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* scripts/tests.sh: Refine uncommented section about 'Flight Recorder' setupSven Gothel2023-03-071-1/+5
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* Graph Perf Test: {Test->Perf}TextRendererNEWT00: Drop junit, ... (WIP)Sven Gothel2023-03-074-8/+14
| | | | | | | | Also tested w/ alternative JVM (Azul) .. works well, no big difference (but slower startup time, but might be OpenJDK 17->19 related as well). Printing usual system infos to make the test record useful. Cmdline is: com.jogamp.opengl.test.junit.graph.PerfTextRendererNEWT00 -es2 -Nperf -long_text -loop 40
* Clock: Use Clock.currentNanos() instead of System.nanoTime(); Enhancing ↵Sven Gothel2023-03-071-1/+2
| | | | | | FPSCounterImpl accuracy by maintaining timestamps in [ns] Idea: Perhaps we want to use [ns] for FPSCounter's method types by now?
* Graph Perf Counter: Use GlueGen's Clock.currentNanos() to ease on ↵Sven Gothel2023-03-071-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | performance-hit measuring performance. This was mostly notable on a Raspberry-Pi 4 arm64, where perfromance degragated around 3x using high-freq counter. Using our well determined Clock.currentNanos() removes this overhead, back to 'easy measuring' and having a well defined 'currentNanos()' since module start. TestTextRendererNEWT00 can enable Region and Font perf-counter w/ '-perf', w/o it only uses its own counter and hence reduce the high-freq burden (64% perf win on raspi4). +++ Below numbers show that Region.addOutlineShape() perhaps needs a little performance work to allow long text to be processed in 'real time' on embedded platform. Hower, usually we cache the Region for long text and can have at least one liner to be renderer within 60fps fast, i.e. Region produced in ~26ms for a 81 char line instead of ~130ms for 664 chars. +++ Raspberry Pi 4b, OpenJDK17, Debian 11: Using current medium sized text_1 w/ 664 chars, w/o '-perf' and after having passed 40 frames, we have following durations: - process the OutlineShape -> Region: 129ms (text) - Render the Region: 53ms Startup Times: - loading GlueGen - loading test 0 [ms] - loading GlueGen - start test 1,910 [ms] - loading test - start test 1,910 [ms] - loading test - gl 2,631 [ms] - loading test - graph 2,636 [ms] - loading test - txt 2,844 [ms] - loading test - draw 3,062 [ms] Perf .. 1 / 1: Perf Launch: Total: graph 5, txt 207, draw 218, txt+draw 425 [ms] 1 / 1: Perf Launch: PerLoop: graph 5,505,740, txt 207,530,736, draw 218,393,680, txt+draw 425,924,416 [ns] 20 / 20: Perf Frame20: Total: graph 16, txt 376, draw 281, txt+draw 657 [ms] 20 / 20: Perf Frame20: PerLoop: graph 807,055, txt 18,820,824, draw 14,075,146, txt+draw 32,895,970 [ns] 20 / 40: Perf Frame40: Total: graph 3, txt 129, draw 53, txt+draw 182 [ms] 20 / 40: Perf Frame40: PerLoop: graph 176,670, txt 6,451,330, draw 2,658,217, txt+draw 9,109,547 [ns] +++ On a modern desktop (~2y old), GNU/Linux Debian 11, AMD GPU on Mesa3D: Using current medium sized text_1 w/ 664 chars, w/o '-perf' and after having passed 40 frames, we have following durations: - process the OutlineShape -> Region: 42ms (text) - Render the Region: 5ms Startup Times: - loading GlueGen - loading test 0 [ms] - loading GlueGen - start test 310 [ms] - loading test - start test 309 [ms] - loading test - gl 459 [ms] - loading test - graph 460 [ms] - loading test - txt 490 [ms] - loading test - draw 506 [ms] Perf .. 1 / 1: Perf Launch: Total: graph 1, txt 29, draw 15, txt+draw 45 [ms] 1 / 1: Perf Launch: PerLoop: graph 1,191,096, txt 29,868,436, draw 15,519,445, txt+draw 45,387,881 [ns] 20 / 20: Perf Frame20: Total: graph 240, txt 68, draw 21, txt+draw 89 [ms] 20 / 20: Perf Frame20: PerLoop: graph 12,045,651, txt 3,415,402, draw 1,069,348, txt+draw 4,484,750 [ns] 20 / 40: Perf Frame40: Total: graph 283, txt 42, draw 5, txt+draw 47 [ms] 20 / 40: Perf Frame40: PerLoop: graph 14,152,395, txt 2,116,114, draw 265,292, txt+draw 2,381,406 [ns]
* scripts/tests.sh: add testmobile launch w/ JOGAMP_MOBILE_CLASSPATHSven Gothel2023-03-062-20/+35
| | | | Also add commented-out FlightRecording, not yet usefull - lacking depth for our methods.
* NEWT Screen: Allow injection of global (single) monitor size in [mm] via ↵Sven Gothel2023-03-051-1/+5
| | | | | | | | newt.ws.mmwidth and newt.ws.mmheight property This is essential on bare-metal devices where the screen DRM/GBM driver does not provide the screen-size (in mm). Otherwise we would have resolution/(size_mm=0) infinity density and none of our graph font demos would work, as we compute pixel-em-size based using dpi and pixel-pt-size.
* make/scripts/tests.sh: Update for my personal unit-test runsSven Gothel2023-03-041-35/+25
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* Windows test scripts: Inject FFmpeg 5.1.2 and Mesa3D (disabled ↵Sven Gothel2023-02-264-16/+13
| | | | C:\Windows\System32\opengl32.dll)
* Graph Region: Address overflow issue using GL2ES3 integer indices (WIP...); ↵Sven Gothel2023-02-241-2/+2
| | | | | | | | | | | | | | | Ease GLArrayData* buffer growth. Using integer indices, i.e. GL_UNSIGNED_INT, requires us to pass a GLProfile 'hint' to the GLRegion ctor. Region.max_indices is computed in this regard and used in Region.addOutlineShape(). TODO: If exceeding max_indices, the code path needs some work. Buffer growth is eased via GLArrayData using its golden growth ratio and manually triggering growth before processing all triangles in Region.addOutlineShape(). +++ TextRegionUtil static drawText() won't clear passed Region anymore, caller has to do this if so intended.
* GLArrayData*: Shorten methods (*API Change*), use proper constructor and ↵Sven Gothel2023-02-243-29/+29
| | | | | | | | | | | | | finalize immutables, add growthFactor (default golden ratio 1.618), add getCapacity*() and printStats(..) The growthFactor becomes essential for better growth behavior and can be set via setGrowthFactor(). The other changes were merely to clean up the GLArrayData interface and its 4 implementations. Not great to change its API, but one name was misleading ['getComponentCount' -> 'getCompsPerEleme'], so overall .. readability is enhanced. Motivation for this change was the performance analysis and improvement of our Graph Curve Renderer.
* FFMPEGMediaPlayer: Add implementation update for FFmpeg version 4.* (Debian ↵Sven Gothel2023-02-233-43/+26
| | | | | | | | | | | | | | | | | | | | | | | 11), 5.* (Debian 12) and 6.* (Current Development trunk) From here on, libav support has been dropped. Required FFmpeg libraries to be fully matched by their major runtime- and compiletime-versions are: - avcodec - avformat - avutil - swresample Library avdevice is optional and only used for video input devices (camera). Library avresample has been removed, since FFmpeg dropped it as well in version 6.* and swresample is preferred for lower versions. The matching major-versions of each library to the FFmpeg version is documented within FFMPEGMediaPlayer class API-doc. Each implementation version uses the non-deprecated FFmpeg code-path and compilation using matching header files is warning-free.
* FFMPEGMediaPlayer: Replace old FFmpeg header w/ FFmpeg version 4.3, 5.1 and ↵Sven Gothel2023-02-23515-42234/+78223
| | | | 6.0 (major version counts for binary compatibility)
* Graph Overflow Bug: Reorder TestTextRendererNEWT* tests from simple to ↵Sven Gothel2023-02-171-3/+4
| | | | complex example code, ascending
* Graph UI: Fix UIShape's PMVMatrix handling of getSurfaceSize, objToWinCoord ↵Sven Gothel2023-02-171-2/+2
| | | | and winToObjCoord (expect all set, no doubling); GLEventListenerButton: Resize FBO to screen-size for proper 1:1 quality
* Graph: Fix Loop.initFromPolyline()'s Winding determination, document Winding ↵Sven Gothel2023-02-171-3/+6
| | | | | | | | | | | | | | | | | | | | | | | rules for OutlineShape and add get/setWinding in Outline Loop.initFromPolyline()'s Winding determination used a 3-point triangle-area method, which is insufficent for complex shapes like serif 'g' or 'æ'. Solved by using the whole area over the Outline shape. Note: Loop.initFromPolyline()'s Winding determination is used to convert the inner shape or holes to CW only. Therefor the outter bondary shapes must be CCW. This details has been documented within OutlineShape, anchor 'windingrules'. Since the conversion of 'CCW -> CW' for inner shapes or holes is covered, a safe user path would be to completely create CCW shapes. However, this has not been hardcoded and is left to the user. Impact: Fixes rendering serif 'g' or 'æ'. The enhanced unit test TestTextRendererNEWT01 produces snapshots for all fonts within FontSet01. While it shows proper rendering of the single Glyphs it exposes another Region/Curve Renderer bug, i.e. sort-of a Region overflow crossing over from the box-end to the start.
* Graph Type Rendering: Drop pixelSize and use font em-size [0..1] throughout ↵Sven Gothel2023-02-131-3/+3
| | | | | | | | | system. - All pixelSize metrics methods are dropped in Font* - TypecastGlyph.Advance dropped, i.e. dropping prescales glyph advance based on pixelSize - TextRegionUtil produces OutlineShape in font em-size [0..1] added to GLRegion - Adjusted demos
* Graph font/typecast: Adopt to our Typecast updates (see below); Fix kerning; ↵Sven Gothel2023-02-121-2/+2
| | | | | | | | | Use TestTextRendererNEWT01 to produce validation snaps - Move kerning handling from Font to Font.Glyph using binary-search for right-glyph-id on kerning subset from this instance (left) - TextRegionUtil: Kerning must be added before translation as it applies before the current right-glyph. - TestTextRendererNEWT01 produces validation snapshots against LibreOffice print-preview snapshots - GPUTextRendererListenerBase01 added another text for kerning validation, show more font-size details (pt, px, mm)
* Graph: TypecastRenderer: Add comment about TTF Glyph's having Winding.CWSven Gothel2023-02-061-2/+2
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* Graph: Path2D -> self-contained Path2D (w/ Iterator) fixed; OutlineShape: ↵Sven Gothel2023-02-061-5/+5
| | | | | | Add Path2F addPath(..), emphasize required Winding.CW GPURegionGLListener01 used by TestRegionRendererNEWT01 covers Path2F CCW and CW (reverse add) methods.
* NEWT Soft-PixelScale (p6): Implement Soft-PixelScale for X11 and Windows ... ↵Sven Gothel2023-01-313-7/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (working state) Both: - Using Soft-PixelScale mode, i.e. converting all given window-units to pixel-units for native GDI/X11 ops - Using scaled pixel-sized surface - Adjusting NEWT's Monitor's window-unit viewport value to pixel-scale For X11: - Using global scale factor from environment variable, either: "GDK_SCALE", "QT_SCALE_FACTOR" or "SOFT_SCALE". The latter is for testing only. See https://wiki.archlinux.org/title/HiDPI For Windows: - Using actual monitor's pixel-scale via native SHC API (Shellscaling API, shcore.dll) Misc: - SurfaceScaleUtils.getGlobalPixelScaleEnv() reads a float value from given env names, first come, first serve - MonitorModeProps.streamInMonitorDevice(..): Add `invscale_wuviewport` argument to scale wuvieport for soft-pixel-scale - TestGearsNEWT: Enhance GL2 demo to be suitable for manual tests, this since my Windows KVM machine doesn't support ES2 - TestGLContextDrawableSwitch10NEWT: Add a few more test constraints .. working Tested: - Manually on a Windows virtual machine (KVM) using - 2 virtualized 'Video QXL' cards and - and 'remote-viewer' to see the 2 monitors since `Virtual Machine Manager` build-in doesn't support - remote-viewer spice://localhost:5917 - Manually on a Linux machine w/ SOFT_SCALE - Both, X11 and Windows - Place window on each monitor - Move window across monitors w/ pixel-scale change (or not) - TODO: Test and fix utilization with AWT, i.e. NewtCanvasAWT
* GDIUtil: Add GetMonitor*() variants incl. PixelScale (Part-2, adding missing ↵Sven Gothel2023-01-313-0/+25
| | | | | | native header and code files) Part-1 in commit e96aeb6e9acd2b1435f5fad244a1488e74a3a6d6
* GDIUtil: Add GetMonitor*() variants incl. PixelScale; NEWT MonitorDevice: ↵Sven Gothel2023-01-293-0/+5
| | | | Add 64-bit nativeHandle (Windows HMONITOR), add PixelScale for Windows
* TestDisplayLifecycle01NEWT: Invisible window might have been moved away ↵Sven Gothel2023-01-232-4/+5
| | | | (Windows 10)
* tests-x64.bat: Use absolute path for LIB_DIR (commented out, using jars)Sven Gothel2023-01-231-1/+1
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* Remove Windows dll-rename, adopting to cpptasks.jar changeSven Gothel2023-01-234-44/+0
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* Execute AWT's Frame.setTitle() on AWT-EDT if already visible (avoid rare ↵Sven Gothel2023-01-221-1/+3
| | | | deadlock)
* build-test.xml junit.run.swt.awt: Add missing 'jvmarg.generic'Sven Gothel2023-01-221-0/+1
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* Workaround MacOS + SWT 4.26: java.lang.NullPointerException: Cannot invoke ↵Sven Gothel2023-01-221-3/+8
| | | | | | | | | | | | | | | | | | | | | | | | | "org.eclipse.swt.internal.cocoa.NSGraphicsContext.saveGraphicsState()" because "context" is null On MacOS 12+ and SWT 4.26 while not using AWT (-Djava.awt.headless=true, -XstartOnFirstThread), we recently get the following Exception from SWT (suppressed): java.lang.NullPointerException: Cannot invoke "org.eclipse.swt.internal.cocoa.NSGraphicsContext.saveGraphicsState()" because "context" is null at org.eclipse.swt.widgets.Widget.drawRect(Widget.java:764) at org.eclipse.swt.widgets.Canvas.drawRect(Canvas.java:170) at org.eclipse.swt.widgets.Display.windowProc(Display.java:6287) at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method) at org.eclipse.swt.widgets.Display.applicationNextEventMatchingMask(Display.java:5565) at org.eclipse.swt.widgets.Display.applicationProc(Display.java:5965) at org.eclipse.swt.internal.cocoa.OS.objc_msgSend(Native Method) at org.eclipse.swt.internal.cocoa.NSApplication.nextEventMatchingMask(NSApplication.java:92) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3983) at com.jogamp.opengl.test.junit.util.SWTTestUtil$WaitAction$1.run(SWTTestUtil.java:52) at org.eclipse.swt.widgets.Synchronizer.syncExec(Synchronizer.java:183) at org.eclipse.swt.widgets.Display.syncExec(Display.java:5250) at com.jogamp.opengl.test.junit.util.SWTTestUtil$WaitAction.run(SWTTestUtil.java:63) at com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2SWT3.test02AsyncEachAnimator(TestSharedContextVBOES2SWT3.java:376) This is not observed if running using AWT (-Djava.awt.headless=false).
* Add scripts/run-test-until-crash.sh: Used to stress test one unit test (for ↵Sven Gothel2023-01-221-0/+54
| | | | sporadic crashes)
* scripts/tests*.sh: Put 'ulimit -c unlimited' in root scriptSven Gothel2023-01-223-6/+5
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* TestSharedContextVBOES2NEWT5: Try harder having the objects destroyed and ↵Sven Gothel2023-01-211-6/+10
| | | | | | taken from the GLContextShareSet map The objects were more sticky on my MacOS 12 x86_64 machine, this double GC w/ sleep 100ms resolved it.
* Isolate SWT from core nativewindow; Android apk shall only include core ↵Sven Gothel2023-01-204-7/+19
| | | | nativewindow and the android specific jogl parts (make d8 'dex'ing' happy)
* check-java-major-version.sh: Use unique output to validate one class version ↵Sven Gothel2023-01-201-3/+4
| | | | used (52 for Java8)
* Disable oculusvr-sdk for MacOS aarch64, fails to buildSven Gothel2023-01-181-2/+2
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* build-test: Add jvmarg.modules for jvm [11..17) and jvm>=17Sven Gothel2023-01-171-0/+30
| | | | | jvm11: --illegal-access=warn jvm17: --add-opens java.desktop/sun.awt=ALL-UNNAMED --add-opens java.desktop/sun.java2d=ALL-UNNAMED
* MacOS build-oculusvr: Add arm64Sven Gothel2023-01-171-0/+2
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* JAR: Add Jar module parameter 'Add-Opens: java.desktop/sun.awt ↵Sven Gothel2023-01-179-0/+9
| | | | java.desktop/sun.java2d', preparation for potential future Java17+ Jar Module
* Update test scripts: Use Java17 module jvm args: --add-opens ↵Sven Gothel2023-01-1715-176/+37
| | | | java.desktop/sun.awt=ALL-UNNAMED --add-opens java.desktop/sun.java2d=ALL-UNNAMED
* Build: Add swt.jar definition for MacOS aarch64Sven Gothel2023-01-171-8/+3
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* SWT tests on MacOS (w/o AWT) require '-XstartOnFirstThread' JVM argument, ↵Sven Gothel2023-01-162-1/+9
| | | | else they crash.
* SWT 4.26: Add cocoa-maxosx-aarch64 blob w/o src; Add ↵Sven Gothel2023-01-168-6/+1442
| | | | scripts/tests-osx-aarch64.sh
* Bump make/lib/swt to SWT 4.26Sven Gothel2023-01-1614-381/+832
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* Build scripts: MacOS + Windows: Use JDK-17 to build our Java-1.8 APISven Gothel2023-01-155-12/+7
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* build script: Add comment setting JDK-11, since default build is JDK-17 for ↵Sven Gothel2023-01-151-0/+3
| | | | Java-1.8 API.
* Replace AccessController.doPrivileged() w/ SecurityUtil.doPrivileged()Sven Gothel2023-01-149-7/+9
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* MacOS: MacOSXCGLContext.drawableUpdatedNotify(): Issue updateContext() on ↵Sven Gothel2023-01-141-2/+2
| | | | | | main thread, deferred w/o wait (MacOS >= 13) updateContextRegister() stays in current thread.
* MacOS: Prepare build + test on aarch64 w/o ffmpeg and SWTSven Gothel2023-01-143-8/+11
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* Bug 1398: Adding TestBug1398Deadlock02AWT to manual testing tests.shSven Gothel2020-04-061-2/+5
| | | | | See commits 9e8a24933e9f396406f895ec137d18aefb1c2fe8 and 348d2ab9a20a3b339e2cb1ff4250c3de76c79c2a
* Bug 1398: Ensure CGLContext lock will be acquired before leaving user ↵Sven Gothel2020-03-051-7/+6
| | | | | | | | | | | | | | | | | | | | | | | | makeCurrent() call Command SetNSViewCmd sets NSOpenGLContext's NSView via [NSOpenGLContext setView:] on the main-thread as enforced since XCode 11 using SDK macosx10.15, see Bug 1398. This command is injected into OSX's main-thread @ NSOpenGLImpl.makeCurrent(long) only if required, i.e. issued only for a newly bound NSView and skipped for surface-less or offscreen 'surfaces'. This operation must be performed w/o blocking other tasks locking the NativeSurface on main-thread to complete. Since [NSOpenGLContext setView:] acquires the CGLContext lock on the main-thread, it can't be locked by the calling thread until this task has been completed. Command issuer NSOpenGLImpl.makeCurrent(long) will not acquire the CGLContext lock if this command is pending. contextMadeCurrent(true) cures the potential unlocked CGLContext by issuing a whole GLContext.release() and GLContext.makeCurrent() cycle while waiting for this command to be completed in-between. This GLContext cycle also ensures an unlocked NativeSurface.getLock() in-between, allowing potentially blocked other tasks on the main-thread to complete and hence this queued command to execute. Notable test provoking critical multithreading issues is com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT. Notable test exposing issues with an unlocked CGLContext is com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.
* OSX/SWT Testing: Drop using 'com.jogamp.newt.util.MainThread' enforcing ↵Sven Gothel2020-03-042-41/+11
| | | | | | | | | | | | | | | | | | | default test behavior SWT and OSX's UI TK have their strict threading policy we require to comply with, e.g. see Bug 1398 lately. It doesn't help using our own MainThread vehicle to move the unit test on the OS main thread, as this removes potential causes of deadlocks - which we intend to find and resolve. This patch removed using MainThread altogether from our ant unit testing recipe as well from our manual test scripts. Unit tests are no more executed on the 'main thread'. SWT tests are patched to comply with SWT's UI threading policy. We also catch violations within NewtCanvasSWT and our SWT GLCanvas to provide same behavior on all platforms.