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* Text Demo listener: Use keycode instead of keycharRami Santina2011-03-301-3/+3
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* Set relative texSize to RegionDemo02Rami Santina2011-03-301-7/+1
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* Merge branch 'master' of ssh://jogamp.org/data/tmp/cache/jogl-turtle2dRami Santina2011-03-302-6/+7
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| * Demo/Test: Use public APISven Gothel2011-03-301-3/+2
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| * Avoid NPE in Screenshot/ReadBufferUtilSven Gothel2011-03-301-3/+5
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* | Merge chnages with sgothelRami Santina2011-03-309-412/+613
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| * Refactor: Public *Renderer / Unify Region Demos / Using own Screenshot (non ↵Sven Gothel2011-03-309-412/+613
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AWT, plain GL2ES2) Refactor: Public *Renderer - Sharing common base abstract class Renderer.java - Having public abstract classes RegionRenderer and TextRenderer - Implementation non public, accessed via factory - + shared code - + clean API (same stuff) Unify Region Demos - reduced code / path, sharing common demo/test features Text/Region Using own Screenshot (non AWT, plain GL2ES2) - Remove AWT dependency - Allow GL2ES2 screenshots - Less complex
* | Added inclass comments to OutlineShapeRami Santina2011-03-301-4/+4
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* Renamed Hw*Renderer -> *RendererSven Gothel2011-03-303-9/+9
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* Relocate Hw*Renderer -> opengl subpackageSven Gothel2011-03-303-3/+3
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* Font Refactoring ; Misc Changes ; Demo/Test UpdateSven Gothel2011-03-303-21/+119
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Font Refactoring - Notion of distributed FontSet - FontFactory may produce FontSet and/or a Font by absolute ttf file path - Adding support for free Ubuntu fonts - Remove Vertex.Factory dependency for Font creation - Typecast Impl - Fix CmapTable selection - Fix horizontal spacing of space - Misc Changes - HwTextRenderer - Offer reshape for perspective and orthogonal view - Expose PMVMatrix, allowing user to setup their own view math. Demo Update - Dump font set a-zA-Z... - Dump 'lazy dog ..' text - Action: - s: toogle 'font set' - f: toggle fps - v: toggle v-sync - space: toggle font (ubuntu/java) - formated screenshot filename w/ font name Test Update: - add font set iteration
* Refactor / Use font name as file path, if not a java fontSven Gothel2011-03-291-1/+1
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* Same size for both tests diff techniqueSven Gothel2011-03-292-6/+4
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* Updated textTextRenderer 3 views each and write to tga fileRami Santina2011-03-292-3/+3
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* Merge with changes done for unit testsRami Santina2011-03-293-24/+40
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| * Multiple snapshots r2t; Added test initial MSAARami Santina2011-03-282-19/+1
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| * Testcase for R2T with two sizesRami Santina2011-03-282-17/+4
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| * Added print screen to TGA file to be used in junitRami Santina2011-03-283-5/+51
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| * Font: Make font instances size agnostic (remove all size states), size is ↵Sven Gothel2011-03-261-17/+16
| | | | | | | | only a render time parameter. Add missing bounds/width/height queries to TypecastFont
| * revert to 2nd pass magic fbo size 190Sven Gothel2011-03-261-1/+1
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* | MSAATool Split dump to CSAA and MSAARami Santina2011-03-271-5/+9
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* | Demo refactor variable namesRami Santina2011-03-271-10/+10
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* demo: add numbers to rendering textSven Gothel2011-03-261-1/+1
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* Common demo gllistener for text; Cleanup HwTextRenderer: Use GL as parameter ↵Sven Gothel2011-03-264-272/+285
| | | | (matching API), only update data if necessary (uniform), hold data in GLUniform
* WindowTitle: Add r2t/msaa - Region Demos: Dump MSAASven Gothel2011-03-254-25/+26
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* TextDemo01 (MSAA): 4 samples (duh)Sven Gothel2011-03-251-1/+1
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* TextDemo01 (MSAA): 4 samplesSven Gothel2011-03-251-2/+2
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* sample coverage: no diff to linesSven Gothel2011-03-251-2/+3
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* TextDemo02 multi pass: no MSAA - rightSven Gothel2011-03-251-2/+1
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* TextDemos: Dump MSAA values, see what which AA style does ..Sven Gothel2011-03-253-11/+79
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* Fix: RenderingDemo with MULTI_PASS doesnt uses MSAARami Santina2011-03-253-8/+3
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* Fix: GPUTextnewtDemo02 showing r2t algo outputRami Santina2011-03-251-2/+4
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* Refactored Vertex Point PointTex GraphPoint namingsRami Santina2011-03-254-11/+11
| | | | | | Vertex class --> SVertex (Simple vertex wwhere memory impl is float[]) Point interface --> Vertex (which combines in it PointTex Interface) GraphPoint --> GraphVertex
* Add initial GPU based curve rendering implementation, utilizing TTF fonts ↵Rami Santina2011-03-254-0/+870
and manual shapes