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* Android Tests: Using JogAmp's ActivityLauncher (gluegen commit: ↵Sven Gothel2012-03-1411-970/+0
| | | | | | | | 0cfc7847c58b51c9a26b50d905b592d1fc4c8578) - Remove jogl.android-launcher.apk in favor of generic jogamp.android-launcher.apk - All Android test code resides in jogl.test.apk (initial launcher and delegated 'real' one)
* Android: Minor cleanup ; NewtBaseActivity: clear static context at destroySven Gothel2012-03-101-2/+0
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* NEWT/Android: Add TRANSLUCENT feature / Demo: 'GearsES2T'Sven Gothel2011-10-061-0/+15
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* NEWT/Android: Move fullscreen setting to AndroidWindow ; Cleanup AndroidWindowSven Gothel2011-10-061-7/+2
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* Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;Sven Gothel2011-10-042-2/+17
| | | | | | | | | | | | | | | | | | | | | | | Graph Shader Simplification - remove enable factor and 2nd 'discard' branch - use build-in 'max'/'clamp' functions, supposed to be faster Graph Shader 'a'/'b' redefined - 'a' is 1-pass shader only - 'b' is 2-pass incl. (1st pass + 2nd pass) - Works well on ARM Mali-400 MP (Galaxy S2). - Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's), however 2-pass on mobile seems to be overkill for now. We may create a workaround (switch shader ..). GraphUI 2-pass demo; - Propagate renderModes and texSize to UIShape's render(..) - TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model - Adding GarpUI 2-pass launcher (Android and Standalone)
* Android Launcher: disable tracetegra-graph-shader_nosplit_dodiscard_original-freezeSven Gothel2011-10-011-1/+1
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* Android/EGL: dump all caps, write-back formatSven Gothel2011-10-011-3/+4
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* Android Launcher: Show caps chooser dbgSven Gothel2011-10-011-1/+3
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* NEWT/Android: 565, 5551 or RGBA_8888 (no RGBX/888) ; surfaceRealized() ASAPSven Gothel2011-10-011-2/+2
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* Android Launcher: Change properties .. debug, etc - disable traceSven Gothel2011-09-301-2/+3
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* Android/Tests: Adding missing activitiesSven Gothel2011-09-303-0/+45
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* Android Launcher: Sort properties / enable DebugGL/TraceGLSven Gothel2011-09-301-8/+13
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* Android/JogAmp ClassLoader: Split CL JogAmp + User-APK, reuse JogAmp CL if ↵Sven Gothel2011-09-301-33/+54
| | | | in same ClassLoader
* Android Launcher Demos: Adept to df6021f9ef50623e6ac8f0822e827fd31a0a0cf2Sven Gothel2011-09-304-11/+43
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* Android Launcher: Generalize ClassLoaderUtil. Use local TempFileCacheSven Gothel2011-09-302-8/+506
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* Android/Demos: Add ElektronenMultiplizierer (fix shader and keylistener ↵Sven Gothel2011-09-281-1/+2
| | | | add/remove)
* Android Activity Launching (jogl.test)Sven Gothel2011-09-287-266/+269
| | | | | | | | | | | | | | | | Launching activity is in: jogl.android-launcher.apk and directly derives from NewtLauncherActivity. It daisy chains apk's via ClassLoaderUtil: - gluegen-rt.apk - jogl.all-android.apk - jogl.test.apk (*) (*) This has to made configurable so the generic NewtLauncherActivity can be reused by any user application. After preparing the ClassLoader (see above), NewtLauncherActivity instanciates the configurable user Activity and passes all it's activity calls down to it.
* Android hacks: ClassLoaderUtil (vie Dex.., w/ native libs) ; Merged big jar ↵Sven Gothel2011-08-052-32/+90
| | | | ; eglGetDevice(0) fails
* Complete Android cleanup (compile/apk launch)Sven Gothel2011-08-052-0/+280