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* revert to 2nd pass magic fbo size 190Sven Gothel2011-03-261-1/+1
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* demo: add numbers to rendering textSven Gothel2011-03-261-1/+1
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* Common demo gllistener for text; Cleanup HwTextRenderer: Use GL as parameter ↵Sven Gothel2011-03-264-272/+285
| | | | (matching API), only update data if necessary (uniform), hold data in GLUniform
* WindowTitle: Add r2t/msaa - Region Demos: Dump MSAASven Gothel2011-03-254-25/+26
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* TextDemo01 (MSAA): 4 samples (duh)Sven Gothel2011-03-251-1/+1
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* TextDemo01 (MSAA): 4 samplesSven Gothel2011-03-251-2/+2
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* sample coverage: no diff to linesSven Gothel2011-03-251-2/+3
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* TextDemo02 multi pass: no MSAA - rightSven Gothel2011-03-251-2/+1
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* TextDemos: Dump MSAA values, see what which AA style does ..Sven Gothel2011-03-253-11/+79
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* Fix: RenderingDemo with MULTI_PASS doesnt uses MSAARami Santina2011-03-253-8/+3
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* Fix: GPUTextnewtDemo02 showing r2t algo outputRami Santina2011-03-251-2/+4
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* Refactored Vertex Point PointTex GraphPoint namingsRami Santina2011-03-254-11/+11
| | | | | | Vertex class --> SVertex (Simple vertex wwhere memory impl is float[]) Point interface --> Vertex (which combines in it PointTex Interface) GraphPoint --> GraphVertex
* Add initial GPU based curve rendering implementation, utilizing TTF fonts ↵Rami Santina2011-03-254-0/+870
and manual shapes