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* Refactor: Public *Renderer / Unify Region Demos / Using own Screenshot (non ↵Sven Gothel2011-03-301-154/+106
| | | | | | | | | | | | | | | | | | | | | | AWT, plain GL2ES2) Refactor: Public *Renderer - Sharing common base abstract class Renderer.java - Having public abstract classes RegionRenderer and TextRenderer - Implementation non public, accessed via factory - + shared code - + clean API (same stuff) Unify Region Demos - reduced code / path, sharing common demo/test features Text/Region Using own Screenshot (non AWT, plain GL2ES2) - Remove AWT dependency - Allow GL2ES2 screenshots - Less complex
* Renamed Hw*Renderer -> *RendererSven Gothel2011-03-301-3/+3
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* Relocate Hw*Renderer -> opengl subpackageSven Gothel2011-03-301-1/+1
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* Common demo gllistener for text; Cleanup HwTextRenderer: Use GL as parameter ↵Sven Gothel2011-03-261-1/+0
| | | | (matching API), only update data if necessary (uniform), hold data in GLUniform
* WindowTitle: Add r2t/msaa - Region Demos: Dump MSAASven Gothel2011-03-251-6/+5
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* Fix: RenderingDemo with MULTI_PASS doesnt uses MSAARami Santina2011-03-251-2/+1
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* Refactored Vertex Point PointTex GraphPoint namingsRami Santina2011-03-251-3/+3
| | | | | | Vertex class --> SVertex (Simple vertex wwhere memory impl is float[]) Point interface --> Vertex (which combines in it PointTex Interface) GraphPoint --> GraphVertex
* Add initial GPU based curve rendering implementation, utilizing TTF fonts ↵Rami Santina2011-03-251-0/+227
and manual shapes