Commit message (Collapse) | Author | Age | Files | Lines | |
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* | GraphUI Demos: (Text) Type Animation ... | Sven Gothel | 2023-03-22 | 2 | -0/+697 |
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* | UISceneDemo0[01]: Useless minor editing (can't move animator lower as sadly ↵ | Sven Gothel | 2023-03-22 | 2 | -2/+1 |
| | | | | used in our window dtor event handler) | ||||
* | Graph Font Processing: Use Font.GlyphVisitor instead of ↵ | Sven Gothel | 2023-03-22 | 1 | -4/+4 |
| | | | | OutlineShape.Visitor, allowing to use the Glyph (information). | ||||
* | GraphUI Demos: Adopt to shapesSharpness -> oshapesSharpness rename | Sven Gothel | 2023-03-22 | 7 | -7/+7 |
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* | GraphUI: Fix Scene.PMVMatrixSetup impl: Setup modelview before using ↵ | Sven Gothel | 2023-03-21 | 2 | -4/+8 |
| | | | | setPlanBox(..)'s gluUnProject(..) | ||||
* | GraphUI UISceneDemo20: Consolidate the actual implementation and main ↵ | Sven Gothel | 2023-03-21 | 4 | -229/+197 |
| | | | | launcher to our new UISceneDemo naming series | ||||
* | GraphUI UISceneDemo*: Stop animation loop if window got destroyed | Sven Gothel | 2023-03-21 | 2 | -4/+4 |
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* | GraphUI UISceneDemo*: Add windowResized() callback to update window title ↵ | Sven Gothel | 2023-03-21 | 3 | -5/+12 |
| | | | | showing current surfaceSize | ||||
* | GraphUI UISceneDemo*: Use lambdas for GLAutoDrawable.invoke(..) to reduce LOC | Sven Gothel | 2023-03-21 | 2 | -12/+6 |
| | | | | GLAutoDrawable.invoke(..) API doc: Add semantics about GLRunnable return value. | ||||
* | Graph: Cleanup Vertex.Factory referencing: Only bind to OutlineShape and use ↵ | Sven Gothel | 2023-03-21 | 16 | -101/+73 |
| | | | | | | | its default. GraphUI: Always use default. Graph RegionRenderer, its RenderState as well as GraphUI's Scene don't need to have knowledge of Vertex.Factory, which is only used within OutlineShape and its 'inner geom workings'. | ||||
* | GraphUI Shape: Provide empty default implementation for clearImpl() and ↵ | Sven Gothel | 2023-03-20 | 5 | -40/+0 |
| | | | | destroyImpl() | ||||
* | Rename UISceneDemo{02->10} | Sven Gothel | 2023-03-20 | 1 | -2/+2 |
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* | GraphUI Demos: Bring back GPUUISceneGLListener0A .. | Sven Gothel | 2023-03-20 | 1 | -71/+104 |
| | | | | | | | | | | | | | | | | | | | | - Contrary to UISceneDemo0[01], here we - Call the Scene GLEventListener methods manually - Issue glClear* ourselves - Using own PMVMatrixSetup - gluPerspective like Scene's default - no normal scale to 1, keep distance to near plane for rotation effects. We scale Shapes - translate origin to bottom-left - Scale Button not by screen-size but Scene.getBounds() dimension, hence issue setupUI() from reshape() and not from init() - GLButton: Using additional view-rotation like UISceneDemo01 - Multi-line text labels resize issues are - Supposed sticky-edge is moving (Sticky-edge are the opposites of the picked drag point) | ||||
* | GraphUI UISceneDemo01: Stop rotating animation if GLButton animation is ↵ | Sven Gothel | 2023-03-20 | 1 | -22/+22 |
| | | | | toggled off | ||||
* | UISceneDemo02: The 'dirty' variant w/ listener (printf) attached | Sven Gothel | 2023-03-20 | 1 | -250/+85 |
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* | UISceneDemo01: Use GLButton shape w/ animating and rotating gears and set up ↵ | Sven Gothel | 2023-03-20 | 1 | -180/+150 |
| | | | | an own Scene.PMVMatrixSetup with a plane dimension of 100 | ||||
* | GraphUI Default Scene.PMVMatrixSetup: Scale (back) projection to have ↵ | Sven Gothel | 2023-03-20 | 1 | -4/+21 |
| | | | | normalized plane dimensions, 1 for the greater of width and height | ||||
* | Demos GearsES2: Expose view rotation vars and listener | Sven Gothel | 2023-03-20 | 1 | -1/+14 |
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* | Demo MovieSimple: Default to useOrigScale=false, enable @ main w/ -orig_scale | Sven Gothel | 2023-03-19 | 1 | -4/+4 |
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* | GraphUI: Add UISceneDemo00 for linear animation in one main function; ↵ | Sven Gothel | 2023-03-19 | 2 | -46/+192 |
| | | | | UISceneDemo01 simply provides shape drag-move and -resize | ||||
* | GraphUI Shape win<->obj/shape mapping: Return actual int[] or float[] result ↵ | Sven Gothel | 2023-03-19 | 4 | -75/+47 |
| | | | | or null on error instead of boolean to easy API usage | ||||
* | GraphUI UISceneDemo01: Fix disposal, use windowDestroyed() WindowListener to ↵ | Sven Gothel | 2023-03-19 | 1 | -2/+1 |
| | | | | stop animator | ||||
* | GraphUI UISceneDemo01: Res independent Shape, in Scene attached to GLWindow ↵ | Sven Gothel | 2023-03-19 | 1 | -19/+14 |
| | | | | showing simple linear Shape movement w/ listener attached | ||||
* | Graph UI: Apply API changes to demos *WIP* (not all working yet, but compile ↵ | Sven Gothel | 2023-03-19 | 7 | -265/+675 |
| | | | | clean) | ||||
* | Graph UI: Adopt Shape implementations to Shape API changes (simplification) | Sven Gothel | 2023-03-19 | 5 | -10/+10 |
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* | Fix MovieSimple regression of commit ↵ | Sven Gothel | 2023-03-19 | 4 | -5/+19 |
| | | | | 00dbacc5af3531af50e77a02d534dc11e08de10f, 913b00f8b876e29af91677ef61b3eb35d6853e6e | ||||
* | Graph: Make RenderState a composition of RegionRenderer, which also creates ↵ | Sven Gothel | 2023-03-15 | 10 | -62/+40 |
| | | | | and destroys it. Dropping this also from user (complexity). | ||||
* | Demos: Minor cleanups; MovieSimple: Remove unused variables etc .. left over ↵ | Sven Gothel | 2023-03-15 | 4 | -23/+2 |
| | | | | from transition to use TextureSequenceES2 | ||||
* | GraphUI: Scene/Shape: Decouple PMVMatrix operations (picking, obj<->win) by ↵ | Sven Gothel | 2023-03-15 | 4 | -73/+71 |
| | | | | | | | | using a local instance, enable performing on any thread (not using a blocking GL renderer thread) Shape got 2 win<->obj and size-retrieval variants: (a) using given PMVMatrix and viewport (b) using a local PMVMatrix w/ Scene's viewport and using Scene's setupMatrix() | ||||
* | GraphUI: Complete rename of UISceneDemo01 | Sven Gothel | 2023-03-15 | 1 | -14/+6 |
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* | GLMediaPlayer usage: Fix verbose strings, disable verbose in GraphUI demos | Sven Gothel | 2023-03-15 | 3 | -4/+4 |
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* | GraphUI: Rename UISceneDemo00 -> UISceneDemo01 | Sven Gothel | 2023-03-15 | 1 | -0/+0 |
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* | Graph: Have RegionRenderer.reshapeNotify(..) track x/y as well (vieport); ↵ | Sven Gothel | 2023-03-14 | 3 | -19/+18 |
| | | | | GraphUI.Scene using RegionRenderer's viewport (no duplicate) | ||||
* | GraphUI: Add a most simple Scene demo with one Shape. | Sven Gothel | 2023-03-14 | 1 | -0/+358 |
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* | GPUUISceneGLListener0A: Simplify according to Scene class changes ↵ | Sven Gothel | 2023-03-14 | 2 | -129/+76 |
| | | | | (view-based in model-space), have Scene manage resources in full. | ||||
* | GraphUI: UIShapeDemo01.reshape(): Drop redundant glViewport(..) call | Sven Gothel | 2023-03-14 | 1 | -1/+0 |
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* | GraphUI: GLButton: Don't pass FBO size @ ctor, calculate true view-size @ ↵ | Sven Gothel | 2023-03-14 | 1 | -2/+1 |
| | | | | 1st draw | ||||
* | TextureSequence (API Change): Use setTextureLookupFunctionName(..) ↵ | Sven Gothel | 2023-03-14 | 3 | -3/+3 |
| | | | | explicitly to set the name upfront, clarifying workflow. Impl: ImageSequence + GLMediaPlayerImpl | ||||
* | GLMediaPlayer: Overhaul and simplify states, allow usage before stream ready ↵ | Sven Gothel | 2023-03-13 | 13 | -472/+576 |
| | | | | | | | | | | | | | | | showing test-texture. Adding stop(); (API Change) - allow multiple initGL(..) @ uninitialized and initialized - allows usage before stream is ready - using a test-texture @ uninitialized - adding stop() API change - initStream() -> playStream() - play() -> resume() FFMPEG: Added 'ready' check for robustness | ||||
* | Demos: FontSetDemos: Remove remove fonts | Sven Gothel | 2023-03-11 | 1 | -10/+0 |
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* | Demos: Remove unused fonts | Sven Gothel | 2023-03-11 | 9 | -0/+0 |
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* | Cleanup Demos: Move demos to jogl-demos.jar (here Graph + AudioVideo), ready ↵ | Sven Gothel | 2023-03-11 | 72 | -6/+13997 |
| | | | | for easy deployment and test w/ junit/ant | ||||
* | GLArrayData: Promote sealed() from GLArrayDataEditable, to correctly being ↵ | Sven Gothel | 2023-03-07 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | used for getElemCount() instead of 0==position, ... (API change) API Change - sealed() moved up from GLArrayDataEditable -> GLArrayData - GLArrayDataWrapper is sealed by default - getSizeInBytes() -> getByteCount() - Semantics of getElemCount() and getByteCount() - Correctly use sealed() to switch from position to limit - instead of 0==position Aligned method names: - getElemCount() - elemPosition() - remainingElems() - getElemCapacity() to corresponding byte counts: - getByteCount() - bytePosition() - remainingBytes() - getByteCapacity() | ||||
* | GLArrayData*: Shorten methods (*API Change*), use proper constructor and ↵ | Sven Gothel | 2023-02-24 | 1 | -1/+1 |
| | | | | | | | | | | | | | finalize immutables, add growthFactor (default golden ratio 1.618), add getCapacity*() and printStats(..) The growthFactor becomes essential for better growth behavior and can be set via setGrowthFactor(). The other changes were merely to clean up the GLArrayData interface and its 4 implementations. Not great to change its API, but one name was misleading ['getComponentCount' -> 'getCompsPerEleme'], so overall .. readability is enhanced. Motivation for this change was the performance analysis and improvement of our Graph Curve Renderer. | ||||
* | Bug 1406, Bug 1405: demos.Launcher0: Defaults to use multiple PointerIcons again | Sven Gothel | 2019-12-05 | 1 | -4/+4 |
| | | | | launch script test-demo-launcher0.sh: Tested with '-Xcheck:jni' | ||||
* | Bug 1406, Bug 1405: demos.Launcher0: Allow passing GLEventListener via ↵ | Sven Gothel | 2019-12-05 | 1 | -14/+34 |
| | | | | '-demo classname' | ||||
* | Bug 1406, Bug 1405: demos.Launcher0: No sleep w/o animator. VSYNC setting ↵ | Sven Gothel | 2019-12-04 | 1 | -1/+0 |
| | | | | rules (launch script w/ key tracker) | ||||
* | Bug 1406: demos.Launcher0: More code path reduction: useMultiplePointerIcon ↵ | Sven Gothel | 2019-12-04 | 1 | -4/+9 |
| | | | | must be enabled via -pointerIcon | ||||
* | Bug 1406: demos.Launcher0: More tests .. | Sven Gothel | 2019-12-04 | 2 | -76/+14 |
| | | | | | | | | | | | | Misc: - Remove unused SysExit.. - showFPS=true default - allow setting 'useDoubleBuffer' via '-single' - demos.es2.GearsES2: Don't be verbose on display even w/o animator IF '-noanim', issue glWindow.display() from main thread instead of using the animator thread otherwise. This shall test the swap buffering code in single threaded mode! | ||||
* | Bug 1405: Provide stand alone demo launcher reducing complexity | Sven Gothel | 2019-12-04 | 2 | -0/+743 |
| | | | | The launcher script also allows inflating classes and native libs to test impact on Raspberry Pi 3 Model B+. |