| Commit message (Collapse) | Author | Age | Files | Lines |
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1st draw
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sceneDistance; Expose the scene-plane AABBox and add surfaceToObjSize() to compute surface-size in object coords.
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reset on Init: GLMediaPlayer.initGL() + recreate GLRegion
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2-pointer zoom; Scene: Align method names..
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showing test-texture. Adding stop(); (API Change)
- allow multiple initGL(..) @ uninitialized and initialized
- allows usage before stream is ready
- using a test-texture @ uninitialized
- adding stop()
API change
- initStream() -> playStream()
- play() -> resume()
FFMPEG: Added 'ready' check for robustness
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bottom-left or bottom-right corner. Rename translate -> position.
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Root package is 'com.jogamp.graph.ui.gl', i.e. a sub-package of Graph denoting UI and OpenGL usage.
Implementation will stay small, hence relative files size costs are minimal.
Source and build is in parallel to nativewindow, jogl and newt
and has a dependency to all of them.
The NEWT dependencies are merely the input listener ..
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