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* Attach build-junit.xml to build.xml ; Add more tests Offscreen(broken on ↵Sven Gothel2010-04-092-8/+9
| | | | ATI), Drawable
* Cleanup ant files, intro: build-common.xml used for all targets; Extracting ↵Sven Gothel2010-04-097-892/+744
| | | | build-junit.xml
* Added doc/deployment:Sven Gothel2010-04-087-211/+225
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | JOGL-JAR-BUNDELING.txt A first FAQ about the (new) JAR partitioning. lstjars/lstjars.linux_amd64-20100406.log A first deployment payload measurement in kBytes :) New JAR Partitioning: All-In-One (*all*): - with AWT - without AWT See JOGL-JAR-BUNDELING.txt Atomic: See JOGL-JAR-BUNDELING.txt - Removed property setup.noall, since the *all* targets are mandatory now. Currently - Added gl4 part (still empty) - Fixed make/lstjars.sh and etc/profile.jogl (new JAR bundles) - Fixed make/lstjars.sh to produce JAR and PACK200 numbers, and using the *all* bundles if possible. MacOsX: - Fix missing refactoring in src/newt/native/MacWindow.m - Adding missing NSWindowDelegate protocol to NewtMacWindow as mandatory since 10.3.6 Misc: - Applied: 'gluegen.cpptasks.striplibs' to all native libraries. - Use path.seperator (ant) and system.env.library.path (gluegen), for junit runs.
* removed duplicated imports in config files due to changes in gluegen.Michael Bien2010-04-084-7/+0
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* modifications due to class movement in gluegen.Michael Bien2010-03-313-5/+5
| | | | updated joglversion files.
* Merge branch 'master' of github.com:mbien/joglMichael Bien2010-03-302-7/+3
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| * Merge branch 'master' of github.com:mbien/joglSven Gothel2010-03-301-3/+1
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| * | Adaptions toSven Gothel2010-03-301-7/+1
| | | | | | | | | | | | | | | http://www.jogamp.org/bugzilla/show_bug.cgi?id=392 7220416bcef3140883d3966d921442feae3107c4
| * | Merge branch 'master' of github.com:mbien/joglSven Gothel2010-03-299-36/+36
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| * | | Add uint32_tSven Gothel2010-03-291-0/+2
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* | | | fixed bug where gl3 impl package was placed in jogl.gl2.x11.jar.Michael Bien2010-03-291-4/+31
| |_|/ |/| | | | | | | | build creates now jogl.gl3.<os>.jar for each os.
* | | renamed platform dependent BufferUtil into java file.Michael Bien2010-03-291-3/+1
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* | moved com.jogamp.javafx.* to com.jogamp.*.Michael Bien2010-03-297-32/+32
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* | changes due to BufferFactory -> Buffers renaming in gluegen.Michael Bien2010-03-292-4/+4
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* final large refactoring to move to com.jogamp.*.Michael Bien2010-03-2814-77/+77
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* Merge branch 'master' of github.com:mbien/joglSven Gothel2010-03-2837-200/+211
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| * refactoring part 5, (renaming com.sun.opengl->com.jogamp.opengl)Michael Bien2010-03-277-20/+20
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| * refactoring: renamed com.sun.opengl -> com.jogamp.opengl.Michael Bien2010-03-2739-15236/+178
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| * refactoring due to gluegen changes.Michael Bien2010-03-2714-8/+15077
| | | | | | | | - renamed com.sun.gluegen.runtime -> com.jogamp.gluegen.runtime.
* | Adaption for gluegen a41f4d504d2f8cf58114d570d23f757ab2659cfcSven Gothel2010-03-281-1/+1
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* http://www.jogamp.org/bugzilla/show_bug.cgi?id=378Sven Gothel2010-03-264-8/+10
| | | | | | | | | | | | | | Changed solution with a necessary API change of TextureData etc. Adding required GLProfile element to the factories etc, so it is clear for which GLProfile data is being created without the need of a current GLContext. TextureData/AWTTextureData: Removed the glPostInit* effort .. IMPACT: Texture util's API change - minor user code change necessary. +++
* relocated lib/gluegen.compiler.linux-32bit.xml to gluegenSven Gothel2010-03-253-33/+2
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* modified junit.run target to write junit test results to file (->ready for ↵Michael Bien2010-03-251-6/+9
| | | | hudson).
* http://www.jogamp.org/bugzilla/show_bug.cgi?id=378Sven Gothel2010-03-255-1/+113
| | | | | | | | | | | | | | | | | Test: Added JUNIT Test Environment: - tests: jogl.test.jar - run: 'ant junit.run' Currently only runs 1 test regarding this bug id. Adding PATH (windows) or LD_LIBRARY_PATH (unix). Test initialized AWTTextureData without a current GLContext and then uses it to render .. Solution: Pending initialization of GL depending data, offered in TextureData.glPostInit(), specialized in AWTTextureData.
* Drop PointerBuffer.wrapNative2Java(..)Sven Gothel2010-03-191-1/+1
| | | | | | in favor of a simple PointerBuffer.wrap(..), due to the new semantics, ie internal integer/long presentation. Fixed the javame code in this regard.
* variable renaming in config files due to changes in gluegen.Michael Bien2010-02-032-2/+2
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* fixed "native taglet" javadoc build configuration.Michael Bien2009-11-301-15/+19
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* build should use gluegen.root property where possible.Michael Bien2009-11-294-20/+20
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* refactoring: new struct accessor method naming conventions.Michael Bien2009-11-111-1/+1
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* javadoc fixAwayFromSunSven Gothel2009-11-103-4/+14
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* Add missing file .. sorrySven Gothel2009-10-193-0/+623
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* Add missing file .. sorrySven Gothel2009-10-191-0/+18
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* imageSizeInBytes .. leaving out the dirt/padding last lineSven Gothel2009-10-192-10/+9
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* Fix JavaDoc for GL3bcSven Gothel2009-10-182-17/+30
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* GL_NV_shader_buffer_loadSven Gothel2009-10-182-57/+154
| | | | | | GL_NV_vertex_buffer_unified_memory - Cleaned up - Added in GL2 + GL3 -> GL2GL3
* Add OpenGL 3.x compatibility profile GL3bc,Sven Gothel2009-10-188-173/+306
| | | | | | | | | | | where 'bc' is not a religious remark, but simply means 'backward compatible' :) GL3bc := GL2 + GL3, hence the interface does not define any new values or methods. Moved GL3's 3.1 part from gl3.h to gl3ext.h, so it can be included in gl3bc.c, besides gl2.h.
* New iteration of check 'imageSizeInBytes':Sven Gothel2009-10-183-47/+50
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Premises: See http://www.glprogramming.com/red/chapter08.html "If the rectangle in memory is larger than the subrectangle that's being drawn or read, you need to specify the actual length (measured in pixels) of the larger rectangle with *ROW_LENGTH. " This equals ROW_LENGTH == SubPicture-Width + 'Dirt', ie the offset to go from one line to the next. "You also need to specify the number of rows and pixels to skip before starting to copy the data for the subrectangle. These numbers are set using the parameters *SKIP_ROWS and *SKIP_PIXELS, as shown in Figure 8-9. By default, both parameters are 0, so you start at the lower-left corner." This equals to a one time offset _before_ you start copy the data, ie with your DMA engine, using ROW_LENGTH and HEIGHT only. Compared to Mesa3D's implementation (proof): http://cgit.freedesktop.org/mesa/mesa/tree/src/glx/x11/pixelstore.c Line 78 - 200 PixelStore State Tracker: Store the values in the PixelStore structure. http://cgit.freedesktop.org/mesa/mesa/tree/src/glx/x11/pixel.c Line 82 - 155 Line 210: Start position is set one time using SKIP_* values the same way we do. Line 228: Jump to the first pixel in the newxt row, just using ROW_LENGTH Line 230: Jump to the first pixel in the next 'image' just using imageSize, rowsPerImage = IMAGE_HEIGHT>0?IMAGE_HEIGHT:height; groupsPerRow = ROW_LENGTH>0?ROW_LENGTH:width; groupSize = elementSize * components; rowSize = groupsPerRow * groupSize; imageSize = rowSize * rowsPerImage; changes: Removed redundand 'dimension' parameted, which is derived from depth and height, 1D == depth:1 height:1 2D == depth:1 height>1 nD == depth>1 height>1 Safe fail depth to >= 1 Safe fail height to >= 1D Take either the ROW_LENGTH / IMAGE_HEIGHT PixelStore value if > 0, or the given width / height.
* All tracker are aggregated in the GLContext nowSven Gothel2009-10-1713-33/+105
| | | | | | | | | | | | | | | and used within the GL*Impl. New GLStateTracker: - Tracking client/server states - Currently supports PixelStorei - Prologued in glPixelStorei and glGetIntegerv, the latter will return the tracked state if available and not call the GL method. Impacts performance and ES1 compatibility (supports ALIGNMENT). Fixed 'imageSizeInBytes' calculation: - skipPixels and skipRows is a static one time offset
* Fix WindowsOffscreenWGLDrawableSven Gothel2009-10-164-0/+25
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* NEWT: Add EventDispatchThread (EDT) pattern.Sven Gothel2009-10-101-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Due to limitations on Windows, we need to standardize the one thread for - window creation, and - event dispatching This was already mentioned in the previous implementation but while integrating into another threading model (Plugin3), it turned out that manual managing the thread is too much of a burden. NEWT now uses a EDT per Display and Thread as the default, where Display creation, Window creation and event dispatching is 'pipelined' into. This can be switched off: NewtFactory.setUseEDT(boolean onoff); and queried via: NewtFactory.useEDT(); Note this EDT impl. does not implicate a global lock or whatsoever. The experimantal semantics of a current GL context for input event dispatching is removed, i.e. the GL context is no more made current for mouse/key listener. This reduces the complexity and allows the proper impl. of the external dispatch via EDT .. for example. Removed: GLWindow: setEventHandlerMode(int) .. etc X11Display: XLockDisplay/XUnlockDisplay needed to be utilized to allow the new multithreading (EDT/Render) Display usage. X11Window: lockSurface/unlockSurface locks X11Display as well .. +++++ NEWT: 'getSurfaceHandle()' semantics changed. To allow usage of the surfaceHandle for OS where it is allocated thread local (MS-Windows), it shall be aquired/released while lockSurface/unlockSurface. This is done in the Windows Window implementation. GLWindow can no more query 'getSurfaceHandle()' to verify if 'setRealized()' was successful. NEWT: Window surface lock is recursive and blocking now, as it shall be.
* Work on test webstart deploy scripts ..Sven Gothel2009-10-063-10/+63
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* Allow custom user gluegen.compiler.xml ; NEWT: Example ↵Sven Gothel2009-10-024-18/+53
| | | | lib/gluegen.compiler.intelgdl.xml
* NativeWindowFactory:Sven Gothel2009-10-025-6/+3983
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - If property 'nativewindow.ws.name' is set, use it as the custom windowing type returned by getNativeWindowType(true) NEWT: - Using NativeWindowFactory's property 'nativewindow.ws.name' as a package name for custom NEWT windowing imlementations, ie: -Dnativewindow.ws.name=com.sun.javafx.newt.intel.gdl -Dnativewindow.ws.name=com.sun.javafx.newt.broadcom.egl This allows far more flexibility to add custom impl. - Add Intel-GDL, define property 'useIntelGDL' to build the native part. Intel GDL is impl in the package 'com.sun.javafx.newt.intel.gdl' JOGL: - All impl. of 'createGLDrawable(..)', which were actually creating onscreen drawable only, were renamed to 'createOnscreenDrawable(..)'. - GLDrawableFactoryImpl impl. 'createGLDrawable(..)' now and dispatches to the actual create* methods in respect to the Capabilities, ie onscreen, pbuffer and offscreen. - GLDrawableFactory: - If using a native ES profile -> EGLDrawableFactory - If existing native OS factory -> Use that .. - Else -> Use EGLDrawableFactory, if available
* Fix MacOSX External GLContextSven Gothel2009-09-253-4/+41
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* Adding missing GL 3.0 reuse tokens ; Thanks to Koen Van den driesSven Gothel2009-09-251-0/+46
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* Add local webstart test deploy scriptsSven Gothel2009-09-142-0/+126
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* NEWT: native parenting Win32 OKSven Gothel2009-09-131-1/+1
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* Adding jogl.all-noawt.jar and newt.all-noawt.jar and their jnlp descSven Gothel2009-09-114-19/+52
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* Javadoc API: Add link to UML DiagramSven Gothel2009-08-061-6/+12
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* Unify GL: glUnmapBuffer, glBlend*, glGenerateMipmap; Analyze script for ↵OpenGL_3_2_IntegratedSven Gothel2009-08-056-42/+46
| | | | collisions: lsGL23_commons.sh