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* Graph: Simplify RegionRenderer API by exposing common RenderState methods (an...Sven Gothel2023-08-022-6/+3
* Graph Add {GLRegion, GraphShape}.setTextureUnit(int): Allowing to set texture...Sven Gothel2023-08-011-2/+12
* GraphUI: Add Shape.getSurfacePort(..): Similar to getSurfaceSize(..) but retu...Sven Gothel2023-08-011-0/+31
* GraphUI Shape: Add one-shot init callback, will be called after each draw(..)...Sven Gothel2023-05-231-0/+22
* GraphUI Scene: Drop redundant and wrong setupMatrix(pmv) for forOne(..) and f...Sven Gothel2023-05-231-4/+2
* GraphUI MediaButton: Expose AudioSinkSven Gothel2023-05-231-0/+3
* GLMediaPlayer: Replace GLMediaEventListener.EVENT_CHANGE_* 'int event_mask' w...Sven Gothel2023-05-091-6/+6
* GraphUI GridLayout: Handle 'diffBL' in 2nd path, no need to store as we don't...Sven Gothel2023-04-291-10/+10
* GraphUI GridLayout: Remove old unused layout0(..) methodSven Gothel2023-04-291-134/+0
* GraphUI Working GridLayout w/ and w/o cell-size and alignment; Added BoxLayout.Sven Gothel2023-04-293-56/+369
* GraphUI Shape: Use null rotPivot indicating unset (isZero not sufficient); to...Sven Gothel2023-04-281-13/+17
* GraphUI Shape: Fix hasPadding() and add padding + border details to toString()Sven Gothel2023-04-281-2/+4
* GraphUI Add Alignment and Gap for layoutSven Gothel2023-04-282-0/+199
* GraphUI Shape: [add|remove]MouseListener(): Return shape for chainingSven Gothel2023-04-281-4/+6
* GraphUI Colors: Use pure white modulation w/ color-channel on no-action for o...Sven Gothel2023-04-285-23/+57
* GraphUI Revise Padding and Border: Padding + Border belong to Shape's bounds....Sven Gothel2023-04-287-42/+159
* GraphUI GraphShape: Apply {update->reset}GLRegion()Sven Gothel2023-04-284-4/+4
* GraphUI GraphShape: Refine API docSven Gothel2023-04-281-1/+23
* GraphUI GraphShape: {update->reset}GLRegion() and reserve vertices+indices if...Sven Gothel2023-04-284-16/+20
* GraphUI GraphShape: createGLRegion() -> updateGLRegion(), called by addShapeT...Sven Gothel2023-04-2012-88/+157
* GraphUI Button.createGLRegion(): Pre-calc Region buffer size for BaseButton (...Sven Gothel2023-04-201-1/+14
* GraphUI {Round->Base}Button, denoting perpendicular or round corners (aka rec...Sven Gothel2023-04-193-42/+66
* GraphUI: Add BoxLayout and Margin, todo: Have GridLayout properly use Gap w/ ...Sven Gothel2023-04-182-0/+319
* GraphUI Padding: Use CSS alike ctor semantics, hence swizzle ctor argumentsSven Gothel2023-04-181-8/+65
* Graph + GraphUI: Consolidate Vertex: Drop SVertex and factory, use Vec[234]f ...Sven Gothel2023-04-189-94/+64
* GraphUI Group.drawImpl0(): Copy List<Shape> to array and sort using Shape.ZAs...Sven Gothel2023-04-141-2/+7
* GraphUI Container.removeShape(..): Return removed Shape, add removeShape(inde...Sven Gothel2023-04-143-8/+33
* GraphUI Shape.validate(*): Return this for chainingSven Gothel2023-04-141-2/+4
* GraphUI Scene: Use getRenderModeString(..) w/ sample-counts where applicable,...Sven Gothel2023-04-141-43/+55
* GraphUI Scene.screenshot(): Add convenient variant to be executed on-display ...Sven Gothel2023-04-131-0/+28
* GraphUI GridLayout: Also adjust potential bottom-left delta when centering sh...Sven Gothel2023-04-131-2/+3
* GraphUI Shape: Add onClicked(..)Sven Gothel2023-04-131-0/+5
* GraphUI Group: Avoid additional shapes-loop w/o layouterSven Gothel2023-04-131-10/+15
* GraphUI Rectangle: Construct shape w/ 0/0 bottom-left origin as recommended b...Sven Gothel2023-04-131-31/+26
* GraphUI GridLayout: Functional Grid Layout w/ Padding, demo'ed in UISceneDemo...Sven Gothel2023-04-123-42/+198
* GraphUI TreeTool: Iterate from start to end (not vice versa), eliminating pot...Sven Gothel2023-04-121-4/+4
* Graph/Math: Cleanup toString(), spacing and use System.lineSeparator()Sven Gothel2023-04-121-2/+2
* GraphUI: Return this on setter/modifier methods for chainingSven Gothel2023-04-124-28/+67
* GraphUI TreeTool: For all forAll*(): Allow acting upon Container Shape, i.e. ...Sven Gothel2023-04-101-22/+14
* GraphUI Scene.pickShape(): Consider isInteractive() most early in visitor() b...Sven Gothel2023-04-101-4/+2
* GraphUI Shape: Refined toString(), add onToggle(Listener), at toggle() only m...Sven Gothel2023-04-101-4/+9
* GraphUI: Group is non-interactive per default -> setInteractive(..)Sven Gothel2023-04-101-1/+8
* GraphUI: Container (Group, Scene): Add removeAllShapes() and expose frustum-c...Sven Gothel2023-04-103-3/+43
* Matrix4f.mapWin*(): Drop unused temp matrices, map*() returns false on invPMv...Sven Gothel2023-04-092-10/+4
* PMVMatrix: Expose temporary storage (w/o side-effects) for efficiency; GraphU...Sven Gothel2023-04-081-4/+12
* GraphUI: Adjust for rotation: Drag-resize and -move (flip x- and/or y-axix), ...Sven Gothel2023-04-081-11/+22
* PMVMatrix rewrite using Matrix4f, providing SyncMatrix4f* for GLUniformData; ...Sven Gothel2023-04-073-145/+117
* GraphUI: Adopting Vec*f API; Adding Group; Scene + Group are Container, trave...Sven Gothel2023-04-0510-214/+913
* GraphUI: Use Shape.ZAscendingComparator in Scene, to be reused across typsSven Gothel2023-03-312-29/+33
* GraphUI: Relocate com.jogamp.graph.ui.gl.* -> com.jogamp.graph.ui.*, resolve ...Sven Gothel2023-03-3113-32/+31