacelesscontext'
Tested:
- Mesa/EGL works,
- Mesa + NVidia w/ GLX fail on GNU/Linux): Fails NoSurfacelessCtx
- TODO: Windows impl. and more tests
+++
Bug 896: EGL_KHR_create_context (Part 1)
- Detect EGL_KHR_create_context capability and utilize if available.
- Implement EGLContext.createContextARBImpl(..),
allowing native DEBUG context usage, where available.
- EGL implements SharedResourceRunner, i.e. probing profiles
on dedicated thread using common interface.
- Probe desktop profile/context ability
in EGLDrawableFactory SharedResourceRunner,
Where EGLGLnDynamicLibraryBundleInfo covers EGL + desktop GL.
- TODO: Tests w/ capable implementation
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'Surfaceless Upstream Surface'
Preparation for Bug 1068: GLContext creation and makeCurrent without default framebuffer
- Unify EGL surface related code in EGLSurface
- EGLWrappedSurface -> EGLSurface,
which utilizes a more straight forward
foreign upstream surface (X11, GDI, ..) to EGL mapping.
This also addresses Bug 1096, i.e. EGL Cleanup.
- Add notion of 'Surfaceless Upstream Surface'
- Add surfaceless 'fake' upstream surface hooks:
- EGLUpstreamSurfacelessHook
- X11UpstreamSurfacelessHook
Utilizing the ProxySurface option bit 'OPT_UPSTREAM_SURFACELESS'
signaling usage of 'no surface'.
- Add GLDrawableFactoryImpl.createSurfacelessImpl(..)
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DirectDataBufferInt/BufferedImageInt
- PixelFormat
Refine definition allowing complete format conversion by its attributes
instead of static 'knowledge'.
- PixelFormat has_a *new* PixelFormat.Composition
- PixelFormat.Composition contains all pixel component layout
information as required for inspection and conversion.
Component names are enumerated via PixelFormat.CType.
- PixelFormatUtil.convert(..) utilizes generic conversion
based on PixelFormat.Composition rather static type mapping.
However, a int32 RGBA static conversion is still supported for performance.
Utilizes Bitstream for varying pixel component bit-width.
- Complete w/ hashCode() and equals(..)
- GLPixelBuffer
- Take 'pack' mode into account when determine GLPixelAttributes,
i.e. on GLES pack=true (e.g. glReadPixel) only RGBA is guaranteed to work.
Hence querying GLPixelAttributes requires the GLProfile, PixelFormat and pack mode.
- Complete GLPixelAttributes conversions from PixelFormat or GL format/data-type,
while taking GL data-type into account, as well as pack-mode.
- Complete w/ hashCode() and equals(..)
- SingletonGLPixelBufferProvider queries singleton GLPixelBuffer via
- PixelFormat.Composition hostPixelComp,
- GLPixelAttributes pixelAttributes,
- boolean pack
which comprise a unique key, allowing the implementation to utilize
a hash map. This is implemented in AWTSingletonGLPixelBufferProvider.
This allows distinct singleton GLPixelBuffer for different
host PixelFormat (conversion) and GLPixelAttributes (depending on GLProfile).
- Removes field 'componentCount' which was 'hacked in' to pass
information about an optional host memory layout.
Implementations utilizing conversion, e.g. AWTGLPixelBuffer,
can implement GLPixelBufferProvider's
'PixelFormat.Composition getHostPixelComp(final GLProfile glp, final int componentCount)'
and manage such implementation details, see use-case GLJPanel.
- DirectDataBufferInt/BufferedImageInt: Expose underlying NIO ByteBuffer
- AWTMisc.createCursor(..) uses DirectDataBufferInt.BufferedImageInt exposed
NIO ByteBuffer, allowing to use generic PixelFormatUtil.convert(..).
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mis-interpretation alike Version130 -> [ 1.3.0 | 1.30.0 ] ?
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OSX ([R] -> [B])
Following mistakes were made in native PixelFormat
for PointerIcon and WindowIcon:
PointerIcon:
X11: RGBA8888 -> BGRA8888
OSX: BGRA8888 -> RGBA8888
WindowIcon:
OSX: BGRA8888 -> RGBA8888
Test case: TestWindowAndPointerIconNEWT
(requires visual validation)
+++
Summary:
PointerIcon:
BGRA8888: X11, Win32
RGBA8888: OSX
WindowIcon:
BGRA8888: X11, Win32
RGBA8888: OSX
+++
Reported by 'LT'
<http://forum.jogamp.org/Mac-OSX-newt-pointer-and-window-icon-displays-incorrectly-tp4033294.html>
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bd24599b21f9787ac989e65b44dc1ba762162f22
- add missing PrivilegedAction around tempFile[0].delete()
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compiled/linked upfront AWT migration, since it takes a long time on Mesa/AMD
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tessellation failed to compile/link (on unsupported platforms)
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objects if GLRendererQuirks.NeedSharedObjectSync is set.
GLSharedContextSetter#synchronization GL Object Synchronization
Usually synchronization of shared GL objects should not be required,
if the shared GL objects are created and immutable before concurrent usage.
However, using drivers exposing GLRendererQuirks.NeedSharedObjectSync
always require the user to synchronize access of shared GL objects.
Synchronization can be avoided if accessing the shared GL objects
exclusively via a queue or com.jogamp.common.util.Ringbuffer,
see GLMediaPlayerImpl as an example.
+++
GLRendererQuirks.NeedSharedObjectSync is set for all OSX versions
+++
Handle GLRendererQuirks.NeedSharedObjectSync in user code!
+++
All shared context tests passed on OSX 10.9.5,
and GNU/Linux w/ Nvidia + Mesa/AMD driver.
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'generic.junit.run.newt.headless', 'generic.junit.run.awt', ..
Create generalized junit test launchers (targets)
to be reused w/ different input patterns to reduce copy/paste.
Since macrodef cannot be used, we use namespace properties for the new targets.
The properties are unset at the end of the target.
Now ''junit.run.sharedctx' utilizes the proper launch target,
hence works properly on OSX as well.
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software/hardware attribute of all profiles
GLProfile's mapping code does not consider the following combination:
- GL4 software
- GL3 hardware
and hence maps GL4-software -> [GL2ES2, GL2GL3],
where GL3-hardware -> [GL2ES2, GL2GL3] is desired.
This combination has recently been observed on
Mac OSX 10.9.5, which includes a software GL 4.1 implementation.
However, other systems could be affected as well.
+++
Fix GLProfile.computeProfileImpl(..):
Only use the higher profile, if hardware-accelerated or none of the
lower profiles offers hardware-acceleration!
This extra condition was missing for certain profiles,
e.g. GL4, GL4bc, GL3, GL3bc and GL2.
Conflicts:
make/scripts/tests.sh
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printGLAD in NewtCanvasAWT.setupPrint()
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initializeBackendImpl()
Commit 84f367a73c5b16dcebfd877e82e1c2cb90ae74ce removed utilization of reshape-size
in case panel-size is valid, even if a reshape event happened in between:
- addNotify
- paintComponent
initializeBackendImpl() includes now uses reshape-size IFF handleReshape is set.
Before it was using reshape-size only if panel-size was invalid.
TestAWT03GLJPanelRecreate01 covers this issue.
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628509b39ea7c16210315d191860511d6be4aa69)
FontFactory Remove:
- Font get(final URLConnection conn)
- Font get(final InputStream stream)
FontFactory Add:
- [1] Font get(final InputStream stream, final int streamLen, final boolean closeStream)
- Direct usage of font InputStream w/ determined length,
may instantiate BufferedInputStream in case given stream
doesn't support mark/reset!
- [2] Font get(final InputStream stream, final boolean closeStream)
- Copy font InputStream w/o determined length,
resulting in BufferedInputStream supporting mark/reset!
Security Related:
- Only perform priviledged code on determine InputStream,
_not_ when parsing the font stream itself!
- Hence PrivilegedAction only happens in FontFactory's
InputStream preparation.
Misc:
- Use Uri class
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'closure'
GLDrawable.invoke(..) regression of commit c77b8f586cb2553582a42f5b90aeee5ef85f1efe:
'wait' was not set to false, if 'deferredHere' was forced to 'false'.
This could lead to the situation where GLRunnableTask
will catch the exception and supresses it.
Animator/FPSAnimator post exception propagation code
animThread = null; notifyAll();
must be complete to finalize animator state in case of an exception.
Decorate 'handleUncaughtException(..)' w/ try { } finally { }
where the latter ensures the mentioned 'closure'.
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implicit GLProfile.initSingleton() is being tested
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testing (offscreen, ..); Clean up GL2 Gears and Teapot state enable/disable
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- Fix depth- and stencil bit count selection for attachRenderbuffer(..)
- Add generic values: DEFAULT_BITS, REQUESTED_BITS, CHOSEN_BITS, MAXIMUM_BITS
- Refactor depth- and stencil bit-count -> format into own method
- Allow depth- and stencil bit-count select a higher bit-count if required (fix)
- GLFBODrawable.FBOMODE_USE_DEPTH is deprecated, using GLCapabilities.[get|set]DepthBits(..)
- It was an oversight to introduce the bit flag in the first place,
since we should have used the capabilities depth bit-count
- Graph Test: GLEventListenerButton shall use requested capabilities for FBO drawable.
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renderbuffer may cause a crash
Workaround crash caused by Mesa 7.2 software rendering
using color renderbuffer target in FBO.
If Mesa < 8.0 and software - or -
property 'jogl.fbo.force.nocolorrenderbuffer' is set,
set quirks:
- GLRendererQuirks.BuggyColorRenderbuffer
- GLRendererQuirks.NoFullFBOSupport (to disable MSAA)
GLFBODrawable always uses FBOMODE_USE_TEXTURE
if GLRendererQuirks.BuggyColorRenderbuffer is set.
+++
Crash Report:
GNU C Library : 2.13 stable
OpenGL : software
Operating System : Linux 3.2.0-4-amd64 #1 SMP Debian 3.2.51-1 x86_64
Processor ID : x86 Family 6 Model 44 Stepping 2, GenuineIntel
Abnormal termination:
Segmentation violation
Register State (from fault):
RAX = 00000000ff1818f0 RBX = 00000000beaf8afc
RCX = 0000000000000004 RDX = 00007f85ed9c9010
RSP = 00007f8252d24fd0 RBP = 00007f8252d25020
RSI = 0000000017b9b330 RDI = 0000000015bca400
R8 = 0000000000000000 R9 = 00007f81edcd3014
R10 = 00007f823565f6ce R11 = 00007f827bee49aa
R12 = 0000000000001406 R13 = 0000000000000001
R14 = 00000000154d5458 R15 = 00000000154d4f10
RIP = 00007f823565f7bc EFL = 0000000000010206
CS = 0033 FS = 0000 GS = 0000
Stack Trace (from fault):
[ 0] 0x00007f823565f7bc put_row_ubyte4 at /mesa/main/renderbuffer.c:665 (in /lib/libGL.so.1)
[ 1] 0x00007f8235727239 _swrast_write_rgba_span at /mesa/swrast/s_span.c:1450 (in /lib/libGL.so.1)
[ 2] 0x00007f823574b071 smooth_rgba_triangle at /mesa/swrast/s_tritemp.h:862 (in /lib/libGL.so.1)
[ 3] 0x00007f82357155f0 _swrast_Triangle at /mesa/swrast/s_context.c:692 (in /lib/libGL.so.1)
[ 4] 0x00007f8235771780 triangle_offset_twoside_rgba at /mesa/swrast_setup/ss_tritmp.h:188 (in /lib/libGL.so.1)
[ 5] 0x00007f82356d2cea _tnl_render_poly_elts at /mesa/tnl/t_vb_rendertmp.h:313 (in /lib/libGL.so.1)
[ 6] 0x00007f82356d335e _tnl_RenderClippedPolygon at /mesa/tnl/t_vb_render.c:244 (in /lib/libGL.so.1)
[ 7] 0x00007f82356c9313 clip_tri_4 at /mesa/tnl/t_vb_cliptmp.h:230 (in /lib/libGL.so.1)
[ 8] 0x00007f82356cd026 clip_render_triangles_verts at /mesa/tnl/t_vb_rendertmp.h:163 (in /lib/libGL.so.1)
[ 9] 0x00007f82356d37d9 run_render at /mesa/tnl/t_vb_render.c:320 (in /lib/libGL.so.1)
[ 10] 0x00007f82356c2436 _tnl_run_pipeline at /mesa/tnl/t_pipeline.c:158 (in /lib/libGL.so.1)
[ 11] 0x00007f82356c37da _tnl_draw_prims at /mesa/tnl/t_draw.c:402 (in /lib/libGL.so.1)
[ 12] 0x00007f82356b673a vbo_exec_DrawArrays at /mesa/vbo/vbo_exec_array.c:263 (in /lib/libGL.so.1)
[ 13] 0x00007f823583e5b0 glDrawArrays at /mesa/glapi/glapitemp.h:1645 (in /lib/libGL.so.1)
+++
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on-/offscreen via capabilities (Fixes TestTextRendererNEWTBugXXXX)
TestTextRendererNEWTBugXXXX used NEWTGLContext.createOffscreenWindow(..) which created an pbuffer based offscreen
not capable of ES2 rendering etc.
Offscreen tests use NEWTGLContext.createWindow(..) w/ caps.setOnscreen(false),
hence favor FBO instances.
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- ShaderCode:
- Using Uri
- Also encode the rel. 'includeFile' (was missing earlier)
- GLMediaPlayer
- Exposes Uri in API, removed URI
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kTISPropertyUnicodeKeyLayoutData), avoiding crash
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initialized
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c78ceb642d0ef5bb5bf27ff8ff1495175ee2e983
Commit c78ceb642d0ef5bb5bf27ff8ff1495175ee2e983 changed:
- public static final String GL4 = "GL4";
+ public static final String GL4 = "GL4".intern();
which is identified by semver as incompatible,
due to Bug 1059 (no more inlining of interned string references).
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- Add GL4.GL_TESS_CONTROL_SHADER and GL4.GL_TESS_EVALUATION_SHADER support for GLSL util class ShaderCode
- Add unit test TestTessellationShader01GL4NEWT, testing TessellationShader01aGL4 and TessellationShader01bGL4
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OSX/[Java7-Java8]
- Using our PNGJ writer results in proper images (RGB and RGBA) on all platforms
- Seems to be a bug w/ AWT/ImageIO
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working
Enhance following performance test cases, adding NewtCanvasAWT,
beside GLCanvas and GLJPanel, 25 instances:
com.jogamp.opengl.test.junit.jogl.perf.TestPerf001GLJPanelInit01AWT
com.jogamp.opengl.test.junit.jogl.perf.TestPerf001GLJPanelInit02AWT
Adding simple com.jogamp.opengl.test.junit.newt.TestMultipleNewtCanvasAWT
w/ two instances.
Manually tested on GNU/Linux and OSX (java7 and java8).
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implementation - Part 1/2
Test enhancements triggering issue 'Bug 1052 - OpenGL ES 3.0 Mesa 10.1.3 Caught GLException: Not a GL4ES3 implementation'
- TestGLProfile01NEWT: Complete GLProfile and GL-object and GLContext validation
- On OpenGL ES 3.0 Mesa 10.1.4 it produces:
1) test06GLProfileGL4ES3(com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT)
javax.media.opengl.GLException: GL4ES3 is neither GL4bc, GL4 nor GLES3
at com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.validateGLProfileGL4ES3(TestGLProfile01NEWT.java:531)
at com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.validateOffline(TestGLProfile01NEWT.java:708)
at com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.test06GLProfileGL4ES3(TestGLProfile01NEWT.java:948)
i.e. wrong mapping of request GL4ES3 -> GL3
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fashion ; Don't use arbitrary shared context as 'master'.
GLContext* passes the shared-master to GLContextShareSet,
which only creates a sets of shared contexts
without differentiating the master context.
GLContext*'s shared-slave attempts to lock
the realized shared-master's surface at creation.
Currently only an arbitrary shared context is selected
due to the missing 'master' identity.
The arbitrary shared context's surface is locked
and its shared context handle used to create the slave context.
Lacking of using the user given shared-master
can lead to deadlock situations - and locking a 'wrong' surface.
+++
The patch:
- Allows query the user given shared-master!
- Use the user given shared-master for locking and it's
context handle for the slave's creation.
- The shared-context mapping maps each shared-master
to a shared-slave within one shared-context-set,
allowing deterministic and individual shared-master queries.
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