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* Refactored more C compiler setup into gluegen-cpptasks.xml to make itKenneth Russel2008-06-301-13/+8
| | | | | | | | | | | | | | | | | | | | | easier to build native sources via Ant. Provided new gluegen.cpptasks.setup.compiler target which sets up platform-independent compiler and linker IDs and other properties which can be used in other projects' build files. Refactored JOGL build to use some of these new properties and eliminate duplication; more code savings possible. Added new GLWindow class to Newt implementing GLAutoDrawable to increase code sharing, and supporting making OpenGL calls inside of EventListener callbacks. Moved repaint() method from GLAutoDrawable to AWTGLAutoDrawable. Added WindowEvent and WindowListener interfaces to Newt, currently implemented on Windows and AWT backends (X11 backend would need to support and watch for window resizes -- FIXME added). Refactored common functionality into Newt Event class. Renumbered event IDs to avoid collisions. Fixed potential problems with removing event listeners inside of EventListener callbacks. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1702 232f8b59-042b-4e1e-8c03-345bb8c30851
* Added Immediate Mode Sink (ImmModeSInk)Sven Gothel2008-06-031-1/+1
| | | | | | | | | | | | | | | to allow ES 1.1 to use immediate mode rendering. It uses VBO which can also be cached, see GLUquadric 'hack'. GLUquadrics are now enabled for ES 1. Added Sync to Newt's X11Window setVisible, to make sure the window is established for the GLdrawable. TODO: proper distinguishing of GL profiles and ImmModeSink usage .. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1661 232f8b59-042b-4e1e-8c03-345bb8c30851
* Completing com.sun.javafx.newt.* package, WIP, working under X11/ES1.1.Sven Gothel2008-05-301-1/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fixed: - EGLDrawable[Factory] - Object target is a 'long[3]' with [display, screen, window] native handles. Depending on the platform, display and screen handles may be 0. - Moved EGL.eglGetDisplay and EGL.eglInitialize from EGLDrawableFactory -> EGLDrawable, since the factory has no notion of the native handles, but the display is necessary. - newt.*: - Added Display and Screen abstraction - Added 'long[] Window.getHandles()', to feed EGLDrawableFactory.getGLDrawable() with the 3 native handles. - MouseEvent: - Java: Clicked and Dragged working - native/X11: SelectInput with proper args - KeyEvent: - native/X11: added XSetInputFocus and XLookupString git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1652 232f8b59-042b-4e1e-8c03-345bb8c30851
* Completing com.sun.javafx.newt.* package, WIP, compile clean, but untested.Sven Gothel2008-05-301-0/+275
- Input Event Handling: Mouse and Keyboard. - X11 port - Using the VisualID to construct the native window. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1651 232f8b59-042b-4e1e-8c03-345bb8c30851