| Commit message (Collapse) | Author | Age | Files | Lines |
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Windows platform where there is a distinction between the window
handle (HWND) and window surface (HDC). WGL implementation now refers
to window surface instead of window handle. JAWT implementation
returns same value for both window handle and window surface. Newt
creates window surface on demand; unneeded for EGL binding. RedSquare
demo now runs on Windows with Newt + GL2.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1695 232f8b59-042b-4e1e-8c03-345bb8c30851
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Not working yet due to mismatch between Newt's getWindowHandle(),
which returns an HWND, and the WGL code, which expects an HDC. Work
still ongoing.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1694 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1691 232f8b59-042b-4e1e-8c03-345bb8c30851
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relfections); Fixes
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1684 232f8b59-042b-4e1e-8c03-345bb8c30851
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re adding accidently removed files
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1675 232f8b59-042b-4e1e-8c03-345bb8c30851
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Goals are orthogonal components for:
- OS Windowing system
- NEWT, X11, Windows, MacOsX
- GL Windowing GLUE
- EGL, GLX, WGL, CGL
- GL profiles
- core and util packages
- generate all Java components from any platform
All above goals are achieved.
TODO:
- Native compilation fix and test
- Check/Fix Win32, MacOSX and the mobile devices
- ..
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1670 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1669 232f8b59-042b-4e1e-8c03-345bb8c30851
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to allow ES 1.1 to use immediate mode rendering.
It uses VBO which can also be cached, see GLUquadric 'hack'.
GLUquadrics are now enabled for ES 1.
Added Sync to Newt's X11Window setVisible,
to make sure the window is established for the GLdrawable.
TODO: proper distinguishing of GL profiles and ImmModeSink
usage ..
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1661 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1656 232f8b59-042b-4e1e-8c03-345bb8c30851
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Compile Clean: X11, noAWT, ES1, no *.impl.x11/win/macosx
See jogl/make/build.xml for new build properties.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1654 232f8b59-042b-4e1e-8c03-345bb8c30851
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GLDrawable: Added 'destroy' to interface.
EGLDrawable: Implemented 'destroy',
to setRealized(false) and
to shutdown the egl/display connection (eglTerminate).
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1653 232f8b59-042b-4e1e-8c03-345bb8c30851
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termination, overriding it in EGLDrawableFactory to call eglTerminate.
Made EGLDrawable.setRealized(false) clean up the EGLSurface.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1650 232f8b59-042b-4e1e-8c03-345bb8c30851
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bootstrap EGL subsystem. Added back in GLU generation for ES 2. This
code creates and shows the window for the demos.es1.RedSquare demo,
but nothing is rendered yet.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1645 232f8b59-042b-4e1e-8c03-345bb8c30851
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implementations on top of autogenerated EGL binding. Added
GLDrawableFactory.initialize(String) taking the profile name
(PROFILE_GL_20, PROFILE_GLES1, and PROFILE_GLES2 defined in
GLDrawableFactory) to bootstrap the system and allow run-time
selection of the window system binding. Modified eglplatform.h to
extend EGLNativeDisplayType to pointer size. Changed egl.cfg to change
most EGL types to opaque longs. Still missing pieces include the
function pointer lookup and autogeneration of the EGL binding in all
situations.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1643 232f8b59-042b-4e1e-8c03-345bb8c30851
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"ant -Djogl.es1=1" builds JOGL for OpenGL ES 1.
"ant -Djogl.es2=1" builds JOGL for OpenGL ES 2.
"ant" builds JOGL for desktop OpenGL (2.1).
Building desktop OpenGL is currently broken (FIXME) -- more
refactorings are necessary.
When compiling, it is currently necessary to specify
-Djogl.noglnatives=1 on the ant command line as well, because the
generated native code does not link properly since we do not have
OpenGL ES libraries on the desktop. Building the generated native code
using a cross-compiler is not yet hooked up into the ant build
mechanism. It is necessary to build the generated native code with
external tools.
Also incorporated spatialized audio framework using Windows waveOut
device; this is a temporary measure until a different workspace can be
found for this code.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1630 232f8b59-042b-4e1e-8c03-345bb8c30851
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Applied patch from submitter. Thanks for the excellent patch.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1408 232f8b59-042b-4e1e-8c03-345bb8c30851
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from C++ to Java, plus example applications, done as part of his
Bachelor of Science degree at the University of Hradec Králové,
Faculty of Informatics and Management.
Current state of code is documented in
src/classes/com/sun/opengl/impl/nurbs/README.txt.
Example applications require Java 1.5 and are not currently built by
default. Specify -Djogl.nurbs=1 during jogl-demos build with a 1.5
javac on the PATH to build them. Dependent jars are copied to build
output directory.
Deleted old partially-complete GLU NURBS port.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1389 232f8b59-042b-4e1e-8c03-345bb8c30851
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Fixed obvious bug in algorithm as per submitter's comment.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1381 232f8b59-042b-4e1e-8c03-345bb8c30851
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X11 platforms
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1237 232f8b59-042b-4e1e-8c03-345bb8c30851
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GUI builder
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1235 232f8b59-042b-4e1e-8c03-345bb8c30851
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builder based on suggestions from Josh Marinacci
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1234 232f8b59-042b-4e1e-8c03-345bb8c30851
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Fixed NPEs in setAutoSwapBufferMode and swapBuffers if Java 2D / JOGL
bridge is enabled. These methods are essentially no-ops on the
GLJPanel anyway because of how the copying to the Swing rendering area
(be it a BufferedImage or the Swing back buffer) is done.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1199 232f8b59-042b-4e1e-8c03-345bb8c30851
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visible/showing
Investigation revealed that the symptom was similar to what happens
when one tries to create a new OpenGL context against an invalid HDC
on Windows. Discussion with Chris Campbell from the Java 2D team
indicated that in situations where the Java 2D OpenGL pipeline is
using Frame Buffer Objects for its rendering, it is possible that its
internal OpenGL context can be left current to the on-screen drawable,
and it only has a valid device context for the brief period of time
when its OpenGL context was being made current. This means that by the
time JOGL's code got a chance to run, it did not have a valid HDC and
therefore could not create its OpenGL context against it. The
workaround, suggested by Chris, is to forcibly make the Java 2D
context current against its internal "scratch" pbuffer, which can be
done with the internal invokeWithOGLSharedContextCurrent method. Added
this workaround and verified it fixes the problem with the user's test
case. This issue will be fixed in a forthcoming Java SE 6 update
release, hopefully 6u2.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1176 232f8b59-042b-4e1e-8c03-345bb8c30851
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Added and specified GLContext.copy() and supplied implementations on
Windows, X11 and Mac OS X platforms. New code is untested at this
time. May need to make subsequent changes on X11 and Mac platforms
where new code has not been compiled yet.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1075 232f8b59-042b-4e1e-8c03-345bb8c30851
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6504460 and 6333613
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1047 232f8b59-042b-4e1e-8c03-345bb8c30851
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Added getChosenGLCapabilities() to the GLDrawable interface.
Implemented on Windows, Unix and Mac OS X platforms with various
techniques. Attempts to provide correct answers in all cases, even
when the GLCapabilitiesChooser mechanism is not supported. Required
addition of new platform-specific Java code in most cases to either
re-convert existing PIXELFORMATDESCRIPTORS / XVisualInfos, or to query
the pixel format or visual chosen for drawables like pbuffers for
which the chooser mechanism is not (yet) implemented. Tested on
Windows, Solaris/x86, and Mac OS X with on-screen, off-screen and
pbuffer drawables. (Full support for the Java2D/JOGL bridge is not yet
in place; the answer returned from the GLJPanel in this case is
currently the default GLCapabilities, and it is likely that "external"
GLDrawables will return null.)
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@989 232f8b59-042b-4e1e-8c03-345bb8c30851
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A workaround for the reported issue has been added to the GLJPanel
class and tested by forcing GLPbuffer.destroy() to throw a
GLException. The new fallback path appears to be working correctly.
Please reopen this issue or file a new one if this doesn't appear to
be the case.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@985 232f8b59-042b-4e1e-8c03-345bb8c30851
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CGLSurfaceData.createOGLContextOnSurface(Graphics, long). Testing
indicates that sharing of textures, etc. between pbuffers and the
context created on the Java2D back buffer is no longer functioning,
however.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@871 232f8b59-042b-4e1e-8c03-345bb8c30851
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Obtained from:
Submitted by: Travis
Reviewed by:
Sun is adding an alternative license term to the SGI Free B license which
is permitted under that license. We are removing a couple of provisions
from the SGI Free B license to make the license more liberal for our end
users of JOGL. So these changes are just communication of that. There are
no actual source code changes, just changes to the license file and the
license text in each source code file.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@856 232f8b59-042b-4e1e-8c03-345bb8c30851
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sun.java2d.opengl.CGLSurfaceData added by gziemski to enable the
Java2D/JOGL bridge on Mac OS X. Currently untested.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@838 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@818 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@817 232f8b59-042b-4e1e-8c03-345bb8c30851
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support in Java2D/OpenGL pipeline's FBO code path
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@816 232f8b59-042b-4e1e-8c03-345bb8c30851
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On non-X11 platforms, removed workaround in Threading class which
treats both the EDT and the QFT as viable threads upon which to
execute OpenGL work. Deadlock issues remain on X11 threads when
causing OpenGL contexts associated with heavyweight widgets to be made
current on the QFT. On Windows the QFT is now used for all OpenGL work
when the Java2D/JOGL bridge is active.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@786 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@750 232f8b59-042b-4e1e-8c03-345bb8c30851
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present even if we didn't just download the native library jar. Worked
around deadlocks during termination of JOGL applets caused by new code
which causes context destruction to be performed on the AWT event
queue thread (more correct, but problematic with buggy code such as
sun.applet.AppletPanel which performs remove() calls on current
thread).
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@729 232f8b59-042b-4e1e-8c03-345bb8c30851
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deadlocks and on Windows platforms because of problems terminating and
restarting applets, both of which problems showed up while testing
JSR-231 beta 4. Single-threading behavior has now reverted back to
that of previous releases.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@728 232f8b59-042b-4e1e-8c03-345bb8c30851
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now that we may be leaving the context current on a thread
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@686 232f8b59-042b-4e1e-8c03-345bb8c30851
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hardware pointed out by Chris Campbell by unbinding the FBO from
Java2D's context before making it current in ours
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@677 232f8b59-042b-4e1e-8c03-345bb8c30851
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Worked around crashes related to introduction of GLWorkerThread by
switching back to using the AWT event dispatch thread to perform all
OpenGL work on Mac OS X. It is possible that there are deeper
underlying bugs in the new locking protocol for on-screen GLContext
implementations and that a more correct fix can be found in the future.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@675 232f8b59-042b-4e1e-8c03-345bb8c30851
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drawn from within the GLEventListener rather than in a guaranteed
fashion from the AWT event queue thread within paintComponent(),
causing problems on OS X with the new GLWorkerThread
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@669 232f8b59-042b-4e1e-8c03-345bb8c30851
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context destruction. Now, in addition to tracking sharing between
contexts requested by the user, also tracks the behind-the-scenes
sharing going on with e.g. Java2D. Makes determination of whether
objects can be immediately destroyed by checking current context and
seeing whether it shares the same deleted object pool as the one being
destroyed. If objects can not be destroyed immediately, their
destruction is deferred until the next makeCurrent of a context
sharing objects with the one currently being destroyed (if one exists
-- the case of this being the last context actually referencing the
objects is handled by the OpenGL drivers). This fixes the resizing
problems seen when -Dsun.java2d.opengl.fobject=true is specified along
with -Dsun.java2d.opengl=true in Mustang.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@654 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@645 232f8b59-042b-4e1e-8c03-345bb8c30851
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A new recognized option -Dopengl.1thread=worker has been added to the
Threading class and is now the default. Optimization has been added to
leave the last context current on that thread so in the single-context
case context switching is avoided. Code has been added to make this
interoperate well with the manual use of the GLContext APIs.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@637 232f8b59-042b-4e1e-8c03-345bb8c30851
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GLWorkerThread is being used; last context made current on that thread
is left current on that thread. In the case where only a single OpenGL
context is in use this eliminates the repeated calls to makeCurrent.
Ran into same NVidia driver bug causing crashes upon exit with
Java2D/OpenGL pipeline. Added workaround to GLDrawableHelper which can
be enabled with -Djogl.nvidia.crash.workaround, which just disables
this optimization. Fixed GLCanvas and GLPbufferImpl's destruction
paths to behave correctly in the face of the context being left
current on the GLWorkerThread. Updated code in Threading related to
GLWorkerThread to interoperate better with Java2D/OpenGL pipeline.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@629 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@626 232f8b59-042b-4e1e-8c03-345bb8c30851
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thread than the EDT. Added option for it in Threading; needs testing
on more platforms.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@625 232f8b59-042b-4e1e-8c03-345bb8c30851
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Obtained from:
Submitted by: Travis
Reviewed by:
Added more precision in description of Threading class in javadoc. In
particular, differentiated between implementation and specification,
while still pointing out important aspects of the current reference
implementation that are germane to the programmer.
Modified Files:
src/classes/javax/media/opengl/Threading.java
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@618 232f8b59-042b-4e1e-8c03-345bb8c30851
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NVidia cards; made the code auto-detect whether the workaround is
needed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@617 232f8b59-042b-4e1e-8c03-345bb8c30851
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capability bits to be more explicit about how they are to be used; no
objections from JSR-231 expert group
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@616 232f8b59-042b-4e1e-8c03-345bb8c30851
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