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* OpenGL 4.2 functional support (GL header sync)Sven Gothel2012-02-145-35/+1009
| | | | | | | | | Note: EXT_shader_image_load_store is dropped to favor ARB_shader_image_load_store Since no new (4.2) extension still does not require >= 3.1 all extensions are visible within the common profile GL2GL3. Please review!
* Simplify TestTransformFeedbackVaryingsBug407NEWT: Use 'in thread' ctx flow ↵Sven Gothel2012-02-143-6/+5
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* OSX CALayer fix for Java7 (force CALayer to 0/0, always remove all animations)Sven Gothel2012-02-131-2/+2
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* OSX/Java7 JAWT/JAWTUtil: Support OSX/Java7 CALayer only JAWT mode; Cleanup ↵Sven Gothel2012-02-132-26/+11
| | | | | | | | | JAWT/JAWTUtil - Support OSX/Java7 CALayer only JAWT mode - Cleanup JAWT/JAWTUtil while moving elaborated logic and data to JAWTUtil, leave generated JAWT simple.
* Reduce GL* interface 'extends' to direct base interface.Sven Gothel2012-02-1310-30/+30
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* OpenGL ES/EGL OverhaulSven Gothel2012-02-138-17/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* javac - setup encoding to UTF-8Sven Gothel2012-01-236-1/+22
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* GLDynamicLibraryBundleInfo: Remove 'nativewindow_x11' preload lib ↵Sven Gothel2012-01-231-2/+2
| | | | (implicitly loaded by NativeWindowFactory)
* Bug 551 validation.Sven Gothel2012-01-233-5/+8
| | | | | | Turns out, that the culprit (at least on my Win7 NVidia machine) is the runtime property "-Dsun.java2d.opengl=false". When _not_ setting this prop. the test runs fine.
* Add verification script for compiled-in Java version; Add osx 32bit test script.Sven Gothel2012-01-222-0/+34
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* Fix Bug 516 (Determine Java Version) / Fix OS X 10.5 linkage (weak ↵Sven Gothel2012-01-229-39/+98
| | | | | | | | | | | | | | | framework, NEWT) - Fix Bug 516 (Determine Java Version). See gluegen: 64639b805a32338385421f168e12c1ef7f749d00 - Fix OS X 10.5 linkage (weak framework, NEWT) - Use weak framework linkage for all modules and frameworks: AppKit, QuartzCore, Cocoa, OpenGL, JavaNativeFoundation - NEWT: Handle NS exception while calling OS X >= 10.6 only methods: - 'setAllowsConcurrentViewDrawing()' - 'setCanDrawConcurrently()'
* test scriptsSven Gothel2012-01-192-5/+27
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* UI Test / AWTRobotUtil: Relax and fix focus testsSven Gothel2012-01-183-7/+8
| | | | | | | | | | | | | | | | | - toFront*(..) uses the AWT Window focus state, instead of our AWTWindowFocusAdapter, which removes false negatives. Often the focus is already hold on the Window where no focus change will be recognized by our AWTWindowFocusAdapter. - assertRequestFocusAndWait(..) recovers from lack of focus-lost event (if received focus-gained) and only dumps the case - returns success. - Since assertRequestFocusAndWait(..) implicitly tests the passed FocusAdapter and relaxes the constraints (see above) no more post-call assertions on the FocusAdapter is being performed (removed). - assertRequestFocusAndWait(..) is no more used on AWT Window or Frame, see 1st note above!
* test scriptsSven Gothel2012-01-143-17/+65
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* NEWT/OSX Performance Fix: Cache CGDisplayScreenSize() result, since it's ↵Sven Gothel2012-01-131-0/+1
| | | | | | | ridiculous slow Each call to CGDisplayScreenSize() took around 6ms (5ms .. 20ms, avrg 6ms) which added up to ~2s for ~400 Screen modes.
* OSX Fixes: bug 548 (another regression: pixelfmt), ctx creation failure -> ↵Sven Gothel2012-01-131-3/+3
| | | | | | | | | | no exception, - bug 548: Another regression: pixelfmt failed for 10.6.7 and/or software OpenGL - enforcing accelerated leads to no pixelformat, - using the NSOpenGLView defaultPixelFormat causes to SIGSEGV - ctx creation failure shall just lead to return null, no immediate exception
* Add 'AWT' in JOGL's SWT GLCanvas test case, since impl. still needs AWT ↵Sven Gothel2012-01-091-1/+1
| | | | threading (-> FIXME)
* Add JOGL SWT GLCanvas unit testSven Gothel2012-01-091-3/+8
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* Complete SWT GLCanvas relocationSven Gothel2012-01-091-1/+1
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* Merge pull request #41 from krisher/masterSven Gothel2012-01-092-4/+21
|\ | | | | More complete implementation of SWT GLCanvas
| * [WIP] Added an SWT based GLCanvas implementation nearly identical to the AWT ↵Dan Krisher2011-11-142-4/+21
| | | | | | | | version. Modified build to produce a jogl.swt.jar, and include this in jogl.all.jar. Presently there is no unit test (just a 'main' in the jogamp.opengl.swt.GLCanvas), and this does not support correct selection of GLCapabilities (FIXME and TODO tags in the source state why).
* | Fix Bug 546: Provide more information about the systemSylvestre Ledru2012-01-091-0/+1
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* | Fix Bug 547: Enable others architectures under GNU/LinuxSylvestre Ledru2012-01-093-3/+135
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* | OSX: NW/NEWT use weak binding for Quartz and Cocoa (compatibility for 10.5)Sven Gothel2012-01-092-3/+3
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* | OSX: JOGL desktop DLL now uses weak binding for Quartz, Cocoa and OpenGL ↵Sven Gothel2012-01-091-3/+3
| | | | | | | | (compatibility for 10.5)
* | OSX 10.6 build fix: '-F <frameworkdir> -> -F<frameworkdir>Sven Gothel2012-01-091-2/+1
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* | Dispatch the '5' GDI/WGL functions and allow using their 'wgl' variants. GDI ↵Sven Gothel2012-01-098-182/+210
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | is the default. The following 5 GDI functions have their 'wgl' counterparts which 'shall' being used in case the OpenGL DLL is being loaded dynamically. (So reads the documentation & FAQ). This seems to be required only in case the std. opengl32.dll is not being used. This use case is called GDI/ICD. If using a non std. OpenGL DLL, is called MCD. We dynamically load the OpenGL DLL and fetch the address pointer. Since we generally use the std. opengl32.dll, our use of the GDI callbacks seems to be legal. However, to test using the 'wgl' method WGLUtil is introduced. You can test using the 'wgl' variants by defining the property: 'jogl.windows.useWGLVersionOf5WGLGDIFuncSet'. In case you have troubles, ie crashes within pixelformat setup etc, it might be interesting if this may impact your behavior. - ChoosePixelFormat(long, PIXELFORMATDESCRIPTOR) - DescribePixelFormat(long, int, int, PIXELFORMATDESCRIPTOR) - GetPixelFormat(long) - SetPixelFormat(long, int, PIXELFORMATDESCRIPTOR) - SwapBuffers(long)
* | TestAWTCardLayoutAnimatorStartStopBug532: Refine, add 'continue' mode, ..Sven Gothel2012-01-083-6/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previous commit 098398c2a9145447da5314eed9792b3738c2d515 cleaned up and fixed context/drawable lock/unlock for makeCurrent()/release()/destroy() and consistency is looks much better now in this regard. However, on Intel HD 3000 / Windows7, our AnimatorControl start/stop still let the 2nd switch to GLCanvas within the CardPanel not showing rendering results. One interesting artefact though: 1st switch 2 GLCanvas (rendering visible): *** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] -> alternating HDC's 2nd switch 2 GLCanvas (rendering _not_ visible): *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] -> fixed HDC Maybe this is a hint for what is going wrong in JAWTWindow locking, which aquires the frame's HDC. Verifying the recursive lock shows proper lock/unlock actions though.
* | Added Unit-Test for Bug 532 to test Animator behavior w/ CardLayout and ↵Sven Gothel2012-01-061-1/+4
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* | NEWT/OSX MacWindow.close(): More conservative closing approach.Sven Gothel2011-12-231-1/+3
| | | | | | | | | | | | | | | | | | | | | | Closing: - Java: Set handle to null - Native: - Don't release the NSView explicit, but rely on NSWindow's release - Don't use NSWindow close() but simply call release() instead. The latter doesn't produce a crash SIGSEGV on exit in some cases. OSX 10.7.2, NV GPU
* | Screen: width/height reflects virtual Screen size (-> big-desktop)Sven Gothel2011-12-231-2/+2
| | | | | | | | | | | | | | | | | | | | Add updateScreenSize() utilizing new getNativeScreenSizeImpl() to set/update the virtual Screen size. This replaces setScreenSize() where the ScreenMode dimension was being used which doesn't reflect the virtual size. ScreenMode Test Impact: We cannot assertEquals(sm.getRotatedWidth(), screen.getWidth()), since ScreenMode size != virtual size.
* | NEWT Multi-Monitor 1/2: Allow negative window position; Validate Screen-Index;Sven Gothel2011-12-237-20/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Allow negative window position, using flag 'autoPosition' to mark a custom user position. This impacts Windows and X11 window creation code, which supports native auto positioning. - Screen: Validate Screen-Index. In 'big-desktop' mode the Screen index is always 0. This is true for X11 with Xinerama enabled and MS-Windows in general. Platforms w/o multiple Screen support always use index 0. - X11: Separate X11 Display/Screen/Window native code in their respective C files - Windows test scripts: use '%*' to catch all arguments - Add missing (c)
* | win make scripts - bump to 6u30Sven Gothel2011-12-217-13/+13
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* | NEWT OSX: Add native ScreenMode impl. - TODO: Programmatically set the ↵Sven Gothel2011-12-201-2/+3
| | | | | | | | | | | | | | rotation! (How to ?) Get/Set ScreenMode impl on OSX. Set is limited to resolution and size, since I don't know how to change the rotation.
* | Fix SWT test on OSX 32/64 bit ; Fix TestSWTAWT01GL for OSXSven Gothel2011-12-192-8/+14
| | | | | | | | | | | | | | | | | | | | | | Fix SWT test on OSX 32/64 bit: - Pick 32bit SWT for 32bit tests Fix TestSWTAWT01GL for OSX: - Using proper thread for AWT and SWT actions, platform agnostic but required for OSX. - Enable SWT*AWT* tests on OSX
* | refine 32/64 bit unit tests run (OSX)Sven Gothel2011-12-182-32/+44
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* | TestInitConcurrentNEWT: Nice window layout - don't wait/sync for start ↵Sven Gothel2011-12-181-2/+2
| | | | | | | | thread, only for shutdown.
* | Fix regression of commit 47dc069104723f3d2e8d9ebdd700182e067163d0: Lock ↵Sven Gothel2011-12-182-3/+4
| | | | | | | | shared surface before using it's HDC for pbuffer creation
* | No GLCanvas offscreen surface (as in NEWT) - test disabledSven Gothel2011-12-181-2/+2
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* | JOGL junit.run: Add 32bit tests for OSX (fat binaries)Sven Gothel2011-12-182-9/+37
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* | test scripts: add argument for java data-type (32 or 64 bit) ; Add OSX 32/64 ↵Sven Gothel2011-12-188-20/+21
| | | | | | | | bit test script.
* | test scriptsSven Gothel2011-12-172-4/+4
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* | New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and ↵Sven Gothel2011-12-171-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NewtCanvasAWT/GLCanvas (delegation) ; Fix GLCanvas OffscreenLayerSurface usage. JAWTWindow.destroy(): - No more getGraphicsConfiguration().getScreen().getDevice().close() call, since the configuration (hence the device) is passed @ creation and owned by the caller. New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and NewtCanvasAWT/GLCanvas (delegation) - Abstract offscreenLayer option to be delegated by using classes - Allow offscreen testing of GLCanvas as well (like NewtCanvasAWT) Fix GLCanvas OffscreenLayerSurface usage - common 'createDrawableAndContext()' for context and drawable instance creation - addNotify() calls createDrawableAndContext() after super.addNotify() to be able to lock the surface (JAWTWindow) and hence to determine offscreen usage. - reshape(...) issues recreation 'dispose(true)' in case of using an offscreen layer - dispose() explicitly destroys the JAWTWindow NewtCanvasAWT: - explicitly close the device of the JAWTWindow (as GLCanvas does) Tests: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT
* | GLDebugMessageHandler: Disable Windows 32bit due to 32bit on 64bit ↵Sven Gothel2011-12-133-4/+8
| | | | | | | | JVM/OpenGL-Driver issues
* | Fix GLDrawableFactory lack of GLProfile initialization in case get*Factory() ↵Sven Gothel2011-12-131-4/+6
| | | | | | | | is called 1st, add tests. Add performance numbers of init/shutdown in tests.
* | Fix concurrency bug of GLProfile initialization ; Fix SharedResourceRunner ↵Sven Gothel2011-12-111-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'dead' thread (Applets) GLDrawableFactory: - clarify: public getWasSharedContextCreated(..) -> protected createSharedResource(..) - add: getSharesResourceThread() GLProfile: - proper locking of initSingletion(..) path: - Use RecursiveThreadGroupLock and add/remove GLDrawableFactory's sharesResourceThread while creating it's the sharedResource. This simplifies and fixes GLProfile's locking code. - Fix and simplify initSingleton(boolean) API doc - mark it deprecated. - Add initSingleton() for controlled initialization only, pairing w/ shutdown(..) Remove initSingleton(boolean) calls in code and test! +++ Fix SharedResourceRunner 'dead' thread (Applets) In Applets, stopping an Applet makes the browser Java plugin interrupting and killing all related threads, including our SharedResourceRunner thread. - Validate whether the shared resource thread is alive - Catch interruption in shared resource thread and assume it's a kill signal - releaseSharedResource: clear devicesTried set
* | Test AWT Translucency: Use ReflectionUtil to use com.sun.awt.AWTUtilities, ↵Sven Gothel2011-12-021-2/+2
| | | | | | | | n/a on some AWT impl.
* | More AWT-EDT invokeAndWait-wrapping for Frame show/disposeSven Gothel2011-12-021-3/+3
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* | New GLProfile.ShutdownType: SHARED_ONLY / COMPLETE - Enhance/Fix Lifecycle ↵Sven Gothel2011-12-011-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Management - Leave Platform, .. TempJarCache untouched. - GLDrawableFactoryImpl*: Leave DynamicLibraryBundle(lib-binding) untouched, for NativeLibrary, JNILibLoaderBase (JNI libs), .. consistency. - SHARED_ONLY: shutdown shared GLDrawableFactoryImpl* resources and NativeWindowFactory - COMPLETE: additionally shutdown GLContext* Clear all cached GL/GLX proc-address and device/context mappings. - Use new "GLProfile.shutdown(GLProfile.ShutdownType.SHARED_ONLY)" in Applets - X11GLXDrawableFactory Shutdown: Uncomment close/destroy of shared resources. - JAWTWindow.destroy(): Close the delegated device. In case it's X11 this closes the exclusive opened X11 Display.
* | Move manual GDI utils to GDIUtil ; Minor cleanup.Sven Gothel2011-12-014-61/+4
| | | | | | | | | | | | RegisteredClassFactory: Reference the factories itself instead of the RegisteredClass. This enables the shutdown hook to clear the factories state, which is required for proper recreation.