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* Fix NewtCanvasAWT focus traversal for Java7 (Take 2): Commit ↵Sven Gothel2013-06-232-3/+4
| | | | | | | | | | | | 70bf3a4ec44504b86294a332255aaae8d2e86bf4 was not sufficient. Commit 70bf3a4ec44504b86294a332255aaae8d2e86bf4 did not work out on Windows. Solution now gathers the next or previous 'to be focused' component, using the FocusTraversalPolicy of the visible/focusable/enabled container. Then we simply request it's focus. Works w/ Java7 on Linux and Windows.
* Fix NewtCanvasAWT focus traversal for Java7: All unit tests fail w/ Java7, ↵Sven Gothel2013-06-231-5/+4
| | | | | | | | i.e. AWT Component's transferFocus() does nothing if component does not hold the focus. .. this seems to be violating the AWT 'spec' .. however. Workaround: Request focus before transfering it to the next/previous element.
* Fix Bug 761 (part 2/2): NEWT registers one customShutdownHook @ ↵Sven Gothel2013-06-231-3/+3
| | | | | | | | | | | | | | | | | | | | | | | NativeWindowFactory.shutdownHook head, allowing proper resource cleanup. 1 WindowImpl.shutdownAll(): - For all instances: - mark invalid (causes any user thread to disregard the window) 2 ScreenImpl.shutdownAll(): - Removed own shutdown-hook! - For all instances: - Reset ScreenMonitorState 3 DisplayImpl.shutdownAll(): - For all instances: - Remove EDT - closeNativeImpl Manually tested on X11 w/ NV and ATI Catalyst (fglrx) - DFLAGS="-Djogl.debug.GLDrawable -Dnativewindow.debug.X11Util -Dnativewindow.debug.NativeWindow -Dnewt.debug.Display -Dnewt.debug.Screen -Dnewt.debug.Window" - java $DFLAGS com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT -time 2000 -sysExit testExit - valid arguments for sysExit: testExit, testError, displayExit, displayError
* GL*ProcAddressTable: Fix regressions: getField(..) -> getDeclaredField(..), ↵Sven Gothel2013-06-211-3/+4
| | | | incl. access check; Move getAddressFor() from ctx -> private dbg-handler (sec); FFMPEGMediaPlayer: Missed fetching func-ptr 'glTexSubImage2D'.
* Scripts: Fix new windows single unit test scripts ..Sven Gothel2013-06-215-6/+7
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* Bug 758: Fix scripts and ant build files to work w/ Java7 (default now) ↵Sven Gothel2013-06-2135-377/+424
| | | | producing Java6 bytecode ; Apply JAR Manifest tags: Sealed, Permissions and Codebase
* Bug 757 (URL / URI conversion for file scheme, encoded path): Make certain ↵new_gl_headersSven Gothel2013-06-192-36/+36
| | | | core scripts capable of allowing a SPACE character.
* Add optional JOAL dependency, enabling JOAL usage for our 'av' package. ↵Sven Gothel2013-06-184-11/+76
| | | | | | | | | | | | | | | | | Note: May be relocated to external project later! Assumption: gluegen/ joal/ jogl/ For OpenAL / JOAL code: - use the package jogamp.opengl.openal (like jogamp.opengl.android) - will be build _before_ the other 2nd pass java files - do not expose OpenAL/JOAL APIs, if being used by other packages, since only this package is being compiled w/ JOAL jar files!
* Fix Bug 735: GLAutoDrawable must issue glViewport(..) even w/o ↵Sven Gothel2013-06-171-1/+7
| | | | | | | | | | | GLEventListener ; Optimize GLDrawableHelper's glViewportCall(..) GLAutoDrawable must issue glViewport(..) even w/o GLEventListener - Same behavior w/ or w/o GLEventListener requires to issue glViewport, always. Optimize GLDrawableHelper's glViewportCall(..) - 'private void init(..)' receives 'setViewport' argument to be passed to 'private void reshape(..)' allowing to only the the viewport once @ 'public void init(..)' and display.
* Scripts: Adapt finding gluegen ..Sven Gothel2013-06-171-2/+2
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* Fix TestNewtKeyEventAutoRepeatAWT (Bug 688): Reduce head/tail event check to ↵Sven Gothel2013-06-171-2/+2
| | | | 2 events (Windows can't produce AR)
* Fix Bug 688: Removal of NEWT KeyEvent.EVENT_KEY_TYPED and ↵Sven Gothel2013-06-171-10/+3
| | | | KeyListener.keyTyped(KeyEvent)
* Solve Bug 735 Mystery: glViewport(..) was missing - duh :)Sven Gothel2013-06-171-2/+2
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* Fix Bug 753: Stuttering caused by lack of GL resource synchronization ↵Sven Gothel2013-06-171-2/+3
| | | | | | | | | | | | | | | | | | | | | between Java GL- and CALayer thread ; Simplify / Fix waitUntilRenderSignal(). Stuttering caused by lack of GL resource synchronization between Java GL- and CALayer thread + // Required(?) to finish previous GL rendering to give CALayer proper result, + // i.e. synchronize both threads each w/ their GLContext sharing same resources. + // + // FIXME: IMHO this synchronization should be implicitly performed via 'CGL.flushBuffer(contextHandle)' above, + // in case this will be determined a driver bug - use a QUIRK entry in GLRendererQuirks! + gl.glFinish(); Simplify / Fix waitUntilRenderSignal() - remove loop and 'ready' condition -> nonsense - if too later, i.e. lastWaitTime+TO < now, use now+TO as max. vsync waiting time Bug735 Tests: - Make vsync, wait and ECT (exclusive context thread) configurable via main args. - Inv2*, Inv3* and Inv4*: Fluent Animation - Works w/ ECT
* Bug 735: Bug735Inv4AWT on Java7 is also stuttering!Sven Gothel2013-06-161-2/+2
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* Bug 735: Adding Andres test cases for analysis. OSX exposes diff. odd ↵Sven Gothel2013-06-161-2/+10
| | | | behaviors - See BugXYZ test cases.
* Fix Bug 745: NPE - QTT definition shall be allowd to _follow_ SOF (frame) - ↵Sven Gothel2013-06-141-4/+3
| | | | Reference QTT via QTT[] passed to frame, validate after parsing.
* Android SDK changes: Add /build-tools/17.0.0 to PATHSven Gothel2013-06-131-1/+1
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* TestX11DefaultDisplay: Validate the chosen default device, test only one ↵Sven Gothel2013-06-131-4/+6
| | | | GLDefault/RedSquareES1; Tested w/ Xvnc4 + build-in Mesa 4.0.4
* Adapt to GlueGen commit 1a01dce6c42b398cdd68d405828774a3ab366456Sven Gothel2013-06-113-3/+9
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* Fix Bug 748 - PMVMatrix gluProject and gluUnProject broken w/ backingArray ↵Sven Gothel2013-06-091-1/+2
| | | | | | | | | (default) ; Also: Use FloatUtil in-place multMatrixf. PMVMatrix gluProject(..) and gluUnProject(..) don't pass their position (offset) to the multMatrixf operation - even though they are sliced. The API doc actually emphasizes this.
* Unit Tests: Group *math* tests in own test packageSven Gothel2013-06-091-4/+7
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* GLVersionNumber.createVendorVersion(): Only test match result and ↵Sven Gothel2013-05-311-2/+2
| | | | potentially continue matching if having a pattern-match (don't loop for-ever).
* GLVersionNumber: Fix vendor version parser; Adapt to GlueGen commit ↵Sven Gothel2013-05-311-2/+3
| | | | | | | | | | | | | | | 959d6d83ec26152343d538287c02eeebf0dcf238 Adapt to GlueGen commit 959d6d83ec26152343d538287c02eeebf0dcf238: - Use only RegExp and cache default (no wrapped whitespace tokenizer) - String match: Store end-of-match and flag defined components. - Remove manual parsing, utilize VersionNumber - No need to look further for 'updated' GL version, (probably the vendor version), since we utilize the ARB version number as set at creation. Fix vendor version parser: - Cut off GL version part of versionString (fixes case where GL version was interpreted as vendor version) - Loop through remaining string until a valid version number w/ major.minor has been found
* Fix regression of commit b2802021acf8aa9b363ebef383c8dc8c8079ffa4 (Bug 711): ↵Sven Gothel2013-05-181-5/+4
| | | | | | | | | | varying in/out mapping is different in vertex/fragment shader! Vertex shader: varying -> out Fragemnt shader: varying -> in NV GLSL compiler ignored in/out direction, where ATI GLSL compiler failed (could not find gcu_Weight, due to dead code).
* GLPixelBuffer.dispose(): Set diposed:=true to allow isValid() to work ↵Sven Gothel2013-05-171-4/+4
| | | | properly; GLJPanel: Rely on GLPixelBuffer.requiresNewBuffer(..) for each frame, don't use local pixelBufferCheckSize (buggy w/ singleton)
* Fix Bug 711: Align Graphs's Curve Shader programmatically to used GL/GLSL ↵Sven Gothel2013-05-171-2/+2
| | | | version, following all other internal GLSL usage utilizing ShaderCode.
* Fix Bug 737: Add shader default precision for GLSL [1.30 .. 1.50[ - See GLSL ↵Sven Gothel2013-05-171-3/+4
| | | | Spec [1.30 - 1.40].
* Fix Bug 723: Remove VK_KP_<Cursor> numpad key-codes, use general VK_<Cursor> ↵Sven Gothel2013-05-162-5/+5
| | | | | | | | | | | | | | | | key-codes; Respect numpad printable keys; Use keySym for numpad if possible. - KeyEvent keyCode/keySym values re-ordered! - Remove VK_KP_<Cursor> numpad key-codes, use general VK_<Cursor> key-codes. Numpad cursor keys are not supported on some platforms (Windows), or not configured on most X11 configurations. - Respect numpad printable keys, i.e. don't treat them as non-printable. - Use keySym for numpad if possible. Numpad keys require modifiers, hence X11 and Windows shall return keySym.
* Fix Bug 731: GLJPanel: Access global GLPixelBuffer via ↵Sven Gothel2013-05-091-3/+3
| | | | SingletonGLPixelBufferProvider, if provided - releasing prev. smaller GLPixelBuffer after resize.
* Fix NEWT MultiMonitor Regression: Use case w/o attached monitor, and NPE ↵Sven Gothel2013-05-091-3/+3
| | | | | | | | | (Cache) in ScreenImpl.getVirtualMonitorDevice(..). W/ RandR13, we can have a case of an Output/CRT w/o valid modes, indicating a switched off or detached monitor. ScreenImpl.getVirtualMonitorDevice(..) requires a Cache .. due to MonitorModeProps.streamInMonitorDevice(..)
* Fix regression of commit 0a7bf77b8c0765f8a53dc72a8edab8e0496938ff - ↵Sven Gothel2013-05-081-3/+3
| | | | | | | GLReadBufferUtil's GLPixelBuffer* usage. Ref GLJPanel SingleAWTGLPixelBufferProvider's screenshots. Ref GLJPanel SingleAWTGLPixelBufferProvider's screenshots: <http://jogamp.org/files/screenshots/gljpanels-singlebuffer/>
* Refactor: TextureData's PixelAttributes/PixelBufferProvider -> ↵Sven Gothel2013-05-081-1/+2
| | | | | | | | | | | | | | | | | | | | | | | GLPixelBuffer/.. and enhance usage; GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible. Refactor: TextureData's PixelAttributes/PixelBufferProvider -> GLPixelBuffer/.. and enhance usage - GLPixelBuffer, GLPixelAttributes and GLPixelBufferProvider have potential for wider audience, hence extract them to package 'com.jogamp.opengl.util'. - Using GLPixelBuffer, shall attempt to use pack/unpack row-stride, i.e. GL2GL3.GL_PACK_ROW_LENGTH, or GL2GL3.GL_UNPACK_ROW_LENGTH. See GLReadBufferUtil and GLJPanel - AWTGLPixelBuffer*: Attribute 'row-stride' allows reusing a bigger buffer than requested. GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible. - Use GLPixelBuffer API to remove redundancies - Attempts to use SingleAWTGLPixelBufferProvider to save JVM/CPU heap space for BuffereImage and IntBbuffer (readBack) Added unit new test demonstrating multiple overlapping GLJPanels reusing (or not) a singlton SingleAWTGLPixelBufferProvider.
* Add TestGearsGLJPanelAWT, i.e. multiple JPanels w/ GLJPanel running GearsES2 ↵Sven Gothel2013-05-081-2/+3
| | | | | | in their own color. Note: JComponent will introduce flickering if using opaque rendering mode!
* GLJPanel: Use PixelBufferProvider AWTPixelBufferProviderInt; ↵Sven Gothel2013-05-081-1/+2
| | | | | | PixelBufferProvider: Add 'dispose()' to interface. Transition reusing AWT specific PixelBufferProvider to allow a later user provided PixelBufferProvider.
* GLX: Put native ByteBuffer to native-order in 'glXGetVisualFromFBConfig' and ↵Sven Gothel2013-05-071-9/+5
| | | | minor edits (final, same 'nativeOrder()' call style)
* NEWT Multiple Monitor Mode: Fix monitorModeChanged(..) event id, ↵Sven Gothel2013-05-071-2/+2
| | | | WindowImpl.monitorModeChanged(): Resize/position if not fitting into virtual screen viewport.
* NEWT Multiple Monitor Mode: Add missing 'collect' impl. for NEWT/AWT impl.Sven Gothel2013-05-071-2/+2
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* MonitorMode Unit Tests: Perform 'filterByRate(..)' _after_ ↵Sven Gothel2013-05-061-3/+3
| | | | 'filterByResolution(..)' (desired resolution)
* Fix Bug 600 and Bug 721: Adding support for multiple monitors w/ NEWTSven Gothel2013-05-064-11/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Support for all monitor devices and their available modes - X11: Use RandR 1.3 if available - Retrieve information - Changing a monitor device's mode - Support for dedicated and spannig fullscreen - See <http://jogamp.org/files/screenshots/newt-mmonitor/html/> - TODO: - X11 RandR does _not_ relayout the virtual screen size and neither the CRT's viewport. We may need to relayout them if they were covering a seamless region to achieve same experience! - OSX: No machine to attach a secondary CRT -> TEST! - Tested Manually for Regressions - Linux ARMv6hf (Rasp-Pi/BCM, Panda/X11) - Android (Huawei, Kindle) - Tested Manually and junit: - X11/Linux - NV, ATI-Catalyst w/ 2 CRTs - VBox w/ 4 CRTs - Win/Windows - NV, w/ 2 CRTs - VBox w/ 4 CRTs - X11/OpenIndiana, NV, 1 CRT
* Fix Bug 706 and Bug 520: Certain ATI GPU/driver require a current context ↵Sven Gothel2013-04-251-3/+3
| | | | | | | | when calling wglCreateContextAttribsARB (Windows) See discussion at https://jogamp.org/bugzilla/show_bug.cgi?id=520 https://jogamp.org/bugzilla/show_bug.cgi?id=706
* Add scripts/make.jogl.all.shSven Gothel2013-04-241-0/+9
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* Use new toolchain (gluegen 3b7ea9f67487be8f133c19b493b632fc579c5049)Sven Gothel2013-04-245-6/+6
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* Fix Bug 722: Make GLEventListenerState 'transaction' safe Animator.pause[ ↵Sven Gothel2013-04-232-3/+6
| | | | | | | | | | | | | | | | | | | | | surface.lock[ modify ] ] GLEventListenerState: New model for GLEventListenerState's transaction safety: - Z Decorate-1: Animator.pause [ X ] Animator.resume - X Decorate-2: Surface.lock [ Y ] Surface.unlock - Instead of setting AbstractGraphicsDevice, just swap the handle and ownership. - Issuing setRealized(..) only if required, i.e. having an upstream-surface (EGL..) depending on used device - Utilizing setRealized(..) on the GLAD's delegated 'real' drawable, avoiding optional GLAD locking. - Cleanup and above changes shall render impl. easier to read. GLEventListenerState Unit Tests: - If swapping/moving from AWT -> NEWT, use a NEWT dedicated Display avoiding ATI driver XCB crash - read comment.
* Bug 721: NEWT/X11 RandR 1.3 Support - Part 2 - Rename impl class/files, ↵Sven Gothel2013-04-192-5/+6
| | | | start RandR13 coding.
* Bug 718: WindowsBitmapWGLDrawable: Requires GLProfile.GL2, fix BITMAP GLCaps ↵Sven Gothel2013-04-182-11/+13
| | | | | | | | | ASAP at Ctor instead of setRealized(true); WindowsWGLContext: Exclude ARB creation for BITMAP Unit Test TestGLAutoDrawableFactoryGLnBitmapCapsNEWT added using BITMAP on GLProfile.getDefault() Also: X11GLXContext, WindowsWGLContext: Cleanup formatting in createImpl(..)
* Bug 721: NEWT/X11 RandR 1.3 Support - Part 1 - Delegate RandR functionality ↵Sven Gothel2013-04-182-13/+15
| | | | to pluggable impl. for RandR 1.1 and 1.3 (todo)
* Fix Bug 720: Unify all platform specific GLContextImpl specializations; Fix ↵Sven Gothel2013-04-182-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Fix Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Depends on Bug 720, since cleaning up GLContextImpl* is required to move property 'GLContext.isGLOrientationFlippedVertical()' to 'GLDrawable.isGLOriented()' where it belongs! Windows BITMAP GLDrawable impl. isGLOriented() shall return false, while we keep the BITMAPINFOHEADER's height field negative to remove the need for vertical flip when used w/ AWT or Windows, .. Then property 'GLDrawable.isGLOriented()' has to be recognized throughout the utility functions, i.e. TextureData's mustFlipVertically and hence TextureIO writer. Fix Bug 720: Unify all platform specific GLContextImpl specializations GLContextImpl shall have only _one_ unique platform derivative to allow proper swapping of GLDrawables of any type via: - 'GLAutoDrawable.setContext(GLContext newCtx, boolean destroyPrevCtx)', which calls - 'GLContext.setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)' Exception: External context may be specialized. All drawable specific property handling shall be provided and implemented (if possible) via GLDrawable specializations. - GLContext.isGLOrientationFlippedVertical() -> GLDrawable.isGLOriented() - PNGImage.createFromData() takes 'isGLOriented' to properly handle vertical flipping simply by line ordering - TextureIO's PNG writer passes TextureData's getMustFlipVertically() as isGLOriented to PNGImage.createFromData() - GLReadBufferUtil respects GLDrawable's isGLOriented() when creating TextureData instance. - Screenshot respects GLDrawable's isGLOriented() - Screenshot is deprecated, use GLReadBufferUtil. - Removed all PBuffer attributes, i.e. floatingPoint, RenderToTexture and RenderToTextureRectangle. - Allows removal of special pbuffer handling in GLContext* implementations. - Removed also from GLCapabilities* - Removed from deprecated GLPbuffer Impact: - Low, users who desire to render into a texture shall use our FBO GLOffscreenDrawable. - Only use case was the deprecated GLPbuffer - floating point framebuffer technology is still patented anyways :) - Removed Java2DGLContext, which was only used for OSX's GLJPanel Java2D bridge, which is no more supported anyways.
* Bug 718: Windows BITMAP Offscreen Fails w/ GLCaps other than simple RGB888 - ↵Sven Gothel2013-04-173-5/+8
| | | | | | | | | Refine Unit Tests ; UITestCase.Snapshot: Add RGBA bits to filename. Split TestGLAutoDrawableFactoryOffscrnCapsNEWT to TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT and TestGLAutoDrawableFactoryES2OffscrnCapsNEWT TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT contains more 'Bitmap' tests of various caps, w/ snapshots.
* Fix Bug 705 - Cleanup & Generalize Commit ↵Sven Gothel2013-04-161-2/+2
| | | | | | | | | | | | | | | | | | | | | | | 5b47372590ec715647ebbd75d70c41ec7a64485a ; Close X11 Display in isDeviceSupported() - Moved GL vendor version parsing to GLVersionNumber - Moved X11Util.markAllDisplaysUnclosable() trigger into SharedResource creation of - X11GLXDrawableFactory - EGLDrawableFactory - GLProfile is back to pre 5b47372590ec715647ebbd75d70c41ec7a64485a, i.e. contains no quirk artifact (clean) - Close X11 Display in X11GLXDrawableFactory.isDeviceSupported() Regression of 9a4fcc7ea4ec61e4ceed791acced734ac04ea270 - TODO: Remove X11Util markAllDisplaysUnclosable detection code ? Notes to Martin: - Use TAB == 4 SPACES - No author names into source code, git commit log is enough. - No need to tag your edits, the diff is enough.