| Commit message (Collapse) | Author | Age | Files | Lines |
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denominator for our implementation and curve API
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AWT, plain GL2ES2)
Refactor: Public *Renderer
- Sharing common base abstract class Renderer.java
- Having public abstract classes RegionRenderer and TextRenderer
- Implementation non public, accessed via factory
- + shared code
- + clean API (same stuff)
Unify Region Demos
- reduced code / path, sharing common demo/test features Text/Region
Using own Screenshot (non AWT, plain GL2ES2)
- Remove AWT dependency
- Allow GL2ES2 screenshots
- Less complex
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(matching API), only update data if necessary (uniform), hold data in GLUniform
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Vertex class --> SVertex (Simple vertex wwhere memory impl is float[])
Point interface --> Vertex (which combines in it PointTex Interface)
GraphPoint --> GraphVertex
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incl. creating the non public FontInt interface for Path2D access
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and manual shapes
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