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* Fixed:Sven Gothel2008-07-111-12/+8
| | | | | | | | | | | | | | | | - NEWT: - X11: Fullscreen toggle: (un)decorated window and resize event - CloseNative: Use copied display/window handle to close after invalidate - Cleanup/validations - GLDrawableHelper: Removed 'optimization' path - no sense and too complicated - GL, GLContextImpl, GLContextShareSet: - Activated: registerForBufferObjectSharing - Working BufferSizeTracker - GLBufferStateTracker: Activated: PBO state for GL2 - GL2/GLES1/GLES2: Activated VBO/PBO validation code git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1720 232f8b59-042b-4e1e-8c03-345bb8c30851
* Refactorings to support building JOGL for OpenGL ES 1 and OpenGL ES 2. Kenneth Russel2008-05-131-8/+12
| | | | | | | | | | | | | | | | | | | | | "ant -Djogl.es1=1" builds JOGL for OpenGL ES 1. "ant -Djogl.es2=1" builds JOGL for OpenGL ES 2. "ant" builds JOGL for desktop OpenGL (2.1). Building desktop OpenGL is currently broken (FIXME) -- more refactorings are necessary. When compiling, it is currently necessary to specify -Djogl.noglnatives=1 on the ant command line as well, because the generated native code does not link properly since we do not have OpenGL ES libraries on the desktop. Building the generated native code using a cross-compiler is not yet hooked up into the ant build mechanism. It is necessary to build the generated native code with external tools. Also incorporated spatialized audio framework using Windows waveOut device; this is a temporary measure until a different workspace can be found for this code. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1630 232f8b59-042b-4e1e-8c03-345bb8c30851
* Fixed another performance problem related to buffer objects pointed Kenneth Russel2006-11-261-0/+173
out by John Burkey. glGetBufferParameterivARB call in glMapBuffer was too expensive at least with Apple's multithreaded OpenGL implementation. Now track both bound buffer state (refactored into GLBufferStateTracker) as well as cache created buffers' sizes (expressed in GLBufferSizeTracker) and query the cache instead of OpenGL directly. Verified with VertexBufferObject demo that now no glGet queries are made at run-time. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1003 232f8b59-042b-4e1e-8c03-345bb8c30851