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* Relocated common io helper from com.*.util.io -> com.*.impl.ioSven Gothel2008-09-021-2/+2
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1766 232f8b59-042b-4e1e-8c03-345bb8c30851
* Refactoring common io codeSven Gothel2008-08-301-95/+9
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1765 232f8b59-042b-4e1e-8c03-345bb8c30851
* BufferUtil:Sven Gothel2008-08-291-1/+0
| | | | | | | | | | | | | | | | | - new GL type tools - new put methods ImmModeSink: - using 1 VBO array for 1-4 attributes GLArrayData - split into GLArrayData and GLArrayDataEditable, the latter of modifying purposes only - GLArrayDataWrapper implements a container only git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1764 232f8b59-042b-4e1e-8c03-345bb8c30851
* ShaderState:Sven Gothel2008-08-141-14/+51
| | | | | | | | | | | | | | - reset: - lookup attributes first and process, if available - update the location in the state Fixed: - Add: CullFace (lill speed enhancement with textures) - Note: APX 2500 doesn't support blending, disregarding the ES 2.0 spec Blending must be implemented in the shader. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1756 232f8b59-042b-4e1e-8c03-345bb8c30851
* GLArrayData*Sven Gothel2008-08-131-6/+11
| | | | | | | | | | | | | | | | | | | | | - cleanup names and enable/disable code - bail out if components==0 in GL* impl. - add passing the VBO name for wrapping VBO server objects from the fixed function calls ShaderState: - reset: - only pass _enabled_ vertex attribute data in case of a reset - enable VBO in case of a wrapped VBO server object Fixed: - Added glMaterialf to GL (enables Angeles demo) - Working: Angeles on ES2 git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1755 232f8b59-042b-4e1e-8c03-345bb8c30851
* Working:Sven Gothel2008-08-123-0/+1167
APX 2500 ES 2.0 + FixedFunction GLSL ES 1.0 +++ javax.media.opengl.glsl - Shader and program state management - Loading and merging shader source code - Loading binaries incl. auto selection of the binary file in respect to the supported binary format. I.e. in case of GLES2.GL_NVIDIA_PLATFORM_BINARY_NV: source: com/sun/opengl/impl/glsl/fixed/shader/ashader.fp binary: com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/ashader.bfp ShaderCode sc = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, 1, FixedFuncPipeline.class, "shader", "shader/bin", "ashader"); (Derivation of com.sun.javafx.graphics.gl2es2.ShaderUtil) javax.media.opengl.sdk.glsl CompileShaderNVidia implements abstract CompileShader Toolkit to convert JOGL shader source to binaries, according to the location rule as described in ShaderCode. Example: Converts all fixed function shader to binaries. jogl/src/classes/com/sun/opengl/impl/glsl/fixed/shader/scripts/nvidia-apx/glslc-ff.bat (Generalization of com.sun.javafx.graphics.gl2es2.PrecompileNVShader) +++ Fixed function now resides in 'jogl.fixed.jar' - contains shader source and binaries - contains the implementation GL2ES2: - removed glShaderBinaryOrSource() - use glCreateLoadShader() for binary and glCreateCompileShader() for source - using addition glGetError() check for shader upload/compilation - Skipping 'glValidateProgram' in case of ES2 and no compiler, since it fails on APX2500 .. - added: (caching the results) "public Set glGetShaderBinaryFormats()" "public boolean glShaderCompilerAvailable()" - shader-name and binary-data buffer: use 'remaining()' instead of 'limit()' BufferUtil: - adding variant: <Type>Buffer new<Type>Buffer(<type>[] values, int offset, int len) +++ Working on all profiles ES1 + ES2 (CVM) with lighting: demo.es1.cube.Cube demo.es1.cube.CubeImmModeSink demo.es1.cubefbo.Main javabullet.demos.genericjoint.GenericJointDemo git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1749 232f8b59-042b-4e1e-8c03-345bb8c30851