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* Bump oculusvr-sdk - Bug 1116 - Add OculusVR DK2 Support - Part-1 (DK2 on DK1 ↵Sven Gothel2015-03-211-0/+0
| | | | SDK w/o Eye Tracker)
* Bump to oculusvr-sdk cleanupSven Gothel2015-03-061-0/+0
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* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 3)Sven Gothel2015-02-021-0/+0
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* Bug 1021: Add GenericStereoDevice* Supporting custom configurations; Hook-in ↵Sven Gothel2014-07-071-0/+0
| | | | | | | | | | | | | | | | | | | | | | oculusvr-sdk java distortion-mesh calculation if available StereoDeviceFactory support new GenericStereoDeviceFactory, with it's GenericStereoDevice and GenericStereoDeviceRenderer. GenericStereoDevice maintains different configurations, triggered either by passing a GenericStereoDevice.Config instance directly or by the device-index parameter: - 0: monoscopi device: No post-processing - 1: stereoscopic device SBS: No post-processing - 2: stereoscopic device SBS + Lenses: Distortion post-processing (only available w/ oculusvr-sdk sub-module) Producing a 'GenericStereoDevice.Config' instance is self containing and may extend if supporting more device types like top-bottom, interlaced etc. StereoDemo01 handles all use-cases and may be used as a test-bed to add and experiment with stereoscopy, devices and settings.
* Bug 1021: Add OculusSDK binding / Basic OVR support (Bring-up on Windows w/ ↵Sven Gothel2014-06-201-0/+0
| | | | | | | | | | | | | | | | | Mingw64 ; Solve static linkage of stdc++) - Bring-up on Windows w/ Mingw64 - Bumped oculusvr-sdk to commit 70e44b846ceaf9eebc336b12a07406c3a418a5c3 - Added required mingw64 linker statments - Builds and runs on x86_64 and i386 - Solve static linkage of stdc++ - "-Wl,-Bstatic -lstdc++ -Wl,-Bdynamic" MUST come AFTER all object files!! - No more manual '--undefined=symbol' required .. puhh :) - Cleanup linker cfg .. - Still runs on GNU/Linux x86_64 and i386
* Bug 1021: Adding submodule oculusvr-sdk and adjust HowToBuild (git clone ↵Sven Gothel2014-06-191-0/+0
--recurse-submodules <jogl-url>)