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* Bug 1490: Add missing rename Shape.transformMvTo() -> applyMatToMv(), an ↵Sven Göthel2024-01-221-31/+31
| | | | transformMvTo() was an intermediate rename (oops)
* Bug 1489 - GraphUI Group: Resolve Performance Regression in ↵Sven Göthel2024-01-226-76/+257
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Scene.pickShape(): Drop invisible and clipped shapes After implementing Bug 1487 (Frustum Clipping/Culling) and using thousands of shapes within one Group mostly culled (outside of frustum), overall mouse Scene.pickShape() caused tremendous lagging. This is caused by Scene.pickShape() traversing through _all_ shapes, rendered ones, invisible ones and culled ones. +++ Solution is to have Scene and Group provide a pre-sorted list of actually rendered shapes, i.e. isVisible() and not culled. Scene.pickShape() can now use this reduced and pre-sorted list reducing the load considerably. +++ Further - cleanup TreeTool - rename Container methods: -- setFrustumCullingEnabled() -> setPMvCullingEnabled() -- isFrustumCullingEnabled() -> isPMvCullingEnabled() - supply Container with -- isCullingEnabled() -- List<Shape> getRenderedShapes() -- isOutside() -- isOutside2() -- forAllRendered()
* Bug 1490 - GraphUI Performance: Group/Scene: Use temp sorted arraysSven Göthel2024-01-222-16/+25
| | | | | Group/Scene's uses temp arrays for Z oder sorting, which should be maintained locally to avoid too many temp object creations.
* Bug 1490 - GraphUI Group: Resolve Performance Issues with Shape Mv Transform ↵Sven Göthel2024-01-226-90/+188
| | | | | | | | | | | | | | | | | | | | -> PMVMatrix4f Shape.setTransformMv() is called for each renderer frame and for each shape, involving 6 Matrix4f.mul() and set*() operations. Since mutation of shape's position, rotation or scale is less frequent than rendering one frame (for all shapes), it is more efficient to maintain a local Matrix4f and update it on such single mutations. Rendering then only needs to perform one Matrix4f.mul() operation using this internal matrix. +++ Also changes name from setTransformMv(PMVMatrix4f) to applyMatToMv(PMVMatrix4f), as its name might be misleading.
* GraphUI RangeSlider: Keep Region.AA_RENDERING_MASK in renderModesSven Göthel2024-01-201-1/+1
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* GraphUI Tooltip*: Allow user to trigger display via now(); Ensure ↵Sven Göthel2024-01-204-45/+108
| | | | TooltipShape.DestroyCallback gets passed the user provided Shape only
* GraphUI Group: Add ctor with most usable values, allowing injecting a Group ↵Sven Göthel2024-01-201-1/+24
| | | | as a one-liner in code
* GraphUI Group/BoxLayout/GridLayout: Handle empty Group, i.e. detect ↵Sven Göthel2024-01-203-5/+19
| | | | zero-size and avoid scale=Infinity and zero-sized resulting AABBox
* GraphUI Graph/Scene: Reuse TreeTool for contains(), getShapeByID() and ↵Sven Göthel2024-01-202-37/+6
| | | | getShapeByName(), also adding full traversion (instead of a flat lookup)
* Graph Clipping: Use Frustum Clipping using AABBox -> Mv transformed Cube -> ↵Sven Göthel2024-01-203-38/+97
| | | | | | | | | | | | | | | | | | | | | | | | | | Frustum mapping + GraphUI Support AABBox clipping naturally couldn't be transformed into 3D Model-View (Mv) Space, as it is axis aligned and only provided 2 points (min/max). Therefor we map the Group's AABBox to a 8-point Cube, perform the Mv-transformation and then produce the 6-plane Frustum. As before, we cull fully outside shapes within the Group's draw method and perform fragment clipping with same Frustum planes in the shader. With clipping enabled, the 3D z-axis getBounds() depth will be slightly increased for functional Frustum operation. This is also done for setFixedSize(Vec2f). The Frustum planes are copied to the Graph shader via float[4*6] -> uniform vec4 gcu_ClipFrustum[6]; // L, R, B, T, N, F each {n.x, n.y, n.z, d} +++ Concludes related work of below commits - 1040bed4ecc6f4598ea459f1073a9240583fc3c3 - 5cca51e32999a882e2a5f00cb45ecafc824ffd86
* Frustum: Revise code and its Plane definition to support Cube->Frustum as ↵Sven Göthel2024-01-192-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | well as to extract planes for float[] vec4-shader uniforms. commit 1040bed4ecc6f4598ea459f1073a9240583fc3c3 added AABBox -> Cube -> Frustum mapping (incomplete) and requires Frustum.Plane.set(..) by normal and point-on-plane for distance. Frustum.isOutside(Cube) has been added, testing all its 8-points similar to AABBox. Further all 6 Frustum.Plane shall be extracted to Vec4f and float[], the latter to pass the whole float[4*6] as a vec4[6] uniform array to the shader. +++ Constructor, setter and getter have been adjusted accordingly. Most of the loops have been unrolled. +++ Method names to query Frustum, i.e. 'is*Outside(<Type>)' have been reduced to 'isOutside(<Type>)' where <Type> uniquely indenticates the purpose. Hence only 'isSphereOutside()' is left over.
* GraphUI Tooltip*: Generalize Tooltip base (more versatile) and add ↵Sven Göthel2024-01-195-41/+240
| | | | TooltipShape supporting general Shapes to be added
* GraphUI Enhance Clipping: Drop 'cullingScale' param, a simple ↵Sven Göthel2024-01-162-28/+11
| | | | | | | | | | intersection-test against 'clipBox' to discard whole shapes if completely outside is enough. Commit f06fe57b0ae738870a61700ff2c65680102d9e73 turns out addition of using `clipbBox*cullingScale` for the AABBox contains test was not required to render the new Glyphs in the FontView01 demo 'in time'. A simple intersection-test against 'clipBox' to discard shapes if completely outside is enough, hence dropping the 'cullingScale' parameter - simplifying.
* GraphUI GLButton: Filter out Region.AA_RENDERING_MASK in ctor, as ↵Sven Göthel2024-01-161-1/+2
| | | | GLEventListener renders into FBO at correct resolution.
* Graph/GraphUI AA-Quality + SampleCount (shader): Push params down to ↵Sven Göthel2024-01-1611-128/+71
| | | | | | | | | | | | | | | | | | RegionRenderer's RenderState usually rarely set from top of user API, reducing complexity. Discussion: Alternative was to pass AA-Quality same as SampleCount from the top (e.g. GraphUI Scene), however, this convolutes the API even more. Both parameter modify the resulting shader code in pass2 rendering (only). The used 'renderMode' is still maintained within the Region, since it contains more dynamic states individual to each Region instance (color-texture, ..). This despite 'renderMode' also changes the RenderState's shader program. In the end, it really doesn't matter and is a choice of frequency - the pipeline is usually rendering from on OpenGL rendering thread sequentially. AA-Quality and SampleCount simply usually don't change that often and are set only once.
* GraphUI RangedGroup.validateImpl(): Simplify updating contentPosZeroSven Göthel2024-01-161-5/+9
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* GraphUI Enhance Clipping: Drop pixel clipping if `clip-box >= ↵Sven Göthel2024-01-162-10/+34
| | | | | | | | | | | | | | | | | | | | | | | clip-box*cullingScale` (Group). RangedGroup: Pass through `clipCullingScale` to cull fully outside shapes; Apply in FontView01 Demo.. Group.setClip{BBox, OnBounds}() set 'cullingScale' drops pixel clipping if `clip-box >= clip-box*cullingScale`. - Discard Shape rendering if completely outside of `clip-box*cullingScale` - Otherwise perform pixel-accurate clipping inside the shader within [`clip-box` .. `clip-box*cullingScale`] - If `clip-box >= clip-box*cullingScale` for all axis, no pixel-accurate clipping is performed as shapes are culled before +++ RangedGroup: Pass through `clipCullingScale` allowing to cull fully outside shapes outside the 'box * clipCullingScale' and use pixel-accurate clipping from [box..box*clipCullingScale]. Uses content.setClipBBox(..) with Mv premul-mat clippedContent.getBounds() in drawImpl0() override +++ FontView01 Demo - Using RangedGroup 'clipCullingScale' w/ culling >= 2*cell-size outside of clipping box (vertical only) - Allows to drop the manually coded setVisible() hack and simplifies overall usage! - This to not issue _initial_ rendering (draw) of all 14k+ Regions (Glyph-Count * 2) at once (resources, startup-performance)
* GraphUI Group Clipping setClip{OnBox->OnBounds}(): Add Vec3f cullingScale ↵Sven Göthel2024-01-151-21/+76
| | | | | | | | | | | | | | | | | | factor for the clip-box to discard rendering completely..; Add Group.setClipBBox(..) Changed Group.setClip{OnBox->OnBounds}(): Enable AABBox clipping on getBounds() for this group and its shapes as follows: - Discard Shape rendering if completely outside of the 'clip-box * cullingScale' - Otherwise perform pixel-accurate clipping inside the shader on 'clip-box' +++ Added Group.setClipBBox(): Enable AABBox clipping on explicit given pre-multiplied Mv-matrix 'clip-box as follows - Discard Shape rendering if completely outside of the 'clip-box * cullingScale' - Otherwise perform pixel-accurate clipping inside the shader on 'clip-box'
* GraphUI: Added RangedGroup Widget, displaying a clipped content Group with ↵Sven Göthel2024-01-151-0/+160
| | | | | | | | | | optional horizontal and/or vertical RangeSlider; FontView01 now uses RangedGroup scrolling GlyphGrid smooth per-pixel GraphUI: Added RangedGroup Widget, displaying a clipped content Group with optional horizontal and/or vertical RangeSlider - Utilizes Group.setClipBox() to enable clipping of its content to the Group's AABBox - Uses RangeSlider based on given contentSize FontView01 now uses RangedGroup scrolling GlyphGrid smooth per-pixel
* GraphUI Shape: Add receiveKeyEvents() and receiveMouseEvents() allowing a ↵Sven Göthel2024-01-153-8/+135
| | | | | | | | | | Shape to receive forwarded events from another Shape; Added receive*Events() specialisation for RangeSlider Forwarding events from shape to shape is useful, allowing inner shapes to send them to its group, which itself may send it out towards an outer widget like RangeSlider. RangeSlider's receive*Events() specialisation receives desired events from the source to its barAndKnob and knob shapes, which are listening. It also suppresses the mouseClicked() event as it is only useful coming from itself.
* GraphUI RangeSlider: [add,remove]{->Slider}Listener()Sven Göthel2024-01-151-2/+2
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* GraphUI RangeSlider: Add SliderAdapter (convenience) and use a ↵Sven Göthel2024-01-152-38/+70
| | | | listener-array (was 1 instance)
* Graph/GraphUI AA-Quality (shader): Region: Add DEFAULT_AA_QUALITY and ↵Sven Göthel2024-01-155-48/+64
| | | | | | | | | | | | | | | | | | | | | | | | clipping funs for aaQuality/sampleCount; TextRegionUtil: Pass quality parameter in draw-functions Region.DEFAULT_AA_QUALITY defaults to MAX_AA_QUALITY still - TODO: AA shader is subject to change .. Region.draw(..) clips the quality param (save) TextRegionUtil: Pass quality parameter in draw-functions - Allowing to select the AA shader GraphUI Scene and some demos add the AA-quality param to the status line or screenshot-filename. - See Region.getRenderModeString(..) +++ TestTextRendererNEWT20 and TestTextRendererNEWT21 now iterate through all fonts, AA-quality shader and sample-sizes. Most demos and some more tests take AA-quality into acount, demos via CommandlineOptions.graphAAQuality
* GraphUI RangeSlider: Fix API doc for implementation detailSven Göthel2024-01-141-2/+2
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* GraphUI RangeSlider: Position page-sized knob (variant) with value at ↵Sven Göthel2024-01-141-5/+22
| | | | page-start position.
* Bump (c) -2024 for edited files + LICENSE.txtSven Göthel2024-01-141-1/+1
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* Graph/GraphUI: Revise Graph Region ShaderMapping, fix AABBox-Clipping for ↵Sven Göthel2024-01-144-56/+109
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Pass2-AA, revise Pass2 AA Quality parameter .. Misc: - Graph VBORegion2PVBAAES2: Drop unused FBO rescale - Move MIN/MAX QUALITY/SAMPLE from GraphUI Scene -> Graph Region +++ Quality -> Pass2 AA Quality - Drop quality field in region - Pass quality to GLRegion.draw(..) similar to sampleCount for dynamic shader and switch - TODO: Pass quality parameter in TextRegionUtil's functions Fix RegionRenderer Shader Mapping - Use ShaderKey class to properly implement the hash value and equals method - For this, TextureSequence.getTextureFragmentShaderHashID() has been added to provide actual shader-snippet for the equals function - All required criterias are included in the hash value and equals method Fix AABBox Clipping for Pass-2 AA - Clipping in pass2-AA must happen in pass2 on actual gcu_PMVMatrix01 (not ortho) +++ GraphUI GraphShape - Rename: [get,set]{->AA}Quality() GraphUI Scene - Rename: mark{All->}ShapesDirty(), set{AllShapes->}Sharpness(), set{AllShapes->AA}Quality() - Fix setSampleCount(..), i.e. markStatesDirty() not markShapesDirty() - Fix setAAQuality(), markShapesDirty() and markStatesDirty(): Use forAll(..) to traverse through all shapes and groups. GraphUI Group - Add setFixedSize() - Add setClipOnBox() - Document setRelayoutOnDirtyShapes(), isShapeDirty()
* GraphUI RangeSlider: Add unitSize param: Size of one unit (element) in ↵Sven Göthel2024-01-122-20/+27
| | | | sliding direction
* GraphUI Margin/Padding: Rename zeroSum*() -> zero*()Sven Göthel2024-01-125-30/+30
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* Graph Clipping: Initial Region impl of AABBox clipping using GLSL shader ↵Sven Göthel2024-01-091-0/+3
| | | | | | | | | | | | (Convenient using Graph/GraphUI produced AABBox) Simple demo, setting clip-bbox manually: - src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeClippingDemo00.java TODO: - GLSL: Add missing Mv-multiplication of vertex-position -> gcv_ClipBBoxCoord -- AABBox min/max should be set pre-multiplied w/ Mv covering an independent area, not per Shape/Region. -- This to properly work with moving/scaling of each Shape/Region etc
* GraphUI Rectangle: Remove dropping AA_RENDERING_MASK, i.e. allow ↵Sven Göthel2024-01-072-3/+3
| | | | | | | | | | VBAA_RENDERING_BIT again Dropping AA was added in commit eb99bfc27f9f49387cbb08471debcd4d61e4f745, but non-planar rectangles need AA to avoid stairs. Hence manually dropping some AA in MediaPlayer for blending rectangles. RangeSlider already drops AA for its bars etc.
* GraphUI Tooltip: Simplify integration w/ Scene + Shape; Use ↵Sven Göthel2024-01-075-66/+101
| | | | | | | | | | Shape.setToolTip(Tooltip) for generic usage; Add TooltipText colors. Shape also takes care of setting Tooltip's tool-Shape (itself), simplifying Tooltip ctor and having it more independent from Scene/Shape. Tooltip also drop Scene reference, as it shall be passed from Scene caller at Tooltip.createTip(..)
* GraphUI Button.setLabelColor(..): Add alpha channel and variant w/ Vec4f for ↵Sven Göthel2024-01-072-5/+15
| | | | flexibility
* GraphUI Shape: Ease Tooltip managment via Scene: Only started Tooltip is ↵Sven Göthel2024-01-073-22/+15
| | | | required to tick(), drop List<Tooltip>
* GraphUI Shape: Enable Tooltip (currently text only) to be displayed after ↵Sven Göthel2024-01-075-6/+289
| | | | | | | | | | | | | | | delay w/o mouse-move (1s) For efficiency, all Tooltip instances is hooked to Scene via Shape as well as its singleton pop-up HUD tip after delay and no mouse move. TooltipText is a simple text Button implementation, but other more fancy HUD tips can be implemented. Shape adds - 'public Tooltip setToolTip(final CharSequence text, final Font font, final float scaleY, final Scene scene)' Demoed within MediaPlayer widget.
* GraphUI RangeSlider.addMark(): Return the mark-shape and use double itemLen ↵Sven Göthel2024-01-071-10/+21
| | | | (in sliding direction) for better visibility
* GraphUI MediaPlayer / GLMediaPlayer: Add current chapter-title to info-fieldSven Göthel2024-01-072-4/+10
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* GraphUI Shape: Maintain multiple Activation Listener (ArrayList instead of ↵Sven Göthel2024-01-073-13/+40
| | | | | | | single instance) This allows listenting to activation of Group members, while Group is set to widget-mode. For the latter, Group adds a forward listener to itself.
* GraphUI Cleanup: Simplify Shape.draw*() and ↵Sven Göthel2024-01-075-147/+143
| | | | | | | | | | | | | Container.{add,remove*}Shape[s](); Remove Scene.setDebugBorderBox() Simplify Shape/Scene - Split scene.display()/shape.drawImpl0() and scene.displayGLSelect()/shape.drawToSelectImpl0() Simplify Container (Scene/Group) - {add,remove*}Shape[s](), i.e. drop unusual removeShape*() and simplify implementation Scene - Remove setDebugBorderBox()
* GraphUI RangeSlider: Add rectangular marks (e.g. for chapters, see ↵Sven Gothel2023-12-312-54/+87
| | | | | | MediaPlayer), by simply overlay marks on bar Knob color defaults to 0.80f, 0.80f, 0.80f, 0.7f, i.e. light-mode better matching MediaPlayer use-case.
* GraphUI Group: Fix layout w/ zero shapes (empty), i.e. set AABBox to zeroSven Gothel2023-12-311-1/+3
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* GraphUI MediaButton: Add clearImpl(..), stopping and rewinding streamSven Gothel2023-12-301-0/+5
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* GLMediaPlayer/FFMPEGMediaPlayer: Add chapter metadata support and use ↵Sven Gothel2023-12-301-36/+10
| | | | | | | | com.jogamp.common.av.PTS.millisToTimeStr(..) Chapter metadata is now supported via our FFMPEGMediaPlayer implementation. Added public method: 'Chapters[] GLMediaPlayer.getChapters()'
* GraphUI RangeSlider Widget: Add rectangular page-sized knob mode using a ↵Sven Gothel2023-12-242-75/+357
| | | | | | 'page size' of covered view. Resolve color-setup. Tested with FontView01
* GraphUI MediaPlayer Widget: Issue playStream(..) and setTextureUnit(..) by ↵Sven Gothel2023-12-241-11/+1
| | | | caller, reducing specification
* GraphUI Shape: Allow overriding of setColor(..) and setPressedColorMod(..)Sven Gothel2023-12-241-3/+3
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* GraphUI Scene/Shape: Add KeyListener for activeShapeSven Gothel2023-12-242-6/+98
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* Bug 805: GraphUI: Add Widget 'marker' (a Group), derived by {MediaUI01 -> ↵Sven Gothel2023-12-193-113/+476
| | | | | | | | | | | | | MediaPlayer} and new RangeSlider - A widget specifies specific UI semantics including individual controls. - Being a {@link Group}, implementations provide shape(s) and its instance can be added to the user's scene. - Due to the specific nature of widgets, individual controls/listener may be provided with semantic values. +++ MediaPlayer exposes a RangeSlider for current position (view and control).
* GraphUI Shape Rectangle: Draw simple filled rect if lineWidth==0, drop ↵Sven Gothel2023-12-191-7/+8
| | | | AA_RENDERING_MASK from renderModes (not necessary for a rect)
* GraphUI Group: Allow override of clearImpl0() and destroyImpl0()Sven Gothel2023-12-191-5/+5
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