| Commit message (Collapse) | Author | Age | Files | Lines |
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agnostic (PMVMatrix, Matrix4f, Vec4f, ..)
Math functionality (PMVMatrix, Matrix4f, Vec4f, ..)
- shall be used toolkit agnostic, e.g. independent from OpenGL
- shall be reused within our upcoming Vulkan implementation
- may also move outside of JOGL, i.e. GlueGen or within its own package to be reused for other purposed.
The 'com.jogamp.opengl.util.PMVMatrix' currently also used to feed in GLUniformData
via the toolkit agnostic SyncAction and SyncBuffer
shall also be split to a toolkit agnostic variant.
An OpenGL PMVMatrix specialization implementing GLMatrixFunc can still exist,
being derived from the toolkit agnostic base implementation.
+++
Initial commit .. compile clean, passing most unit tests.
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- Remove the negative or positive delta on centered axis.
- Only remove negative offset of non-centered axis (i.e. underline)
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requested and avoid double-add.
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scale. {Box,Grid}Layout: Always remove Bottom-Left delta and refine API doc of incl scale behavior
GraphUI BoxLayout: Margin is only ignored for center Alignment w/o Fill scale.
Margin outside of a shape is not scaled and hence must be considered
when using Fill scale.
{Box,Grid}Layout: Always remove Bottom-Left delta
Previously we were only dropping the negative extend.
However, since our scale and center algo uses the AABBox width and height,
which excludes the bottom-left delta, we have to drop such offset.
TODO: Otherwise, we would need adjust for the bottom-left extend
when NOT centering for each direction!
This might be a useful enhancement in case one likes to drop
shapes as-is w/o centering.
{Box,Grid}Layout: Refine API doc of incl scale behavior
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required (hasBorder() and null border yet)
This avoid changing the RenderMode and hence actual shader rendering the item.
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on all group member to allow validate to function
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behavior to BoxLayout and GridLayout.
For all:
- Padding is applied to each {@Shape} via {@link Shape#setPaddding(Padding)} if passed in constructor
BoxLayout:
- Optionally centered {@link Alignment.Bit#CenterHoriz horizontally}, {@link Alignment.Bit#CenterVert vertically} or {@link Alignment#Center both}.
- Optionally scaled to cell-size if given and {@link Alignment#Fill}
- Margin is ignored on dimension with center {@link Alignment}
- Not implemented {@link Alignment}: Top, Right, Bottom, Left
GridLayout:
- Optionally centered {@link Alignment.Bit#CenterHoriz horizontally}, {@link Alignment.Bit#CenterVert vertically} or {@link Alignment#Center both}.
- Optionally scaled to cell-size if given and {@link Alignment#Fill}
- Without cell-size behaves like a grid bag using individual shape sizes including padding
- Can be filled in {@link Order#COLUMN} or {@link Order#ROW} major-order.
- Not implemented {@link Alignment}: Top, Right, Bottom, Left
Changes to Group.Layout interface:
- Added preValidate(Shape) allowing to prepare the shape before validation, used to inject Padding
Changes to Margin:
- Removed the complex CENTER property and using Alignment in BoxLayout as well
Changes to BoxLayout:
- Using Alignment
+++
Tested via UILayoutBox01 and UILayoutGrid01,
try the tooltip by clicking on the group's description label.
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Add border-color in toString() if hasBorder()
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GLAutoDrawable.invoke(..)
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has no border yet, i.e. don't override
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rename Button set{Label->Text}(..), adjust demo/text code
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renderModes, allowing the latter to be adjusted e.g. in case a color-channel is required
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AffineTransform to local method; Simplify BaseButton setCorner(0) -> setPerp(); Protected abstract ctor ..
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values; Button add Z-Epsilon API for ctor and setLabelZOffset(..)
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consider Z-scaling
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DefaultPMVMatrixSetup w/o orthogonal alike scale-back but fully parametric
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[1..8]; Add clarity in Region; Demos CommandlineOptions adds actual graphAASamples set and utilized
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API Change **
Since this is an extra implementation of PMVMatrix and not of GLMatrixFunc, we shall use the default ISO dimension avoiding conversion.
This alsi redefined Graph's RegionRenderer.reshapePerspective() angle definition from degrees to radians
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non-contour/whitespace Glyphs (detect and allow to skip 'em)
We also drop shapes for both, but for id 0 (unknown).
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0.0001f, have to check if working on all platforms (TODO)
Otherwise, we have to resolve the 'one Region' for the Button (backgroung shape + text on top)
implementation with two OutlineShapes.
As of now, we use the z-offset of the text above background to avoid z-fighting.
This is like a manual application of glPolygonOffset(..) directly on the produced vertices.
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providing sets of animated Shapes (GlyphShape or any other)
Hardcoding the whole animation process into user code is not feasible to allow a quick add-on.
GraphUI's new AnimGroup is a Group and allows to add multiple AnimGroup.Set of AnimGroup.ShapeData.
+++
AnimGroup.ShapeData holds the actual Shape and its start- and target position
as well as its active animation state and an optional user object attachment.
AnimGroup.Set holds a list of AnimGroup.ShapeData as well as the animation properties
and states like acceleration and velocity for translation and angular operations.
It also contains the AnimGroup.LerpFunc for linear interpolation of the next position
as called via AnimGroup.tick() over all sets.
AnimGroup.LerpFunc is intended to perform the linear interpolation for the next position,
either user provided or one of the provided may be used, i.e. TargetLerp, ScrollLerp and SineLerp.
To setup the start- and target position for each AnimGroup.ShapeData,
a AnimGroup.ShapeSetup is used - user implementated or one of the build-in
of AnimGroup.addGlyphSetHorizScroll01(..), AnimGroup.assGlyphSetRandom01(..).
+++
UISceneDemo03 consolidated UISceneDemo03 + UISceneDemo03b (deleted)
and shows the following AnimGroup capabilities:
- Two repetitive scrolling text lines. One text shorter than the line-width and one longer.
- One line of animated rectangles, rotating around their z-axis
- A text animation assembling one line of text,
each glyph coming from from a random 3D point moving to its destination all at once including rotation.
- One line of text with sine wave animation
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allowing off-thread mutation
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complete PMVMatrix, use it in getSurfaceSize(..), shapeToWinCoord(..) and winToShapeCoord(..)
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variants
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over ownership and allows destroy() to delete it, otherwise not. Fixes GraphUI's GLButton.
GraphUI's GLButton uses the offscreen's FBO texture and hence can't pass over ownership of the texture.
Hence the Texture instance is created w/o handing over ownership!
GLMediaPlayerImpl does hand over ownership of the generated and passed texture to the Texture ctor.
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(and fwd 'em to RenderState aggregate)
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texture unit after ctor
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returns the whole Recti viewport of the shape
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draw(..) until it returns true.
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forAll(..), should be setup before call by user
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with EventMask.Bit/EventMask
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don't use PMVMatrix for computation
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toString() just drop no-border and no-padding.
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