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* Add Version AppletSven Gothel2010-12-151-1/+1
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* final cleanup test results archive :)Sven Gothel2010-12-151-3/+0
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* final cleanup test results archive :)Sven Gothel2010-12-151-17/+12
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* test-zip-archive cleanupSven Gothel2010-12-151-2/+2
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* don't remove files @ test-zip-archiveSven Gothel2010-12-151-1/+1
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* cleanup declare.common/initSven Gothel2010-12-151-5/+3
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* merge test.run.setup with initSven Gothel2010-12-151-16/+14
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* mkdir after delete: test results folderSven Gothel2010-12-151-1/+1
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* archive test resultsSven Gothel2010-12-151-2/+19
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* Fix jnlp files jar names and removed main attribute of jar refSven Gothel2010-12-153-12/+12
| | | | | | | | | | <module>.[win|x11|osx].jar -> <module>.os.[win|x11|osx].jar nativewindow.os.windows.jar -> nativewindow.os.win.jar newt.broadcomegl.jar -> newt.hw.broadcomegl.jar newt.intelgdl.jar -> newt.hw.intelgdl.jar removed non existing jnlp file for config gl2es12.
* only kick off gluegen base.compileSven Gothel2010-12-131-8/+1
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* Cleanup (removed obsolete class / imports) ; Cg fixSven Gothel2010-12-132-4/+4
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* common folder etc: junit -> testSven Gothel2010-12-132-18/+18
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* tests: test.auto.run (junit.run) and test.manual.runSven Gothel2010-12-133-15/+70
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* Cleanup test/junit structure. com.jogamp.test -> com.jogamp.opengl.text; ↵Sven Gothel2010-12-136-122/+120
| | | | Compile posted Issue* Bug* snippets
* Fix API doc: firstUIActionOnProcessSven Gothel2010-12-121-2/+2
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* Newt: Add com.jogamp.newt.util.* package(s) to public javadocSven Gothel2010-12-121-1/+1
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* NativeWindow: Move RegisteredClass to private impl packageSven Gothel2010-12-121-2/+0
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* GLJPanel/GLPbufferImpl: destroy pbuffer reentrance fix; disable device close ↵Sven Gothel2010-12-122-4/+4
| | | | (X11 error on nvidia); reenable GLJPanel test
* script updatesSven Gothel2010-12-127-12/+49
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* Windows RegisterClass: Use new RegisteredClassFactory (window class), Misc.Sven Gothel2010-12-125-19/+58
| | | | | | | | | | | | | | | | | This solves the issue when an applet is started/stop and started again, or another applet runs in the same JVM. Also soves the issue for multiple JVMs. RegisteredClassFactory can be instanced to manage one shared window class, currently in use for GDI's dummy window and NEWT. A class base name and a window proc handle must be passed in the factory cstr. Before registering, the class is tested if already exists, eg another applet in the same JVM. If registration fails, the class name will iterate until successful or MAX_INT reached, eg if multiple JVMs are running. Added NativeWindow Common Native Code.
* Add javaws test scriptsSven Gothel2010-12-112-0/+17
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* GDI: Add GetObjectType(..)Sven Gothel2010-12-101-0/+19
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* GDI: Fix CreateDummyWindow: Use local getModuleHandle(NULL) and synchronize ↵Sven Gothel2010-12-093-12/+10
| | | | factory method.
* X11 DummyWindow: Pass size and set size in proxySven Gothel2010-12-041-1/+1
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* JOGL: Proper handling of Read Drawable Support (if not supported), add query.Sven Gothel2010-11-284-7/+8
| | | | | | | | | | | | | | | | | | | Read Drawable feature reflects the make context current API having a seperate read drawable next to the write drawable (default). glXMakeContextCurrent(write, read, ..) On X11 a ready drawable is only supported for GLX >= 1.3, on Windows only if extension WGL_ARB_make_current_read is available, on EGL it's always supported, on OSX not at all. API cleanup GLContext: changes: setGLDrawableRead(GLDrawable) -> setGLReadDrawable(GLDrawable) new: isGLReadDrawableAvailable() new: getGLExtensionsString(); Access qualifier cleanup. GLContextImpl: GLVersionNumber moved out.
* Javadoc developer level must be 1.5 due to gluegen compile time pluginSven Gothel2010-11-271-1/+1
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* GLCanvas: Fix disableBackgroundErase/X11, make drawable creation more ↵Sven Gothel2010-11-272-9/+11
| | | | | | | | | | | | | | | | robust, doc Java2D/AWT properties. On X11 disableBackgroundErase() must happen before native peer creation, this patch issues it before and after super.addNotify(). Make drawable creation more robust, ie only create a drawable in case the size is > 0x0 and do this check/create at display/paint in case size it not yet determined. Add documentation about Java2D/AWT properties impact on GLCanvas. Make JUnit tests on AWT/GLProfile's more robust, while adding frame validate() ensuring 1st paint will have a size, hence will create the drawable. This is necessary for eg. AMD GPU's and GL context > 3.
* Reduce the use of xml brackets to reduce potential hudson/junit xml parser ↵Sven Gothel2010-11-251-1/+1
| | | | exceptions
* Refined VersionInfo usageSven Gothel2010-11-251-8/+16
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* NativeWindow/GDI: Adding ERROR_SUCCESS to make the code more clear.Sven Gothel2010-11-251-1/+2
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* test scripts: add new AWT recreation testSven Gothel2010-11-252-2/+5
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* AnimatorBase: add()/remove() - decorate change of drawables with ↵Sven Gothel2010-11-231-3/+3
| | | | pause()/resume() so it becomes a non critical to multithreading, hence display() or state change needs to be synced
* Add GLJPanel test (works better in jogl-demos though, need to copy)Sven Gothel2010-11-232-4/+6
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* Manifest: Add URLSven Gothel2010-11-236-0/+6
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* Fix TestTransformFeedbackVaryingsBug407NEWT GLContext makeCurrent race conditionSven Gothel2010-11-231-2/+2
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* Fix TestTransformFeedbackVaryingsBug407NEWT GLContext makeCurrent race conditionSven Gothel2010-11-231-2/+2
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* Scripts: bump to 6u22; distinguish windows test batch x64/x32Sven Gothel2010-11-239-18/+55
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* NativeWindow/Windows: Fix CreateDummyWindow gluegen and usageSven Gothel2010-11-226-12/+21
| | | | NativeWindow+JOGL/Windows: Complete Opaque types
* NativeWindow: Fix XSynchronize gluegenSven Gothel2010-11-221-1/+1
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* JOGL/NEWT: Animator fixesSven Gothel2010-11-211-3/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Consider use cases with many drawables and no drawables at start, this had to be reflected all over this patch set, implementation, usage and test cases. - GLAnimatorControl - refine API doc / states - add 'void remove(GLAutoDrawable drawable);' - Animator*: - using RecursiveLock 'stateSync' for all actions out of the big synchronized (animator) block: - get status methods (thread, isPaused, ..), hence no more synchronized - display drawables change, utilizing synced ArrayList swap This removes the need for volatiles usage shouldPause/shouldStop within the display method. - added blocking wait for state change for add(GLAutoDrawable)/remove(GLAutoDrawable) method - remove flawed double checked locking in anim thread (pause/idle condition) - thread is now a daemon thread, hence it won't hinder the JVM from shutdown - - Animator use change: - Always resume after pause, except in case of final destroy -> NEWT invalidate / GLCanvas, this considers use cases with many drawables and no drawables at start. - GLDrawableHelper: Don't pause at implicit dispose()
* Fix bug#414, missing back conversion (using gluegen ↵Sven Gothel2010-11-191-3/+30
| | | | 992dcea3e94eead998942127a137cccd0882fe97)
* JOGL/AWT: Fix ~ 2 year old regressions: Choose & Use GraphicsConfiguration ↵Sven Gothel2010-11-184-5/+9
| | | | | | | | | | | | | | for Canvas. ; Adding FSAA test. Canvas/X11: The Canvas GraphicsConfiguraton should be chosen before the native peer is being created. Choosing AWT GraphicsConfiguration (all platforms): Don't filter our capabilities with 'AWTGraphicsConfiguration.setupCapabilitiesRGBABits(capsChosen, gc)', not necessary (see above) and it would remove ourrequired alpha channel. Canvas display(): Don't render if drawable is not realized (yet).
* Finishing Immutable changes including GLCapabiltiesImmutable.Sven Gothel2010-11-171-1/+2
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* Moving NEWT X11Window GetRelativeLocation() native implementation to ↵Sven Gothel2010-11-172-1/+6
| | | | NativeWindow X11.
* Move GDI GlueGen wrapping from JOGL -> NativeWindow (following X11). Moving ↵Sven Gothel2010-11-1710-88/+109
| | | | NEWT WindowsWindow GetRelativeLocation() native implementation to GDI as well.
* NEWT Lifecycle remodel: Window destroy() !Sven Gothel2010-11-161-0/+2
| | | | | | | | | | | | | | | | | | | | | | | NEWT's removed: Window: destoy(boolean unrecoverable) Display/Screen: get/set DestroyWhenUnused(boolean) We behave as follows: - Window.destroy() always decr Screen's reference counter, which issues destruction when reached zero. Then Screen does the same for Display .. - Window.destroy() keeps alive all references, hence it can be always recreated via setVisible(true). - Window.destroy() ensures Display's EDT is stopped if display is destroyed. - Window.invalidate() actually removes all Object reference, hence it cannot be recreated or used after it. This method exist to support a way to cleanup memory, GC. All test passed on Linux/X11 and Windows
* Add javadoc target 'javadoc.nw.spec.zip' to test without using up to much ↵Sven Gothel2010-11-161-1/+3
| | | | resources
* Use common javadoc file structure 'javadoc/<module>/<javadoc-type>' and zip ↵Sven Gothel2010-11-161-90/+128
| | | | all <module>/** to javadoc.zip. This shall be done for all jogamp modules
* Javadoc: Adding packages containing JogampVersion derivations; DevDoc: Add ↵Sven Gothel2010-11-161-2/+2
| | | | | | | | | | | jogl/gluegen packages com.jogamp.opengl com.jogamp.nativewindow developer javadoc: com.jogamp.gluegen.opengl com.jogamp.gluegen.runtime.opengl