| Commit message (Collapse) | Author | Age | Files | Lines |
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AWT, plain GL2ES2)
Refactor: Public *Renderer
- Sharing common base abstract class Renderer.java
- Having public abstract classes RegionRenderer and TextRenderer
- Implementation non public, accessed via factory
- + shared code
- + clean API (same stuff)
Unify Region Demos
- reduced code / path, sharing common demo/test features Text/Region
Using own Screenshot (non AWT, plain GL2ES2)
- Remove AWT dependency
- Allow GL2ES2 screenshots
- Less complex
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Font Refactoring
- Notion of distributed FontSet
- FontFactory may produce FontSet and/or a Font by absolute ttf file path
- Adding support for free Ubuntu fonts
- Remove Vertex.Factory dependency for Font creation
- Typecast Impl
- Fix CmapTable selection
- Fix horizontal spacing of space
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Misc Changes
- HwTextRenderer
- Offer reshape for perspective and orthogonal view
- Expose PMVMatrix, allowing user to setup their own view math.
Demo Update
- Dump font set a-zA-Z...
- Dump 'lazy dog ..' text
- Action:
- s: toogle 'font set'
- f: toggle fps
- v: toggle v-sync
- space: toggle font (ubuntu/java)
- formated screenshot filename w/ font name
Test Update:
- add font set iteration
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only a render time parameter. Add missing bounds/width/height queries to TypecastFont
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(matching API), only update data if necessary (uniform), hold data in GLUniform
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Vertex class --> SVertex (Simple vertex wwhere memory impl is float[])
Point interface --> Vertex (which combines in it PointTex Interface)
GraphPoint --> GraphVertex
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incl. creating the non public FontInt interface for Path2D access
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and manual shapes
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