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* Fixed Issue 267: class DDSImage return incorrect mipmap level data. Kenneth Russel2007-01-261-2/+2
* With help from Chris Campbell, fixed incredibly stupid bug on my part Kenneth Russel2007-01-061-0/+38
* Fixed Issue 257: RFE: Texture.updateSubImage(x,y,w,h) Kenneth Russel2006-12-292-143/+233
* Texture documentation improvements suggested by Chris Campbell and James GoslingKenneth Russel2006-12-051-7/+54
* Fixed javadoc code tag problem pointed out by Chris CampbellKenneth Russel2006-11-271-2/+2
* Added documentation by Chris Campbell to Texture class on Kenneth Russel2006-11-181-2/+48
* Fixed Issue 247: Texture class should use GL_CLAMP if OpenGL version is 1.1 Kenneth Russel2006-11-151-4/+4
* Fixed Issue 238: BufferedImage flips on call to ImageIO.newTexture Kenneth Russel2006-07-201-33/+81
* Fixed bug pointed out by Tom Gaskins from NASA in handling of creationKenneth Russel2006-06-021-24/+51
* Fixed build breakage with last checkinKenneth Russel2006-05-211-0/+1
* Removed debugging printlnsKenneth Russel2006-05-201-4/+10
* Fixed bugs in handling of mipmapped compressed texturesKenneth Russel2006-05-203-15/+16
* Added StreamUtil for reading all data from an InputStream. Added Kenneth Russel2006-05-052-79/+155
* Fixed bug found by user Kickaha on javagaming.org forums where entire Kenneth Russel2006-04-131-2/+2
* Added support requested by user mantesat on JOGL forum for null Kenneth Russel2006-03-031-1/+6
* Fixed Issue 203: Missing setup of GL_UNPACK_ALIGNMENT for mipmapped Kenneth Russel2006-02-101-4/+12
* Fixed Issue 190: Add TextureIO features Kenneth Russel2006-01-222-0/+128
* Renamed com.sun.opengl.utils to com.sun.opengl.util. Moved Kenneth Russel2006-01-1310-0/+4623