Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Use common constants for shader attributes (needs to be completed) | Sven Gothel | 2011-04-08 | 2 | -1/+14 |
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* | Fix: Cached GlyphString handling | Sven Gothel | 2011-04-08 | 1 | -20/+62 |
| | | | | | | | | | - Destroy removed ones - Handle overwrite/update on same key - Clarified names (size/limit) - Handle cache limit unlimited (limit := -1) and no cache (limit := 0) - Default cache limit := 256 - Comments | ||||
* | Fix: shaderProgram.program(); glBindAttribLocation() call; ↵ | Sven Gothel | 2011-04-05 | 2 | -0/+10 |
| | | | | | | | | | | | | dispose/disposeImpl sequence; Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. Call glBindAttribLocation() after program object init and before linkage. Chain call disposeImpl() properly to fix destruction sequence: TextRendererImpl01 -> TextRenderer -> GlyphString -> Region RegionRendererImpl01 -> RegionRenderer -> Region | ||||
* | Rendered: +enable(GL, bool) ; dumpFontNames.. | Sven Gothel | 2011-04-01 | 1 | -0/+4 |
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* | Font Names: Expose name indices allowing user to pick all names .. | Sven Gothel | 2011-04-01 | 1 | -4/+4 |
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* | Folded turtle2d into jogl folders | Sven Gothel | 2011-04-01 | 7 | -0/+1096 |