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* Completing com.sun.javafx.newt.* package, WIP, compile clean, but untested.Sven Gothel2008-05-309-9/+977
| | | | | | | | | - Input Event Handling: Mouse and Keyboard. - X11 port - Using the VisualID to construct the native window. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1651 232f8b59-042b-4e1e-8c03-345bb8c30851
* Various bug fixes. Incorporated minimal window abstraction to Kenneth Russel2008-05-292-0/+230
| | | | | | | | | bootstrap EGL subsystem. Added back in GLU generation for ES 2. This code creates and shows the window for the demos.es1.RedSquare demo, but nothing is rendered yet. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1645 232f8b59-042b-4e1e-8c03-345bb8c30851
* Refactorings to support building JOGL for OpenGL ES 1 and OpenGL ES 2. Kenneth Russel2008-05-136-0/+1056
"ant -Djogl.es1=1" builds JOGL for OpenGL ES 1. "ant -Djogl.es2=1" builds JOGL for OpenGL ES 2. "ant" builds JOGL for desktop OpenGL (2.1). Building desktop OpenGL is currently broken (FIXME) -- more refactorings are necessary. When compiling, it is currently necessary to specify -Djogl.noglnatives=1 on the ant command line as well, because the generated native code does not link properly since we do not have OpenGL ES libraries on the desktop. Building the generated native code using a cross-compiler is not yet hooked up into the ant build mechanism. It is necessary to build the generated native code with external tools. Also incorporated spatialized audio framework using Windows waveOut device; this is a temporary measure until a different workspace can be found for this code. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1630 232f8b59-042b-4e1e-8c03-345bb8c30851