aboutsummaryrefslogtreecommitdiffstats
path: root/make
Commit message (Collapse)AuthorAgeFilesLines
* Workaround for Bug 623: Sporadic XCB assertion failures w/ ATI proprietary ↵Sven Gothel2012-09-302-3/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | driver and w/o native X11 locking The proprietary ATI X11 driver does not handle multi-threaded [GL] clients well, i.e. triggers an XCB assertion 'from time to time'. It almost seems like that the driver either: - aliases all display connections to it's connection name, i.e. server; or - utilizes a build-in display connection w/o locking, used for some reason +++ - X11Lib: Add QueryExtension(dpy, name) allowing early driver determination w/o GL - X11Util detects 'requiresGlobalToolkitLock' and 'markAllDisplaysUnclosable' via X11 extensions. In case certain ATI extensions are available, both are set to true. - X11GLXDrawableFactory: Dropped setting 'markAllDisplaysUnclosable', using X11Util's detection (see above). - New GlobalToolkitLock to satisfy certain driver restrictions (ATI's XCB multithreading bug) - NativeWindowFactory handles new property requiresGlobalToolkitLock, in which case the new GlobalToolkitLock is being used instead of ResourceToolkitLock. - JAWTUtil ToolkitLock locks GlobalToolkitLock 1st to match new 'requiresGlobalToolkitLock' property. - Document static method requirement of X11Util, GDIUtil and OSXUtil via marker interface ToolkitProperties - ToolkitLock: New method 'validateLocked()', allowing use to validate whether the device/toolkit is properly locked and hence to detect implementation bugs. See unit test class: ValidateLockListener
* Cache XineramaIsEnabled(dpy) per display-name in X11Util minimize triggering ↵Sven Gothel2012-09-291-1/+0
| | | | | | | | | | | | | | | | ATI driver bug of sporadic XCB errors and to reduce server roundtrips. Enhances commit: e4176f4e76f519b3599ad557210def3d35266e7b X11Util.XineramaIsEnabled(dpy) hash maps the Xinerama enable result to the dpy-name. Minimize triggering ATI driver bug of sporadic XCB errors: Our multithreading code somehow triggers an _XReply in XQueryExtension beside other functions, which fails the XCB assertion: ../../src/xcb_io.c:178: dequeue_pending_request: Assertion `!xcb_xlib_unknown_req_in_deq' failed. This only appears w/ ATI driver and is probably due to a race condition in the driver (?). This change also reduces server roundtrips / querying time for the cost of 1 hash-map.
* Misc X11: Add GLX_MESA_swap_control; GLXExtensions (private); X11GLXContext ↵Sven Gothel2012-09-291-0/+10
| | | | commented out GLX_MESA_swap_control; native test of Mesa context-retarget bug, cannot reproduce yet.
* Adding Mesa Quirk 'NoSetSwapIntervalPostRetarget': SIGSEGV on ↵Sven Gothel2012-09-281-3/+4
| | | | | | | | | | | | setSwapInterval() after changing the context's drawable w/ 'Mesa 8.0.4' dri2SetSwapInterval/DRI2 (soft & intel) Analyzing 'TestGLContextDrawableSwitchNEWT' crash at setSwapInterval -> dri2SetSwapInterval after retargeting the context (new drawable association). Turns out Mesa's dri2SetSwapInterval may have a bug. +++ GLContext TRACE_SWITCH: Add drawable handle to debug/trace output.
* NEWT X11 ScreenMode: Ignore invalid rotation eventSven Gothel2012-09-281-34/+2
|
* FBObject: Clarify reset(..), resetSamplingSink(..) ; Rename ↵Sven Gothel2012-09-271-3/+3
| | | | | | | | | | | syncFramebuffer(..) -> syncSamplingSink(..) - reset(..) adds a new argument, boolean resetSamplingSink, allowing to trigger a reset on the samplink sink as well. Use cases are documented. - made public: resetSamplingSink() - Rename syncFramebuffer(..) -> syncSamplingSink(..) to clarify semantics
* Fix Bug 616: X11: Remove XInitThreads() dependency while cleaning up device ↵Sven Gothel2012-09-271-6/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | locking, resulting in a native-lock-free impl. The X11 implementation details of NativeWindow and NEWT used the X11 implicit locking facility XLockDisplay/XUnlockDisplay, enabled via XInitThreads(). The latter useage is complicated within an unsure environment where the initialization point of JOGL is unknown, but XInitThreads() requires to be called once and before any other X11 calls. The solution is simple and thorough, replace native X11 locking w/ 'application level' locking. Following this pattern actually cleans up a pretty messy part of X11 NativeWindow and NEWT, since the generalization of platform independent locking simplifies code. Simply using our RecursiveLock also speeds up locking, since it doesn't require JNI calls down to X11 anymore. It allows us to get rid of X11ToolkitLock and X11JAWTToolkitLock. Using the RecursiveLock also allows us to remove the shortcut of explicitly createing a NullToolkitLocked device for 'private' display connections. All devices use proper locking as claimed in their toolkit util 'requiresToolkitLock()' in X11Util, OSXUtil, .. Further more a bug has been fixed of X11ErrorHandler usage, i.e. we need to keep our handler alive at all times due to async X11 messaging behavior. This allows to remove the redundant code in X11/NEWT. The AbstractGraphicsDevice lifecycle has been fixed as well, i.e. called when closing NEWT's Display for all driver implementations. On the NEWT side the Display's AbstractGraphicsDevice semantics has been clarified, i.e. it's usage for EDT and lifecycle operations. Hence the X11 Display 2nd device for rendering operations has been moved to X11 Window where it belongs - and the X11 Display's default device used for EDT/lifecycle-ops as it should be. This allows running X11/NEWT properly with the default usage, where the Display instance and hence the EDT thread is shared with many Screen and Window. Rendering using NEWT Window is decoupled from it's shared Display lock via it's own native X11 display. Lock free AbstractGraphicsDevice impl. (Windows, OSX, ..) don't require any attention in this regard since they use NullToolkitLock. Tests: ====== This implementation has been tested manually with Mesa3d (soft, Intel), ATI and Nvidia on X11, Windows and OSX w/o any regressions found in any unit test. Issues on ATI: ============== Only on ATI w/o a composite renderer the unit tests expose a driver or WM bug where XCB claims a lack of locking. Setting env. var 'LIBXCB_ALLOW_SLOPPY_LOCK=true' is one workaround if users refuse to enable compositing. We may investigate this issue in more detail later on.
* Fix Bug 621, JVM Crashes During X11 Shutdown while closing all unclosed ↵x11_xinitthreadsSven Gothel2012-09-211-2/+2
| | | | | | | | | | | | | | | | | | | | display connections. This is a regression of JOGL commit f2cfb6119a3663715ed2d572643949b3bef58662 to fix Bug 610. Commit f2cfb6119a3663715ed2d572643949b3bef58662 closed all open display connections at JVM shutdown in order of their creation. This is required IF the driver is the proprietary ATI on X11. X11Util.setMarkAllDisplaysUnclosable(true) is called in this case. However, this behavior causes a SIGSEGV for other GPU driver, i.e. Nvidia :) This fix only closes the pending display connections in their respective order IF X11Util.getMarkAllDisplaysUnclosable() == true. Hence the 'new' cleanup as introduced in the offending commit is only performed on the erroneous ATI driver. Manually tested w/ TestGearsES2AWT, see it's commandline options for details.
* MacOSXCGLContext: Fix missing initialization of 'needsSetContextPBuffer' if ↵Sven Gothel2012-09-211-2/+2
| | | | not offscreen-layer.
* MacOSXCGLDrawableFactory: Cannot use shared context to retrieve quirks since ↵Sven Gothel2012-09-211-2/+2
| | | | it's transient, store it.
* Add GLRendererQuirks; Fix shared EGL/ES resources;Sven Gothel2012-09-201-7/+9
| | | | | | | | | | | | | | | | | | | | | | | Add GLRendererQuirks: - Contains centralized 'tagged' workarounds for GL renderer bugs (quirks) - Accessible via GLContext and GLDrawableFactory - Initialized in GLContext.setAvailability* - Simplify GLGraphicsConfigurationUtil.fixOffscreenGLCapabilities(..) & use Quirks - use quirks - instead of passing booleans for each config, pass factory & device Fix shared EGL/ES resources: - GLProfile needs to initialize EGLDrawableFactory's shared resources before desktop, so EGLDrawableFactory can use the fallback defaultDisplay & defaultSharedResource for host mapped sharedResources (hack). - If using defaultSharedResources for host mapped ones, do not go through initialization cycles - simply map (sharedResource + context). - EGLDrawableFactory: Use device's unique-key instead of connection only, since the latter causes a collision (EGL-connection == X11-connection).
* OSX CALayer / MacOSXCGLContext: Remove pbuffer swap garbage; Split ↵Sven Gothel2012-09-201-2/+2
| | | | | | | | | | | | | | | | | | | | | pbuffer/FBO revalidation/redraw; Don't sync @ needsDisplay Simplified pbuffer replacement: Simply keep holding the pbuffer reference in native code until receiving newPBuffer @ swap. The newPBuffer will be established @draw method. This allows removing interaction at destroy pbuffer, which caused garbage and crash. Remove pbuffer swap garbage See above. Split pbuffer/FBO revalidation/redraw Don't sync @ needsDisplay - No need to sync @ repaint command setNSOpenGLLayerNeedsDisplay* since we use volatiles and all lifecycle action is done @draw -> faster
* Fix Bug 612: glVertexAttribIPointer/glVertexAttribLPointer are ↵Sven Gothel2012-09-201-0/+4
| | | | | | | | | | BufferObjectKind (VBO) and needs a RangeCheck as well Fix glVertexAttribIPointer/glVertexAttribLPointer (Bug 612) Similar to glVertexAttribPointer: - Mark both BufferObjectKind - Add RangeCheck to both
* Fix non NIO direct GL semantics: Restrict certain GL function to ↵Sven Gothel2012-09-201-29/+36
| | | | | | | | | | | | | | | | | | | | | NIODirectOnly (again) Partially reverting commits 375ab2da54ded1f3b3d90dc21b91fc6b87c64285 45a42f7c7f7fce4e6c7eb495591c438bdf0170a2 Both commits had flaws regarding: - GL spec: Pointer functions required passed memory pointers to persist - JNI: Primitive arrays may change their native memory location (swap), even if they were not GC'ed. Xerxes Ranby and I discussed whether we are able to track the primitive non direct NIO backed arrays and pinpoint them. JNI's Get*ArrayElements may be able to pinpoint, however it could result in a copy of the data, which would render this feature non performant. The tracking itself may be another no-go, since it would add up complexity and failing to free resources would be another negative sideeffect.
* Fixes Bug 615 - X11: Use proper screen index/name for shared resources and ↵Sven Gothel2012-09-172-4/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | device denominated 'mutable' surfaces (dummy, offscreen, ..) Fix follows findings of Rob Hatcherson, but instead of parsing the display connection ourself we use the X11 macro 'DefaultScreen(display)' See <http://tronche.com/gui/x/xlib/display/opening.html#Display> "The screen number specified in the display_name argument is returned by the DefaultScreen() macro (or the XDefaultScreen() function)." Since I currently have no two-head X11 setup here, only xinerama via virtualbox, pls test / validate. Note: One Display connection may span multiple screens, i.e.: display 'lala:0.1' may span from screen 1 - 3 (non xinerama mode) Discussion: [1] How to validate whether a screen number belongs to one display connection ? We can query ScreenCount(display), however it is not clear what the range would be. [2] With 1 display connection spanning multiple screens, what is/are the proper connection string[s] ? [3] After all, it seems this ancient configuration really cannot beat a modern setup w/ XRandR having Xinerama enabled. The latter is the default anyways.
* Anotate focus tests in regards to OSX stability .. sporadically won't gain ↵Sven Gothel2012-09-171-3/+3
| | | | focus and receive keyboard input via AWTRobot
* Analyze crash of shared context each running in multiple threads, disabled ↵Sven Gothel2012-09-171-4/+4
| | | | | | | | test for OSX > 10.7.0 Shared context w/ 3 context each running in there own thread is instable here on OSX 10.7.4/NVidia, SIGSEGV @ glDrawArrays / glBindBuffer .. any shared VBO. Seems to run fine on 10.6.8/NVidia.
* Fix Bug 601: Harmonize order of key events incl. auto-repeat and adding ↵Sven Gothel2012-09-163-7/+9
| | | | | | | | | | | | | | | | | | | | | AUTOREPEAT_MASK modifier bit. Refine InputEvent toString(..) and list modifiers by name. As now described in NEWT's KeyEvent: +/** + * Key events are delivered in the following order: + * <ol> + * <li>{@link #EVENT_KEY_PRESSED}</li> + * <li>{@link #EVENT_KEY_RELEASED}</li> + * <li>{@link #EVENT_KEY_TYPED}</li> + * </ol> + * In case the native platform does not + * deliver keyboard events in the above order or skip events, + * the NEWT driver will reorder and inject synthetic events if required. + * <p> + * Besides regular modifiers like {@link InputEvent##SHIFT_MASK} etc., + * the {@link InputEvent#AUTOREPEAT_MASK} bit is added if repetition is detected. + * </p> + */
* Adding test case for Bug 611: On Windows XP is a performance issue, after ↵Sven Gothel2012-09-161-5/+6
| | | | JOGL initialization there seems to be a huge time lag when trying to open the Desktop folder.
* OSX: Capture 'invalid drawable' message cause by ↵Sven Gothel2012-09-162-3/+10
| | | | | | | | | | | | | | | | | | | | | | NSOpenGLContext::setView(NULL || incomplete-view) ; Add missing [ctx release] in MyNSOpenGLLayer ; Misc NSOpenGLContext::setView(NULL || incomplete-view) was called on 2 occasions: [1] - MacOSXCGLContext native createContext [2] - NSOpenGLLayer internals For [1], we simply don't call setView(..) ourselfs in case view is NULL or incomplete (invisible) For [2], we need to wrap the class 'MyNSOpenGLContext:NSOpenGLContext' and capture setView(NULL) ++ Add missing [ctx release] in MyNSOpenGLLayer, otherwise resource won't get dealloc'ed +++ Misc: - MacOSXCGLContext. contextRealized(true): set pbuffer -> ctx, otherwise 1st makeCurrent call will not catch it - MacOSXOnscreenCGLContext: don't add ContextUpdater to invisible ProxySurface's (dummy window)
* Seamless Integration of an FBObject based GLFBODrawable as ↵Sven Gothel2012-09-156-50/+82
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599 Summary: ========= The new FBObject based GLFBODrawable implementation allows the seamless utilization of FBO offscreen rendering in single buffer, double buffer and MSAA mode. The GLFBODrawable uses a parent drawable based on a dummy surface to allow a GLOffscreenAutoDrawable.FBO creation or a mutable surface supporting an existing offscreen layer surface (OSX CALayer). Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap, the factory will automatically choose regarding availability: FBO > PBuffer > Bitmap Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA. It is preferred when delivering resources (texture id's or framebuffer names) to a shared GLContext. This is demonstrated in (emulates our OSX CALayer implementation): TestFBOOffThreadSharedContextMix2DemosES2NEWT, TestFBOOnThreadSharedContext1DemoES2NEWT and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice. +++ Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable). Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize. Common implementation in GLDrawableHelper is used in the implementations (NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas). +++ Tested: ======= Manually run all unit tests on: - Linux x86_64 NVidia/AMD/Mesa3d(ES) - OSX x86_64 NVidia - Windows x86_64 NVidia - Android arm Mali-400/Tegra-2 No regressions. Disclaimer: =========== This feature is committed almost in one patch. Both previous commits were introducing / fixing the capabilities behavior: 90d45928186f2be99999461cfe45f76a783cc961 9036376b7806a5fc61590bf49404eb71830de92f I have to appologize for the huge size and impact (files and platforms) of this commit however, I could not find a better way to inject this feature in one sane piece. NativeWindow Details: ===================== Complete decoupling of platform impl. detail of surfaces implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces on top of a native platform surface. - ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook - abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl - Misc. implementations JOGL Details: ===================== FBOObject: API Change / Simplification & Usability - Removed reference counter to remove complexity, allow user to choose. - Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive - Fix equals operation of Attachment - Check pre-exising GL errors - Interface Colobuffer gets lifecycle methods - Add static factory methods to create Attachments w/o FBObject instance - Reset: - Clip min size to 1 - Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..). It gets called at syncFramebuffer()/use(..) later on before actual usage. This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap. - misc bugfixes GLOffscreenAutoDrawable: API Change - Reloc and interfacing - class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.* interfaces GLOffscreenAutoDrawable extends GLAutoDrawable GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable - Added general implementation and FBO specialization - Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory GLAutoDrawable: - Add 'GLDrawable getDelegatedDrawable()' - Refine documentation of setContext(..), remove disclaimer and fixme tags GLDrawableFactory: - Refine API doc and it's selection mechanism for offscreen. - Add createOffscreenDrawable(..) - Add createOffscreenAutoDrawable(..) - Add canCreateFBO(..) - Mark createGLPbuffer(..) deprectated Mark GLPBuffer deprecated New: GLFBODrawable extends GLDrawable GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation GLAutoDrawableBase .. GLWindow: - Add offscreen resize support w/o GLContext recreation - Remove double swapBuffer call - GLBase/GLContext: - Add: - boolean hasBasicFBOSupport() - boolean hasFullFBOSupport() - int getMaxRenderbufferSamples() - boolean isTextureFormatBGRA8888Available() GLContext: Fix version detection and hasGLSL() - Version detection in setGLFunctionAvailability(..) - Query GL_VERSION ASAP and parse it and compare w/ given major/minor - Use parsed version if valid and lower than given _or_ given is invalid. - Use validated version for caching (procaddr, ..), version number, etc. - Fix hasGLSL() Since 'isGL2ES2()' is true if 'isGL2()' and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0 on desktops. FIXME: May consider GL 1.5 w/ extensions. - return isGL2ES2(); + return isGLES2() || + isGL3() || + isGL2() && ctxMajorVersion>1 ; GLDrawableImpl: - Add 'associateContext(GLContext, boolean)' allowing impl. to have a (weak) reference list of bound context. This is was pulled up from the OSX specific drawable impl. - swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered) and call it regardless of single buffering. This is required to propagate this event to impl. properly, i.e. FBODrawable requires a swap notification. - Clarify 'contextMadeCurrent(..)' protocol GLDrawableHelper: - Add resize and recreate offscreen drawable util method - Simplify required init/reshape calls for GLEventListener - GLGraphicsConfigurationUtil: - fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits - OSX has no offscreen bitmap, use pbuffer - use proper offscreen auto selection if offscreen and no modes are set EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes - Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..) lifecycle - in case the EGL resource is hooked up on it. Invisible dummy surfaces: All platforms - size is now reduced to 64x64 and decoupled of actual generic mutable size - fix device lifecycle, no more leaks +++ OSX ==== Enable support for GLFBODrawableImpl in offscreen CALayer mode - NSOpenGLImpl: hooks to calayer native code - calayer code: - allows pbuffer and texures (FBO) - decouple size and draw calls avoiding flickering - enable auto resize of calayer tree MacOSXCGLContext: - NSOpenGLImpl: - Fix false pbuffer 'usage', validate the pointer - If !pbuffer, copy other window mode bits of caps - MacOSXCGLGraphicsConfiguration: - Only assume pbuffer if !onscreen - Remove reference of native pixelformat pointer Native code: - use 'respondsToSelector:' query before calling 'new' methods avoiding an error message where unsuported (prev. OSX versions) - if monitor refresh-rate is queried 0, set to default 60hz - add missing NSAutoreleasePool decoration +++ Android / NEWT: =============== Issue setVisible(..) w/o wait, i.e. queue on EDT, @Android surfaceChanged() callback. Otherwise we could deadlock: setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'. the latter may may cause havoc while Android-EDT is blocked [until it's return].
* NEWT AWT Driver: Remove flashing (clear background @ update/paint method) ; ↵Sven Gothel2012-09-071-2/+2
| | | | Proper canvas size and direct events.
* Cleanup shutdown mechanism ; Fix X11/ATI SIGV at shutdown ; EGLDisplayUtil: ↵Sven Gothel2012-09-072-10/+6
| | | | | | | | | | | | | | | | | | Check for leaked display handles GLProfile / all shutdown methods: Remove ShutdownType to remove complexity (not required) Proper shutdown sequence: GLProfile - GLDrawableFactory+ - GLContext - NativeWindowFactory - [X11Util, OSXUtil, ..] GLDrawableFactory: Always keep shutdown-hook alive, required for X11Util shutdown (@ JVMShutdown only) X11Util: Shutdown - @ JVMShutdown only - If GL vendor ATI: close pending X11 display connections in proper order of creation. This finally removes the SIGV when shutting down the JVM on X11 w/ ATI driver. EGLDisplayUtil: Add shutdown, allowing to validate whether leaked EGL display handles remain.
* Windows scripts: bump to 1.6.0_35Sven Gothel2012-09-077-16/+16
|
* Fix Capabilities ambiguity and explosion of queried available-list; Add FBO ↵Sven Gothel2012-09-072-14/+40
| | | | | | | | | | | | | | | | | | | | | availability detection for EGL, WGL and OSX. Introducing Capabilities 'bitmap' boolean, complementing the offscreen modes FBO and PBuffer. This allows: 1 - deterministic setting of the offscreen mode 2 - utilizing auto configuration of offscreen mode, if !onscreen !FBO !PBuffer and !Bitmap 3 - adding 'availability' semantic of 'onscreen' boolean, i.e. if onscree:=1 for a queried instance, the offscreen modes still indicate offscreen availability - see [4] 4 - avoiding explosion of the availability list due to [3], one Capability entry reflect on- and offscreen settings. Add FBO availability detection for EGL, WGL and OSX. Tested manually w/ 'TestGLCapabilities01NEWT' on X11 [NV, ATI], WGL[NV], OSX[NV].
* Android: Bump version.code: 914011Sven Gothel2012-08-231-1/+1
|
* NEWT Windows.closeNativeImpl(): Remove 'GDI.SetParent(windowHandleClose, 0)' ↵Sven Gothel2012-08-193-5/+10
| | | | for NewtCanvasSWT workaround - not required anymore
* NEWT Platform Driver: Uniform impl. class names [DisplayDriver, ↵Sven Gothel2012-08-182-20/+20
| | | | ScreenDriver, WindowDriver] to reduce complexity and programatic selection.
* Fix GLCanvas's JAWTWindow reference ; Add ES2 test in TestAWT01GLn ; Ubuntu ↵Sven Gothel2012-08-182-4/+2
| | | | | | | | | | | | | | | 12.04/Pandaboard(Omap4, PowerVR SGX 540) 103/108 tests passed (before freeze) of 124 total Fix GLCanvas's JAWTWindow reference - drawable.getNativeSurface() may not be a JAWTWindow due to our EGL WrappedSurface. Hence store the created JAWTWindow reference locally. Add ES2 test in TestAWT01GLn - test EGL/ES2 w/ AWT GLCanvas Ubuntu 12.04/Pandaboard(Omap4, PowerVR SGX 540): 103/108 tests passed (before freeze) of 124 total - machine freezes around test 108 .. - new passed unit test high for ES2 incl. AWT tests
* GLDrawableFactory.createGLDrawable() offscreen: Fix caps - set double-buffer ↵Sven Gothel2012-08-173-5/+8
| | | | | | := false to be consistent w/ GLDrawableFactory.createOffscreenDrawable() TestGLDrawable01NEWT: Enhance test case to run w/ EGLDrawableFactory (ES2) besides GL2 and GLX/WGL/..-Factory
* Robostness FBObject / GLReadBufferUtil: Ignore pre-existing GL errors - ↵Sven Gothel2012-08-171-0/+1
| | | | | | | | | | | remove GL error checking in FBObject bind/unbind. - User GL code caused errors shall not fail impl. - FBObject bind/unbind GL error checking is almost useless due to it's simple code, would only catch user GL code errors, which should be ignored here. - MultisampleDemoES2: Only enable GL_MULTISAMPLE if available, i.e. validate passed multisample flag
* Fix EGLDrawableFactory.getEGLSurface(..): Catch WrappedSurface case w/ ↵Sven Gothel2012-08-172-5/+6
| | | | | | | | | | | | | | | | | EGLDevice and EGLGraphicsConfiguration - Regression of 43a473b2005d7f59a7f4f5b8bc7ca9ae88b4e894 Do not create a WrappedSurface around a given WrappedSurface if the latter is intended for EGL, i.e. uses EGLDevice and EGLGraphicsConfiguration even though the surface handle is not valid [yet]. For this case we assume the WrappedSurface has a lifecycle hook as it is used for the dummy drawable. Otherwise we would have a recursive WrappedSurface, ie with EGLDrawableFactory.createOnscreenDrawableImpl( dummySurface ), where dummySurface is a WrappedSurface w/ EGL pbuffer drawable lifecycle hook. Commit 43a473b2005d7f59a7f4f5b8bc7ca9ae88b4e894 didn't take the above case into account.
* Include NEWT driver BCM_VC_IV to 'all' JAR (completes ↵Sven Gothel2012-08-161-5/+23
| | | | 0ca481381b51b4082ac2b3bbae80cfaf5b60c3b8)
* NEWT: Adding support for BCM VC IV (Broadcom VideoCodec 4) and Linux console ↵Sven Gothel2012-08-161-1/+9
| | | | | | | | | | | | | | | | | | mouse tracker Rasperry PI uses the 'BCM VC IV' GPU via console as it's default configuration. This driver enables direct support for JOGL/NEWT. Due to the lack of detection (TODO) users have to specify the Java property: -Dnativewindow.ws.name=jogamp.newt.driver.bcm.vc.iv - Autodetection should be included in 'NativeWindowFactory._getNativeWindowingType()' while adding a new TYPE: 'TYPE_BCM_VC_IV'. - Autodetection may need to detect whether an X11 Display runs and the installed EGL library uses it (instead of the default console one) This work is authored in coop w/ Xerxes Rånby <[email protected]>!
* Adapt to GlueGen ARM Build Changes 422d7a5eb53fca6642ebf4e8910d8b0311bb2597Sven Gothel2012-08-1624-94/+297
| | | | | Note: Patch set not clean since build*xml files contain 'NEWT Broadcom' driver changes of upcoming commit due to pervious uncommitted work. Will be fixed w/ next commit.
* Resolve conflictSven Gothel2012-08-071-1/+1
|\
| * Rename jogamp.newt.driver.kd.* classes to allow OpenKODE testing by passingXerxes Rånby2012-07-101-1/+1
| | | | | | | | -cp jar/atomic/newt-driver-kd.jar -Dnativewindow.ws.name=jogamp.newt.driver.kd
* | Merge remote-tracking branch 'github-sgothel/master' into armv6hfXerxes Rånby2012-08-0621-192/+373
|\ \
| * | Fix X11 Display Connection leak w/ new GLAutoDrawableBase code when used w/ ↵v2.0-rc10Sven Gothel2012-08-031-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | offscreen drawables, reported by Mark Raynsford New common GLAutoDrawableBase missed to close the AbstractGraphicsDevice in case it has been created and dedicated for the passed GLDrawable. This detailed knowledge is only known to the creator, hence it is passed in the constructor and is being passed through all specializations. Further more the new X11/GLX impl. of GLDrawableFactory's 'createMutableSurfaceImpl' always creates it's own private X11 display connection to avoid locking / threading issues. Since the old implementation reused the shared display connection which is prone to threading issues, this bug was not visible before. Also fixed the unit test TestNEWTCloseX11DisplayBug565, now correctly validating that no display connection is left over after a new cycle of create/destroy of onscreen and offscreen drawables.
| * | SWT Update: SWT GLCanvas creates lazy when resource is ready; Create new ↵Sven Gothel2012-07-257-55/+115
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NewtCanvasSWT allowing to parent NEWT windows natively. SWT GLCanvas creates lazy when resource is ready - Ensures drawable and context are created when size > zero and native visualID is valid. The latter is platform dependent. - Note that you cannot utilize custom GLCapabilities w/ this one, since the configurations is already realized - use NewtCanvasSWT. Create new NewtCanvasSWT allowing to parent NEWT windows natively: - Similar to NewtCanvasAWT - Allows attaching / detaching NEWT windows NewtCanvasAWT: Public setNEWTChild(..) fixed Added test cases for the above - tested on Linux, OSX and Windows w/ SWT Note: As usual for OSX, add -XstartOnFirstThread Details: - NEWT Display has new method: 'EDTUtil setEDTUtil(EDTUtil)' allowing to set a custom event dispatch utility. We use this to set our SWTEDTUtil for using NEWT w/ SWT complying w/ SWT threading constraints.
| * | Fix GraphicsConfigurationFactory: Map factory to device-type _and_ ↵Sven Gothel2012-07-241-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | capabilities-type; Add a pre-set nativeVisualID to chooseGraphicsConfiguration(..) Map factory to device-type _and_ capabilities-type: - Allows using different GraphicsConfigurationFactory implementations for different capabilities-types. Previous impl. failed to use an OpenGL agnostic CapabilitiesImmutable for 'chooseGraphicsConfiguration(..)' since only the GL aware factory was mapped. The latter failed since it expected a GLCapabilitiesImmutable. - The passed capabilities-type as well as device-type given at getFactory(..) is traversed top-to-down to find a most suitable factory: For-All devT := getTopDownDeviceTypes(deviceType) For-All capsT := getTopDownCapabilitiesTypes(capabilitiesType) f = factory.get(devT, capsT); if(f) { return f; } end end Add a pre-set nativeVisualID to chooseGraphicsConfiguration(..) - In situations where a native visualID is already chosen [by external means for example], but we still need to query a matching GraphicsConfiguration - we require to pass a non VisualIDHolder.VID_UNDEFINED nativeVisualID. We had a hack implemented before within some implementations and their static calls, however an agnostic mechanism is required to implement new NativeSurface/Window's platform agnostic. - X11GLXGraphicsConfigurationFactory: respect a pre-set xvisualID - X11GLXDrawableFactory.createProxySurfaceImpl(..) queries the given windowHandle's visualID and 'chooses' the configuration accordingly. If the visualID is undefined an exception is thrown, since window is invalid. These mechanics are implicit for Windows and OSX. Fix X11GLXGraphicsConfiguration.updateGraphicsConfiguration(): - Skip any action if a valid X11GLCapabilities is already chosen, i.e. w/ visualID. Otherwise choose a suitable configuration incl. visualID. The latter is quite impossible and invalid, since visualID must be defined at window creation time and the update method is issued with a valid window. X11 - Misc: - Added 'int jogamp.nativewindow.x11.X11Lib.GetVisualIDFromWindow(..)' - All returned visualID's are of type 'int'
| * | Fix TestSWTAccessor02GLn regression .. forgot to: ↵Sven Gothel2012-07-201-2/+2
| | | | | | | | | | | | canvas.addControlListener(swtUpstreamHook);
| * | Fix OSX OffscreenLayerSurface (OLS) regressions (pbuffer based)Sven Gothel2012-07-201-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Use pbuffer (still), don't set FBO (invisible) - OLS (only impl is JAWTWindow now) stores the attached layer handle created and attached by the GLContext implementation, so 'others' may detach it -> NewtCanvasAWT - NewtCanvasAWT.removeNotify() needs to ask the OLS to detach the layer since it's parent will be gone. - MacOSXCGLContext destroy allows a removed OLS (see above)
| * | tests.sh minor editSven Gothel2012-07-201-7/+8
| | |
| * | Bug 599 - FBObject / Offscreen Support - Part 1Sven Gothel2012-07-1916-136/+255
| |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core *** while it's size and sample-count can be reconfigured on the fly. - com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject - agnostic to texture unit - separate attachments using OO hierarchy reflecting FBO - handling MSAA and blitting - no FBO destruction for reconfig (attach/detach) - New GLFBODrawableImpl impl. an FBObject based GLDrawable - Instantiated by a dummy native surface (onscreen and invisible) hooked up to a dummy GLDrawable, which is the delegation for context creation. - Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface avoiding specialization for native platforms. - TODO: Allow to utilize common surface interface as a dummy-surface to supporting API seperation of windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface) with FBO. - New OffscreenAutoDrawable (extends GLAutoDrawableDelegate) for all offscreen drawables. Shall replace GLPbuffer. - New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen, similar to isPBuffer(). Rule: if both are requested, FBO shall be favored. - GLContext adds raw FBO availability query (min. FBO avail), FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency). - Add framebuffer tracking, allowing fast querying: - GLBase/GLContext: public int getBoundFramebuffer(int target); public int getDefaultDrawFramebuffer(); public int getDefaultReadFramebuffer(); - GLContextImpl public final void setBoundFramebuffer(int target, int framebufferName) .. called by GL impl bind framebuffer - GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer() Adding default framebuffer queries being issued by GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero. This allows a transparent use of a custom FBO even in case the applications attempts to reset FBO to zero. Value flow: GL <- GLContext <- GLDrawable, - GLCapabilities handle fbo/pbuffer seperate, don't disable the other - GLContext/GL track read/write framebuffer to be queried by FBObject to determine whether to bind/unbind a framebuffer - Test cases for multiple FBO w/ and w/o MSAA Other Features: - New interface ProxySurface.UpstreamSurfaceHook, allowing to hook an upstream surface of unknown type providing lifecycle and information (size, ..) callbacks. Used for all new dummy NativeSurface impl and SWT GLCanvas. - GLContext -> GLDrawable propagation context/drawable lifecycle via ProxySurface.UpstreamSurfaceHook allowing dynamic resources to react (create, init, ..) - contextRealized() - contextMadeCurrent() - SurfaceChangeable -> MutableSurface currently only contains setting the surface handle. TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook, allowing other impl. classes (NEWT OffscreenWindow) to utilize the new upstream hookup mechanism - will allow FBO/Dummy window to work. - SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size propagation. - New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener to fetch the owning Java side UI element (NEWT, SWT, AWT, ..). - GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related - EGLDrawableFactory handles device/profile avail. mapping while actually creating context/drawable. This allows us to learn whether the ES context is software/hardware as well as FBO avail. - EGLDrawable: Removed secret buckets of EGL configs :) Employ native surface (X11, WGL, ..) to EGL 'mapping' in EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook). Other Bugs: - Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx may expose the ARB debug capability. This bug caused lack of ARB/AMD debug functionality. - Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11), dump availability information _after_ lock. - ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1. Fixes use for GL2ES2. - Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..)) Misc: - Refined alot of API doc - New GLExtensions holds commonly used GL extension strings, allows better referencing and usage lookup. - Move GL (interface) decl. to GLBase - GLBuffers: Cleanup API doc (format, types) - TextureIO: Add PAM and PPM static suffix identifier - GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural. - finalized a lot
* / Use armv6 optimization for armhf to stay compatible with the new Raspberry ↵Xerxes Rånby2012-08-062-1/+28
|/ | | | Pi Raspbian distribution.
* Fix commit dfee8c58d4915f78f57545c26a492668b2b68a87Sven Gothel2012-07-061-2/+3
|
* Fix SWT GLCanvas threading. Note: On OSX _only_ it's main thread is valid!Sven Gothel2012-07-061-0/+11
|
* test scripts windows: use new jogl-all.jar and jogl-test.jarSven Gothel2012-07-066-9/+10
|
* Enhance Bootsrapping of JOGL around 37% - 40% (1st start in new JVM) - ↵Sven Gothel2012-07-065-22/+41
| | | | | | | | | | | | | | | | | | | | | | | | GLProfile and GLContext* GLProfile: Enhance bootsrapping performance of loading GL*Impl class - Offthread classloading of all GL*Impl via reflection at startup reduces startup time here around 12% (800ms down to 700ms). GLContext*: Enhance bootsrapping performance of querying available GL profiles - Add PROFILE_ALIASING mode, defaults to true - can be disabled w/ property 'jogl.debug.GLContext.NoProfileAliasing' - PROFILE_ALIASING: If true (default), bootstrapping the available GL profiles will use the highest compatible GL context for each profile, hence skipping querying lower profiles if a compatible higher one is found. Linux x86_64 - Nvidia: 28%, 700ms down to 500ms Linux x86_64 - AMD : 40%, 1500ms down to 900ms - GL*Impl: - make fields final: glProfile, _context, buffer*Tracker and glStateTracker - allow null _context/glProfile in initialization (bootstrapping) - JoglVersion.getDefaultOpenGLInfo(..) - add arg: 'boolean withCapabilitiesInfo', allowing to suppres the list of caps