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* Bug 925 - Accept an ES3 Context, if reported via GL-Version-String w/o ↵Sven Gothel2013-12-211-5/+5
| | | | | | | | | | | | | | | | | | | EGL_OPENGL_ES3_BIT_KHR Add Quirk 'GLES3ViaEGLES2Config': ES3 Context is used via EGL_OPENGL_ES2_BIT and 'version 2' for create context attributes. - GLContextImpl.setGLFunctionAvailability(..)'s ES version validation only fails if requested major version == 1 and doesn't match. Hence requesting major==2 and having version 3 is tolerated. - GLContextImpl.setGLFunctionAvailability(..)'s Quirks: requested-major < has-major -> Adding GLES3ViaEGLES2Config - EGLDrawableFactory.mapAvailableEGLESConfig(..): Reflects has-major version, i.e. GLES3ViaEGLES2Config situation where an ES2 request leads to an ES3 version. Note: All workarounds can be found via lookup of GLES3ViaEGLES2Config (as usual when using quirks).
* Bug 924: Make ALWAYS_ON_TOP Persistent when Reparenting (child -> top) (2nd ↵Sven Gothel2013-12-201-1/+1
| | | | | | | | | | | | attempt) Commit c8726ef04b94ad8e66e1191a06ff793b908d130c reinforced ALWAYS_ON_TOP in native reconfig code issued at reparenting call, which might be too early for the WM. Perform ALWAYS_ON_TOP reinforcement from java side when reparenting CHILD -> TOP was successful and visibility is reached. X11 only! NewtAWTReparentingKeyAdapter: Add 'a' alwaysOnTop toggle to test w/o applet code.
* Bug 924: More robost Fullscreen ExitSven Gothel2013-12-191-3/+4
| | | | | | | | | | | - 'tempInvisible' shall be also performed for top windows, solves Unity-WM background refresh issue - Rename local field 'fullscreen' -> '_fullscreen' to avoid confusion - Proper insets handling: Set 'WindowImpl.this.fullscreen = _fullscreen' only before reconfiguring, otherwise wrong position maybe used due to wrong insets value. Tested w/ WMs: KWin + Unity
* Bug 928 - JAWTWindow's JAWTComponentListener _not_ attached and original ↵Sven Gothel2013-12-181-4/+4
| | | | | | | | | | | | | | | | | | visibility state not restored @ detach Commit ebed9f0322e2a2279a525e04ee3875c9034a7f45 (fix for Bug 906) causes a regression to fix for Bug 816, Bug 849 and Bug 889 (OSX CALayer Positioning and JAWTWindow visibility). The commit adds the JAWTComponentListener instance 'jawtComponentListener' to the component before it's assignment (duh!). +++ Further more, detaching the JAWTComponentListener shall restore the component's original 'local visibility state', which might got overridden by it's 'hierarchyChanged' implementation. +++
* Bug 918 (2/2): Determine StreamWorker usage after stream-init ; Fix seek(..) ↵Sven Gothel2013-12-111-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ; Fallback for EOS Detection ; MovieSimple uses full GLEventListener for 'Audio Only' as well to test seek Determine StreamWorker usage after init - To support audio only files, we need to determine to use StreamWorker after completion of stream-init. Fix seek(..) - FFMPeg: pos0 needs to use aPTS for audio-only - Clip target time [0..duration[ Fallback for EOS Detection In case the backend does not report proper EOS: - Utilize 'nullFramesCount >= MAX' -> EOS, where MAX is number of frames for 3s play duraction and where 'nullFramesCount' is increased if no valid packet is available and no decoded-video or -audio in the queue. - Utilize pts > duration -> EOS MovieSimple uses full GLEventListener for 'Audio Only' as well to test seek - Matroska seek for audio-only leads to EOS .. http://video.webmfiles.org/big-buck-bunny_trailer.webm - MP4 audio-only seek works http://download.blender.org/peach/bigbuckbunny_movies/BigBuckBunny_320x180.mp4 MovieSimple/MovieCube: - Use audio-pts in audio-only to calc target time Tested: - A, V and A+V - Pause, Stop and Seek - GNU/Linux
* Bug 918 (1/2): Use StreamWorker in 'Audio Only' mode, since no ↵Sven Gothel2013-12-111-3/+3
| | | | | | | | 'getNextTexture(..)' is issued here! Thanks to Xerxes to analyze this issue thoroughly. TODO: Implement EOS for 'Audio Only' and test seek, pause, etc .. - Apply manual tests in MovieSimple
* Bug 922 (1/2): NEWT Window.reparentWindow(..): Provide ↵Sven Gothel2013-12-111-4/+2
| | | | | | | | | | | | REPARENT_HINT_BECOMES_VISIBLE hint via new method variant using hints; Deprecate other reparentWindow(..) variants w/o hints. NEWT Window.reparentWindow(..): Provide REPARENT_HINT_BECOMES_VISIBLE hint via new method variant using hints: - Add REPARENT_HINT_FORCE_RECREATION, covering 'old' forceDestroyCreate boolean argument - Add REPARENT_HINT_BECOMES_VISIBLE, Claim window becomes visible after reparenting, which is important for e.g. preserving the GL-states in case window is invisible while reparenting. Deprecate other reparentWindow(..) variants w/o hints. Use only new variant using hints w/o semantical change.
* TestShutdownCompleteNEWT/AWT: Align both tests and account for GLInfo.Sven Gothel2013-12-102-4/+4
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* TestShutdownCompleteNEWT: Enhance profiling via '-wait -initOnly' ; Use ↵Sven Gothel2013-12-101-2/+2
| | | | | | | | | | | | | Platform.currentTimeMicros() for accuracy ReflectionUtil usage: TestShutdownCompleteNEWT -wait -initOnly Hotspots: - MakeCurrent 5.3% - Called 52 times - ClassLoader.findClass(..) 3.1% - Called 486 times . - ReflectionUtil: 13 times ~ 0.3%
* Bug 904: 'User Vertical Flip' for GLJPanel w/o vertical flip must be ↵Sven Gothel2013-12-102-4/+4
| | | | considered in AWTTilePainter: 'Origin of GL image is still on Bottom'
* TestNewtKeyEventAutoRepeatAWT: Fix regression of commit ↵Sven Gothel2013-12-042-5/+5
| | | | 8512777873461ee33d8ed913ee26bafc00a08a02
* Bug 919 - TestNewtKeyCodesAWT w/ NewtCanvasAWT Fails on Windows Due to ↵Sven Gothel2013-12-043-6/+7
| | | | | | | | | | | | | | Clogged Key-Release Event by AWT Robot Impact: Only unit test code - TestNewtKeyCodesAWT: Fix Bug 919 - Move mouse bacl/forth while waiting for events .. - Use common wait for key timeout/polling using constants in NEWTKeyUtil - InputEventCountAdapter: 'getQueued()' -> 'copyQueue()' - ensuring queue is copied while instance is locked.
* Bug 914: Newt OSX: Don't use exclusive fullscreen mode (captured display) in ↵Sven Gothel2013-12-021-1/+1
| | | | favor of proper WM incl. ALT-TAB app-switching
* Bug 914 - Don't allow 'alwaysontop' in fullscreen mode, always allow ↵Sven Gothel2013-12-012-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | switching to other applications via ALT-TAB As described @ <http://forum.jogamp.org/Regression-of-alwaysOnTopBug-tp4030735p4030738.html>, we shall not steal the desktop in fullscreen mode via 'alwaysontop'. Latest tests on X11/GNU/Linux and Windows7 - before this patch: With default settings, i.e. alwaysontop (atop) disabled, it works as expected here, i.e.: - ALT-TAB triggers WM dialog, switching between apps. - ALT-TAB can actually switch to other apps. However, with enabled atop: - ALT-TAB triggers WM dialog, switching between apps. - ALT-TAB does _not_ switch to other apps. (*) I consider this a serious issue, since we shall not steal the desktop in fullscreen mode. This patch disables atop in fullscreen mode, i.e. (*) will switch to other apps again!
* GLJPanel.initializeBackend(offthread=true): Enable on Windows, thanks to Bug ↵Sven Gothel2013-12-012-4/+4
| | | | | | | 907 impl. DummyDispatchThread (DDT) Bug 907 implemented DDT used to create and destroy offscreen surface's dummy drawable on Windows. This enables offscreen initialization on Windows running from a short lived arbitrary thread.
* Bug 907 - Refine DummyDispatchThread (DDT) Handling: Proper OO integration ↵Sven Gothel2013-11-293-17/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | in RegisteredClass; Safe DDT Post/WaitForReady handling and error cases ; ... Proper OO integration of DDT in RegisteredClass - DDT is optional to RegisteredClass[Factory], i.e. NEWT without DDT and DummyWindow with DDT. - Using native type DummyThreadContext per DDT passed as DDT handle to java referenced in RegisteredClass - Passing DDT handle to related native methods, if not null use DDT - otherwise work on current thread. The latter impacts CreateDummyWindow0 and DestroyWindow0. Safe DDT Post/WaitForReady handling and error cases ; ... - Wait until command it complete using a 3s timeout - Terminate thread if errors occur and throw an exception +++ Discussion: DDT Native Implementation Due to original code, the DDT is implemented in native code. Usually we should favor running the DDT from a java thread. However, since it's main purpose is _not_ to interact w/ java and the native implementation has less footprint (performance and memory) we shall be OK w/ it for now - as long the implementation IS SAFE.
* Fix Bug 902: FFMPEGMediaPlayer uses IOUtil.decodeURIIfFilePath(uri) to ↵Sven Gothel2013-11-283-8/+9
| | | | decode proper file-scheme if applicable - otherwise encoded ASCII URI.
* Bug 672 (NewtCanvasSWT): Reuse SWTAccessor.isOS_TYPE ; Impl ↵Sven Gothel2013-11-252-4/+8
| | | | | | | | | | | | | | | | | | | | | NW.getLocationOnScreen(..) for X11 and Windows ; Allow unit test to run on all platforms. - Reuse SWTAccessor.isOS_TYPE (public now) - Impl NW.getLocationOnScreen(..) for X11 and Windows reusing existing native code - Allow unit test to run on all platforms. Note: NewtCanvasSWT unit tests require a 'wait for realized' while SWT dispatching. Otherwise the 'sash unit test' will fail since realiziation happens later, at least on X11. Hence extended AWTRobotUtil.waitForRealized(..) to use a 'waitAction' which is used here w/ special SWT dispatch Runnable. AWTRobotUtil.waitForRealized(..) operates on time-delta instead of iteration-counter, allowing above 'waitAction' Runnable. AWTRobotUtil.waitForRealized(..) removed 2nd 'glad.isRealized()' loop ..
* Bug 909 - Reccreate GLJPanel's BufferedImage is no more sourced by singleton ↵Sven Gothel2013-11-211-2/+4
| | | | | | | | | | | | AWTGLPixelBuffer GLJPanel must validate whether it's local BufferedImage's DataBuffer is sourced by the current singleton AWTGLPixelBuffer. Case: GLJPanel-B has created a new singleton AWTGLPixelBuffer w/ increased size. Previous created GLJPanel-A's local BufferedImage's DataBuffer is no more sourced by the singleton AWTGLPixelBuffer and hence must be re-created.
* Fix Bug 893 - NewtCanvasAWT Lifecycle Race Condition (NPE on shutdown ↵Sven Gothel2013-11-181-4/+4
| | | | | | periodically) As suggested: Employ synchronization on lifecycle actions _and_ perform destroyImpl(..) always on AWT-EDT to avoid a deadlock.
* Bug 890 - GLContextImpl's Version Validation: Only validate Integer based ↵Sven Gothel2013-11-182-5/+5
| | | | | | Version if requested context or string-version is >= 3.0 .. otherwise, spec doesn't require integer based version to work!
* NEWT Event Tests: Move TestParentingFocus* to event test packageSven Gothel2013-11-182-8/+7
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* NewtCanvasAWT: Add method of 'isAWTEventPassThrough()', used in unit tests ↵Sven Gothel2013-11-181-2/+2
| | | | to fix event validation for offscreen mode (OSX/CALayer)
* NewtCanvasAWT: Use final AWT[Key|Mouse]Adapter and set downstream lazily; ↵Sven Gothel2013-11-181-2/+2
| | | | Consume AWT KeyEvents in downstream mode; Test respects 'consumed' key events.
* Fix Bug 879 Regression (2/2) - NewtCanvasAWT.FocusAction must take focus ↵Sven Gothel2013-11-183-7/+4
| | | | | | | | | when in offscreen-mode (OSX/CALayer) NewtCanvasAWT.FocusAction must take focus when in offscreen-mode (OSX/CALayer) since the NEWT window _is_ offscreen (no input events) and AWT events are translated to NEWT. Regression of commit 0be87f241c0f0b2f5881d9a602ce12378b8e453d
* Use 'gluegen-clang.properties' for generic clang and ↵Sven Gothel2013-11-173-2/+127
| | | | 'gluegen-xcode_clang.properties' for OSX xcode-clang ; Add GNU/Linux LLVM/clang build scripts
* Fix Bug 879 - Threads deadlock in native keyboardfocus calls made form ↵Sven Gothel2013-11-172-6/+6
| | | | | | | | | | | | | | | | | multiple threads; Fix Bug 892: Reduce Focus Hopping Since we manage focus key traversal ourselves w/o requiring the AWT component to have the focus[1], we simply can drop requesting the focus for 'focus hopping' NEWT -> AWT -> NEWT[2]. Further more, 'MenuSelectionManager.defaultManager().clearSelectedPath()' must be performed on AWT-EDT w/o blocking. Otherwise it may perform blocking tasks on AWT-EDT. [1] Commit cb7118fc875b6722803e4b11d5681671962a8d3a introduced function to query the next or previous 'to be focused' component: AWTMisc.getNextFocus(..) .. etc. [2] Focus hopping is also addressed in Bug 892
* Bug 903 - NEWT: Support 'Continue Drag on Exit'; Consistent Mouse ENTER/EXITSven Gothel2013-11-173-5/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | - Support 'Continue Drag on Exit' - Track dragging operation, allow exterior dragging - Hence track EXIT (see below) - Windows: - Capture mouse for exterior dragging - Only 'NewtWindows_trackPointerLeave' if 'entering' - Simplify touch: No 'inside' check - Not required. - Consistent Mouse ENTER/EXIT - Track ENTER/EXIT and synthesize if required, drop duplicate - OSX benefits, since it never produced ENTER/EXIT events - AWT (or other TK) translated events beahve equal now. - Required for EXIT event after ending exterior dragging and final RELEASE Tests: Passed unit tests 'junit.run.newt.event' on - GNU/Linux - Windows7 - OSX 10.7 Tested exterior tracking manually w/ NEWT TestGearsES2NEWT and TestGearsES2NewtCanvasAWT: - GNU/Linux - Windows7 (mouse) - Windows8.1 (touch) - OSX 10.7
* Bug 904 - GLJPanel: Add property to skip isGLOriented() based vertical flip ↵Sven Gothel2013-11-142-0/+4
| | | | | | by default (2/2) Property 'jogl.gljpanel.noverticalflip' will set the skipGLOrientationVerticalFlip default to true - intended for perf. testing of existing applications
* Bug 904 - GLJPanel: Allow user to skip isGLOriented() based vertical flip of ↵Sven Gothel2013-11-142-4/+4
| | | | | | | | | | | | | | | | | | | | | | | offscreen backend Add new GLJPanel method 'setSkipGLOrientationVerticalFlip(..)': /** * Set skipping {@link #isGLOriented()} based vertical flip, * which usually is required by the offscreen backend, * see details about <a href="#verticalFlip">vertical flip</a> * and <a href="#fboGLSLVerticalFlip">FBO / GLSL vertical flip</a>. * <p> * If set to <code>true</code>, user needs to flip the OpenGL rendered scene * <i>if {@link #isGLOriented()} == true</i>, e.g. via the PMV matrix.<br/> * See constraints of {@link #isGLOriented()}. * </p> */ public final void setSkipGLOrientationVerticalFlip(boolean v) { GearsES2: Handles 'flipVerticalInGLOrientation' Unit test 'TestPerf001GLJPanelInit02AWT' validates and measures performance.
* Fix Bug 889 [Related: Bug 816, Bug 849, Bug 729] - GLCanvas disappear when ↵Sven Gothel2013-11-101-1/+2
| | | | | | | | | moves between two JFrame When JAWTWindow's visibility tracker updates component's local visibility, it should read it's local visibility state instead 'trusting' the passed state. Make JAWTWindow's visibility tracker DEBUG output more brief for readability.
* Add TestGLWindows03NEWTAnimResize: Test NEWT basic resize while holding ↵Sven Gothel2013-11-101-1/+2
| | | | position .. (to be refined)
* Tests: Align NEWT parenting focus tests (package and class names) using ↵Sven Gothel2013-11-102-10/+13
| | | | NewtCanvasAWT
* Simplify Animator* Synchronization: Remove barrier 'stateSync' and favor ↵Sven Gothel2013-11-101-3/+2
| | | | | | | | | | | | simple 'synchronized' on Animator for field-get, which is already used in most methods Utilizing a 2nd synchronization object 'stateSync' besides the main sync object, Animator itself, is hard to maintain. It's performance advantages for querying states ae questionable and may even introduce bugs. Use synchronization on Animator instance for all field read/write access. Fix unsynchronized write access of 'animThread' in Animator.MainLoop.run().
* Tests: Add com/jogamp/opengl/test/junit/jogl/acore/anim Animator test packageSven Gothel2013-11-092-66/+84
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* TestPerf001GLJPanelInit02AWT: Add overlapping test ..Sven Gothel2013-11-081-2/+2
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* Bug 898: Apply best efford on Animator operation's finishLifecycleAction(..) ↵Sven Gothel2013-11-071-1/+2
| | | | in !blocking mode, i.e. notifyAll() if waitCondition holds and test again
* Bug 890 - Fix GLES3 Profile Mapping, i.e. GL2ES2 queries and mappings; ↵Sven Gothel2013-11-071-2/+2
| | | | | | | | | | | | | | | | | | | | Validate isGLES*() usage and definition ; Add and use ShaderCode.createExtensionDirective(..) - Fix GLES3 Profile Mapping, i.e. GL2ES2 queries and mappings - GLProfile: Add GL2ES2 -> ES3 mapping - EGLContext: Reuqest major '3' for ES3 - EGLGLCapabilities/EGLGraphicsConfiguration: Consider EGLExt.EGL_OPENGL_ES3_BIT_KHR - Validate isGLES*() usage and definition - Fix BuildComposablePipeline's isGLES() code - For GLSL related queries use isGLES() instead of isGLES2(), which would exclude ES3 - Add and use ShaderCode.createExtensionDirective(..) - Supporting creating GLSL extension directives while reusing strings from GLExtensions - Minor cleanup of GLContextImpl.setGLFuncAvail(..)
* Android: Add NewtDebugActivitySven Gothel2013-11-072-4/+18
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* Bug 894 - GLJPanel: Expose 'initializeBackend(boolean offthread)' allowing ↵Sven Gothel2013-11-063-2/+5
| | | | | | user to trigger backend initialization eagerly and offthread (optional, !WINDOWS) TestPerf001GLJPanelInit02AWT compares all variations: no-gl, glcanvas, gljpanel and gljpanel-initMT (offthread)
* Bug 888 / Bug 891- Enhance GLCapabilities-Query: Refine unit testsSven Gothel2013-11-052-4/+4
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* Bug 888 / Bug 891- Enhance GLCapabilities-Query: Add raw perf. test case ↵Sven Gothel2013-11-052-4/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'choose' only and 'full' offscreen-drawable w/ context test01ChooseOnly exposes X11/GLX perf. enhancement of 613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d: PRE CHANGE: ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.perf.TestPerf001RawInit00NEWT - test01ChooseOnly INIT START #0 Run: 0, count 50/50 raw: choose 503/t 10.06/1 INIT END #0 INIT START #1 Run: 1, count 50/50 raw: choose 384/t 7.68/1 INIT END #1 INIT START #2 Run: 2, count 50/50 raw: choose 344/t 6.88/1 INIT END #2 POST CHANGE: ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.perf.TestPerf001RawInit00NEWT - test01ChooseOnly INIT START #0 Run: 0, count 50/50 raw: choose 49/t 0.98/1 INIT END #0 INIT START #1 Run: 1, count 50/50 raw: choose 43/t 0.86/1 INIT END #1 INIT START #2 Run: 2, count 50/50 raw: choose 38/t 0.76/1 INIT END #2
* Bug 888 / Bug 891- Enhance GLCapabilities-Query: Add perf. test caseSven Gothel2013-11-052-3/+9
| | | | | | | | | Even though the test case itself cannot show the proper initialization time, it can be used w/ an attached profiler i.e. Test w/ 50 X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig() invocations: - pre change: 1.708 ms - post change: 650 ms (613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d)
* Bug 888 / Bug 891 - Enhance GLCapabilities-Query: Apply changes of commit ↵Sven Gothel2013-11-057-31/+84
| | | | | | | 613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d to EGL and WGL. Note: WGL config query is already performed as a bulk operation. Note: OSX does not perform such queries.
* Bug 888 - Validate CPU Runtime Performance: ↵Sven Gothel2013-11-043-0/+62
| | | | | | | | | | | | | | | | | | | | X11GLXGraphicsConfiguration.GLXFBConfig2GLCapabilities(..) X11GLXGraphicsConfiguration.GLXFBConfig2GLCapabilities(..) ran over all FB configs and for each it grabbed native config values separately. Fetching them in bulk mode saves around 7% of this function's cost. Also reuse XRenderPictFormat instance for 'XRenderDirectFormat XRenderFindVisualFormat(..)' call, saving a few NIO creation cycles w/ StructAccessor. Biggest savior is X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig()'s fast path w/o chooser and usable 1st FBConfig. Here we only issue 'GLXFBConfig2GLCapabilities(..)' on the first valid entry. Test w/ 50 X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig() invocations: - pre change: 1.708 ms - post change: 650 ms Time is no spent almost solely on native glXChooseFBConfig (546ms).
* GLContextImpl: Move sharedContextHandle check to makeCurrentWithinLock(..) ↵Sven Gothel2013-11-021-3/+4
| | | | and let it fail there instead of within impl. class, only pass the handle - simplifies and removes redundancy.
* Bug 885 - GLMediaPlayer: Allow single threaded mode - Especially where ↵Sven Gothel2013-11-012-4/+5
| | | | | | | | | | | | multiple media textures (Android) or shared GL context are not usable. - GLMediaPlayer: - TEXTURE_COUNT_MIN is the new minimum: '1' - i.e. no multithreading, single threaded player - TEXTURE_COUNT_DEFAULT is '4' - multithreaded - GLMediaPlayerImpl: - Add Single threaded mode, but perform initStreamImpl(..) off-thread. -
* Bug 852: Add unit test TestCPUSourcingAPINEWT validating CPU sourcing, i.e. ↵Sven Gothel2013-11-011-2/+3
| | | | expecting exception w/ core profile!
* Clarify Bug 692: Unbinding a VAO does _not_ imply unbinding of set VBOs ↵Sven Gothel2013-11-013-6/+7
| | | | | | | | | | | | | | | | | | | | | (spec doesn't mention it, and it does not show results w/ CPU sourced rendering) ; Clean up GLBuffer*Tracker + * Note that VAO initialization does unbind the VBO .. since otherwise they are still bound + * and the CPU_SRC test will fail!<br/> + * The OpenGL spec does not mention that unbinding a VAO will also unbind the bound VBOs + * during their setup.<br/> + * Local tests here on NV and AMD proprietary driver resulted in <i>no ourput image</i> + * when not unbinding said VBOs before the CPU_SRC tests.<br/> + * Hence Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>, + * and we should throw an exception to give users a hint! Leaving uncommented code in GLBufferStateTracker .. +++ - Clean up GLBuffer*Tracker - Use final - Use static final keyNotFound value.
* Bug 881 - Add 'Application-Name' in Jar's manifest to avoid Java6 NPEs ..Sven Gothel2013-11-016-0/+6
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