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* 3rd round cdcfp - compile clean.Sven Gothel2008-06-281-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Re-adding cdcfp: com/sun/opengl/impl/glu/mipmap/* com/sun/opengl/impl/GLPbufferImpl.java Using 'BufferUtil.nativeOrder(ByteBuffer)' to set up the native byte order. 'BufferUtil.nativeOrder' is now public. GLDrawableFactory: - removed 'hardcoded' awt attribute. Cleanup NEWT's AWT wrapping implementation. - NativeWindowFactory incooperates with the wrapping property. Bugs on X11/NEWT/AWT: - no events - deadlock at shutdown - deadlock if EGLDrawable with AWT get's locked git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1700 232f8b59-042b-4e1e-8c03-345bb8c30851
* Mac OS X port of new JOGL and Newt. Currently leverages the AWT; willKenneth Russel2008-06-271-1/+1
| | | | | | | | | | | | | | | | re-host Newt on lower level code when a port to an AWT-less Mac OS X-based mobile device is done. Added support to NativeWindow and Newt for wrapping a Java-based window from a toolkit like the AWT, and added appropriate code to the GLDrawableFactory implementations to recognize and handle these NativeWindows. Fixed naming of native method for JAWT_DrawingSurfaceInfo.platformInfo0(). Fixed linker definition on Mac and cleaned up Windows variants. Fixed intptr_t definitions in ES1 and ES2 native code. Added workaround for GLU type reference in com.sun.opengl.util.texture.Texture. Fixed bugs in Newt event dispatching. Tested with RedSquare demo on Mac OS X. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1698 232f8b59-042b-4e1e-8c03-345bb8c30851
* 2nd big refactoring.Sven Gothel2008-06-211-14/+34
| | | | | | | | | | | | | | | | | | | | | | Goals are orthogonal components for: - OS Windowing system - NEWT, X11, Windows, MacOsX - GL Windowing GLUE - EGL, GLX, WGL, CGL - GL profiles - core and util packages - generate all Java components from any platform All above goals are achieved. TODO: - Native compilation fix and test - Check/Fix Win32, MacOSX and the mobile devices - .. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1665 232f8b59-042b-4e1e-8c03-345bb8c30851
* Ported Newt event handling to Windows. Minor bug fixes to Windows Kenneth Russel2008-06-011-1/+1
| | | | | | | | platform related to recent code refactoring. Unicode correctness in Windows native code. Cosmetic fixes. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1657 232f8b59-042b-4e1e-8c03-345bb8c30851
* Refactoring JOGL to partition core windowing, AWT, GL, ES1 and ES2 .. WIPSven Gothel2008-06-011-19/+25
| | | | | | | | Compile Clean: X11, noAWT, ES1, no *.impl.x11/win/macosx See jogl/make/build.xml for new build properties. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1654 232f8b59-042b-4e1e-8c03-345bb8c30851
* Completing com.sun.javafx.newt.* package, WIP, working under X11/ES1.1.Sven Gothel2008-05-301-0/+75
- Fixed: - EGLDrawable[Factory] - Object target is a 'long[3]' with [display, screen, window] native handles. Depending on the platform, display and screen handles may be 0. - Moved EGL.eglGetDisplay and EGL.eglInitialize from EGLDrawableFactory -> EGLDrawable, since the factory has no notion of the native handles, but the display is necessary. - newt.*: - Added Display and Screen abstraction - Added 'long[] Window.getHandles()', to feed EGLDrawableFactory.getGLDrawable() with the 3 native handles. - MouseEvent: - Java: Clicked and Dragged working - native/X11: SelectInput with proper args - KeyEvent: - native/X11: added XSetInputFocus and XLookupString git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1652 232f8b59-042b-4e1e-8c03-345bb8c30851