| Commit message (Collapse) | Author | Age | Files | Lines |
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d78bb1be0a6290cb94918b21865a023c01825048
- Skip relative lookup for IOUtil.ClassResources using 'asset' only (from JAR file)
- Tested w/ jar file and build-dir, see scripts/tests.sh 'USE_BUILDDIR'
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bd24599b21f9787ac989e65b44dc1ba762162f22
- add missing PrivilegedAction around tempFile[0].delete()
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628509b39ea7c16210315d191860511d6be4aa69)
FontFactory Remove:
- Font get(final URLConnection conn)
- Font get(final InputStream stream)
FontFactory Add:
- [1] Font get(final InputStream stream, final int streamLen, final boolean closeStream)
- Direct usage of font InputStream w/ determined length,
may instantiate BufferedInputStream in case given stream
doesn't support mark/reset!
- [2] Font get(final InputStream stream, final boolean closeStream)
- Copy font InputStream w/o determined length,
resulting in BufferedInputStream supporting mark/reset!
Security Related:
- Only perform priviledged code on determine InputStream,
_not_ when parsing the font stream itself!
- Hence PrivilegedAction only happens in FontFactory's
InputStream preparation.
Misc:
- Use Uri class
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c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74)
- Change non static accesses to static members using declaring type
- Change indirect accesses to static members to direct accesses (accesses through subtypes)
- Add final modifier to private fields
- Add final modifier to method parameters
- Add final modifier to local variables
- Remove unnecessary casts
- Remove unnecessary '$NON-NLS$' tags
- Remove trailing white spaces on all lines
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in shader; Update attributes and uniforms manually, drop ShaderState;
- ShaderCode
- add int insertShaderSource(int shaderIdx, int position, Class<?> context, String path)
- insertShaderSource(..): pos==-1 -> append code
- VectorUtil
- add isVec3InTriangle3(..., float epsilon)
- add testSeg2SegIntersection(..., float epsilon)
- add testTri2SegIntersection(..., float epsilon)
- AffineTransform: Return result for chaining
- Font
- Add pixel precise 'getPointsBounds(final AffineTransform transform, CharSequence string, float pixelSize)'
- Rename getString*() -> getMetric*()
- OTGlyph: Release _points field, no more used
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- Graph Triangulation
- Count additional vertices in: Triangulator, CDTriangulator2D
- OutlineShape:
- Allow skipping of 'transformOutlines2Quadratic', i.e. allow tagging
OutlineShape to be quadratic_nurbs via 'setIsQuadraticNurbs()'
- Clarify cleanup ot outlines in same method 'cleanupOutlines()'
- Count additional vertices ..
- Graph Shader:
- Start splitting and segmenting shader code for:
- pass1 / pass2
- features, i.e. sampleCont, color-channel, ..
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(performance, reduce temp objects)
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Proper FontSize -> PixelSize
VBAA Render-Mode Based on SampleCount (not a user-based texWidth)
- All Region based APIs now use 'sampleCount' instead of 'texWidth'
- VBORegion2PES2 calculates perspective FBO width/height considering the sampleCount
Proper FontSize -> PixelSize
- Font: Add getPixelSize(fontSize, dpi)
- Text* Demos/Classes: Use proper fontSize -> PixelSize
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Minor edits:
- Add some docs to curve-shader and remove FIXME remark about gcu_Alpha, which will be used < 1.0.
- Font: Add more TTF references
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Better separation of cached and uncached regions
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Glyph/Typecast* ; Misc Cleanup
Commit c3621221b9a563495b4f54fe60e18e8db8cc57fb introduced
create an OutlineShape per Glyph from it's data w/o going through Path2D.
Misc Cleanup: Remove unused code/fields, use private/final where possible.
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Strategy Change:
- Font.Glyph itself holds it's OutlineShape
with it's default scaling.
Triangulation is done only once per glyph!
- A CharSequence produces a Region
by translating and scaling each Glyphs's OutlineShape.
This removes the need for re-triangulate - see above.
See: TextRendererUtil
- The indices of re-added Triangles are
offset to the new vertices (FIXME, seems not be be accurate yet).
- OutlineShape's vertices and triangles are reused if 'clean'.
- Simplified code
- Reduced copies
API Changes:
- OutlineShape, Region, ...: See above
- Removed TextRenderer, GlyphShape and GlyphString: Redundant
- Added TextRendererUtil to produce the Region from CharSequence
Result:
- Over 600 fps while changing text for each frame.
Previously only ~60fps max.
TODO:
- Region shall not hold the triangles itself,
but the indices instead.
This will remove the need to swizzle w/ vertices in the Region Renderer impl
and easies reusage of OutlineShapes.
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Conflicts:
make/scripts/tests.sh
src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java
src/jogl/classes/com/jogamp/graph/curve/Region.java
src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java
src/jogl/classes/com/jogamp/graph/curve/opengl/TextRenderer.java
src/jogl/classes/com/jogamp/graph/font/Font.java
src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java
src/jogl/classes/jogamp/graph/curve/text/GlyphShape.java
src/jogl/classes/jogamp/graph/curve/text/GlyphString.java
src/jogl/classes/jogamp/graph/font/typecast/TypecastFont.java
src/jogl/classes/jogamp/graph/font/typecast/TypecastGlyph.java
src/jogl/classes/jogamp/graph/font/typecast/TypecastRenderer.java
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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and CR/ENTER are printable for NEWT KeyEvent and font handling. Fix regression.
- Original behavior was treating CR/ENTER them as printable, lets keep it this way.
- KeyEvent: Query these 3 whitespaces upfront, no need to incl. them in 'nonPrintableKeys'.
- Fix regression: Native VK_ENTER was not change in commit 4c34f5980bddcdc84b10cb3bcbb96b365b9d471e.
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minimize footprint. Review of Harvey.
Since accessing the static final exposed strings would trigger static initialization,
setting the properties this way would not work anyways (if not inlined ..).
Well.
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com.jogamp.opengl.math.geom packages
Note: WIP - We may relocate / reorg math package.
Public relocations:
com.jogamp.opengl.util -> com.jogamp.opengl.math
- FixedPoint
- FloatUtil
com.jogamp.graph.math -> com.jogamp.opengl.math
- Quaternion
- VectorUtil
com.jogamp.graph.geom -> com.jogamp.opengl.math.geom
- AABBox
VectorUtil:
Introducing Vert2fImmutable and Vert3fImmutable interfaces, allowing graph Vertex instances
to be used 'graph' agnostic and to document 2d/3d use-cases.
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Remark: This commit is unclean and requires 'Part-1b' due to
merging this commit after more than 2 years!
Graph:
- Use List<OutlineShape> instead of array
allowing more flexible memory managment.
- GLRegion -> Region promotion:
- Region create(List<OutlineShape> outlineShapes, int renderModes)
- Region create(OutlineShape outlineShape, int renderModes)
- Region additions
- void addOutlineShape(OutlineShape shape)
- void addOutlineShapes(List<OutlineShape> shapes)
- RegionRenderer
- draw(..) remove 'position', redundant
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- Deprecate 'TextRenderer' and 'GlyphString'
Use Region.create(Font.getOutlineShapes(...)) + RegionRenderer instead.
- FontInt -> Font promotion (make public)
- getOutlineShape and getOutlineShapes
- Font.Glyph additions
- 'getID(), hashCode()'
- 'float getScale(float pixelSize)'
- GlyphShape
- Add reference to Glyph allowing GlyphString
to access the font metrics for translation and scaling
- Experimental pre-scale/translation in GlyphString
using default font size and it's metrics
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Font::getAdvancedWidth(..) allows applications to query a glyphs width
with a given pixel size, as it is being used for rendering.
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API doc enhancements; Minor edits
- API doc added/enhanced:
- ShaderCode
- ShaderUtil
- NewtBaseActivity: Clarify method / var names
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f4ac27e177f6deb444280d3b375e7d343e38bd080 and eedb4b530fb83fc59a26962bcf7847a1404092a0
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of IOException
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Implements more of John Pritchard <[email protected]> proposal
https://github.com/syntelos/jogl/commit/eadee0758babcddaa5eeaffbe046e1b09f9f550e
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