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* Bug 1160: Fix unit test name and some minor details .. (convention)Sven Gothel2015-07-243-3/+6
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* Bug 1146, Bug 1158: Add unit test for GLContext creation after showing ↵Sven Gothel2015-07-242-3/+6
| | | | | | | | tool-tip within JDialog Test passes on GNU/Linux X11 and Windows - both using NVidia driver. Unit test is based on Robin Provost's code as attached in Bug 1158.
* Bug 1151 - Working OculusVR SDK 0.5.0.1 on GNU/Linux w/ Positional Tracker (DK2)Sven Gothel2015-07-183-6/+11
| | | | | | | | | | | | | | | | | | | | | | | | | Note: The ovrd server must run, otherwise no device is being detected. General Stereo API Changes: - EyePose -> ViewerPose - We only use the viewer pose and derive the pupile position via EyeParameter. - Hence we reduce complexity. - A single ViewerPose will be maintained by StereoDeviceRenderer - position is in meter, allowing StereoGLEventListener to scale device independent. - StereoDevice receives knowledge of certain sensors, to be queried and used for start-sensors. OVR: - Simply apply the above general changes - Build: Remove [more] unused API entries for SDK rendering
* PointShader: Use same precision for shared uniform in vertex- and fragment ↵Sven Gothel2015-07-161-2/+2
| | | | | | | | | shader On GNU/Linux NVidia 340.76 the test TestGLPointsNEWT failed otherwise: error: precision mismatch between shaders for uniform (named mgl_PointParams[0]) error: precision mismatch between shaders for uniform (named mgl_PointParams[1])
* Oculusvr SDK: Bump oculusvr-sdk mingw64 fixes ; Drop unused files from library.Sven Gothel2015-07-151-7/+6
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* Bump OculusVR RIFT SDK to 0.5.0.1Sven Gothel2015-07-144-67/+119
| | | | State: Build clean on GNU/Linux and OSX
* add osx-java6 script: using separate rootrel.buildSven Gothel2015-07-132-2/+4
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* Use CompatibilityType.BACKWARD_COMPATIBLE_BINARY for 2.3.1 / Add ↵Sven Gothel2015-04-041-0/+5
| | | | EGL.KHRONOS_BOOLEAN_ENUM_FORCE_SIZE manually to avoid binary incompatibility
* TestVersionSemanticsNOUI: Add version tests: v221 -> v230 and v230 -> v23x (*)v2.3.1v2.3.1_winexeSven Gothel2015-03-272-2/+2
| | | | | | | | | | | | | | | | | (*) Version v230 -> v23x Violates the semantic versioning spec a bit, i.e. minor API change within 'com/jogamp/opengl/util/stereo/' ! 2/ 11: com.jogamp.opengl.util.stereo.StereoDevice.Config : Remove 1, Change 0, Deprecate 0, Add 0 4/ 11: com.jogamp.opengl.util.stereo.StereoDeviceFactory : Remove 1, Change 0, Deprecate 0, Add 4 6/ 11: com.jogamp.opengl.util.stereo.StereoDeviceRenderer : Remove 1, Change 0, Deprecate 0, Add 1 Class com.jogamp.opengl.util.stereo.StereoDevice.Config Removed Class , access public super synchronized Class com.jogamp.opengl.util.stereo.StereoDeviceFactory Removed Method createDevice, desc (ILcom/jogamp/opengl/util/stereo/StereoDevice$Config;Z)Lcom/jogamp/opengl/util/stereo/StereoDevice;, access abstract public Class com.jogamp.opengl.util.stereo.StereoDeviceRenderer Removed Method getSingleSurfaceSize, desc ()Lcom/jogamp/nativewindow/util/DimensionImmutable;, access abstract public
* StereoDeviceUtil: Only rotate if current mode doesn't match required ↵Sven Gothel2015-03-271-2/+1
| | | | | | rotation. Add verbosity. Allowing user to permanently rotate the device ..
* Bug 1116: Oculus SDK 0.4.4 support for JOGL - Fix OSX buildSven Gothel2015-03-271-5/+27
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* Bug 1116: Oculus SDK 0.4.4 support for JOGL - Part-3: New set of C-files, ↵Sven Gothel2015-03-276-45/+71
| | | | | | adapt to new SDK API - Tested on Windows and working StereoDemo01 w/ DK2!
* Bug 1116 - Add OculusVR DK2 Support - Part-2 (DK1 and DK2 on DK2 SDK w/ Eye ↵Sven Gothel2015-03-262-1/+3
| | | | Tracker if available)
* Bug 1150 - Fix GLContextImpl.createImpl(..) NoARBCreateContext and '!ARB GL ↵Sven Gothel2015-03-265-8/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | >= 3.1' issues This fix solves the described issues below. Test cases added for onscreen and offscreen drawables, the latter includes Window's bitmap special case. GLContextImpl.createImpl(..): Fix NoARBCreateContext and '!ARB GL >= 3.1' issues: ================================================================================= GLContextImpl.createImpl(..) implementation of X11GLXContext and WindowsWGLContext wrongly handles the case of NoARBCreateContext. Here the !ARB created context shall allow GL >= 3.1, since ARB context creation is disabled and 'no mix' can occur. The latter was already intended due to failure criteris 'createContextARBTried' in: if( glCaps.getGLProfile().isGL3() && createContextARBTried ) { failure("createImpl ctx !ARB but ARB is used, profile > GL2 requested"); } Further, WindowsWGLContext treats glCaps.isBitmap() within the 'createContextARBTried=true' case, but it shall never tried using the ARB context creation method. This even lead to the issue of creating a 1.1 context, but having the ProcAddressTable being still on the GL > 2 cached table. This is due to 'setGLFunctionAvailability(..)'. Ensure 'setGLFunctionAvailability(..)' is functional ==================================================== Caller shall either throws an exception if method returns false or issues a state reset. In case 'setGLFunctionAvailability(..)' throws an exception itself, the states are no issue.
* Adapt to new JNI header location within GlueGen, completes commit ↵Sven Gothel2015-03-243-16/+22
| | | | | | 9fb45e70730198fa7be940c5b48dd5c59bf04b93 JNI header moved to GlueGen via commit 532b8df474976b474f0cf4eb2d93588ded2ad3fe
* Remove all JNI header, as they were unified in GlueGen commit ↵Sven Gothel2015-03-2414-2587/+0
| | | | 532b8df474976b474f0cf4eb2d93588ded2ad3fe
* Bug 1116 - Add OculusVR DK2 Support - Part-1 (DK2 on DK1 SDK w/o Eye Tracker)Sven Gothel2015-03-212-5/+5
| | | | | | | | | | | | | | | | | - DK2's screen on X11 (at least) starts in rotated mode, detect and apply MonitorDevice rotation via NEWT's OpenGL StereoDeviceUtil - Move StereoDevice.Config -> StereoDeviceConfig - Expose generic StereoDevice to public: GenericStereoDeviceConfig + GenericStereoDeviceFactory - GenericStereoDeviceFactory exposes public GenericStereoDeviceConfig creation for mono, sbs-stereo and lense-sbs-stereo w/ diff. parameters. - Pass eye surface/texture size for each eye from device to renderer, instead of assuming unified values. - Unify GenericStereoDevice.createRenderer(..) and OVRStereoDevice.createRenderer(..) code
* Bug 1147 - Fix XRandR13 Usage: Rotate / Change-Mode, use unique CRTC/Mode ↵Sven Gothel2015-03-202-3/+7
| | | | | | | | | | | | | | | | | | | | | ids, .. RandR 1.3 XRRSetCrtcConfig related: - X11RandR13 now sets the new screen size via XRRSetScreenSize(..) - X11RandR13 now propagates RRScreenChangeNotify events via XRRUpdateConfiguration(event). Hence reporting virtual desktop size now. - X11RandR13 now disables the CRTC before XRRSetCrtcConfig(..) to avoid invalid configuration (see spec)! RandR 1.3 General: - Uses unique id named instead of unstable index for modes and CRTC. This allows proper identification even for 'swizzled' devices.
* Resolve RenameJavaSymbol issues (GLUgl2 and CGL) using GLEmitter (-> ↵v2.3.0Sven Gothel2015-03-113-16/+13
| | | | | | | | | | | | | | | | DelegateImplementation) due to new GlueGen Semantics GlueGen would usually use the original native C method name for proc-address or direct call. GLEmitter however uses the renamed method name, assuming it is shorter and resulted from a 'RenameExtensionIntoCore' directive. GLUgl2 native usage was broken since 2.2.4 GLUgl2 and CGL use RenameJavaSymbol w/ the intention of delegation, hence resolve the issue using the new DelegateImplementation directive which preserves the original function name for the native call.
* Bug 1135: GLBufferObjectTracker for GL 4.5: Separate GL 4.5 DSA and ↵Sven Gothel2015-03-117-49/+193
| | | | | | | | | GL_EXT_direct_state_access We cannot subsume/rename even parts of GL_EXT_direct_state_access, since it is explcit stated in the spec that no assumption shall be made in regards compatibility and interaction. Hence we add both, GL 4.5 DSA and GL_EXT_direct_state_access.
* Bug 1135: Complete GLBufferObjectTracker for GL 4.5 using GlueGen's ↵Sven Gothel2015-03-1112-543/+172
| | | | | | | | | | | | DelegateImplementation/ReturnsOpaque (Bug 1144) Using GlueGen's new DelegateImplementation/ReturnsOpaque feature (Bug 1144) allows us to drop manually C implementation stubs, while simply delegating into the renamed private generated variant using the manual stub. Completed glBufferStorage and glNamedBufferStorage for GL 4.4 while subsuming DSA's of GL 4.5 and GL_EXT_direct_state_access (only the single functions, otherwise extension is not compatible).
* Bug 1135: Bump [html] doc to include GL 4.5, ES 3.1 and EGL [ 1.0 .. 1.5 ]Sven Gothel2015-03-112-23/+25
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* Bug 1142 - NEWT: Add support to retrieve the primary MonitorDeviceSven Gothel2015-03-093-12/+11
| | | | | | | | | | | | | | | | | Support added for - Windows - X11 XRandR 1.3 - OSX Note: Our whole MonitorMode association handling is currently _not_ dynamic. - only on Windows we actually use native unique ID, which might not change (adapter and monitor idx) - On OSX and X11 we simply use indices, but if monitor setup changes - they refer to different instances. In case it is desired to cover dynamic monitor setup change, we need to address this issue in a new bug entry.
* Bug 1135 - (Re-)Include GL header for in generated native code, allowing ↵Sven Gothel2015-03-0943-118/+172
| | | | | | | | | | | | | | | | | | | | | 'ProcAddrTypedef' validation Include GL header for in generated native code, since we need the public 'ProcAddrTypedef' to be validated against the GlueGen generated variant by the c-compiler. The 'ProcAddrTypedef' validation semantic has been introduced in GlueGen w/ commit 10060b091b76bee35246c5165d49ab546ebc4e37. Originally the GL header were always included, however, JOGL commit 0d59bd4c655ef9a27f127000848aae7f07f240ae removed the inclusion to simplify handling GL extension collisions mitigated via gl*-supplement.h. The latter produces 'redefine' errors via c-compiler. The 'redefine' issue above is resolved by conditional code (#ifdef __GLUEGEN__ ..) in glext-supplement.h.
* Merge remote-tracking branch 'origin/master'Sven Gothel2015-03-061-0/+101
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| * Merge pull request #86 from android-native-libraries/masterSven Gothel2015-02-141-0/+101
| |\ | | | | | | adding support for Android x86 platforms
| | * added support for Android x86 platformsXavier Hallade2015-01-081-0/+101
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* | | Bug 1135 - Change JOGL's GlueGen Plugin to support EGL 1.5 , ES 3.1 and GL 4.5Sven Gothel2015-03-061-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - BuildStaticGLInfo - Needs to allow 3rd if-def block in header files - GLConfiguration Changes - 'GLHeader' -> 'GLSemHeader' + 'GLDocHeader' This allows us to provide all header files, exposing all cross-references (extensions and aliases) for our API doc. However, inclusions/exclusion semantics shall only operate on the actual header files used for code generation. - All AliasedSymbol's extensions must be covered by 'IgnoredExtension' to be excluded. - Sync w/ GlueGen commit 5f66fafec303de7d7904a499fefb8e3d023b61ae
* | | Bug 1135 - Add supplemental (overriding) GL header, fixing collisions of ↵Sven Gothel2015-03-063-0/+448
| | | | | | | | | | | | certain extensions
* | | Bug 1135 - Change all GlueGen config files, supporting EGL 1.5 , ES 3.1 and ↵Sven Gothel2015-03-0675-380/+1284
| | | | | | | | | | | | GL 4.5
* | | Bug 1135 - Fix other GL header and windows-system headerSven Gothel2015-03-0610-17/+71
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GL/gl.h: remove added gl-types.h include, which causes 'redefined' warnings or errors. - GLES/glext.h: Use vanilla 'typedef void* GLeglImageOES' - opengl/gl-types.h: Complete all GL types - Fix windows.h and all its related header
* | | Bug 1135 - Support EGL 1.5 , ES 3.1 and GL 4.5 - Part 3: Minimal patch of ↵Sven Gothel2015-03-062-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | vanilla GL headers (Fix last patch) Last patch of vanilla header, commit 47713518e3317b2621ee7ff1bbf8223fbce7fdc4, added gl-types.h include, which causes 'redefined' warnings or errors. Removed. - GL/glcorearb.h 2015-02-02 - #include "gl-types.h" - GL/glext.h 2015-02-02 - #include "gl-types.h"
* | | Bug 1135 - Support EGL 1.5 , ES 3.1 and GL 4.5 - Part 2: Minimal patch of ↵Sven Gothel2015-03-054-125/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | vanilla GL headers New vanilla GL headers were dropped w/ commit 6b05c6919f3df20ce0b55d5ac7dda7b14068568e. - egl/EGL/eglplatform.h: 2013-10-09 +generic void pointer for EGLNative*Type - khr/KHR/khrplatform.h: 2013-09-30 +using 'our' GlueGen stdint types, hence reduced - GL/glcorearb.h: 2015-02-02 +using 'our' stdint- and platform types - GL/glext.h: 2015-02-02 +using 'our' stdint- and platform types
* | | Bug 1135 - Support EGL 1.5 , ES 3.1 and GL 4.5 - Part 1: Update header to ↵Sven Gothel2015-02-2615-5491/+7443
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | latest version - khr/KHR/khrplatform.h: 2013-09-30 vanilla - opengl/GLES3/khrplatform.h *removed* -> khr/KHR/khrplatform.h - egl/EGL/egl.h: 2015-01-02 vanilla - egl/EGL/eglext.h: 2015-01-02 vanilla - egl/EGL/eglplatform.h: 2013-10-09 vanilla - opengl/GLES2/gl2.h: 2015-01-22 vanilla - opengl/GLES2/gl2ext.h 2015-01-26 vanilla - opengl/GLES2/gl2platform.h 2013-10-02 vanilla - opengl/GLES3/gl3.h *removed* -> opengl/GLES3/gl31.h - opengl/GLES3/gl31.h 2015-01-22 vanilla - opengl/GLES3/gl3platform.h 2013-10-02 vanilla - opengl/GL/glcorearb.h 2015-02-02 vanilla - opengl/GL/glext.h 2015-02-02 vanilla - opengl/GL/glxext.h 2014-09-18 vanilla - opengl/GL/wglext.h 2014-08-11 vanilla
* | | Bug 1130 - Add Mapping from AWT Component -> NEWT [Screen, MonitorDevice]Sven Gothel2015-02-172-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The mapping AWT Component -> NEWT [Screen, MonitorDevice] shall allow generic AWT applications to utilize NEWT's MonitorDevice information like physical monitor-size and DPI. - AWT-Component -> NEWT-Display: - NewtFactoryAWT.createDisplay - AWT-Component -> NEWT-Screen: - NewtFactoryAWT.createScreen - AWT-Component -> NEWT-MonitorMode: - NewtFactoryAWT.getMonitorDevice - NewtFactoryAWT.getMonitorDevice - If OSX, utilizing OSX's AWT Component -> MonitorDevice-Index mapping - Otherwise using the coverage to identify MonitorDevice See TestGearsES2GLJPanelAWT 'GetPixelScale', demonstrating the mapping while pressing 'p' (cached MonitorMode) and pressing SHIFT-'p' (non-cached MonitorMode).
* | | Bug 1129 - NEWT MonitorDevice's physical size on Windows must be read via EDIDSven Gothel2015-02-163-5/+6
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On Windows, one must read the monitor's EDID data as stored in the registry, no 'simple' API works otherwise. The proper way requires utilizing the Windows Setup-API. This code is inspired by Ofek Shilon's code and blog post: <http://ofekshilon.com/2014/06/19/reading-specific-monitor-dimensions/> See: function 'NewtEDID_GetMonitorSizeFromEDIDByModelName' In contrast to Ofek's code, function 'NewtEDID_GetMonitorSizeFromEDIDByDevice' uses the proper link from DISPLAY_DEVICE.DeviceID -> SP_DEVICE_INTERFACE_DETAIL_DATA.DevicePath, where DISPLAY_DEVICE.DeviceID is the monitor's enumeration via: EnumDisplayDevices(adapterName, monitor_idx, &ddMon, EDD_GET_DEVICE_INTERFACE_NAME); Hence the path to the registry-entry is well determined instead of just comparing the monitor's model name.
* | FFMPEGMediaPlayer: Add support for libav-11 and ffmpeg 2.[4-x] (Latest ↵Sven Gothel2015-02-0568-3/+16955
| | | | | | | | release, used in Debian 8, etc)
* | Fix FFMPEGMediaPlayer: static init block issue, libavresample debian8 packagingSven Gothel2015-02-051-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | - static init block issue commit 06a05d30fc026b21f59310986ea9eb7f3ff30d54 used a static final field initialized after the static {} block which was still null if called -> moved above static {} - libavresample debian8 packaging Debian8 packages a libav10 combination w/ libavresample version 2, which actually belongs to libav11 - libav10 uses libarvresample version 1. Allow libavresample and libswresample to be selectively skipped if version mismatch.
* | Bug 1068 - Fix issue w/ unifying Surfaceless probing (commit ↵Sven Gothel2015-02-031-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 2120be14c7525ef051d105f9bb02294f78d17d28) Commit 2120be14c7525ef051d105f9bb02294f78d17d28 caused GLDrawableFactoryImpl.probeSurfacelessCtx(..) to be only called if appropriate, hence GLRendererQuirks.NoSurfacelessCtx was not set otherwise. This patch adds the required 'else' branch for the case GLDrawableFactoryImpl.probeSurfacelessCtx(..) is not called and issues GLDrawableFactoryImpl.setNoSurfacelessCtxQuirk(..). +++ Add Note to EGLDrawableFactory's shutdown: "sr.device.close() Issues eglTerminate(), which may cause SIGSEGV w/ NVIDIA 343.36 w/ TestGLProfile01NEWT" However keep this code enabled, since this seems to be a driver issue. +++
* | Add javadoc arg (property 'javadoc.xarg1') '-Xdoclint:none' if java >= 1.8 ↵Sven Gothel2015-02-035-0/+14
| | | | | | | | (GlueGen commit d8dff4c9f2186749b167195eeb339c33f56864e8)
* | Adapt APK install scripts for harmonized os.and.arch names, see GlueGen ↵Sven Gothel2015-02-029-72/+9
| | | | | | | | commit 3b43a223253176731567c6d8b7a67c9a6110782b
* | Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-0253-280/+280
| | | | | | | | | | | | | | | | | | sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src` sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc` Manually edited all occurences within make/**
* | Bug 1124 - Refine AArch64 Linux in ant build recipe, add Android AArch64 ↵Sven Gothel2015-01-308-6/+138
| | | | | | | | build/install scripts
* | Bug 1124 - Android Build: Use SDK >= 24.0.2 (build-tools >= 21.1.2) and NDK ↵Sven Gothel2015-01-282-104/+14
| | | | | | | | >= 10d
* | Bug 1110 - Fix missing native function eglGetConfigAttributes on jogl_mobile.dllSven Gothel2015-01-271-0/+1
| | | | | | | | | | | | | | | | | | Fix regression of commit cf1163fc88976e7087d3a17524a49139e35a4708, i.e. missing function calling convention and return type qualifier for 'Java_com_jogamp_opengl_egl_EGL_dispatch_1eglGetConfigAttributes': JNIEXPORT void JNICALL This lead to its exclusion in the resulting Windows dll.
* | Bug 1120 - Refine HiDPI Support ( Part-2 ) (API CHANGE)Sven Gothel2015-01-271-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Use float[2] for pixel-scale. Utilize simple integer rounding: int-pixel-units = (int) ( int-window-units * pixel-scale + 0.5f ) - Provide minimum and maximum allowed pixel-scale values to be set by platform, supporting generic pixel-scale validation. - Remove 'OSXUtil.GetPixelScale(final RectangleImmutable r, final int[] screenIndexOut)', implementation for all platforms would cause huge redundancy of Screen and MonitorDevice code (duplication of NEWT). - instead, add 'float[2] pixelScale' to NEWT's MonitorDevice - Detect change of pixel-scale and propagate accordingly. This allows GLCanvas, GLJPanel and NewtCanvasAWT instances to be dragged between monitor devices w/ different pixel-scale. - OSX: Handle native triggered reshape events off-thread to avoid EDT congestion due to locked window when consuming deferred events on EDT.
* | Bug 1068 - Unify Surfaceless probing; Fix Surfaceless for OSX and Windows ↵Sven Gothel2015-01-232-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (probing, etc) - Unify surfaceless probing GLDrawableFactoryImpl.probeSurfacelessCtx(..) implements surfaceless probing for all platforms - Fix Surfaceless for OSX (probing, etc) - Handle 'surfaceless' mode in MacOSXCGLContext impl - MacOSXCGLDrawableFactory.getOrCreateSharedResourceImpl adds surfaceless probing - Fix Surfaceless for Windows (probing, etc) - WindowsWGLContext.wglMakeContextCurrent(..) - Split release code into WindowsWGLContext.wglReleaseContext(..) allowing to handle zero HDC. - WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfiguration(..) - Skip HDC -> PFD handling for - WindowsWGLDrawableFactory.createSharedResource adds surfaceless probing
* | Misc Fix: GLContext*; Refine DEBUG output in GLDrawableFactory's ↵Sven Gothel2015-01-231-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | createShareResource - Fix GLContext.makeCurrent() API doc for 'throws GLException' - Fix GLContext.makeCurrentResultToString(int): CONTEXT_CURRENT_NEW -> "CONTEXT_CURRENT_NEW" - Fix GLContextImpl.setGLDrawable(..) - Catch Throwable instead of GLException to not loose other cases - Fix GLContextImpl.makeCurrent(..) - Use const l-value in branch expression - fix semantic typo: validate -> validated - Refine DEBUG output in GLDrawableFactory's createShareResource - Enable DEBUG via GLContext.DEBUG as well to ease analysis w/o drawable DEBUG output
* | Simplify GLDrawable[Impl|Factory].getGLDynamicLookupHelper(..)Sven Gothel2015-01-231-2/+3
| | | | | | | | | | | | | | | | | | - Using GLDrawableFactory.getGLDynamicLookupHelper(String profileName) - Based on String GLProfile name - throws GLException if no lookup handler installed (EGL) - final implementation of GLDrawableImpl.getGLDynamicLookupHelper() using getGLProfile().getImplName()
* | Resolve merge conflict GLRendererQuirksSven Gothel2015-01-231-0/+1
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