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* Include GraphicsConfigurationFactory in lifecycle (initSingleton/shutdown) - ↵Sven Gothel2012-02-251-2/+3
| | | | | | fixes recursion on fallback GraphicsConfigurationFactory .. also validate the X11 GraphicsConfigurationFactory in X11GLXGraphicsConfigurationFactory and fail fast
* Min. Graph Parameter type change: texSize/width/.. for multipass-renderer: ↵Sven Gothel2012-02-251-2/+2
| | | | | | | | | | int -> int[] "texWidth desired texture width for multipass-rendering. The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched." This allows the 'backend' to correct the texSize, ie in regards to GL_MAX_TEXTURE_SIZE .. etc. Without this write-back, it would re-create the FBO for every frame.
* If junit.is.disabled, copy a dummy TEST xml file, otherwisa Jenkins claims ↵Sven Gothel2012-02-241-1/+4
| | | | failure.
* Even if 'junit.is.disabled', we need to produce the test archive (7z), ↵Sven Gothel2012-02-241-1/+4
| | | | otherwise the jenkins build fails.
* Introduce environment-var/property to disable unit tests (per node) -> ↵Sven Gothel2012-02-242-2/+4
| | | | gluegen commit 0dce3191754bd73138ff6a72e576a2af05f850ba
* Add NODE_LABEL in unit testSven Gothel2012-02-241-0/+2
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* Add jogl.basename and env.NODE_LABEL (jenkins build)Sven Gothel2012-02-241-6/+9
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* Fix ↵Sven Gothel2012-02-241-1/+1
| | | | GLUEGEN_CPPTASKS_FILE="../../gluegen/make/lib/gluegen-cpptasks-linux-armv7.xml"
* fix targetcommand.sh name on target ; Use ↵Sven Gothel2012-02-242-17/+13
| | | | | | | GLUEGEN_CPPTASKS_FILE="lib/gluegen-cpptasks-linux-armv7.xml make.jogl.all.linux-armv7-cross.sh: Use GLUEGEN_CPPTASKS_FILE="lib/gluegen-cpptasks-linux-armv7.xml
* Fix MultisampleDemo01 -> MultisampleDemoES1 (proper profile, remove ↵Sven Gothel2012-02-243-10/+10
| | | | immediate mode for ES1) ; Fix GLES1Impl.glOrtho()
* MemoryObject: Use proper generics styleSven Gothel2012-02-233-3/+3
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* Fix linux armv7 non-cross script / Disable ScreenMode on linux armv7 unit ↵Sven Gothel2012-02-235-8/+9
| | | | | | | tests (build scripts) Disable ScreenMode on Linux-ARM-Omap4 for example, where XRandR calls consume up to 3s per test.
* Passing environment-vars and ant-properties to junit tests, enabling fine ↵Sven Gothel2012-02-231-1/+22
| | | | | | | | | | | | | grained controll of test behavior. Matching gluegen commit 5459979a097f91011d3f23ff6f25e1dc34b1d52a Environment vars, mapped to properties: JUNIT_RUN_ARG0 -> junit.run.arg0 JUNIT_RUN_ARG1 -> junit.run.arg1 This allows us to disable ScreenMode on Linux-ARM-Omap4 for example, where XRandR calls consume up to 3s per test.
* NEWT: Add time costs in DEBUG mode. NEWT/XRandR: Reuse ↵Sven Gothel2012-02-233-7/+9
| | | | | | | | | | | XRRScreenConfiguration to reduce perf hit on Linux ARM Omap4. On Linux ARM Omap4, we experience a performance hit when using XRandR: 1st call of XRRSizes: ~ 1668 ms Each call of XRRGetScreenInfo: ~ 1109 ms Even though XRRGetScreenInfo is cached in NEWT's X11Screen initialization, overall init time is ~2s, far too expensive.
* Fine tune unit tests for ES platformsSven Gothel2012-02-222-6/+7
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* EGL Display Lifecycle Robustness Patch (impl. workaround)Sven Gothel2012-02-222-9/+9
| | | | | | | | | | Added EGLDisplayUtil helper class managing the lifecycle of the EGL display handle recursively. This class is required, due to implementation bugs within EGL where EGL.eglTerminate(long) does not mark the resource for deletion when still in use, bug releases them immediatly. This fixes unit test com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT on Linux ARM w/ Omap4 and Tegra2.
* test scriptsSven Gothel2012-02-223-2/+115
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* Minor GL/GLContext additions / cleanups (GL_BGRA, isNPOTTextureAvailable())Sven Gothel2012-02-225-5/+12
| | | | | | | | - Subsume GL_EXT_texture_format_BGRA8888 -> GL, Added GLContext.isTextureFormatBGRA8888Available() - Movied generic isNPOTTextureAvailable() from GL -> GLContext, used by GL (desktop), added simplified impl. in GLES1/GLES2 (false/true)
* API Change [GLProfile/GLContext]: Add notion of hardware acceleration in ↵Sven Gothel2012-02-201-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | GLProfile.get<Profile>() methods. We need to distinguish between software and hardware accelerated OpenGL profiles to allow choosing the proper profiles [default, GL2ES1, GL2ES2, ..] on platforms where both, software and hardware implementations exist (GL, GLES2, ..). Where no preference is being requested, hardware acceleration is favored: GLProfile.getDefault() GLProfile.getGL2ES1() GLProfile.getGL2ES2() Some method signatures needed to change GLProfile: getMaxProgrammable(AbstractGraphicsDevice device) -> getMaxProgrammable(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) GLProfile adds: isHardwareRasterizer() Determination whether a hardware acceleration is being used or not is extended in GLContextImpl by querying the current context's GL_RENDERER string. If the latter contains 'software' (case insensitive) it is not hardware accelerated. At least this works w/ newer Mesa3D impl, where GLX_SLOW_CONFIG is not set!
* Enable remote ssh unit test invocation [1] (testing w/ linux armv7)Sven Gothel2012-02-203-11/+147
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* Update linux armv7 scriptsSven Gothel2012-02-192-3/+9
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* Add make/scripts/make.jogl.all.linux-armv7.sh for native ARM-linux builds.Xerxes Rånby2012-02-181-0/+28
| | | | Signed-off-by: Xerxes Rånby <[email protected]>
* OpenGL EGL, ES1 and ES2 Header Sync incl. subsuming common extensions.Sven Gothel2012-02-1521-216/+1024
| | | | | | | | | | | | | | | | | | | | | - New EGL/ES headers from 2012-01-xx - Subsuming ES extensions to core, allowing aliasing of more enums/funcs to GL or GL2ES1/GL2ES2: GL_EXT_color_buffer_half_float GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_ARB_robustness GL_EXT_separate_shader_objects GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_array GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_NV_draw_buffers GL_NV_fbo_color_attachments GL_EXT_packed_float GL_EXT_texture_storage
* OpenGL 4.2 functional support (GL header sync)Sven Gothel2012-02-145-35/+1009
| | | | | | | | | Note: EXT_shader_image_load_store is dropped to favor ARB_shader_image_load_store Since no new (4.2) extension still does not require >= 3.1 all extensions are visible within the common profile GL2GL3. Please review!
* Simplify TestTransformFeedbackVaryingsBug407NEWT: Use 'in thread' ctx flow ↵Sven Gothel2012-02-143-6/+5
| | | | and debug context.
* OSX CALayer fix for Java7 (force CALayer to 0/0, always remove all animations)Sven Gothel2012-02-131-2/+2
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* OSX/Java7 JAWT/JAWTUtil: Support OSX/Java7 CALayer only JAWT mode; Cleanup ↵Sven Gothel2012-02-132-26/+11
| | | | | | | | | JAWT/JAWTUtil - Support OSX/Java7 CALayer only JAWT mode - Cleanup JAWT/JAWTUtil while moving elaborated logic and data to JAWTUtil, leave generated JAWT simple.
* Reduce GL* interface 'extends' to direct base interface.Sven Gothel2012-02-1310-30/+30
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* OpenGL ES/EGL OverhaulSven Gothel2012-02-138-17/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* javac - setup encoding to UTF-8Sven Gothel2012-01-236-1/+22
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* GLDynamicLibraryBundleInfo: Remove 'nativewindow_x11' preload lib ↵Sven Gothel2012-01-231-2/+2
| | | | (implicitly loaded by NativeWindowFactory)
* Bug 551 validation.Sven Gothel2012-01-233-5/+8
| | | | | | Turns out, that the culprit (at least on my Win7 NVidia machine) is the runtime property "-Dsun.java2d.opengl=false". When _not_ setting this prop. the test runs fine.
* Add verification script for compiled-in Java version; Add osx 32bit test script.Sven Gothel2012-01-222-0/+34
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* Fix Bug 516 (Determine Java Version) / Fix OS X 10.5 linkage (weak ↵Sven Gothel2012-01-229-39/+98
| | | | | | | | | | | | | | | framework, NEWT) - Fix Bug 516 (Determine Java Version). See gluegen: 64639b805a32338385421f168e12c1ef7f749d00 - Fix OS X 10.5 linkage (weak framework, NEWT) - Use weak framework linkage for all modules and frameworks: AppKit, QuartzCore, Cocoa, OpenGL, JavaNativeFoundation - NEWT: Handle NS exception while calling OS X >= 10.6 only methods: - 'setAllowsConcurrentViewDrawing()' - 'setCanDrawConcurrently()'
* test scriptsSven Gothel2012-01-192-5/+27
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* UI Test / AWTRobotUtil: Relax and fix focus testsSven Gothel2012-01-183-7/+8
| | | | | | | | | | | | | | | | | - toFront*(..) uses the AWT Window focus state, instead of our AWTWindowFocusAdapter, which removes false negatives. Often the focus is already hold on the Window where no focus change will be recognized by our AWTWindowFocusAdapter. - assertRequestFocusAndWait(..) recovers from lack of focus-lost event (if received focus-gained) and only dumps the case - returns success. - Since assertRequestFocusAndWait(..) implicitly tests the passed FocusAdapter and relaxes the constraints (see above) no more post-call assertions on the FocusAdapter is being performed (removed). - assertRequestFocusAndWait(..) is no more used on AWT Window or Frame, see 1st note above!
* test scriptsSven Gothel2012-01-143-17/+65
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* NEWT/OSX Performance Fix: Cache CGDisplayScreenSize() result, since it's ↵Sven Gothel2012-01-131-0/+1
| | | | | | | ridiculous slow Each call to CGDisplayScreenSize() took around 6ms (5ms .. 20ms, avrg 6ms) which added up to ~2s for ~400 Screen modes.
* OSX Fixes: bug 548 (another regression: pixelfmt), ctx creation failure -> ↵Sven Gothel2012-01-131-3/+3
| | | | | | | | | | no exception, - bug 548: Another regression: pixelfmt failed for 10.6.7 and/or software OpenGL - enforcing accelerated leads to no pixelformat, - using the NSOpenGLView defaultPixelFormat causes to SIGSEGV - ctx creation failure shall just lead to return null, no immediate exception
* Add 'AWT' in JOGL's SWT GLCanvas test case, since impl. still needs AWT ↵Sven Gothel2012-01-091-1/+1
| | | | threading (-> FIXME)
* Add JOGL SWT GLCanvas unit testSven Gothel2012-01-091-3/+8
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* Complete SWT GLCanvas relocationSven Gothel2012-01-091-1/+1
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* Merge pull request #41 from krisher/masterSven Gothel2012-01-092-4/+21
|\ | | | | More complete implementation of SWT GLCanvas
| * [WIP] Added an SWT based GLCanvas implementation nearly identical to the AWT ↵Dan Krisher2011-11-142-4/+21
| | | | | | | | version. Modified build to produce a jogl.swt.jar, and include this in jogl.all.jar. Presently there is no unit test (just a 'main' in the jogamp.opengl.swt.GLCanvas), and this does not support correct selection of GLCapabilities (FIXME and TODO tags in the source state why).
* | Fix Bug 546: Provide more information about the systemSylvestre Ledru2012-01-091-0/+1
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* | Fix Bug 547: Enable others architectures under GNU/LinuxSylvestre Ledru2012-01-093-3/+135
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* | OSX: NW/NEWT use weak binding for Quartz and Cocoa (compatibility for 10.5)Sven Gothel2012-01-092-3/+3
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* | OSX: JOGL desktop DLL now uses weak binding for Quartz, Cocoa and OpenGL ↵Sven Gothel2012-01-091-3/+3
| | | | | | | | (compatibility for 10.5)
* | OSX 10.6 build fix: '-F <frameworkdir> -> -F<frameworkdir>Sven Gothel2012-01-091-2/+1
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* | Dispatch the '5' GDI/WGL functions and allow using their 'wgl' variants. GDI ↵Sven Gothel2012-01-098-182/+210
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | is the default. The following 5 GDI functions have their 'wgl' counterparts which 'shall' being used in case the OpenGL DLL is being loaded dynamically. (So reads the documentation & FAQ). This seems to be required only in case the std. opengl32.dll is not being used. This use case is called GDI/ICD. If using a non std. OpenGL DLL, is called MCD. We dynamically load the OpenGL DLL and fetch the address pointer. Since we generally use the std. opengl32.dll, our use of the GDI callbacks seems to be legal. However, to test using the 'wgl' method WGLUtil is introduced. You can test using the 'wgl' variants by defining the property: 'jogl.windows.useWGLVersionOf5WGLGDIFuncSet'. In case you have troubles, ie crashes within pixelformat setup etc, it might be interesting if this may impact your behavior. - ChoosePixelFormat(long, PIXELFORMATDESCRIPTOR) - DescribePixelFormat(long, int, int, PIXELFORMATDESCRIPTOR) - GetPixelFormat(long) - SetPixelFormat(long, int, PIXELFORMATDESCRIPTOR) - SwapBuffers(long)